v0.0.1-Alpha (#42)

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Kamron Batman 2019-08-02 18:16:11 -07:00 committed by GitHub
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3552 changed files with 2476 additions and 15223 deletions

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@ -0,0 +1,13 @@
namespace Server.Spells
{
public enum SpellState
{
None = 0,
Casting =
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing =
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}