- Moved BaseHouse's CheckAccount to AccountHandler for general use.
- Rented vendors can now be managed by all characters on the vendor owner's account. - Corrected skill names displayed for skill bonuses on equipment. (Affected: Eval Intelligence -> Evaluate Intelligence, Forensics -> Forensic Evaluation, Lock Picking -> Lockpicking) - Centralized skill name to cliloc conversion to AosSkillBonuses.GetLabel. - Small SubtextSign fix hiding empty subtexts. (Not just nulls.) - Added SA and HS power scroll skill arrays for future reference. - Fixed house resizing not placing a temp no housing region for staff.
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11 changed files with 161 additions and 144 deletions
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Gumps;
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using Server.Misc;
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using Server.Multis;
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using Server.ContextMenus;
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using Server.Prompts;
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@ -131,7 +132,7 @@ namespace Server.Mobiles
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public override bool IsOwner( Mobile m )
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{
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return m == Owner || m.AccessLevel >= AccessLevel.GameMaster;
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return m == Owner || m.AccessLevel >= AccessLevel.GameMaster || ( Core.ML && AccountHandler.CheckAccount( m, Owner ) );
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}
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[CommandProperty( AccessLevel.GameMaster )]
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