v0.0.1-Alpha (#42)
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3552 changed files with 2476 additions and 15223 deletions
121
Projects/Server/Gumps/GumpButton.cs
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121
Projects/Server/Gumps/GumpButton.cs
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/***************************************************************************
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* GumpButton.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Gumps
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{
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public enum GumpButtonType
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{
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Page = 0,
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Reply = 1
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}
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public class GumpButton : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("button");
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private int m_ButtonID;
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private int m_ID1, m_ID2;
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private int m_Param;
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private GumpButtonType m_Type;
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private int m_X, m_Y;
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public GumpButton(int x, int y, int normalID, int pressedID, int buttonID,
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GumpButtonType type = GumpButtonType.Reply, int param = 0)
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{
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m_X = x;
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m_Y = y;
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m_ID1 = normalID;
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m_ID2 = pressedID;
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m_ButtonID = buttonID;
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m_Type = type;
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m_Param = param;
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int NormalID
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{
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get => m_ID1;
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set => Delta(ref m_ID1, value);
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}
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public int PressedID
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{
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get => m_ID2;
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set => Delta(ref m_ID2, value);
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}
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public int ButtonID
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{
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get => m_ButtonID;
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set => Delta(ref m_ButtonID, value);
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}
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public GumpButtonType Type
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{
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get => m_Type;
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set
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{
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if (m_Type != value)
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{
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m_Type = value;
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Gump parent = Parent;
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parent?.Invalidate();
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}
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}
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}
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public int Param
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{
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get => m_Param;
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set => Delta(ref m_Param, value);
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}
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public override string Compile(NetState ns)
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{
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return $"{{ button {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} }}";
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}
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ID1);
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disp.AppendLayout(m_ID2);
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disp.AppendLayout((int)m_Type);
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disp.AppendLayout(m_Param);
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disp.AppendLayout(m_ButtonID);
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}
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}
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}
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