fix: Fixes stalled connections and infinite throttle (#1796)
> [!Warning] > **Developer Warning** > The `PacketThrottle` callback return value is now reversed. `true` indicates the connection is _throttled_. ### Summary - Fixes an issue where connections get stalled forever - Fixes an issue where the throttler is not working properly - Removes account attack limiter - Rewrites IP limiter - Removes IP restrictions (they weren't used, and not practical) - Fixes issue where IP limiter was counting before firewall was blocking. View without whitespace: https://github.com/modernuo/ModernUO/pull/1796/files?diff=split&w=1
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13 changed files with 1538 additions and 1783 deletions
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@ -3,121 +3,136 @@ using System.IO;
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using System.Net;
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using Server.Accounting.Security;
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namespace Server.Accounting
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namespace Server.Accounting;
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public partial class Account
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{
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public partial class Account
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// Deleted IP Restrictions
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private void MigrateFrom(V5Content content)
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{
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// Username was not interned
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private void MigrateFrom(V4Content content)
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_username = content.Username;
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_passwordAlgorithm = content.PasswordAlgorithm;
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_password = content.Password;
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_accessLevel = content.AccessLevel;
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_flags = content.Flags;
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_lastLogin = content.LastLogin;
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_totalGold = content.TotalGold;
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_totalPlat = content.TotalPlat;
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_mobiles = content.Mobiles;
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_comments = content.Comments;
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_tags = content.Tags;
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_loginIPs = content.LoginIPs;
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_totalGameTime = content.TotalGameTime;
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_email = content.Email;
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}
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// Username was not interned
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private void MigrateFrom(V4Content content)
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{
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_username = content.Username;
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_passwordAlgorithm = content.PasswordAlgorithm;
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_password = content.Password;
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_accessLevel = content.AccessLevel;
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_flags = content.Flags;
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_lastLogin = content.LastLogin;
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_totalGold = content.TotalGold;
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_totalPlat = content.TotalPlat;
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_mobiles = content.Mobiles;
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_comments = content.Comments;
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_tags = content.Tags;
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_loginIPs = content.LoginIPs;
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_totalGameTime = content.TotalGameTime;
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_email = content.Email;
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}
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private void MigrateFrom(V3Content content)
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{
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_username = content.Username;
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_username.Intern();
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_passwordAlgorithm = content.PasswordAlgorithm;
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_password = content.Password;
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_accessLevel = content.AccessLevel;
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_flags = content.Flags;
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Created = content.Created;
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_lastLogin = content.LastLogin;
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_totalGold = content.TotalGold;
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_totalPlat = content.TotalPlat;
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_mobiles = content.Mobiles;
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_comments = content.Comments;
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_tags = content.Tags;
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_loginIPs = content.LoginIPs;
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_totalGameTime = content.TotalGameTime;
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_email = content.Email;
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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if (version != 2)
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{
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_username = content.Username;
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_passwordAlgorithm = content.PasswordAlgorithm;
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_password = content.Password;
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_accessLevel = content.AccessLevel;
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_flags = content.Flags;
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_lastLogin = content.LastLogin;
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_totalGold = content.TotalGold;
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_totalPlat = content.TotalPlat;
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_mobiles = content.Mobiles;
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_comments = content.Comments;
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_tags = content.Tags;
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_loginIPs = content.LoginIPs;
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_ipRestrictions = content.IpRestrictions;
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_totalGameTime = content.TotalGameTime;
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_email = content.Email;
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// Due to a bug where we were not versioning at all, reset so we don't have an issue deserializing
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reader.Seek(0, SeekOrigin.Begin);
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}
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private void MigrateFrom(V3Content content)
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_username = reader.ReadString(true);
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_passwordAlgorithm = version < 2 ? (PasswordProtectionAlgorithm)reader.ReadInt() : reader.ReadEnum<PasswordProtectionAlgorithm>();
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_password = reader.ReadString();
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_accessLevel = version < 2 ? (AccessLevel)reader.ReadInt() : reader.ReadEnum<AccessLevel>();
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_flags = reader.ReadInt();
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Created = reader.ReadDateTime();
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_lastLogin = reader.ReadDateTime();
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_totalGold = reader.ReadInt();
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_totalPlat = reader.ReadInt();
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var length = reader.ReadInt();
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_mobiles = new Mobile[length];
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for (int i = 0; i < length; i++)
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{
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_username = content.Username;
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_username.Intern();
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_passwordAlgorithm = content.PasswordAlgorithm;
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_password = content.Password;
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_accessLevel = content.AccessLevel;
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_flags = content.Flags;
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Created = content.Created;
