Removes old comparable/comparers. (#31)
This commit is contained in:
parent
513e54f70e
commit
a45094f2dc
23 changed files with 95 additions and 249 deletions
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@ -11,7 +11,7 @@ using Server.Network;
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namespace Server.Accounting
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{
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public class Account : IAccount, IComparable, IComparable<Account>
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public class Account : IAccount, IComparable<Account>
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{
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public static readonly TimeSpan YoungDuration = TimeSpan.FromHours( 40.0 );
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@ -1121,28 +1121,14 @@ namespace Server.Accounting
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}
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public int CompareTo( Account other )
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{
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if ( other == null )
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return 1;
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return Username.CompareTo( other.Username );
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}
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{
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return other == null ? 1 : Username.CompareTo( other.Username );
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}
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public int CompareTo( IAccount other )
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{
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if ( other == null )
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return 1;
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return Username.CompareTo( other.Username );
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}
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public int CompareTo( object obj )
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{
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if ( obj is Account account )
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return CompareTo( account );
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throw new ArgumentException();
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}
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{
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return other == null ? 1 : Username.CompareTo( other.Username );
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}
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#region Gold Account
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/// <summary>
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@ -392,7 +392,8 @@ namespace Server.Commands
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v = 1;
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}
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if (v == 0) v = GetNameFrom(aCtor, aProp, aMethod).CompareTo(GetNameFrom(bCtor, bProp, bMethod));
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if (v == 0)
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v = GetNameFrom(aCtor, aProp, aMethod).CompareTo(GetNameFrom(bCtor, bProp, bMethod));
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if (v == 0 && aCtor != null && bCtor != null)
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v = aCtor.GetParameters().Length.CompareTo(bCtor.GetParameters().Length);
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@ -172,7 +172,7 @@ namespace Server.Engines.ConPVP
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}
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[PropertyObject]
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public class Arena : IComparable
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public class Arena : IComparable<Arena>
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{
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private bool m_Active;
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private Rectangle2D m_Bounds;
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@ -456,10 +456,8 @@ namespace Server.Engines.ConPVP
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public static List<Arena> Arenas{ get; } = new List<Arena>();
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public int CompareTo(object obj)
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public int CompareTo(Arena c)
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{
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Arena c = (Arena)obj;
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string a = m_Name;
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string b = c.m_Name;
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@ -475,18 +473,13 @@ namespace Server.Engines.ConPVP
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public Ladder AcquireLadder()
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{
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if (Ladder != null)
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return Ladder.Ladder;
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return ConPVP.Ladder.Instance;
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return Ladder?.Ladder ?? ConPVP.Ladder.Instance;
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}
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public void Delete()
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{
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Active = false;
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m_Region?.Unregister();
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m_Region = null;
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}
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@ -1116,7 +1116,7 @@ namespace Server.Engines.ConPVP
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}
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}
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public sealed class BRPlayerInfo : IRankedCTF, IComparable
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public sealed class BRPlayerInfo : IRankedCTF, IComparable<BRPlayerInfo>
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{
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private int m_Captures;
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@ -1133,17 +1133,16 @@ namespace Server.Engines.ConPVP
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public Mobile Player{ get; }
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public int CompareTo(object obj)
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public int CompareTo(BRPlayerInfo pi)
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{
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BRPlayerInfo pi = (BRPlayerInfo)obj;
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int res = pi.Captures.CompareTo(Captures);
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if (res == 0)
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{
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res = pi.Score.CompareTo(Score);
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if (res != 0)
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return res;
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if (res == 0)
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res = pi.Kills.CompareTo(Kills);
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}
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res = pi.Score.CompareTo(Score);
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if (res == 0)
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res = pi.Kills.CompareTo(Kills);
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return res;
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}
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@ -555,7 +555,7 @@ namespace Server.Engines.ConPVP
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}
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[PropertyObject]
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public sealed class KHTeamInfo : IRankedCTF, IComparable
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public sealed class KHTeamInfo : IRankedCTF, IComparable<KHTeamInfo>
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{
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public KHTeamInfo(int teamID)
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{
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@ -609,30 +609,21 @@ namespace Server.Engines.ConPVP
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[CommandProperty(AccessLevel.GameMaster)]
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public string TeamName{ get; set; }
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public int CompareTo(object obj)
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public int CompareTo(KHTeamInfo ti)
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{
