v0.0.1-Alpha (#42)
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172
Projects/Server/Gumps/GumpImageTileButton.cs
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172
Projects/Server/Gumps/GumpImageTileButton.cs
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/***************************************************************************
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* GumpImageTileButton.cs
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* -------------------
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* begin : April 26, 2005
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpImageTileButton : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("buttontileart");
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private static byte[] m_LayoutTooltip = Gump.StringToBuffer(" }{ tooltip");
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private int m_ButtonID;
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private int m_Height;
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private int m_Hue;
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private int m_ID1, m_ID2;
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private int m_ItemID;
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private int m_Param;
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private GumpButtonType m_Type;
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private int m_Width;
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//Note, on OSI, The tooltip supports ONLY clilocs as far as I can figure out, and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
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private int m_X, m_Y;
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public GumpImageTileButton(int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
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int itemID, int hue, int width, int height, int localizedTooltip = -1)
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{
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m_X = x;
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m_Y = y;
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m_ID1 = normalID;
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m_ID2 = pressedID;
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m_ButtonID = buttonID;
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m_Type = type;
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m_Param = param;
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m_ItemID = itemID;
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m_Hue = hue;
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m_Width = width;
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m_Height = height;
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LocalizedTooltip = localizedTooltip;
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int NormalID
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{
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get => m_ID1;
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set => Delta(ref m_ID1, value);
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}
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public int PressedID
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{
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get => m_ID2;
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set => Delta(ref m_ID2, value);
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}
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public int ButtonID
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{
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get => m_ButtonID;
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set => Delta(ref m_ButtonID, value);
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}
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public GumpButtonType Type
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{
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get => m_Type;
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set
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{
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if (m_Type != value)
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{
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m_Type = value;
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Gump parent = Parent;
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parent?.Invalidate();
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}
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}
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}
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public int Param
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{
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get => m_Param;
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set => Delta(ref m_Param, value);
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}
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public int ItemID
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{
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get => m_ItemID;
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set => Delta(ref m_ItemID, value);
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}
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public int Hue
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{
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get => m_Hue;
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set => Delta(ref m_Hue, value);
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}
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public int Width
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{
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get => m_Width;
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set => Delta(ref m_Width, value);
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}
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public int Height
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{
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get => m_Height;
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set => Delta(ref m_Height, value);
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}
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public int LocalizedTooltip{ get; set; }
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public override string Compile(NetState ns)
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{
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if (LocalizedTooltip > 0)
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return
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$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}{{ tooltip {LocalizedTooltip} }}";
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return
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$"{{ buttontileart {m_X} {m_Y} {m_ID1} {m_ID2} {(int)m_Type} {m_Param} {m_ButtonID} {m_ItemID} {m_Hue} {m_Width} {m_Height} }}";
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}
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_LayoutName);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ID1);
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disp.AppendLayout(m_ID2);
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disp.AppendLayout((int)m_Type);
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disp.AppendLayout(m_Param);
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disp.AppendLayout(m_ButtonID);
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disp.AppendLayout(m_ItemID);
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disp.AppendLayout(m_Hue);
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disp.AppendLayout(m_Width);
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disp.AppendLayout(m_Height);
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if (LocalizedTooltip > 0)
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{
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disp.AppendLayout(m_LayoutTooltip);
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disp.AppendLayout(LocalizedTooltip);
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}
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}
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}
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}
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