v0.0.1-Alpha (#42)

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Kamron Batman 2019-08-02 18:16:11 -07:00 • committed by GitHub
parent d30f93c454
commit a36796c2c1
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3552 changed files with 2476 additions and 15223 deletions

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using Server.Items;
using Server.SkillHandlers;
namespace Server.Mobiles
{
public class GreaterDragon : BaseCreature
{
[Constructible]
public GreaterDragon() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5)
{
Body = Utility.RandomList(12, 59);
BaseSoundID = 362;
SetStr(1025, 1425);
SetDex(81, 148);
SetInt(475, 675);
SetHits(1000, 2000);
SetStam(120, 135);
SetDamage(24, 33);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 60, 85);
SetResistance(ResistanceType.Fire, 65, 90);
SetResistance(ResistanceType.Cold, 40, 55);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 50, 75);
SetSkill(SkillName.Meditation, 0);
SetSkill(SkillName.EvalInt, 110.0, 140.0);
SetSkill(SkillName.Magery, 110.0, 140.0);
SetSkill(SkillName.Poisoning, 0);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 110.0, 140.0);
SetSkill(SkillName.Tactics, 110.0, 140.0);
SetSkill(SkillName.Wrestling, 115.0, 145.0);
Fame = 22000;
Karma = -15000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 5;
MinTameSkill = 104.7;
}
public GreaterDragon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a dragon corpse";
public override bool StatLossAfterTame => true;
public override string DefaultName => "a greater dragon";
public override bool ReacquireOnMovement => !Controlled;
public override bool HasBreath => true; // fire breath enabled
public override bool AutoDispel => !Controlled;
public override int TreasureMapLevel => 5;
public override int Meat => 19;
public override int Hides => 30;
public override HideType HideType => HideType.Barbed;
public override int Scales => 7;
public override ScaleType ScaleType => Body == 12 ? ScaleType.Yellow : ScaleType.Red;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanAngerOnTame => true;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 4);
AddLoot(LootPack.Gems, 8);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
SetDamage(24, 33);
if (version == 0)
{
AnimalTaming.ScaleStats(this, 0.50);
AnimalTaming.ScaleSkills(this, 0.80, 0.90); // 90% * 80% = 72% of original skills trainable to 90%
Skills.Magery.Base =
Skills.Magery
.Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
}
}
}
}

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namespace Server.Mobiles
{
public class CorrosiveSlime : BaseCreature
{
[Constructible]
public CorrosiveSlime() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 51;
BaseSoundID = 456;
Hue = Utility.RandomSlimeHue();
SetStr(22, 34);
SetDex(16, 21);
SetInt(16, 20);
SetHits(15, 19);
SetDamage(1, 5);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 5, 10);
SetResistance(ResistanceType.Poison, 15, 20);
SetSkill(SkillName.Poisoning, 36.0, 49.1);
SetSkill(SkillName.Anatomy, 0);
SetSkill(SkillName.MagicResist, 15.9, 18.9);
SetSkill(SkillName.Tactics, 24.6, 26.1);
SetSkill(SkillName.Wrestling, 24.9, 26.1);
Fame = 300;
Karma = -300;
VirtualArmor = 8;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 23.1;
}
//TODO: Damage weapon via acid
public CorrosiveSlime(Serial serial) : base(serial)
{
}
public override string CorpseName => "a slimey corpse";
public override string DefaultName => "a corrosive slime";
public override Poison PoisonImmune => Poison.Regular;
public override Poison HitPoison => Poison.Regular;
public override FoodType FavoriteFood => FoodType.Fish;
public override void GenerateLoot()
{
AddLoot(LootPack.Poor);
AddLoot(LootPack.Gems);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Reptalon : BaseMount
{
[Constructible]
public Reptalon() : base("a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35)
{
BaseSoundID = 0x16A;
SetStr(1001, 1025);
SetDex(152, 164);
SetInt(251, 289);
SetHits(833, 931);
SetDamage(21, 28);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Poison, 25);
SetDamageType(ResistanceType.Energy, 75);
SetResistance(ResistanceType.Physical, 53, 64);
SetResistance(ResistanceType.Fire, 35, 45);
SetResistance(ResistanceType.Cold, 36, 45);
SetResistance(ResistanceType.Poison, 52, 63);
SetResistance(ResistanceType.Energy, 71, 83);
SetSkill(SkillName.Wrestling, 101.5, 118.2);
SetSkill(SkillName.Tactics, 101.7, 108.2);
SetSkill(SkillName.MagicResist, 76.4, 89.9);
SetSkill(SkillName.Anatomy, 56.4, 59.7);
Tamable = true;
ControlSlots = 4;
MinTameSkill = 101.1;
}
public Reptalon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a reptalon corpse";
public override int TreasureMapLevel => 5;
public override int Meat => 5;
public override int Hides => 10;
public override bool CanBreath => true;
public override bool CanAngerOnTame => true;
public override bool StatLossAfterTame => true;
public override FoodType FavoriteFood => FoodType.Meat;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.AosUltraRich, 3);
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}