Fixes FindItemsByType and FindItemByType and new override of IsLockedDown and IsSecure by renaming their methods.
This commit is contained in:
parent
7321fa1b63
commit
a48ebb3a5f
50 changed files with 416 additions and 643 deletions
|
|
@ -965,22 +965,17 @@ namespace Server.Engines.ConPVP
|
|||
|
||||
bool hadFlag = false;
|
||||
|
||||
Item[] flags = corpse.FindItemsByType(typeof(CTFFlag), false);
|
||||
|
||||
for (int i = 0; i < flags.Length; ++i)
|
||||
(flags[i] as CTFFlag).DropTo(mob, killer);
|
||||
|
||||
hadFlag = hadFlag || flags.Length > 0;
|
||||
|
||||
if (mob.Backpack != null)
|
||||
corpse.FindItemsByType<CTFFlag>(false).ForEach(flag =>
|
||||
{
|
||||
flags = mob.Backpack.FindItemsByType(typeof(CTFFlag), false);
|
||||
hadFlag = true;
|
||||
flag.DropTo(mob, killer);
|
||||
});
|
||||
|
||||
for (int i = 0; i < flags.Length; ++i)
|
||||
(flags[i] as CTFFlag).DropTo(mob, killer);
|
||||
|
||||
hadFlag = hadFlag || flags.Length > 0;
|
||||
}
|
||||
mob.Backpack?.FindItemsByType<CTFFlag>(false).ForEach(flag =>
|
||||
{
|
||||
hadFlag = true;
|
||||
flag.DropTo(mob, killer);
|
||||
});
|
||||
|
||||
if (killer != null && killer.Player)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue