fix: Optimizes FindItemsByType by removing allocations. (#1515)
### Summary Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes. ### Method Signatures ```cs // Use with foreach without moving/deleting items FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use with foreach when moving/deleting items QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use when iterating multiple times or queuing PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) // Use when iterating multiples times or manipulating elements without traversing PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) ``` * `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved. * `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items. * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood. * `QueueItemsByType<T>` and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily. ### Bug Fixes - [X] Fishing had an error in the random check that may have caused slight bias.
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23 changed files with 655 additions and 390 deletions
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@ -14,10 +14,8 @@ public delegate int CheckItemGroup(Item a, Item b);
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public delegate void ContainerSnoopHandler(Container cont, Mobile from);
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public class Container : Item
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public partial class Container : Item
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{
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private static readonly List<Item> m_FindItemsList = new();
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private ContainerData m_ContainerData;
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private int m_DropSound;
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@ -817,19 +815,26 @@ public class Container : Item
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throw new ArgumentNullException(nameof(grouper));
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}
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var typedItems = CollectionsMarshal.AsSpan(FindItemsByType(type, recurse));
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using var typedItems = PooledRefList<Item>.Create();
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foreach (var item in FindItemsByType(recurse))
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{
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if (type.IsInstanceOfType(item))
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{
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typedItems.Add(item);
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}
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}
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var groups = new List<List<Item>>();
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var idx = 0;
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while (idx < typedItems.Length)
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while (idx < typedItems.Count)
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{
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var a = typedItems[idx++];
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var group = new List<Item>();
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group.Add(a);
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while (idx < typedItems.Length)
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while (idx < typedItems.Count)
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{
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var b = typedItems[idx];
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var v = grouper(a, b);
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@ -929,19 +934,27 @@ public class Container : Item
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for (var i = 0; i < types.Length; ++i)
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{
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var typedItems = CollectionsMarshal.AsSpan(FindItemsByType(types[i], recurse));
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var type = types[i];
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using var typedItems = PooledRefList<Item>.Create();
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foreach (var item in FindItemsByType(recurse))
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{
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if (type.IsInstanceOfType(item))
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{
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typedItems.Add(item);
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}
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}
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var groups = new List<List<Item>>();
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var idx = 0;
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while (idx < typedItems.Length)
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while (idx < typedItems.Count)
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{
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var a = typedItems[idx++];
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var group = new List<Item>();
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group.Add(a);
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while (idx < typedItems.Length)
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while (idx < typedItems.Count)
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{
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var b = typedItems[idx];
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var v = grouper(a, b);
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@ -1253,25 +1266,31 @@ public class Container : Item
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public bool ConsumeTotal(Type type, int amount = 1, bool recurse = true, OnItemConsumed callback = null)
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{
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var items = CollectionsMarshal.AsSpan(FindItemsByType(type, recurse));
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var total = 0;
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using var items = PooledRefQueue<Item>.Create();
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// First pass, compute total
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var total = 0;
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for (var i = 0; i < items.Length; ++i)
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foreach (var item in FindItemsByType(recurse))
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{
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total += items[i].Amount;
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if (type.IsInstanceOfType(item))
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{
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Items.Add(item);
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total += item.Amount;
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if (total >= amount)
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{
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break;
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}
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}
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}
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// We have enough, so consume it
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if (total >= amount)
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{
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// We've enough, so consume it
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var need = amount;
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for (var i = 0; i < items.Length; ++i)
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while (items.Count > 0)
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{
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var item = items[i];
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var item = items.Dequeue();
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var theirAmount = item.Amount;
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@ -1287,7 +1306,6 @@ public class Container : Item
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callback?.Invoke(item, need);
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item.Consume(need);
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return true;
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}
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}
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@ -1361,12 +1379,19 @@ public class Container : Item
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var best = 0;
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var typedItems = CollectionsMarshal.AsSpan(FindItemsByType(type, recurse));
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using var typedItems = PooledRefList<Item>.Create();
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foreach (var item in FindItemsByType(recurse))
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{
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if (type.IsInstanceOfType(item))
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{
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typedItems.Add(item);
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}
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}
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var groups = new List<List<Item>>();
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var idx = 0;
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while (idx < typedItems.Length)
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while (idx < typedItems.Count)
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{
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var a = typedItems[idx++];
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var group = new List<Item>
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@ -1374,7 +1399,7 @@ public class Container : Item
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a
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};
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while (idx < typedItems.Length)
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while (idx < typedItems.Count)
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{
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var b = typedItems[idx];
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var v = grouper(a, b);
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@ -1540,9 +1565,12 @@ public class Container : Item
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public int GetAmount(Type type, bool recurse = true)
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{
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var total = 0;
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foreach (var item in FindItemsByType(type, recurse))
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foreach (var item in FindItemsByType(recurse))
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{
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total += item.Amount;
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if (type.IsInstanceOfType(item))
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{
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total += item.Amount;
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}
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}
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return total;
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@ -1551,9 +1579,12 @@ public class Container : Item
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public int GetAmount(Type[] types, bool recurse = true)
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{
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var total = 0;
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foreach (var item in FindItemsByType(types, recurse))
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foreach (var item in FindItemsByType(recurse))
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{
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total += item.Amount;
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if (InTypeList(item, types))
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{
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total += item.Amount;
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}
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}
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return total;
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@ -1561,23 +1592,12 @@ public class Container : Item
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public List<Item> FindItemsByType(Type type, bool recurse = true)
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{
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using var queue = PooledRefQueue<Container>.Create(128);
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queue.Enqueue(this);