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_lastLogin = content.LastLogin;
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_totalGold = content.TotalGold;
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_totalPlat = content.TotalPlat;
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_mobiles = content.Mobiles;
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_comments = content.Comments;
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_tags = content.Tags;
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_loginIPs = content.LoginIPs;
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_ipRestrictions = content.IpRestrictions;
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_totalGameTime = content.TotalGameTime;
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_email = content.Email;
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_mobiles[i] = reader.ReadEntity<Mobile>();
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}
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private void Deserialize(IGenericReader reader, int version)
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length = reader.ReadInt();
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_comments = length > 0 ? new List<AccountComment>(length) : null;
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for (int i = 0; i < length; i++)
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{
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if (version != 2)
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_comments!.Add(new AccountComment(reader));
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}
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length = reader.ReadInt();
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_tags = length > 0 ? new List<AccountTag>(length) : null;
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for (int i = 0; i < length; i++)
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{
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_tags!.Add(new AccountTag(reader));
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}
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length = reader.ReadInt();
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_loginIPs = new IPAddress[length];
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for (int i = 0; i < length; i++)
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{
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if (version < 2)
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{
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// Due to a bug where we were not versioning at all, reset so we don't have an issue deserializing
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reader.Seek(0, SeekOrigin.Begin);
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}
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_username = reader.ReadString(true);
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_passwordAlgorithm = version < 2 ? (PasswordProtectionAlgorithm)reader.ReadInt() : reader.ReadEnum<PasswordProtectionAlgorithm>();
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_password = reader.ReadString();
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_accessLevel = version < 2 ? (AccessLevel)reader.ReadInt() : reader.ReadEnum<AccessLevel>();
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_flags = reader.ReadInt();
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Created = reader.ReadDateTime();
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_lastLogin = reader.ReadDateTime();
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_totalGold = reader.ReadInt();
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_totalPlat = reader.ReadInt();
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var length = reader.ReadInt();
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_mobiles = new Mobile[length];
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for (int i = 0; i < length; i++)
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{
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_mobiles[i] = reader.ReadEntity<Mobile>();
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}
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length = reader.ReadInt();
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_comments = length > 0 ? new List<AccountComment>(length) : null;
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for (int i = 0; i < length; i++)
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{
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_comments!.Add(new AccountComment(reader));
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}
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length = reader.ReadInt();
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_tags = length > 0 ? new List<AccountTag>(length) : null;
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for (int i = 0; i < length; i++)
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{
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_tags!.Add(new AccountTag(reader));
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}
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length = reader.ReadInt();
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_loginIPs = new IPAddress[length];
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for (int i = 0; i < length; i++)
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{
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if (version < 2)
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if (IPAddress.TryParse(reader.ReadString(), out var address))
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{
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if (IPAddress.TryParse(reader.ReadString(), out var address))
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{
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_loginIPs[i] = Utility.Intern(address);
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}
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}
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else
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{
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_loginIPs[i] = reader.ReadIPAddress();
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_loginIPs[i] = Utility.Intern(address);
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}
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}
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length = reader.ReadInt();
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_ipRestrictions = new string[length];
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for (int i = 0; i < length; i++)
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else
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{
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_ipRestrictions[i] = reader.ReadString();
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_loginIPs[i] = reader.ReadIPAddress();
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}
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}
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_totalGameTime = reader.ReadTimeSpan();
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length = reader.ReadInt();
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for (int i = 0; i < length; i++)
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{
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reader.ReadString(); // IP Restrictions
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}
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if (version > 1)
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{
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_email = reader.ReadString();
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}
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_totalGameTime = reader.ReadTimeSpan();
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if (version > 1)
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{
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_email = reader.ReadString();
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}
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -1,163 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using Server.Network;
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namespace Server.Accounting
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{
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public static class AccountAttackLimiter
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{
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public static bool Enabled;
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private static readonly List<InvalidAccountAccessLog> m_List = new();
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public static void Configure()
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{
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Enabled = ServerConfiguration.GetOrUpdateSetting("accountAttackLimiter.enable", true);
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}
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public static unsafe void Initialize()
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{
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if (!Enabled)
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{
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return;
