v0.0.1-Alpha (#42)

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Kamron Batman 2019-08-02 18:16:11 -07:00 • committed by GitHub
parent d30f93c454
commit a36796c2c1
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3552 changed files with 2476 additions and 15223 deletions

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using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class BakeKitsune : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public BakeKitsune() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 246;
SetStr(171, 220);
SetDex(126, 145);
SetInt(376, 425);
SetHits(301, 350);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Energy, 30);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 70, 90);
SetResistance(ResistanceType.Cold, 40, 60);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.MagicResist, 80.1, 100.0);
SetSkill(SkillName.Tactics, 70.1, 90.0);
SetSkill(SkillName.Wrestling, 50.1, 55.0);
Fame = 8000;
Karma = -8000;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 80.7;
if (Utility.RandomDouble() < .25)
PackItem(Seed.RandomBonsaiSeed());
}
public BakeKitsune(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bake kitsune corpse";
public override string DefaultName => "a bake kitsune";
public override int Meat => 5;
public override int Hides => 10;
public override HideType HideType => HideType.Barbed;
public override FoodType FavoriteFood => FoodType.Fish;
public override bool ShowFameTitle => false;
public override bool ClickTitle => false;
public override bool PropertyTitle => false;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.MedScrolls, 2);
}
public override void OnCombatantChange()
{
if (Combatant == null && !IsBodyMod && !Controlled && m_DisguiseTimer == null && Utility.RandomBool())
m_DisguiseTimer = Timer.DelayCall(TimeSpan.FromSeconds(Utility.RandomMinMax(15, 30)), Disguise);
}
public override bool OnBeforeDeath()
{
RemoveDisguise();
return base.OnBeforeDeath();
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 <= Utility.RandomDouble())
return;
/* Blood Bath
* Start cliloc 1070826
* Sound: 0x52B
* 2-3 blood spots
* Damage: 2 hps per second for 5 seconds
* End cliloc: 1070824
*/
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070825); // The creature continues to rage!
}
else
{
defender.SendLocalizedMessage(1070826); // The creature goes into a rage, inflicting heavy damage!
}
timer = new ExpireTimer(defender, this);
timer.Start();
m_Table[defender] = timer;
}
public override int GetAngerSound()
{
return 0x4DE;
}
public override int GetIdleSound()
{
return 0x4DD;
}
public override int GetAttackSound()
{
return 0x4DC;
}
public override int GetHurtSound()
{
return 0x4DF;
}
public override int GetDeathSound()
{
return 0x4DB;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && PhysicalResistance > 60)
{
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 70, 90);
SetResistance(ResistanceType.Cold, 40, 60);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 40, 60);
}
Timer.DelayCall(TimeSpan.Zero, RemoveDisguise);
}
private class ExpireTimer : Timer
{
private int m_Count;
private Mobile m_From;
private Mobile m_Mobile;
public ExpireTimer(Mobile m, Mobile from) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove(m_Mobile);
}
public void DrainLife()
{
if (m_Mobile.Alive)
m_Mobile.Damage(2, m_From);
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if (++m_Count >= 5)
{
DoExpire();
m_Mobile.SendLocalizedMessage(1070824); // The creature's rage subsides.
}
}
}
#region Disguise
private Timer m_DisguiseTimer;
public void Disguise()
{
if (Combatant != null || IsBodyMod || Controlled)
return;
FixedEffect(0x376A, 8, 32);
PlaySound(0x1FE);
Female = Utility.RandomBool();
if (Female)
{
BodyMod = 0x191;
Name = NameList.RandomName("female");
}
else
{
BodyMod = 0x190;
Name = NameList.RandomName("male");
}
Title = "the mystic llama herder";
Hue = Race.Human.RandomSkinHue();
HairItemID = Race.Human.RandomHair(this);
HairHue = Race.Human.RandomHairHue();
FacialHairItemID = Race.Human.RandomFacialHair(this);
FacialHairHue = HairHue;
switch (Utility.Random(4))
{
case 0:
AddItem(new Shoes(Utility.RandomNeutralHue()));
break;
case 1:
AddItem(new Boots(Utility.RandomNeutralHue()));
break;
case 2:
AddItem(new Sandals(Utility.RandomNeutralHue()));
break;
case 3:
AddItem(new ThighBoots(Utility.RandomNeutralHue()));
break;
}
AddItem(new Robe(Utility.RandomNondyedHue()));
m_DisguiseTimer = Timer.DelayCall(TimeSpan.FromSeconds(75), RemoveDisguise);
}
public void RemoveDisguise()
{
if (!IsBodyMod)
return;
Name = null;
Title = null;
BodyMod = 0;
Hue = 0;
HairItemID = 0;
HairHue = 0;
FacialHairItemID = 0;
FacialHairHue = 0;
DeleteItemOnLayer(Layer.OuterTorso);
DeleteItemOnLayer(Layer.Shoes);
m_DisguiseTimer = null;
}
public void DeleteItemOnLayer(Layer layer)
{
FindItemOnLayer(layer)?.Delete();
}
#endregion
}
}

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using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.DeathWatchBeetle")]
public class DeathwatchBeetle : BaseCreature
{
[Constructible]
public DeathwatchBeetle() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 242;
SetStr(136, 160);
SetDex(41, 52);
SetInt(31, 40);
SetHits(121, 145);
SetMana(20);
SetDamage(5, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 30);
SetResistance(ResistanceType.Cold, 15, 30);
SetResistance(ResistanceType.Poison, 50, 80);
SetResistance(ResistanceType.Energy, 20, 35);
SetSkill(SkillName.MagicResist, 50.1, 58.0);
SetSkill(SkillName.Tactics, 67.1, 77.0);
SetSkill(SkillName.Wrestling, 50.1, 60.0);
SetSkill(SkillName.Anatomy, 30.1, 34.0);
Fame = 1400;
Karma = -1400;
switch (Utility.Random(12))
{
case 0:
PackItem(new LeatherGorget());
break;
case 1:
PackItem(new LeatherGloves());
break;
case 2:
PackItem(new LeatherArms());
break;
case 3:
PackItem(new LeatherLegs());
break;
case 4:
PackItem(new LeatherCap());
break;
case 5:
PackItem(new LeatherChest());
break;
}
if (Utility.RandomDouble() < .5)
PackItem(Seed.RandomBonsaiSeed());
Tamable = true;
MinTameSkill = 41.1;
ControlSlots = 1;
}
public DeathwatchBeetle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a deathwatchbeetle corpse";
public override string DefaultName => "a deathwatch beetle";
public override int Hides => 8;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
public override int GetAngerSound()
{
return 0x4F3;
}
public override int GetIdleSound()
{
return 0x4F2;
}
public override int GetAttackSound()
{
return 0x4F1;
}
public override int GetHurtSound()
{
return 0x4F4;
}
public override int GetDeathSound()
{
return 0x4F0;
}
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls, 1);
AddLoot(LootPack.Potions, 1);
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (Utility.RandomBool() && Mana > 14 && to != null)
{
damage = damage + damage / 2;
to.SendLocalizedMessage(1060091); // You take extra damage from the crushing attack!