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KHTeamInfo ti = (KHTeamInfo)obj;
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int res = ti.Score.CompareTo(Score);
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if (res == 0)
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{
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res = ti.Captures.CompareTo(Captures);
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if (res != 0)
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return res;
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if (res == 0)
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res = ti.Kills.CompareTo(Kills);
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}
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res = ti.Captures.CompareTo(Captures);
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if (res == 0)
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res = ti.Kills.CompareTo(Kills);
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return res;
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}
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public string Name
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{
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get
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{
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if (TeamName == null)
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return "(null) Team";
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return $"{TeamName} Team";
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}
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}
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public string Name => $"{TeamName ?? "(none)"} Team";
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public int Kills{ get; set; }
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@ -661,9 +652,7 @@ namespace Server.Engines.ConPVP
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public override string ToString()
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{
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if (TeamName != null)
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return $"({Name}) ...";
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return "...";
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return TeamName != null ? $"({Name}) ..." : "...";
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}
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}
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@ -296,7 +296,7 @@ namespace Server.Engines.ConPVP
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}
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}
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public class LadderEntry : IComparable
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public class LadderEntry : IComparable<LadderEntry>
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{
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private int m_Experience;
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private Ladder m_Ladder;
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@ -350,9 +350,9 @@ namespace Server.Engines.ConPVP
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[CommandProperty(AccessLevel.GameMaster)]
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public int Rank => Index;
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public int CompareTo(object obj)
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public int CompareTo(LadderEntry l)
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{
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return ((LadderEntry)obj).m_Experience - m_Experience;
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return (l?.m_Experience ?? 0) - m_Experience;
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}
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public void Serialize(GenericWriter writer)
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@ -15,10 +15,10 @@ using Server.Targeting;
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namespace Server.Factions
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{
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[CustomEnum(new[] { "Minax", "Council of Mages", "True Britannians", "Shadowlords" })]
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public abstract class Faction : IComparable
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public abstract class Faction : IComparable<Faction>
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{
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public const int StabilityFactor = 300; // 300% greater (3 times) than smallest faction
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public const int StabilityActivation = 200; // Stablity code goes into effect when largest faction has > 200 people
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public const int StabilityActivation = 200; // Stability code goes into effect when largest faction has > 200 people
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public static readonly TimeSpan LeavePeriod = TimeSpan.FromDays(3.0);
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@ -88,9 +88,9 @@ namespace Server.Factions
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public static List<Faction> Factions => Reflector.Factions;
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public int CompareTo(object obj)
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public int CompareTo(Faction f)
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{
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return m_Definition.Sort - ((Faction)obj).m_Definition.Sort;
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return m_Definition.Sort - (f?.m_Definition.Sort ?? 0);
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}
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public void Broadcast(string text)
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@ -4,7 +4,7 @@ using Server.Mobiles;
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namespace Server.Factions
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{
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public class PlayerState : IComparable
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public class PlayerState : IComparable<PlayerState>
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{
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private Town m_Finance;
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@ -241,17 +241,14 @@ namespace Server.Factions
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public bool IsActive{ get; set; }
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public int CompareTo(object obj)
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public int CompareTo(PlayerState ps)
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{
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return ((PlayerState)obj).m_KillPoints - m_KillPoints;
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return (ps?.m_KillPoints ?? 0) - m_KillPoints;
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}
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public bool CanGiveSilverTo(Mobile mob)
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{
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if (SilverGiven == null)
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return true;
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for (int i = 0; i < SilverGiven.Count; ++i)
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for (int i = 0; i < SilverGiven?.Count; ++i)
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{
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SilverGivenEntry sge = SilverGiven[i];
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@ -307,4 +304,4 @@ namespace Server.Factions
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return mob is PlayerMobile mobile ? mobile.FactionPlayerState : null;
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}
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}
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}
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}
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@ -6,7 +6,7 @@ using Server.Targeting;
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namespace Server.Factions
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{
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[CustomEnum(new[] { "Britain", "Magincia", "Minoc", "Moonglow", "Skara Brae", "Trinsic", "Vesper", "Yew" })]
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public abstract class Town : IComparable, IComparable<Town>
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public abstract class Town : IComparable<Town>
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{
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public const int SilverCaptureBonus = 10000;
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@ -134,12 +134,7 @@ namespace Server.Factions
