v0.0.1-Alpha (#42)
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68
Projects/Scripts/Mobiles/Vendors/NPC/Vagabond.cs
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68
Projects/Scripts/Mobiles/Vendors/NPC/Vagabond.cs
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using System.Collections.Generic;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class Vagabond : BaseVendor
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{
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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[Constructible]
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public Vagabond() : base("the vagabond")
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{
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SetSkill(SkillName.ItemID, 60.0, 83.0);
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}
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public Vagabond(Serial serial) : base(serial)
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{
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}
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protected override List<SBInfo> SBInfos => m_SBInfos;
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public override void InitSBInfo()
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{
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m_SBInfos.Add(new SBTinker());
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m_SBInfos.Add(new SBVagabond());
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}
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public override void InitOutfit()
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{
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AddItem(new FancyShirt(Utility.RandomBrightHue()));
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AddItem(new Shoes(GetShoeHue()));
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AddItem(new LongPants(GetRandomHue()));
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if (Utility.RandomBool())
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AddItem(new Cloak(Utility.RandomBrightHue()));
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switch (Utility.Random(2))
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{
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case 0:
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AddItem(new SkullCap(Utility.RandomNeutralHue()));
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break;
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case 1:
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AddItem(new Bandana(Utility.RandomNeutralHue()));
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break;
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}
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Utility.AssignRandomHair(this);
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Utility.AssignRandomFacialHair(this, HairHue);
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PackGold(100, 200);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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