to.PlaySound(0x1E1);
to.FixedParticles(0x377A, 1, 32, 0x26da, 0, 0, 0);
Mana -= 15;
}
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
Mobile combatant = Combatant;
if (combatant?.Deleted != false || combatant.Map != Map || !InRange(combatant, 12) ||
!CanBeHarmful(combatant) || !InLOS(combatant))
return;
if (Utility.Random(10) == 0)
PoisonAttack(combatant);
base.OnDamage(amount, from, willKill);
}
public void PoisonAttack(Mobile m)
{
DoHarmful(m);
MovingParticles(m, 0x36D4, 1, 0, false, false, 0x3F, 0, 0x1F73, 1, 0, (EffectLayer)255, 0x100);
m.ApplyPoison(this, Poison.Regular);
m.SendLocalizedMessage(1070821, Name); // %s spits a poisonous substance at you!
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.DeathWatchBeetleHatchling")]
public class DeathwatchBeetleHatchling : BaseCreature
{
[Constructible]
public DeathwatchBeetleHatchling() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1,
0.2, 0.4)
{
Body = 242;
SetStr(26, 50);
SetDex(41, 52);
SetInt(21, 30);
SetHits(51, 60);
SetMana(20);
SetDamage(2, 8);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 40);
SetResistance(ResistanceType.Fire, 15, 30);
SetResistance(ResistanceType.Cold, 15, 30);
SetResistance(ResistanceType.Poison, 20, 40);
SetResistance(ResistanceType.Energy, 20, 35);
SetSkill(SkillName.Wrestling, 30.1, 40.0);
SetSkill(SkillName.Tactics, 47.1, 57.0);
SetSkill(SkillName.MagicResist, 30.1, 38.0);
SetSkill(SkillName.Anatomy, 20.1, 24.0);
Fame = 700;
Karma = -700;
if (Utility.RandomBool())
{
Item i = Loot.RandomReagent();
i.Amount = 3;
PackItem(i);
}
switch (Utility.Random(12))
{
case 0:
PackItem(new LeatherGorget());
break;
case 1:
PackItem(new LeatherGloves());
break;
case 2:
PackItem(new LeatherArms());
break;
case 3:
PackItem(new LeatherLegs());
break;
case 4:
PackItem(new LeatherCap());
break;
case 5:
PackItem(new LeatherChest());
break;
}
}
public DeathwatchBeetleHatchling(Serial serial) : base(serial)
{
}
public override string CorpseName => "a deathwatchbeetle hatchling corpse";
public override string DefaultName => "a deathwatch beetle hatchling";
public override int Hides => 8;
public override int GetAngerSound()
{
return 0x4F3;
}
public override int GetIdleSound()
{
return 0x4F2;
}
public override int GetAttackSound()
{
return 0x4F1;
}
public override int GetHurtSound()
{
return 0x4F4;
}
public override int GetDeathSound()
{
return 0x4F0;
}
public override void GenerateLoot()
{
AddLoot(LootPack.LowScrolls, 1);
AddLoot(LootPack.Potions, 1);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class EliteNinja : BaseCreature
{
[Constructible]
public EliteNinja() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
Female = Utility.RandomBool();
Body = Female ? 0x191 : 0x190;
SetHits(251, 350);
SetStr(126, 225);
SetDex(81, 95);
SetInt(151, 165);
SetDamage(12, 20);
SetDamageType(ResistanceType.Physical, 65);
SetDamageType(ResistanceType.Fire, 15);
SetDamageType(ResistanceType.Poison, 15);
SetDamageType(ResistanceType.Energy, 5);
SetResistance(ResistanceType.Physical, 35, 65);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 25, 45);
SetResistance(ResistanceType.Poison, 40, 60);
SetResistance(ResistanceType.Energy, 35, 55);
SetSkill(SkillName.Anatomy, 105.0, 120.0);
SetSkill(SkillName.MagicResist, 80.0, 100.0);
SetSkill(SkillName.Tactics, 115.0, 130.0);
SetSkill(SkillName.Wrestling, 95.0, 120.0);
SetSkill(SkillName.Fencing, 95.0, 120.0);
SetSkill(SkillName.Macing, 95.0, 120.0);
SetSkill(SkillName.Swords, 95.0, 120.0);
SetSkill(SkillName.Ninjitsu, 95.0, 120.0);
Fame = 8500;
Karma = -8500;
/* TODO:
Uses Smokebombs
Hides
Stealths
Can use Ninjitsu Abilities
Can change weapons during a fight
*/
AddItem(new NinjaTabi());
AddItem(new LeatherNinjaJacket());
AddItem(new LeatherNinjaHood());
AddItem(new LeatherNinjaPants());
AddItem(new LeatherNinjaMitts());
if (Utility.RandomDouble() < 0.33)
AddItem(new SmokeBomb());
switch (Utility.Random(8))
{
case 0:
AddItem(new Tessen());
break;
case 1:
AddItem(new Wakizashi());
break;
case 2:
AddItem(new Nunchaku());
break;
case 3:
AddItem(new Daisho());
break;
case 4:
AddItem(new Sai());
break;
case 5:
AddItem(new Tekagi());
break;
case 6:
AddItem(new Kama());
break;
case 7:
AddItem(new Katana());
break;
}
Utility.AssignRandomHair(this);
}
public EliteNinja(Serial serial) : base(serial)
{
}
public override bool ClickTitle => false;
public override string DefaultName => "an elite ninja";
public override bool BardImmune => true;
public override bool AlwaysMurderer => true;
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new BookOfNinjitsu());
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
public class FanDancer : BaseCreature
{
private static HashSet<Mobile> m_Table = new HashSet<Mobile>();
[Constructible]
public FanDancer() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 247;
BaseSoundID = 0x372;
SetStr(301, 375);
SetDex(201, 255);
SetInt(21, 25);
SetHits(351, 430);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Tactics, 85.1, 95.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
SetSkill(SkillName.Anatomy, 85.1, 95.0);
Fame = 9000;
Karma = -9000;
if (Utility.RandomDouble() < .33)
PackItem(Seed.RandomBonsaiSeed());
AddItem(new Tessen());
if (0.02 >= Utility.RandomDouble())
PackItem(new OrigamiPaper());
}
public FanDancer(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fan dancer corpse";
public override string DefaultName => "a fan dancer";
public override bool Uncalmable => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
/* TODO: Repel Magic
* 10% chance of repelling a melee attack (why did they call it repel magic anyway?)
