fix: Optimizes FindItemsByType by removing allocations. (#1515)
### Summary Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes. ### Method Signatures ```cs // Use with foreach without moving/deleting items FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use with foreach when moving/deleting items QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use when iterating multiple times or queuing PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use when iterating multiples times or manipulating elements without traversing PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) ``` * `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved. * `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items. * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood. * `QueueItemsByType<T>` and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily. ### Bug Fixes - [X] Fishing had an error in the random check that may have caused slight bias.
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23 changed files with 655 additions and 390 deletions
243
Projects/Server/Items/Container.Enumerable.cs
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243
Projects/Server/Items/Container.Enumerable.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2023 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Container.Enumerable.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Server.Collections;
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namespace Server.Items;
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public partial class Container
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public FindItemsByTypeEnumerator<Item> FindItemsByType(bool recurse = true, Predicate<Item> predicate = null)
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=> FindItemsByType<Item>(recurse, predicate);
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/// <summary>
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/// Performs a breadth-first search through all the <see cref="Item" />s and
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/// nested <see cref="Container" />s within this <see cref="Container" />.
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/// </summary>
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/// <remarks>
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/// DO NOT consume, delete, or move items while iterating
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/// </remarks>
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/// <example>
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/// <code>
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/// var total = 0;
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/// foreach (var gold in cont.FindItemsByType<Gold>())
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/// {
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/// total += gold.Amount;
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/// }
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/// </code>
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/// </example>
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/// <typeparam name="T">Type of objects being searched for</typeparam>
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/// <param name="recurse">
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/// Optional: If true, the search will recursively
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/// check any nested <see cref="Container" />s; otherwise, nested
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/// <see cref="Container" />s will not be searched.
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/// </param>
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/// <param name="predicate">
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/// Optional: A predicate to check if the <see cref="Item" />
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/// of type <typeparamref name="T" /> is one of the targets of the search.
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/// </param>
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/// <returns>
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/// An enumerator for iterating through <see cref="Item" />s of type <typeparamref name="T" /> that match the optional
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/// <paramref name="predicate" />.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
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where T : Item => new(this, recurse, predicate);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public QueuedItemsEnumerator<Item> EnumerateItemsByType(bool recurse = true, Predicate<Item> predicate = null)
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=> EnumerateItemsByType<Item>(recurse, predicate);
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/// <summary>
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/// Safely enumerates items using a breadth-first search through all the <see cref="Item" />s and
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/// nested <see cref="Container" />s within this <see cref="Container" />.
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/// </summary>
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/// <remarks>
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/// Use EnumerateItemsByType for situations where the item might be manipulated, consumed, or moved.
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/// Note: This method scans through the container before returning the enumerator for iteration.
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/// </remarks>
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/// <example>
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/// <code>
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/// foreach (var item in cont.EnumerateItemsByType<Item>())
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/// {
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/// if (item.LootType is not LootType.Blessed)
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/// {
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/// item.Delete();
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/// }
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/// }
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/// </code>
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/// </example>
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/// <typeparam name="T">Type of objects being searched for</typeparam>
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/// <param name="recurse">
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/// Optional: If true, the search will recursively
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/// check any nested <see cref="Container" />s; otherwise, nested
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/// <see cref="Container" />s will not be searched.
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/// </param>
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/// <param name="predicate">
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/// Optional: A predicate to check if the <see cref="Item" />
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/// of type <typeparamref name="T" /> is one of the targets of the search.
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/// </param>
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/// <returns>
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/// An enumerator for iterating through <see cref="Item" />s of type <typeparamref name="T" /> that match the optional
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/// <paramref name="predicate" />.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
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where T : Item => new(QueueItemsByType(recurse, predicate));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public PooledRefQueue<Item> QueueItemsByType(bool recurse = true, Predicate<Item> predicate = null) =>
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QueueItemsByType<Item>(recurse, predicate);
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public PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
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{
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var queue = PooledRefQueue<T>.Create();
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foreach (var item in FindItemsByType(recurse, predicate))
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{
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queue.Enqueue(item);
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}
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return queue;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public PooledRefList<Item> ListItemsByType(bool recurse = true, Predicate<Item> predicate = null) =>
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ListItemsByType<Item>(recurse, predicate);
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public PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
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{
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var list = PooledRefList<T>.Create();
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foreach (var item in FindItemsByType(recurse, predicate))
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{
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list.Add(item);
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}
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return list;
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}
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public ref struct FindItemsByTypeEnumerator<T> where T : Item
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{
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private PooledRefQueue<Container> _containers;
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private Span<Item> _items;
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private int _index;
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private T _current;
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private bool _recurse;
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private Predicate<T> _predicate;
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public FindItemsByTypeEnumerator(Container container, bool recurse, Predicate<T> predicate)
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{
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_containers = PooledRefQueue<Container>.Create();
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if (container?.m_Items != null)
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{
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_items = CollectionsMarshal.AsSpan(container.m_Items);
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}
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_current = default;
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_index = 0;
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_recurse = recurse;
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_predicate = predicate;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext() => SetNextItem() || _recurse && SetNextContainer();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool SetNextContainer()
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{
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if (!_containers.TryDequeue(out var c))
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{
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return false;
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}
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_items = CollectionsMarshal.AsSpan(c.m_Items);
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_index = 0;
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return SetNextItem();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private bool SetNextItem()
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{
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while (_index < _items.Length)
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{
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Item item = _items[_index++];
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if (_recurse && item is Container { m_Items.Count: > 0 } c)
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{
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_containers.Enqueue(c);
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}
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if (item is T t && _predicate?.Invoke(t) != false)
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{
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_current = t;
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return true;
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}
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}
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return false;
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}
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public T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Dispose() => _containers.Dispose();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public FindItemsByTypeEnumerator<T> GetEnumerator() => this;
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}
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public ref struct QueuedItemsEnumerator<T> where T : Item
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{
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private PooledRefQueue<T> _queue;
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private T _current;
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public QueuedItemsEnumerator(PooledRefQueue<T> queue)
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{
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_queue = queue;
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_current = default;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool MoveNext()
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{
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if (_queue.TryDequeue(out var item))
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{
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_current = item;
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return true;
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}
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return false;
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}
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public T Current
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _current;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Dispose() => _queue.Dispose();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public QueuedItemsEnumerator<T> GetEnumerator() => this;
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}
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}
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