- Moved BaseHouse's CheckAccount to AccountHandler for general use.
- Rented vendors can now be managed by all characters on the vendor owner's account. - Corrected skill names displayed for skill bonuses on equipment. (Affected: Eval Intelligence -> Evaluate Intelligence, Forensics -> Forensic Evaluation, Lock Picking -> Lockpicking) - Centralized skill name to cliloc conversion to AosSkillBonuses.GetLabel. - Small SubtextSign fix hiding empty subtexts. (Not just nulls.) - Added SA and HS power scroll skill arrays for future reference. - Fixed house resizing not placing a temp no housing region for staff.
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11 changed files with 161 additions and 144 deletions
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@ -714,7 +714,18 @@ namespace Server
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if( !GetValues( i, out skill, out bonus ) )
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continue;
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list.Add( 1060451 + i, "#{0}\t{1}", 1044060 + (int)skill, bonus );
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list.Add( 1060451 + i, "#{0}\t{1}", GetLabel( skill ), bonus );
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}
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}
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public static int GetLabel( SkillName skill )
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{
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switch ( skill )
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{
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case SkillName.EvalInt: return 1002070; // Evaluate Intelligence
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case SkillName.Forensics: return 1002078; // Forensic Evaluation
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case SkillName.Lockpicking: return 1002097; // Lockpicking
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default: return 1044060 + (int)skill;
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}
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}
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