* Cliloc: 1070844
* Effect: damage is dealt to the attacker, no damage is taken by the fan dancer
*/
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
if (0.8 > Utility.RandomDouble() && !attacker.InRange(this, 1))
{
/* Fan Throw
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
* Damage: 50-65
*/
Effects.SendPacket(attacker, attacker.Map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0,
false, false, 0, 0));
AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
}
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
if (0.8 > Utility.RandomDouble() && !attacker.InRange(this, 1))
{
/* Fan Throw
* Effect: - To: "0x57D4F5B" - ItemId: "0x27A3" - ItemIdName: "Tessen" - FromLocation: "(992 299, 24)" - ToLocation: "(992 308, 22)" - Speed: "10" - Duration: "0" - FixedDirection: "False" - Explode: "False" - Hue: "0x0" - Render: "0x0"
* Damage: 50-65
*/
Effects.SendPacket(attacker, attacker.Map,
new HuedEffect(EffectType.Moving, Serial.Zero, Serial.Zero, 0x27A3, Location, attacker.Location, 10, 0,
false, false, 0, 0));
AOS.Damage(attacker, this, Utility.RandomMinMax(50, 65), 100, 0, 0, 0, 0);
}
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (!IsFanned(defender) && 0.05 > Utility.RandomDouble())
{
/* Fanning Fire
* Graphic: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x3709" ItemIdName: "fire column" FromLocation: "(994 325, 16)" ToLocation: "(994 325, 16)" Speed: "10" Duration: "30" FixedDirection: "True" Explode: "False" Hue: "0x0" RenderMode: "0x0" Effect: "0x34" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x57D4F5B" Layer: "5" Unknown: "0x0"
* Sound: 0x208
* Start cliloc: 1070833
* Effect: Fire res -10% for 10 seconds
* Damage: 35-45, 100% fire
* End cliloc: 1070834
* Effect does not stack
*/
defender.SendLocalizedMessage(
1070833); // The creature fans you with fire, reducing your resistance to fire attacks.
int effect = -(defender.FireResistance / 10);
ResistanceMod mod = new ResistanceMod(ResistanceType.Fire, effect);
defender.FixedParticles(0x37B9, 10, 30, 0x34, EffectLayer.RightFoot);
defender.PlaySound(0x208);
// This should be done in place of the normal attack damage.
//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 45 ), 0, 100, 0, 0, 0 );
defender.AddResistanceMod(mod);
ExpireTimer timer = new ExpireTimer(defender, mod, TimeSpan.FromSeconds(10.0));
timer.Start();
m_Table.Add(defender);
}
}
public bool IsFanned(Mobile m)
{
return m_Table.Contains(m);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
public ExpireTimer(Mobile m, ResistanceMod mod, TimeSpan delay) : base(delay)
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1070834); // Your resistance to fire attacks has returned.
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
}
}
}

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using Server.Engines.Craft;
using Server.Items;
namespace Server.Mobiles
{
[Forge]
public class FireBeetle : BaseMount
{
[Constructible]
public FireBeetle() : base("a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SetStr(300);
SetDex(100);
SetInt(500);
SetHits(200);
SetDamage(7, 20);
SetDamageType(ResistanceType.Physical, 0);
SetDamageType(ResistanceType.Fire, 100);
SetResistance(ResistanceType.Physical, 40);
SetResistance(ResistanceType.Fire, 70, 75);
SetResistance(ResistanceType.Cold, 10);
SetResistance(ResistanceType.Poison, 30);
SetResistance(ResistanceType.Energy, 30);
SetSkill(SkillName.MagicResist, 90.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 4000;
Karma = -4000;
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
PackItem(new SulfurousAsh(Utility.RandomMinMax(16, 25)));
PackItem(new IronIngot(2));
Hue = 0x489;
}
public FireBeetle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fire beetle corpse";
public override bool SubdueBeforeTame => true; // Must be beaten into submission
public override bool StatLossAfterTame => true;
public virtual double BoostedSpeed => 0.1;
public override bool ReduceSpeedWithDamage => false;
public override int Meat => 16;
public override FoodType FavoriteFood => FoodType.Meat;
public override void OnHarmfulSpell(Mobile from)
{
if (!Controlled && ControlMaster == null)
CurrentSpeed = BoostedSpeed;
}
public override void OnCombatantChange()
{
if (Combatant == null && !Controlled && ControlMaster == null)
CurrentSpeed = PassiveSpeed;
}
public override bool OverrideBondingReqs()
{
return true;
}
public override int GetAngerSound()
{
return 0x21D;
}
public override int GetIdleSound()
{
return 0x21D;
}
public override int GetAttackSound()
{
return 0x162;
}
public override int GetHurtSound()
{
return 0x163;
}
public override int GetDeathSound()
{
return 0x21D;
}
public override double GetControlChance(Mobile m, bool useBaseSkill = false)
{
return 1.0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0)
Hue = 0x489;
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class Kappa : BaseCreature
{
private static Dictionary<Mobile, InternalTimer> m_Table = new Dictionary<Mobile, InternalTimer>();
[Constructible]
public Kappa() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 240;
SetStr(186, 230);
SetDex(51, 75);
SetInt(41, 55);
SetMana(30);
SetHits(151, 180);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 35, 50);
SetResistance(ResistanceType.Fire, 35, 50);
SetResistance(ResistanceType.Cold, 25, 50);
SetResistance(ResistanceType.Poison, 35, 50);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 60.1, 70.0);
SetSkill(SkillName.Tactics, 79.1, 89.0);
SetSkill(SkillName.Wrestling, 60.1, 70.0);
Fame = 1700;
Karma = -1700;
PackItem(new RawFishSteak(3));
for (int i = 0; i < 2; i++)
switch (Utility.Random(6))
{
case 0:
PackItem(new Gears());
break;
case 1:
PackItem(new Hinge());
break;
case 2:
PackItem(new Axle());
break;
}
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(4));
}
public Kappa(Serial serial) : base(serial)
{
}
public override string CorpseName => "a kappa corpse";
public override string DefaultName => "a kappa";
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
AddLoot(LootPack.Average);
}
public override int GetAngerSound()
{
return 0x50B;
}
public override int GetIdleSound()
{
return 0x50A;
}
public override int GetAttackSound()
{
return 0x509;
}
public override int GetHurtSound()
{
return 0x50C;
}
public override int GetDeathSound()
{
return 0x508;
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (Utility.RandomBool())
if (!IsBeingDrained(defender) && Mana > 14)
{
defender.SendLocalizedMessage(1070848); // You feel your life force being stolen away.
