fix: Optimizes FindItemsByType by removing allocations. (#1515)

### Summary
Container enumeration is in dire need of optimization. Thanks to @stefanomerotta for initiating this work with PR #1443. This PR handles a small part of what Stefan started. Also included are some bug fixes.

### Method Signatures

```cs
// Use with foreach without moving/deleting items
FindItemsByTypeEnumerator<T> FindItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use with foreach when moving/deleting items
QueuedItemsEnumerator<T> EnumerateItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiple times or queuing
PooledRefQueue<T> QueueItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)

// Use when iterating multiples times or manipulating elements without traversing
PooledRefList<T> ListItemsByType<T>(bool recurse = true, Predicate<T> predicate = null)
```

* `FindItemsByType<T>` has changed from returning `List<T>` to `FindItemsByTypeEnumerator<T>` - This method is not safe to use in situations where an item may get consumed, deleted, or moved.

* `EnumerateItemsByType<T>` was added as a safe way to iterate and manipulate items.
  * **Note**: EnumerateItemsByType will _completely traverse the container_ before iteration starts because it uses `QueueItemsByType` under the hood.

* `QueueItemsByType<T>`  and `ListItemsByType<T>` was added to return a queue or list of items to iterate multiple times and manipulate the items. This isn't the most efficient since it uses a predicate and can result in 2 or 3 total iterations unnecessarily.

### Bug Fixes
- [X] Fishing had an error in the random check that may have caused slight bias.
This commit is contained in:
Kamron Batman 2023-09-28 19:36:45 -07:00 • committed by GitHub
parent 146abad36e
commit a4cabe2fa4
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23 changed files with 655 additions and 390 deletions

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@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Gumps;
using Server.Items;
using Server.Logging;
@ -150,8 +149,16 @@ namespace Server.Engines.MLQuests.Objectives
return 0;
}
var items = pack.FindItemsByType(Objective.Delivery, false); // Note: subclasses are included
return items.Sum(item => item.Amount);
var total = 0;
foreach (var item in pack.FindItemsByType(false))
{
if (ClaimTypePredicate(item))
{
total += item.Amount;
}
}
return total;
}
public override bool OnBeforeClaimReward()
@ -171,6 +178,9 @@ namespace Server.Engines.MLQuests.Objectives
return true;
}
// Note: subclasses are included
private bool ClaimTypePredicate(Item item) => Objective.Delivery.IsInstanceOfType(item);
// TODO: This is VERY similar to CollectObjective.OnClaimReward
public override void OnClaimReward()
{
@ -181,10 +191,9 @@ namespace Server.Engines.MLQuests.Objectives
return;
}
var items = pack.FindItemsByType(Objective.Delivery, false);
var left = Objective.Amount;
foreach (var item in items)
foreach (var item in pack.EnumerateItemsByType<Item>(false, ClaimTypePredicate))
{
if (left == 0)
{