Removes old comparable/comparers. (#31)
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23 changed files with 95 additions and 249 deletions
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@ -15,10 +15,10 @@ using Server.Targeting;
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namespace Server.Factions
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{
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[CustomEnum(new[] { "Minax", "Council of Mages", "True Britannians", "Shadowlords" })]
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public abstract class Faction : IComparable
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public abstract class Faction : IComparable<Faction>
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{
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public const int StabilityFactor = 300; // 300% greater (3 times) than smallest faction
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public const int StabilityActivation = 200; // Stablity code goes into effect when largest faction has > 200 people
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public const int StabilityActivation = 200; // Stability code goes into effect when largest faction has > 200 people
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public static readonly TimeSpan LeavePeriod = TimeSpan.FromDays(3.0);
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@ -88,9 +88,9 @@ namespace Server.Factions
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public static List<Faction> Factions => Reflector.Factions;
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public int CompareTo(object obj)
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public int CompareTo(Faction f)
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{
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return m_Definition.Sort - ((Faction)obj).m_Definition.Sort;
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return m_Definition.Sort - (f?.m_Definition.Sort ?? 0);
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}
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public void Broadcast(string text)
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@ -4,7 +4,7 @@ using Server.Mobiles;
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namespace Server.Factions
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{
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public class PlayerState : IComparable
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public class PlayerState : IComparable<PlayerState>
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{
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private Town m_Finance;
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@ -241,17 +241,14 @@ namespace Server.Factions
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public bool IsActive{ get; set; }
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public int CompareTo(object obj)
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public int CompareTo(PlayerState ps)
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{
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return ((PlayerState)obj).m_KillPoints - m_KillPoints;
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return (ps?.m_KillPoints ?? 0) - m_KillPoints;
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}
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public bool CanGiveSilverTo(Mobile mob)
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{
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if (SilverGiven == null)
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return true;
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for (int i = 0; i < SilverGiven.Count; ++i)
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for (int i = 0; i < SilverGiven?.Count; ++i)
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{
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SilverGivenEntry sge = SilverGiven[i];
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@ -307,4 +304,4 @@ namespace Server.Factions
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return mob is PlayerMobile mobile ? mobile.FactionPlayerState : null;
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}
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}
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}
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}
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@ -6,7 +6,7 @@ using Server.Targeting;
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namespace Server.Factions
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{
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[CustomEnum(new[] { "Britain", "Magincia", "Minoc", "Moonglow", "Skara Brae", "Trinsic", "Vesper", "Yew" })]
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public abstract class Town : IComparable, IComparable<Town>
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public abstract class Town : IComparable<Town>
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{
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public const int SilverCaptureBonus = 10000;
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@ -134,12 +134,7 @@ namespace Server.Factions
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public int CompareTo(Town other)
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{
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return Definition.Sort - other.Definition.Sort;
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}
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public int CompareTo(object obj)
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{
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return Definition.Sort - ((Town)obj).Definition.Sort;
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return Definition.Sort - (other?.Definition.Sort ?? 0);
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}
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public static Town FromRegion(Region reg)
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