BeginLifeDrain(defender, this);
Mana -= 15;
}
}
public static bool IsBeingDrained(Mobile m)
{
return m_Table.ContainsKey(m);
}
public static void BeginLifeDrain(Mobile m, Mobile from)
{
m_Table.TryGetValue(m, out InternalTimer timer);
timer?.Stop();
m_Table[m] = timer = new InternalTimer(from, m);
timer.Start();
}
public static void DrainLife(Mobile m, Mobile from)
{
if (m.Alive)
{
int damageGiven = AOS.Damage(m, from, 5, 0, 0, 0, 0, 100);
from.Hits += damageGiven;
}
else
{
EndLifeDrain(m);
}
}
public static void EndLifeDrain(Mobile m)
{
if (m_Table.TryGetValue(m, out InternalTimer timer))
{
timer?.Stop();
m_Table.Remove(m);
m.SendLocalizedMessage(1070849); // The drain on your life force is gone.
}
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
if (from?.Map != null)
{
int amt = 0;
Mobile target = this;
int rand = Utility.Random(1, 100);
if (willKill) amt = ((rand % 5) >> 2) + 3;
if (Hits < 100 && rand < 21)
{
target = rand % 2 < 1 ? this : from;
amt++;
}
if (amt > 0)
{
SpillAcid(target, amt);
from.SendLocalizedMessage(1070820);
if (Mana > 14)
Mana -= 15;
}
}
base.OnDamage(amount, from, willKill);
}
public override Item NewHarmfulItem()
{
return new AcidSlime(TimeSpan.FromSeconds(10), 5, 10);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class InternalTimer : Timer
{
private int m_Count;
private Mobile m_From;
private Mobile m_Mobile;
public InternalTimer(Mobile from, Mobile m) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_From = from;
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
DrainLife(m_Mobile, m_From);
if (Running && ++m_Count == 5)
EndLifeDrain(m_Mobile);
}
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class KazeKemono : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_FlurryOfTwigsTable = new Dictionary<Mobile, ExpireTimer>();
private static Dictionary<Mobile, ExpireTimer> m_ChlorophylBlastTable = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public KazeKemono()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 196;
BaseSoundID = 655;
SetStr(201, 275);
SetDex(101, 155);
SetInt(101, 105);
SetHits(251, 330);
SetDamage(15, 20);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetResistance(ResistanceType.Physical, 50, 70);
SetResistance(ResistanceType.Fire, 30, 60);
SetResistance(ResistanceType.Cold, 30, 60);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.MagicResist, 110.1, 125.0);
SetSkill(SkillName.Tactics, 55.1, 65.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
SetSkill(SkillName.Anatomy, 25.1, 35.0);
SetSkill(SkillName.Magery, 95.1, 105.0);
Fame = 8000;
Karma = -8000;
}
public KazeKemono(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a kaze kemono corpse";
public override string DefaultName => "a kaze kemono";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 3);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble())
{
/* Flurry of Twigs
* Start cliloc: 1070850
* Effect: Physical resistance -15% for 5 seconds
* End cliloc: 1070852
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
*/
if (m_FlurryOfTwigsTable.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070851); // The creature lands another blow in your weakened state.
}
else
{
defender.SendLocalizedMessage(
1070850); // The creature's flurry of twigs has made you more susceptible to physical attacks!
}
int effect = -(defender.PhysicalResistance * 15 / 100);
ResistanceMod mod = new ResistanceMod(ResistanceType.Physical, effect);
defender.FixedEffect(0x37B9, 10, 5);
defender.AddResistanceMod(mod);
timer = new ExpireTimer(defender, mod, m_FlurryOfTwigsTable, TimeSpan.FromSeconds(5.0));
timer.Start();
m_FlurryOfTwigsTable[defender] = timer;
return;
}
if (0.05 > Utility.RandomDouble())
{
/* Chlorophyl Blast
* Start cliloc: 1070827
* Effect: Energy resistance -50% for 10 seconds
* End cliloc: 1070829
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(1048 779, 6)" ToLocation: "(1048 779, 6)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
*/
if (m_ChlorophylBlastTable.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070828); // The creature continues to hinder your energy resistance!
}
else
{
defender.SendLocalizedMessage(
1070827); // The creature's attack has made you more susceptible to energy attacks!
}
int effect = -(defender.EnergyResistance / 2);
ResistanceMod mod = new ResistanceMod(ResistanceType.Energy, effect);
defender.FixedEffect(0x37B9, 10, 5);
defender.AddResistanceMod(mod);
timer = new ExpireTimer(defender, mod, m_ChlorophylBlastTable, TimeSpan.FromSeconds(10.0));
timer.Start();
m_ChlorophylBlastTable[defender] = timer;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
private Dictionary<Mobile, ExpireTimer> m_Table;
public ExpireTimer(Mobile m, ResistanceMod mod, Dictionary<Mobile, ExpireTimer> table, TimeSpan delay)
: base(delay)
{
m_Mobile = m;
m_Mod = mod;
m_Table = table;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod(m_Mod);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
if (m_Mod.Type == ResistanceType.Physical)
m_Mobile.SendLocalizedMessage(1070852); // Your resistance to physical attacks has returned.
else
m_Mobile.SendLocalizedMessage(1070829); // Your resistance to energy attacks has returned.
DoExpire();
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class LadyOfTheSnow : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public LadyOfTheSnow()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 252;
BaseSoundID = 0x482;
SetStr(276, 305);
SetDex(106, 125);
SetInt(471, 495);
SetHits(596, 625);
SetDamage(13, 20);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Cold, 80);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 55);
SetResistance(ResistanceType.Cold, 70, 90);
SetResistance(ResistanceType.Poison, 60, 70);
SetResistance(ResistanceType.Energy, 65, 85);
SetSkill(SkillName.Magery, 95.1, 110.0);
SetSkill(SkillName.MagicResist, 90.1, 105.0);
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.Wrestling, 80.1, 100.0);
SetSkill(SkillName.Necromancy, 90, 110.0);
SetSkill(SkillName.SpiritSpeak, 90.0, 110.0);
Fame = 15200;
Karma = -15200;
PackReg(3);
PackItem(new Necklace());
if (0.25 > Utility.RandomDouble())
PackItem(Seed.RandomBonsaiSeed());
}
public LadyOfTheSnow(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a lady of the snow corpse";
public override string DefaultName => "a lady of the snow";
public override bool BleedImmune => true;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 4;
public override int GetDeathSound()
{
return 0x370;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
// TODO: Snowball
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 <= Utility.RandomDouble())
return;
/* Cold Wind
* Graphics: Message - Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(928 164, 34)" ToLocation: "(928 164, 34)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Start cliloc: 1070832
* Damage: 1hp per second for 5 seconds
* End cliloc: 1070830
* Reset cliloc: 1070831
*/
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070831); // The freezing wind continues to blow!
