- Moved BaseHouse's CheckAccount to AccountHandler for general use.

- Rented vendors can now be managed by all characters on the vendor owner's account.
- Corrected skill names displayed for skill bonuses on equipment. (Affected: Eval Intelligence -> Evaluate Intelligence, Forensics -> Forensic Evaluation, Lock Picking -> Lockpicking)
- Centralized skill name to cliloc conversion to AosSkillBonuses.GetLabel.
- Small SubtextSign fix hiding empty subtexts. (Not just nulls.)
- Added SA and HS power scroll skill arrays for future reference.
- Fixed house resizing not placing a temp no housing region for staff.
This commit is contained in:
eos 2012-04-15 02:36:01 +00:00
parent 9ceb0bc3c9
commit a3f8cb5fc6
11 changed files with 161 additions and 144 deletions

View file

@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Gumps;
using Server.Misc;
using Server.Multis;
using Server.ContextMenus;
using Server.Prompts;
@ -131,7 +132,7 @@ namespace Server.Mobiles
public override bool IsOwner( Mobile m )
{
return m == Owner || m.AccessLevel >= AccessLevel.GameMaster;
return m == Owner || m.AccessLevel >= AccessLevel.GameMaster || ( Core.ML && AccountHandler.CheckAccount( m, Owner ) );
}
[CommandProperty( AccessLevel.GameMaster )]