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}
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IncomingPackets.RegisterThrottler(0x80, &Throttle);
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IncomingPackets.RegisterThrottler(0x91, &Throttle);
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IncomingPackets.RegisterThrottler(0xCF, &Throttle);
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}
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public static bool Throttle(int packetId, NetState ns, out bool drop)
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{
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var accessLog = FindAccessLog(ns);
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if (accessLog == null)
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{
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drop = false;
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return true;
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}
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var date = Core.Now;
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var access = accessLog.LastAccessTime + ComputeThrottle(accessLog.Counts);
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var allow = date >= access;
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drop = !allow;
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return allow;
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}
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public static InvalidAccountAccessLog FindAccessLog(NetState ns)
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{
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if (ns == null)
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{
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return null;
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}
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var ipAddress = ns.Address;
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for (var i = 0; i < m_List.Count; ++i)
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{
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var accessLog = m_List[i];
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if (accessLog.HasExpired)
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{
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m_List.RemoveAt(i--);
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}
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else if (accessLog.Address.Equals(ipAddress))
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{
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return accessLog;
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}
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}
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return null;
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}
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public static void RegisterInvalidAccess(NetState ns)
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{
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if (ns == null || !Enabled)
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{
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return;
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}
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var accessLog = FindAccessLog(ns);
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if (accessLog == null)
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{
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m_List.Add(accessLog = new InvalidAccountAccessLog(ns.Address));
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}
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accessLog.Counts += 1;
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accessLog.RefreshAccessTime();
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if (accessLog.Counts >= 3)
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{
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try
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{
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using var op = new StreamWriter("throttle.log", true);
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op.WriteLine(
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"{0}\t{1}\t{2}",
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Core.Now,
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ns,
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accessLog.Counts
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);
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}
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catch
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{
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// ignored
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}
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}
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}
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public static TimeSpan ComputeThrottle(int counts)
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{
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if (counts >= 15)
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{
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return TimeSpan.FromMinutes(5.0);
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}
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if (counts >= 10)
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{
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return TimeSpan.FromMinutes(1.0);
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}
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if (counts >= 5)
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{
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return TimeSpan.FromSeconds(20.0);
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}
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if (counts >= 3)
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{
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return TimeSpan.FromSeconds(10.0);
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}
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if (counts >= 1)
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{
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return TimeSpan.FromSeconds(2.0);
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}
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return TimeSpan.Zero;
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}
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}
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public class InvalidAccountAccessLog
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{
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public InvalidAccountAccessLog(IPAddress address)
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{
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Address = address;
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RefreshAccessTime();
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}
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public IPAddress Address { get; set; }
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public DateTime LastAccessTime { get; set; }
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public bool HasExpired => Core.Now >= LastAccessTime + TimeSpan.FromHours(1.0);
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public int Counts { get; set; }
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public void RefreshAccessTime()
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{
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LastAccessTime = Core.Now;
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}
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}
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}
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@ -369,11 +369,6 @@ public static class AccountHandler
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acct.LogAccess(e.State);
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}
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if (!e.Accepted)
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{
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AccountAttackLimiter.RegisterInvalidAccess(e.State);
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}
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}
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public static void EventSink_GameLogin(GameLoginEventArgs e)
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@ -409,11 +404,6 @@ public static class AccountHandler
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e.Accepted = true;
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e.CityInfo = CharacterCreation.GetStartingCities(acct.Young);
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}
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if (!e.Accepted)
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{
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AccountAttackLimiter.RegisterInvalidAccess(e.State);
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}
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}
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public static bool CheckAccount(Mobile mobCheck, Mobile accCheck)
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