}
else
{
defender.SendLocalizedMessage(1070832); // An icy wind surrounds you, freezing your lungs as you breathe!
}
timer = new ExpireTimer(defender, this);
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private int m_Count;
private Mobile m_From;
private Mobile m_Mobile;
public ExpireTimer(Mobile m, Mobile from)
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove(m_Mobile);
}
public void DrainLife()
{
if (m_Mobile.Alive)
m_Mobile.Damage(2, m_From);
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if (++m_Count >= 5)
{
DoExpire();
m_Mobile.SendLocalizedMessage(1070830); // The icy wind dissipates.
}
}
}
}
}

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using Server.Engines.Plants;
namespace Server.Mobiles
{
public class Oni : BaseCreature
{
[Constructible]
public Oni() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 241;
SetStr(801, 910);
SetDex(151, 300);
SetInt(171, 195);
SetHits(401, 530);
SetDamage(14, 20);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Energy, 20);
SetResistance(ResistanceType.Physical, 65, 80);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 35, 50);
SetResistance(ResistanceType.Poison, 45, 70);
SetResistance(ResistanceType.Energy, 45, 65);
SetSkill(SkillName.EvalInt, 100.1, 125.0);
SetSkill(SkillName.Magery, 96.1, 106.0);
SetSkill(SkillName.Anatomy, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 85.1, 100.0);
SetSkill(SkillName.Tactics, 86.1, 101.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 12000;
Karma = -12000;
if (Utility.RandomDouble() < .33)
PackItem(Seed.RandomBonsaiSeed());
// TODO: Brain (0x1CF0) or Skull (0x1AE3) or Body Part (0x1CE3)
}
/* TODO: Angry Fire
* cliloc 1070823
* Action: 4 4 1 true false 1
* Damage: 50-85, 60 phys, 20 fire, 20 nrgy according to the guide
* With 45/49/70 res I got 48
* 50: 30/10/10 -> 16 + 5 + 3 = 24
* 85: 51/17/17 -> 28 + 8 + 5 = 41
*/
public Oni(Serial serial) : base(serial)
{
}
public override string CorpseName => "an oni corpse";
public override string DefaultName => "an oni";
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 4;
public override int GetAngerSound()
{
return 0x4E3;
}
public override int GetIdleSound()
{
return 0x4E2;
}
public override int GetAttackSound()
{
return 0x4E1;
}
public override int GetHurtSound()
{
return 0x4E4;
}
public override int GetDeathSound()
{
return 0x4E0;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
public class RaiJu : BaseCreature
{
private static HashSet<Mobile> m_Table = new HashSet<Mobile>();
[Constructible]
public RaiJu() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 199;
BaseSoundID = 0x346;
SetStr(151, 225);
SetDex(81, 135);
SetInt(176, 180);
SetHits(201, 280);
SetDamage(12, 15);
SetDamageType(ResistanceType.Physical, 10);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 60);
SetResistance(ResistanceType.Physical, 45, 65);
SetResistance(ResistanceType.Fire, 70, 85);
SetResistance(ResistanceType.Cold, 30, 60);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 60, 80);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
SetSkill(SkillName.Tactics, 55.1, 65.0);
SetSkill(SkillName.MagicResist, 110.1, 125.0);
SetSkill(SkillName.Anatomy, 25.1, 35.0);
Fame = 8000;
Karma = -8000;
}
public RaiJu(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rai-ju corpse";
public override string DefaultName => "a Rai-Ju";
public override bool BleedImmune => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.Gems, 2);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 <= Utility.RandomDouble() || m_Table.Contains(defender))
return;
/* Lightning Fist
* Cliloc: 1070839
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Damage: 35-65, 100% energy, resistable
* Freezes for 4 seconds
* Effect cannot stack
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070839); // The creature attacks with stunning force!
// This should be done in place of the normal attack damage.
//AOS.Damage( defender, this, Utility.RandomMinMax( 35, 65 ), 0, 0, 0, 0, 100 );
defender.Frozen = true;
ExpireTimer timer = new ExpireTimer(defender, TimeSpan.FromSeconds(4.0));
timer.Start();
m_Table.Add(defender);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
public ExpireTimer(Mobile m, TimeSpan delay) : base(delay)
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.Frozen = false;
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage(1005603); // You can move again!
DoExpire();
}
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class RevenantLion : BaseCreature
{
[Constructible]
public RevenantLion() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 251;
SetStr(276, 325);
SetDex(156, 175);
SetInt(76, 105);
SetHits(251, 280);
SetDamage(18, 24);
SetDamageType(ResistanceType.Physical, 30);
SetDamageType(ResistanceType.Cold, 30);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 30);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 55, 65);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 80.1, 90.0);
SetSkill(SkillName.Magery, 80.1, 90.0);
SetSkill(SkillName.Poisoning, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 70.1, 90.0);
SetSkill(SkillName.Tactics, 60.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 88.0);
Fame = 4000;
Karma = -4000;
PackNecroReg(6, 8);
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
}
public RevenantLion(Serial serial) : base(serial)
{
}
public override string CorpseName => "a revenant lion corpse";
public override string DefaultName => "a Revenant Lion";
public override bool BleedImmune => true;
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override int GetAngerSound()
{
return 0x518;
}
public override int GetIdleSound()
{
return 0x517;
}
public override int GetAttackSound()
{
return 0x516;
}
public override int GetHurtSound()
{
return 0x519;
}
public override int GetDeathSound()
{
return 0x515;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.MedScrolls, 2);
// TODO: Bone Pile
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using Server.Items;
namespace Server.Mobiles
{
public class Ronin : BaseCreature
{
[Constructible]
public Ronin() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
Female = Utility.RandomBool();
Body = Female ? 0x191 : 0x190;
SetStr(326, 375);
SetDex(31, 45);
SetInt(101, 110);
SetHits(301, 400);
SetMana(101, 110);
SetDamage(17, 25);
SetDamageType(ResistanceType.Physical, 90);
SetDamageType(ResistanceType.Poison, 10);
SetResistance(ResistanceType.Physical, 55, 75);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 35, 55);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 55, 75);
SetSkill(SkillName.MagicResist, 42.6, 57.5);
SetSkill(SkillName.Tactics, 115.1, 130.0);
SetSkill(SkillName.Wrestling, 92.6, 107.5);
SetSkill(SkillName.Anatomy, 110.1, 125.0);
SetSkill(SkillName.Fencing, 92.6, 107.5);
SetSkill(SkillName.Macing, 92.6, 107.5);
SetSkill(SkillName.Swords, 92.6, 107.5);
Fame = 8500;
Karma = -8500;
AddItem(new SamuraiTabi());
AddItem(new LeatherHiroSode());
AddItem(new LeatherDo());
switch (Utility.Random(4))
{
case 0:
AddItem(new LightPlateJingasa());
break;
case 1:
AddItem(new ChainHatsuburi());
break;
case 2:
AddItem(new DecorativePlateKabuto());
break;
case 3:
AddItem(new LeatherJingasa());
break;
}
switch (Utility.Random(3))
{
case 0:
AddItem(new StuddedHaidate());
break;
case 1:
AddItem(new LeatherSuneate());
break;
case 2:
AddItem(new PlateSuneate());
break;
}
if (Utility.RandomDouble() > .2)
AddItem(new NoDachi());
else
AddItem(new Halberd());
