fix: Fixes pooled timer detach (#1115)

- [X] Fixes timers not returning on detach
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Kamron Batman 2022-07-14 11:14:37 -07:00 • committed by GitHub
parent 9c374861d9
commit a4168dc219
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7 changed files with 804 additions and 816 deletions

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@ -15,122 +15,115 @@
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Server
namespace Server;
public partial class Timer
{
public partial class Timer
private const int _timerPoolDepletionThreshold = 128; // Maximum timers allocated in a single tick before we force adjust
private static int _timerPoolDepletionAmount; // Amount the pool has been depleted by
private static int _maxPoolCapacity;
private static int _poolCapacity;
private static int _poolCount;
private static DelayCallTimer _poolHead;
private static int _isRefilling;
public static void CheckTimerPool()
{
private const int _timerPoolDepletionThreshold = 128; // Maximum timers allocated in a single tick before we force adjust
private static int _timerPoolDepletionAmount; // Amount the pool has been depleted by
private static int _maxPoolCapacity;
private static int _poolCapacity;
private static int _poolCount;
private static DelayCallTimer _poolHead;
public static void CheckTimerPool()
// Anything less than this threshold and we are ok with the number of allocations.
if (_timerPoolDepletionAmount < _timerPoolDepletionThreshold)
{
// Anything less than this threshold and we are ok with the number of allocations.
if (_timerPoolDepletionAmount < _timerPoolDepletionThreshold)
{
_timerPoolDepletionAmount = 0;
return;
}
var growthFactor = Math.DivRem(_timerPoolDepletionAmount, _poolCapacity, out var rem);
var amountToGrow = _poolCapacity * (growthFactor + (rem > 0 ? 1 : 0));
var amountToRefill = Math.Min(_maxPoolCapacity, amountToGrow);
var maximumHit = amountToGrow > amountToRefill ? " Maximum pool size has been reached." : "";
var warningMessage = $"Timer pool depleted by {{Amount}}. Refilling with {{AmountRefill}}.{maximumHit}";
logger.Warning(warningMessage, _timerPoolDepletionAmount, amountToRefill);
RefillPoolAsync(amountToRefill);
_timerPoolDepletionAmount = 0;
return;
}
public static void ConfigureTimerPool()
{
_poolCapacity = ServerConfiguration.GetOrUpdateSetting("timer.initialPoolCapacity", 1024);
_maxPoolCapacity = ServerConfiguration.GetOrUpdateSetting("timer.maxPoolCapacity", _poolCapacity * 16);
var growthFactor = Math.DivRem(_timerPoolDepletionAmount, _poolCapacity, out var rem);
var amountToGrow = _poolCapacity * (growthFactor + (rem > 0 ? 1 : 0));
var amountToRefill = Math.Min(_maxPoolCapacity, amountToGrow);
RefillPool(_poolCapacity, out var head, out var tail);
ReturnToPool(_poolCapacity, head, tail);
}
var maximumHit = amountToGrow > amountToRefill ? " Maximum pool size has been reached." : "";
var warningMessage = $"Timer pool depleted by {{Amount}}. Refilling with {{AmountRefill}}.{maximumHit}";
private static void ReturnToPool(int amount, DelayCallTimer head, DelayCallTimer tail)
{
tail.Attach(_poolHead);
_poolHead = head;
_poolCount += amount;
logger.Warning(warningMessage, _timerPoolDepletionAmount, amountToRefill);
RefillPoolAsync(amountToRefill);
_timerPoolDepletionAmount = 0;
}
public static void ConfigureTimerPool()
{
_poolCapacity = ServerConfiguration.GetOrUpdateSetting("timer.initialPoolCapacity", 1024);
_maxPoolCapacity = ServerConfiguration.GetOrUpdateSetting("timer.maxPoolCapacity", _poolCapacity * 16);
RefillPool(_poolCapacity, out var head, out var tail);
ReturnToPool(_poolCapacity, head, tail);
}
private static void ReturnToPool(int amount, DelayCallTimer head, DelayCallTimer tail)
{
tail.Attach(_poolHead);
_poolHead = head;
_poolCount += amount;
#if DEBUG_TIMERS
logger.Information("Returning to pool. ({Count} / {Capacity})", _poolCount, _poolCapacity);
logger.Information("Returning to pool. ({Count} / {Capacity})", _poolCount, _poolCapacity);
#endif
}
private static DelayCallTimer GetFromPool()
{
if (_poolHead == null)
{
return null;
}
private static DelayCallTimer GetFromPool()
{
if (_poolHead == null)
{
return null;
}
var timer = _poolHead;
_poolHead = _poolHead._nextTimer as DelayCallTimer;
timer.Detach();
_poolCount--;
var timer = _poolHead;
_poolHead = _poolHead._nextTimer as DelayCallTimer;
timer.Detach();
_poolCount--;
return timer;
}
return timer;
}
internal static void RefillPool(int amount, out DelayCallTimer head, out DelayCallTimer tail)
{
internal static void RefillPool(int amount, out DelayCallTimer head, out DelayCallTimer tail)
{
#if DEBUG_TIMERS
logger.Information("Filling pool with {Amount} timers.", amount);
logger.Information("Filling pool with {Amount} timers.", amount);
#endif
head = null;
tail = null;
head = null;
tail = null;
for (var i = 0; i < amount; i++)
{
var timer = new DelayCallTimer(TimeSpan.Zero, TimeSpan.Zero, 0, null);
timer.Attach(head);
if (i == 0)
{
tail = timer;
}
head = timer;
}
}
internal static void RefillPoolAsync(int amountToRefill)
for (var i = 0; i < amount; i++)
{
ThreadPool.UnsafeQueueUserWorkItem(
static amount =>
{
RefillPool(amount, out var head, out var tail);
var timer = new DelayCallTimer(TimeSpan.Zero, TimeSpan.Zero, 0, null);
timer.Attach(head);
// Run this on the core thread
Core.LoopContext.Post(
state =>
{
if (state == null)
{
return;
}
if (i == 0)
{
tail = timer;
}
var (listHead, listTail) = ((DelayCallTimer, DelayCallTimer))state;
ReturnToPool(amount, listHead, listTail);
_poolCapacity = amount;
},
(head, tail)
);
},
amountToRefill,
false
);
head = timer;
}
}
internal static async void RefillPoolAsync(int amountToRefill)
{
if (Interlocked.CompareExchange(ref _isRefilling, 0, 1) == 1)
{
return;
}
var (headTimer, tailTimer) = await Task.Run(
() =>
{
RefillPool(amountToRefill, out var head, out var tail);
return (head, tail);
}
);
ReturnToPool(amountToRefill, headTimer, tailTimer);
_poolCapacity = amountToRefill;
_isRefilling = 0;
}
}