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var items = new List<Item>();
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while (queue.Count > 0)
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foreach (var item in FindItemsByType(recurse))
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{
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var container = queue.Dequeue();
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foreach (var item in container.Items)
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if (type.IsInstanceOfType(item))
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{
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if (type.IsInstanceOfType(item))
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{
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items.Add(item);
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}
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if (recurse && item is Container itemContainer)
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{
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queue.Enqueue(itemContainer);
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}
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items.Add(item);
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}
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}
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@ -1586,23 +1606,12 @@ public class Container : Item
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public List<Item> FindItemsByType(Type[] types, bool recurse = true)
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{
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using var queue = PooledRefQueue<Container>.Create(128);
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queue.Enqueue(this);
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var items = new List<Item>();
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while (queue.Count > 0)
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foreach (var item in FindItemsByType(recurse))
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{
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var container = queue.Dequeue();
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foreach (var item in container.Items)
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if (InTypeList(item, types))
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{
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if (InTypeList(item, types))
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{
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items.Add(item);
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}
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if (recurse && item is Container itemContainer)
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{
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queue.Enqueue(itemContainer);
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}
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items.Add(item);
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}
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}
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@ -1611,22 +1620,11 @@ public class Container : Item
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public Item FindItemByType(Type type, bool recurse = true)
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{
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using var queue = PooledRefQueue<Container>.Create(128);
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queue.Enqueue(this);
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while (queue.Count > 0)
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foreach (var item in FindItemsByType(recurse))
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{
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var container = queue.Dequeue();
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foreach (var item in container.Items)
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if (type.IsInstanceOfType(item))
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{
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if (type.IsInstanceOfType(item))
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{
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return item;
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}
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if (recurse && item is Container itemContainer)
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{
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queue.Enqueue(itemContainer);
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}
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return item;
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}
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}
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@ -1635,73 +1633,17 @@ public class Container : Item
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public Item FindItemByType(Type[] types, bool recurse = true)
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{
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using var queue = PooledRefQueue<Container>.Create(128);
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queue.Enqueue(this);
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while (queue.Count > 0)
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foreach (var item in FindItemsByType(recurse))
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{
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var container = queue.Dequeue();
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foreach (var item in container.Items)
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if (InTypeList(item, types))
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{
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if (InTypeList(item, types))
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{
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return item;
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}
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if (recurse && item is Container itemContainer)
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{
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queue.Enqueue(itemContainer);
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}
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return item;
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}
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}
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return null;
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}
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public List<T> FindItemsByType<T>(Predicate<T> predicate) where T : Item => FindItemsByType(true, predicate);
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/// <summary>
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/// Performs a Breadth-First search through all the <see cref="Item" />s and
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/// nested <see cref="Container" />s within this <see cref="Container" />.
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/// </summary>
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/// <typeparam name="T">Type of objects being searched for</typeparam>
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/// <param name="recurse">
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/// Optional: If true, the search will recursively
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/// check any nested <see cref="Container" />s; otherwise, nested
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/// <see cref="Container" />s will not be searched.
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/// </param>
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/// <param name="predicate">
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/// Optional: A predicate to check if the <see cref="Item" />
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/// of type <typeparamref name="T" /> is one of the targets of the search.
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/// </param>
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/// <returns>
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/// A list of <see cref="Item" />s of type <typeparamref name="T" /> that matche the optional
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/// <paramref name="predicate" />.
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/// </returns>
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public List<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
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{
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using var queue = PooledRefQueue<Container>.Create(128);
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queue.Enqueue(this);
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var items = new List<T>();
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while (queue.Count > 0)
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{
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var container = queue.Dequeue();
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foreach (var item in container.Items)
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{
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if (item is T typedItem && predicate?.Invoke(typedItem) != false)
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{
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items.Add(typedItem);
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}
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if (recurse && item is Container itemContainer)
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{
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queue.Enqueue(itemContainer);
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}
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}
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}
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return items;
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}
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/// <summary>
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/// Performs a Breadth-First search through all the <see cref="Item" />s and
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/// nested <see cref="Container" />s within this <see cref="Container" />.
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@ -1722,37 +1664,14 @@ public class Container : Item
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/// </returns>
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public T FindItemByType<T>(bool recurse = true, Predicate<T> predicate = null) where T : Item
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{
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using var queue = PooledRefQueue<Container>.Create(128);
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queue.Enqueue(this);
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while (queue.Count > 0)
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foreach (var item in FindItemsByType(recurse, predicate))
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{
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var container = queue.Dequeue();
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foreach (var item in container.Items)
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{
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if (item is T typedItem && predicate?.Invoke(typedItem) != false)
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{
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return typedItem;
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}
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if (recurse && item is Container itemContainer)
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{
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queue.Enqueue(itemContainer);
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}
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}
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return item;
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}
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return null;
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}
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private class GroupComparer : IComparer<Item>
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{
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private readonly CheckItemGroup m_Grouper;
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public GroupComparer(CheckItemGroup grouper) => m_Grouper = grouper;
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public int Compare(Item a, Item b) => m_Grouper(a, b);
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}
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[Flags]
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private enum SaveFlag : byte
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{
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