PackItem(new Wakizashi());
PackItem(new Longsword());
Utility.AssignRandomHair(this);
}
public Ronin(Serial serial) : base(serial)
{
}
public override string CorpseName => "a ronin corpse";
public override bool ClickTitle => false;
public override string DefaultName => "a ronin";
public override bool AlwaysMurderer => true;
public override bool BardImmune => true;
public override bool CanRummageCorpses => true;
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new BookOfBushido());
}
// TODO: Bushido abilities
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 2);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class RuneBeetle : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public RuneBeetle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 244;
SetStr(401, 460);
SetDex(121, 170);
SetInt(376, 450);
SetHits(301, 360);
SetDamage(15, 22);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 70);
SetResistance(ResistanceType.Physical, 40, 65);
SetResistance(ResistanceType.Fire, 35, 50);
SetResistance(ResistanceType.Cold, 35, 50);
SetResistance(ResistanceType.Poison, 75, 95);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 100.1, 125.0);
SetSkill(SkillName.Magery, 100.1, 110.0);
SetSkill(SkillName.Poisoning, 120.1, 140.0);
SetSkill(SkillName.MagicResist, 95.1, 110.0);
SetSkill(SkillName.Tactics, 78.1, 93.0);
SetSkill(SkillName.Wrestling, 70.1, 77.5);
Fame = 15000;
Karma = -15000;
if (Utility.RandomDouble() < .25)
PackItem(Seed.RandomBonsaiSeed());
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
Tamable = true;
ControlSlots = 3;
MinTameSkill = 93.9;
}
public RuneBeetle(Serial serial) : base(serial)
{
}
public override string CorpseName => "a rune beetle corpse";
public override string DefaultName => "a rune beetle";
public override Poison PoisonImmune => Poison.Greater;
public override Poison HitPoison => Poison.Greater;
public override FoodType FavoriteFood => FoodType.FruitsAndVegies | FoodType.GrainsAndHay;
public override bool CanAngerOnTame => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
public override int GetAngerSound()
{
return 0x4E8;
}
public override int GetIdleSound()
{
return 0x4E7;
}
public override int GetAttackSound()
{
return 0x4E6;
}
public override int GetHurtSound()
{
return 0x4E9;
}
public override int GetDeathSound()
{
return 0x4E5;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.MedScrolls, 1);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.05 <= Utility.RandomDouble())
return;
/* Rune Corruption
* Start cliloc: 1070846 "The creature magically corrupts your armor!"
* Effect: All resistances -70 (lowest 0) for 5 seconds
* End ASCII: "The corruption of your armor has worn off"
*/
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070845); // The creature continues to corrupt your armor!
}
else
{
defender.SendLocalizedMessage(1070846); // The creature magically corrupts your armor!
}
List<ResistanceMod> mods = new List<ResistanceMod>();
if (Core.ML)
{
if (defender.PhysicalResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Physical, -(defender.PhysicalResistance / 2)));
if (defender.FireResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Fire, -(defender.FireResistance / 2)));
if (defender.ColdResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Cold, -(defender.ColdResistance / 2)));
if (defender.PoisonResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Poison, -(defender.PoisonResistance / 2)));
if (defender.EnergyResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Energy, -(defender.EnergyResistance / 2)));
}
else
{
if (defender.PhysicalResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Physical,
defender.PhysicalResistance > 70 ? -70 : -defender.PhysicalResistance));
if (defender.FireResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Fire,
defender.FireResistance > 70 ? -70 : -defender.FireResistance));
if (defender.ColdResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Cold,
defender.ColdResistance > 70 ? -70 : -defender.ColdResistance));
if (defender.PoisonResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Poison,
defender.PoisonResistance > 70 ? -70 : -defender.PoisonResistance));
if (defender.EnergyResistance > 0)
mods.Add(new ResistanceMod(ResistanceType.Energy,
defender.EnergyResistance > 70 ? -70 : -defender.EnergyResistance));
}
for (int i = 0; i < mods.Count; ++i)
defender.AddResistanceMod(mods[i]);
defender.FixedEffect(0x37B9, 10, 5);
timer = new ExpireTimer(defender, mods, TimeSpan.FromSeconds(5.0));
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 1)
for (int i = 0; i < Skills.Length; ++i)
{
Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
if (Skills[i].Base > Skills[i].Cap) Skills[i].Base = Skills[i].Cap;
}
}
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private List<ResistanceMod> m_Mods;
public ExpireTimer(Mobile m, List<ResistanceMod> mods, TimeSpan delay) : base(delay)
{
m_Mobile = m;
m_Mods = mods;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
for (int i = 0; i < m_Mods.Count; ++i)
m_Mobile.RemoveResistanceMod(m_Mods[i]);
Stop();
m_Table.Remove(m_Mobile);
}
protected override void OnTick()
{
m_Mobile.SendMessage("The corruption of your armor has worn off");
DoExpire();
}
}
}
}

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using System;
using System.Collections.Generic;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class TsukiWolf : BaseCreature
{
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
[Constructible]
public TsukiWolf()
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 250;
Hue = Utility.Random(3) == 0 ? Utility.RandomNeutralHue() : 0;
SetStr(401, 450);
SetDex(151, 200);
SetInt(66, 76);
SetHits(376, 450);
SetMana(40);
SetDamage(14, 18);
SetDamageType(ResistanceType.Physical, 90);
SetDamageType(ResistanceType.Cold, 5);
SetDamageType(ResistanceType.Energy, 5);
SetResistance(ResistanceType.Physical, 40, 60);
SetResistance(ResistanceType.Fire, 50, 70);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 50, 70);
SetSkill(SkillName.Anatomy, 65.1, 72.0);
SetSkill(SkillName.MagicResist, 65.1, 70.0);
SetSkill(SkillName.Tactics, 95.1, 110.0);
SetSkill(SkillName.Wrestling, 97.6, 107.5);
Fame = 8500;
Karma = -8500;
if (Core.ML && Utility.RandomDouble() < .33)
PackItem(Seed.RandomPeculiarSeed(1));
switch (Utility.Random(10))
{
case 0:
PackItem(new LeftArm());
break;
case 1:
PackItem(new RightArm());
break;
case 2:
PackItem(new Torso());
break;
case 3:
PackItem(new Bone());
break;
case 4:
PackItem(new RibCage());
break;
case 5:
PackItem(new RibCage());
break;
case 6:
PackItem(new BonePile());
break;
case 7:
PackItem(new BonePile());
break;
case 8:
PackItem(new BonePile());
break;
case 9:
PackItem(new BonePile());
break;
}
}
public TsukiWolf(Serial serial)
: base(serial)
{
}
public override string CorpseName => "a tsuki wolf corpse";
public override string DefaultName => "a tsuki wolf";
public override int Meat => 4;
public override int Hides => 25;
public override FoodType FavoriteFood => FoodType.Meat;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Rich);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 <= Utility.RandomDouble())
return;
/* Blood Bath
* Start cliloc 1070826
* Sound: 0x52B
* 2-3 blood spots
* Damage: 2 hps per second for 5 seconds
* End cliloc: 1070824
*/
if (m_Table.TryGetValue(defender, out ExpireTimer timer))
{
timer.DoExpire();
defender.SendLocalizedMessage(1070825); // The creature continues to rage!
