- Moved BaseHouse's CheckAccount to AccountHandler for general use.

- Rented vendors can now be managed by all characters on the vendor owner's account.
- Corrected skill names displayed for skill bonuses on equipment. (Affected: Eval Intelligence -> Evaluate Intelligence, Forensics -> Forensic Evaluation, Lock Picking -> Lockpicking)
- Centralized skill name to cliloc conversion to AosSkillBonuses.GetLabel.
- Small SubtextSign fix hiding empty subtexts. (Not just nulls.)
- Added SA and HS power scroll skill arrays for future reference.
- Fixed house resizing not placing a temp no housing region for staff.
This commit is contained in:
eos 2012-04-15 02:36:01 +00:00
parent 9ceb0bc3c9
commit a3f8cb5fc6
11 changed files with 161 additions and 144 deletions

View file

@ -419,10 +419,10 @@ namespace Server.Items
list.Add(1072387, "{0}\t{1}", m_Protection.Name != null ? m_Protection.Name.ToString() : "Unknown", m_Protection.Amount); // ~1_NAME~ Protection: +~2_val~%
if (m_ExceptionalBonus != 0)
list.Add(1072395, "#{0}\t{1}", 1044060 + (int)m_Skill, m_ExceptionalBonus); // ~1_NAME~ Exceptional Bonus: ~2_val~%
list.Add(1072395, "#{0}\t{1}", AosSkillBonuses.GetLabel( m_Skill ), m_ExceptionalBonus); // ~1_NAME~ Exceptional Bonus: ~2_val~%
if (m_SuccessBonus != 0)
list.Add(1072394, "#{0}\t{1}", 1044060 + (int)m_Skill, m_SuccessBonus); // ~1_NAME~ Bonus: ~2_val~%
list.Add(1072394, "#{0}\t{1}", AosSkillBonuses.GetLabel( m_Skill ), m_SuccessBonus); // ~1_NAME~ Bonus: ~2_val~%
m_AosSkillBonuses.GetProperties(list);