v0.0.1-Alpha (#42)
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/***************************************************************************
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* GumpItem.cs
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* -------------------
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* begin : May 1, 2002
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* copyright : (C) The RunUO Software Team
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* email : info@runuo.com
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*
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* $Id$
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*
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***************************************************************************/
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/***************************************************************************
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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***************************************************************************/
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using Server.Network;
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namespace Server.Gumps
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{
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public class GumpItem : GumpEntry
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{
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private static byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
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private static byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
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private int m_Hue;
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private int m_ItemID;
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private int m_X, m_Y;
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public GumpItem(int x, int y, int itemID, int hue = 0)
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{
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m_X = x;
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m_Y = y;
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m_ItemID = itemID;
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m_Hue = hue;
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}
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public int X
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{
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get => m_X;
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set => Delta(ref m_X, value);
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}
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public int Y
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{
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get => m_Y;
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set => Delta(ref m_Y, value);
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}
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public int ItemID
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{
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get => m_ItemID;
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set => Delta(ref m_ItemID, value);
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}
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public int Hue
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{
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get => m_Hue;
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set => Delta(ref m_Hue, value);
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}
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public override string Compile(NetState ns)
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{
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return m_Hue == 0 ? $"{{ tilepic {m_X} {m_Y} {m_ItemID} }}" :
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$"{{ tilepichue {m_X} {m_Y} {m_ItemID} {m_Hue} }}";
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}
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public override void AppendTo(NetState ns, IGumpWriter disp)
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{
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disp.AppendLayout(m_Hue == 0 ? m_LayoutName : m_LayoutNameHue);
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disp.AppendLayout(m_X);
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disp.AppendLayout(m_Y);
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disp.AppendLayout(m_ItemID);
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if (m_Hue != 0)
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disp.AppendLayout(m_Hue);
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}
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}
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}
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