}
else
{
defender.SendLocalizedMessage(1070826); // The creature goes into a rage, inflicting heavy damage!
}
timer = new ExpireTimer(defender, this);
timer.Start();
m_Table[defender] = timer;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override int GetAngerSound()
{
return 0x52D;
}
public override int GetIdleSound()
{
return 0x52C;
}
public override int GetAttackSound()
{
return 0x52B;
}
public override int GetHurtSound()
{
return 0x52E;
}
public override int GetDeathSound()
{
return 0x52A;
}
private class ExpireTimer : Timer
{
private int m_Count;
private Mobile m_From;
private Mobile m_Mobile;
public ExpireTimer(Mobile m, Mobile from)
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
{
m_Mobile = m;
m_From = from;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
Stop();
m_Table.Remove(m_Mobile);
}
public void DrainLife()
{
if (m_Mobile.Alive)
m_Mobile.Damage(2, m_From);
else
DoExpire();
}
protected override void OnTick()
{
DrainLife();
if (++m_Count >= 5)
{
DoExpire();
m_Mobile.SendLocalizedMessage(1070824); // The creature's rage subsides.
}
}
}
}
}

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using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Yamadon")]
public class Yamandon : BaseCreature
{
[Constructible]
public Yamandon() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 249;
SetStr(786, 930);
SetDex(251, 365);
SetInt(101, 115);
SetHits(1601, 1800);
SetDamage(19, 35);
SetDamageType(ResistanceType.Physical, 70);
SetDamageType(ResistanceType.Poison, 20);
SetDamageType(ResistanceType.Energy, 10);
SetResistance(ResistanceType.Physical, 65, 85);
SetResistance(ResistanceType.Fire, 70, 90);
SetResistance(ResistanceType.Cold, 50, 70);
SetResistance(ResistanceType.Poison, 50, 70);
SetResistance(ResistanceType.Energy, 50, 70);
SetSkill(SkillName.Anatomy, 115.1, 130.0);
SetSkill(SkillName.MagicResist, 117.6, 132.5);
SetSkill(SkillName.Poisoning, 120.1, 140.0);
SetSkill(SkillName.Tactics, 117.1, 132.0);
SetSkill(SkillName.Wrestling, 112.6, 132.5);
Fame = 22000;
Karma = -22000;
if (Utility.RandomDouble() < .50)
PackItem(Seed.RandomBonsaiSeed());
PackItem(new Eggs(2));
}
public Yamandon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a yamandon corpse";
public override string DefaultName => "a yamandon";
public override bool ReacquireOnMovement => true;
public override Poison PoisonImmune => Poison.Lethal;
public override Poison HitPoison => Utility.RandomBool() ? Poison.Deadly : Poison.Lethal;
public override int TreasureMapLevel => 5;
public override int Hides => 20;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich);
AddLoot(LootPack.FilthyRich, 2);
AddLoot(LootPack.Gems, 6);
}
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
DoCounter(attacker);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
DoCounter(attacker);
}
private void DoCounter(Mobile attacker)
{
if (Map == null)
return;
if (attacker is BaseCreature creature && creature.BardProvoked)
return;
if (0.2 > Utility.RandomDouble())
{
/* Counterattack with Hit Poison Area
* 20-25 damage, unresistable
* Lethal poison, 100% of the time
* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
* Doesn't work on provoked monsters
*/
Mobile target = null;
if (attacker is BaseCreature baseCreature)
{
Mobile m = baseCreature.GetMaster();
if (m != null)
target = m;
}
if (target == null || !target.InRange(this, 18))
target = attacker;
Animate(10, 4, 1, true, false, 0);
IPooledEnumerable<Mobile> eable = target.GetMobilesInRange<Mobile>(8);
foreach (Mobile m in eable)
{
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
continue;
if (!(m is BaseCreature bc) || !(bc.Controlled || bc.Summoned || bc.Team != Team))
continue;
DoHarmful(m);
AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
m.ApplyPoison(this, Poison.Lethal);
}
eable.Free();
}
}
public override int GetAttackSound()
{
return 1260;
}
public override int GetAngerSound()
{
return 1262;
}
public override int GetDeathSound()
{
return 1259; //Other Death sound is 1258... One for Yamadon, one for Serado?
