Fixes FindItemsByType and FindItemByType and new override of IsLockedDown and IsSecure by renaming their methods.

This commit is contained in:
Kamron Batman 2018-09-15 15:50:35 -07:00
parent 7321fa1b63
commit a48ebb3a5f
50 changed files with 416 additions and 643 deletions

View file

@ -924,9 +924,7 @@ namespace Server.Engines.ConPVP
else
Hue = 0x84C;
if (m.Backpack.FindItemByType(typeof(BRBomb), true) is BRBomb b)
b.CheckScore(this, m, 7);
m.Backpack.FindItemByType<BRBomb>()?.CheckScore(this, m, 7);
return true;
}
}
@ -1487,12 +1485,7 @@ namespace Server.Engines.ConPVP
if (mob?.Backpack == null || GetTeamInfo(mob) == null)
return false;
Item bomb = mob.Backpack.FindItemByType(typeof(BRBomb), true);
if (bomb != null)
return true;
return false;
return mob.Backpack.FindItemByType<BRBomb>() != null;
}
public void ReturnBomb()
@ -1606,22 +1599,17 @@ namespace Server.Engines.ConPVP
bool hadBomb = false;
Item[] bombs = corpse.FindItemsByType(typeof(BRBomb), false);
for (int i = 0; i < bombs.Length; ++i)
(bombs[i] as BRBomb)?.DropTo(mob, killer);
hadBomb = bombs.Length > 0;
if (mob.Backpack != null)
corpse.FindItemsByType<BRBomb>(false).ForEach(bomb =>
{
bombs = mob.Backpack.FindItemsByType(typeof(BRBomb), false);
hadBomb = true;
bomb.DropTo(mob, killer);
});
for (int i = 0; i < bombs.Length; ++i)
(bombs[i] as BRBomb)?.DropTo(mob, killer);
hadBomb = hadBomb || bombs.Length > 0;
}
mob.Backpack?.FindItemsByType<BRBomb>(false).ForEach(bomb =>
{
hadBomb = true;
bomb.DropTo(mob, killer);
});
if (killer != null && killer.Player)
{

View file

@ -965,22 +965,17 @@ namespace Server.Engines.ConPVP
bool hadFlag = false;
Item[] flags = corpse.FindItemsByType(typeof(CTFFlag), false);
for (int i = 0; i < flags.Length; ++i)
(flags[i] as CTFFlag).DropTo(mob, killer);
hadFlag = hadFlag || flags.Length > 0;
if (mob.Backpack != null)
corpse.FindItemsByType<CTFFlag>(false).ForEach(flag =>
{
flags = mob.Backpack.FindItemsByType(typeof(CTFFlag), false);
hadFlag = true;
flag.DropTo(mob, killer);
});
for (int i = 0; i < flags.Length; ++i)
(flags[i] as CTFFlag).DropTo(mob, killer);
hadFlag = hadFlag || flags.Length > 0;
}
mob.Backpack?.FindItemsByType<CTFFlag>(false).ForEach(flag =>
{
hadFlag = true;
flag.DropTo(mob, killer);
});
if (killer != null && killer.Player)
{