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public int CompareTo(Town other)
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{
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return Definition.Sort - other.Definition.Sort;
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}
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public int CompareTo(object obj)
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{
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return Definition.Sort - ((Town)obj).Definition.Sort;
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return Definition.Sort - (other?.Definition.Sort ?? 0);
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}
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public static Town FromRegion(Region reg)
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@ -3,7 +3,7 @@ using Server.Accounting;
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namespace Server.Engines.Reports
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{
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public abstract class BaseInfo : IComparable
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public abstract class BaseInfo : IComparable<BaseInfo>
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{
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private string m_Display;
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@ -51,19 +51,14 @@ namespace Server.Engines.Reports
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}
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}
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public int CompareTo(object obj)
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public int CompareTo(BaseInfo cmp)
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{
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BaseInfo cmp = obj as BaseInfo;
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int v = cmp.GetPageCount(cmp is StaffInfo ? PageResolution.Handled : PageResolution.None,
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DateTime.UtcNow - SortRange, DateTime.UtcNow)
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int v = cmp?.GetPageCount(cmp is StaffInfo ? PageResolution.Handled : PageResolution.None,
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DateTime.UtcNow - SortRange, DateTime.UtcNow) ?? 0
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- GetPageCount(this is StaffInfo ? PageResolution.Handled : PageResolution.None,
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DateTime.UtcNow - SortRange, DateTime.UtcNow);
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if (v == 0)
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v = string.Compare(Display, cmp.Display);
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return v;
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return v == 0 ? string.Compare(Display, cmp.Display) : v;
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}
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public int GetPageCount(PageResolution res, DateTime min, DateTime max)
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@ -95,4 +90,4 @@ namespace Server.Engines.Reports
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{
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}
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}
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}
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}
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@ -133,7 +133,7 @@ namespace Server.Engines.Reports
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if (ladder == null)
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return chart;
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List<LadderEntry> entries = ladder.Entries;
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for (int i = entries.Count - 1; i >= 0; --i)
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@ -205,7 +205,7 @@ namespace Server.Engines.Reports
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if (prefs == null)
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return chart;
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List<Arena> arenas = Arena.Arenas;
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for (int i = 0; i < arenas.Count; ++i)
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@ -528,7 +528,7 @@ namespace Server.Engines.Reports
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return report;
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}
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public class SkillDistribution : IComparable
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public class SkillDistribution : IComparable<SkillDistribution>
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{
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public int m_NumberOfGMs;
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public SkillInfo m_Skill;
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@ -538,10 +538,10 @@ namespace Server.Engines.Reports
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m_Skill = skill;
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}
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public int CompareTo(object obj)
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public int CompareTo(SkillDistribution sd)
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{
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return ((SkillDistribution)obj).m_NumberOfGMs - m_NumberOfGMs;
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return sd?.m_NumberOfGMs ?? 0 - m_NumberOfGMs;
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.Network;
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@ -542,13 +542,10 @@ namespace Server.Gumps
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})
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};
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private class SkillNameComparer : IComparer
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private class SkillNameComparer : IComparer<SkillName>
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{
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public int Compare(object x, object y)
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public int Compare(SkillName a, SkillName b)
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{
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SkillName a = (SkillName)x;
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SkillName b = (SkillName)y;
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string aName = SkillInfo.Table[(int)a].Name;
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string bName = SkillInfo.Table[(int)b].Name;
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@ -118,7 +118,7 @@ namespace Server.Mobiles
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#endregion
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public class DamageStore : IComparable
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public class DamageStore : IComparable<DamageStore>
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{
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public int m_Damage;
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public bool m_HasRight;
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@ -130,12 +130,9 @@ namespace Server.Mobiles
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m_Damage = damage;
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}
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public int CompareTo(object obj)
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public int CompareTo(DamageStore ds)
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{
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if (!(obj is DamageStore ds))
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return -1;
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return ds.m_Damage - m_Damage;
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return ds?.m_Damage ?? 0 - m_Damage;
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}
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}
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@ -157,11 +154,7 @@ namespace Server.Mobiles
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object[] objs = t.GetCustomAttributes(typeof(FriendlyNameAttribute), false);
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if (objs.Length > 0)
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{
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FriendlyNameAttribute friendly = objs[0] as FriendlyNameAttribute;
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return friendly?.FriendlyName ?? "";
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}
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return (objs[0] as FriendlyNameAttribute)?.FriendlyName ?? "";
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}
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return t.Name;
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