}
public override int GetHurtSound()
{
return 1263;
}
public override int GetIdleSound()
{
return 1261;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class YomotsuElder : BaseCreature
{
[Constructible]
public YomotsuElder() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 255;
BaseSoundID = 0x452;
SetStr(686, 830);
SetDex(251, 365);
SetInt(17, 31);
SetHits(801, 900);
SetDamage(19, 27);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 85);
SetResistance(ResistanceType.Fire, 30, 50);
SetResistance(ResistanceType.Cold, 45, 65);
SetResistance(ResistanceType.Poison, 35, 55);
SetResistance(ResistanceType.Energy, 25, 50);
SetSkill(SkillName.Anatomy, 115.1, 130.0);
SetSkill(SkillName.MagicResist, 100.1, 120.0);
SetSkill(SkillName.Tactics, 115.1, 130.0);
SetSkill(SkillName.Wrestling, 110.1, 130.0);
Fame = 12000;
Karma = -12000;
PackItem(new GreenGourd());
PackItem(new ExecutionersAxe());
switch (Utility.Random(3))
{
case 0:
PackItem(new LongPants());
break;
case 1:
PackItem(new ShortPants());
break;
}
switch (Utility.Random(6))
{
case 0:
PackItem(new Shoes());
break;
case 1:
PackItem(new Sandals());
break;
case 2:
PackItem(new Boots());
break;
case 3:
PackItem(new ThighBoots());
break;
}
if (Utility.RandomDouble() < .25)
PackItem(Seed.RandomBonsaiSeed());
}
public YomotsuElder(Serial serial) : base(serial)
{
}
public override string CorpseName => "a wrinkly yomotsu corpse";
public override string DefaultName => "a yomotsu elder";
public override FoodType FavoriteFood => FoodType.Fish;
public override int Meat => 1;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 5;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 3);
AddLoot(LootPack.Gems, 2);
}
// TODO: Axe Throw
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble())
{
/* Maniacal laugh
* Cliloc: 1070840
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Paralyzes for 4 seconds, or until hit
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070840); // You are frozen as the creature laughs maniacally.
defender.Paralyze(TimeSpan.FromSeconds(4.0));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override int GetIdleSound()
{
return 0x42A;
}
public override int GetAttackSound()
{
return 0x435;
}
public override int GetHurtSound()
{
return 0x436;
}
public override int GetDeathSound()
{
return 0x43A;
}
}
}

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using System;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class YomotsuPriest : BaseCreature
{
[Constructible]
public YomotsuPriest() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 253;
BaseSoundID = 0x452;
SetStr(486, 530);
SetDex(101, 115);
SetInt(601, 670);
SetHits(486, 530);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 85);
SetResistance(ResistanceType.Fire, 30, 50);
SetResistance(ResistanceType.Cold, 45, 65);
SetResistance(ResistanceType.Poison, 35, 55);
SetResistance(ResistanceType.Energy, 25, 50);
SetSkill(SkillName.EvalInt, 92.6, 107.5);
SetSkill(SkillName.Magery, 105.1, 115.0);
SetSkill(SkillName.Meditation, 100.1, 110.0);
SetSkill(SkillName.MagicResist, 112.6, 122.5);
SetSkill(SkillName.Tactics, 55.1, 105.0);
SetSkill(SkillName.Wrestling, 47.6, 57.5);
Fame = 9000;
Karma = -9000;
PackItem(new GreenGourd());
PackItem(new ExecutionersAxe());
switch (Utility.Random(3))
{
case 0:
PackItem(new LongPants());
break;
case 1:
PackItem(new ShortPants());
break;
}
switch (Utility.Random(6))
{
case 0:
PackItem(new Shoes());
break;
case 1:
PackItem(new Sandals());
break;
case 2:
PackItem(new Boots());
break;
case 3:
PackItem(new ThighBoots());
break;
}
if (Utility.RandomDouble() < .25) PackItem(Seed.RandomBonsaiSeed());
}
public YomotsuPriest(Serial serial) : base(serial)
{
}
public override string CorpseName => "a glowing yomotsu corpse";
public override string DefaultName => "a yomotsu priest";
public override FoodType FavoriteFood => FoodType.Fish;
public override int Meat => 1;
public override bool CanRummageCorpses => true;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems, 4);
}
// TODO: Body Transformation
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble())
{
/* Maniacal laugh
* Cliloc: 1070840
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Paralyzes for 4 seconds, or until hit
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070840); // You are frozen as the creature laughs maniacally.
defender.Paralyze(TimeSpan.FromSeconds(4.0));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override int GetIdleSound()
{
return 0x42A;
}
public override int GetAttackSound()
{
return 0x435;
}
public override int GetHurtSound()
{
return 0x436;
}
public override int GetDeathSound()
{
return 0x43A;
}
}
}

View file

@ -0,0 +1,146 @@
using System;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
public class YomotsuWarrior : BaseCreature
{
[Constructible]
public YomotsuWarrior() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Body = 245;
BaseSoundID = 0x452;
SetStr(486, 530);
SetDex(151, 165);
SetInt(17, 31);
SetHits(486, 530);
SetMana(17, 31);
SetDamage(8, 10);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 85);
SetResistance(ResistanceType.Fire, 30, 50);
SetResistance(ResistanceType.Cold, 45, 65);
SetResistance(ResistanceType.Poison, 35, 55);
SetResistance(ResistanceType.Energy, 25, 50);
SetSkill(SkillName.Anatomy, 85.1, 95.0);
SetSkill(SkillName.MagicResist, 82.6, 90.5);
SetSkill(SkillName.Tactics, 95.1, 105.0);
SetSkill(SkillName.Wrestling, 97.6, 107.5);
Fame = 4200;
Karma = -4200;
PackItem(new GreenGourd());
PackItem(new ExecutionersAxe());
if (Utility.RandomBool())
PackItem(new LongPants());
else
PackItem(new ShortPants());
switch (Utility.Random(4))
{
case 0:
PackItem(new Shoes());
break;
case 1:
PackItem(new Sandals());
break;
case 2:
PackItem(new Boots());
break;
case 3:
PackItem(new ThighBoots());
break;
}
if (Utility.RandomDouble() < .25)
PackItem(Seed.RandomBonsaiSeed());
}
public YomotsuWarrior(Serial serial) : base(serial)
{
}
public override string CorpseName => "a yomotsu corpse";
public override string DefaultName => "a yomotsu warrior";
public override FoodType FavoriteFood => FoodType.Fish;
public override int Meat => 1;
public override bool CanRummageCorpses => true;
public override int TreasureMapLevel => 3;
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.DoubleStrike;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich, 2);
AddLoot(LootPack.Gems, 2);
}
// TODO: Throwing Dagger
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender);
if (0.1 > Utility.RandomDouble())
{
/* Maniacal laugh
* Cliloc: 1070840
* Effect: Type: "3" From: "0x57D4F5B" To: "0x0" ItemId: "0x37B9" ItemIdName: "glow" FromLocation: "(884 715, 10)" ToLocation: "(884 715, 10)" Speed: "10" Duration: "5" FixedDirection: "True" Explode: "False"
* Paralyzes for 4 seconds, or until hit
*/
defender.FixedEffect(0x37B9, 10, 5);
defender.SendLocalizedMessage(1070840); // You are frozen as the creature laughs maniacally.
defender.Paralyze(TimeSpan.FromSeconds(4.0));
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override int GetIdleSound()
{
return 0x42A;
}
public override int GetAttackSound()
{
return 0x435;
}
public override int GetHurtSound()
{
return 0x436;
}
public override int GetDeathSound()
{
return 0x43A;
}
}
}