#W# Fix: Dungeon traps and there spawners now get deleted if they where prevously enabled.
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parent
9c3ae44601
commit
a4d7500518
2 changed files with 64 additions and 6 deletions
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@ -4,6 +4,7 @@ using System.Linq;
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using Server;
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using Server.Commands;
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using Server.Engines.Spawners;
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using Server.Items;
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namespace Server.Engines.Tasks;
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@ -15,21 +16,78 @@ public static class TaskManager
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public static void Initialize()
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{
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// 30-Minute Recurring Timer
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EventSink.ServerStarted += OnServerBoot;
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_timer30Min = Timer.DelayCall(TimeSpan.FromMinutes(30), TimeSpan.FromMinutes(30), () => On30MinuteTick(null));
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// 1-Hour Recurring Timer
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_timer1Hour = Timer.DelayCall(TimeSpan.FromHours(1), TimeSpan.FromHours(1), () => On1HourTick(null));
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// 24-Hour Recurring Timer
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_timer24Hour = Timer.DelayCall(TimeSpan.FromHours(24), TimeSpan.FromHours(24), () => On24HourTick(null));
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// Register developer commands for manual testing
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CommandSystem.Register("ForceTask30", AccessLevel.Developer, e => On30MinuteTick(e.Mobile));
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CommandSystem.Register("ForceTask1H", AccessLevel.Developer, e => On1HourTick(e.Mobile));
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CommandSystem.Register("ForceTask24H", AccessLevel.Developer, e => On24HourTick(e.Mobile));
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}
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// ==========================================
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// RUN ONCE ON SERVER BOOT
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// ==========================================
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private static void OnServerBoot()
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{
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// 1. Check if dungeon traps are disabled globally
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if (!Settings.S_DungeonTraps)
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{
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List<Item> toDelete = new List<Item>();
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foreach (Item item in World.Items.Values)
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{
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// 2. Mark any physical BaseTrap items on the floor
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if (item is BaseTrap)
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{
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toDelete.Add(item);
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continue;
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}
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// 3. Mark any type of Spawner (Standard or RegionSpawner) that spawns traps
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if (item is BaseSpawner spawner)
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{
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bool spawnsTraps = false;
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// Loop through the actual SpawnerEntry objects to check their SpawnedName
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foreach (var entry in spawner.Entries)
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{
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if (entry?.SpawnedName != null && entry.SpawnedName.IndexOf("Trap", StringComparison.OrdinalIgnoreCase) >= 0)
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{
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spawnsTraps = true;
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break;
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}
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}
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if (spawnsTraps)
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{
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toDelete.Add(item);
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}
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}
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}
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// 4. Safely delete everything we collected
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int count = toDelete.Count;
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for (int i = 0; i < count; i++)
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{
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if (toDelete[i] != null && !toDelete[i].Deleted)
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{
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toDelete[i].Delete();
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}
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}
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// Output a console log so you know it ran successfully on boot
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if (count > 0)
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{
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Console.WriteLine($"TaskManager: S_DungeonTraps is FALSE. Purged {count} physical traps and trap spawners.");
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}
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}
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}
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// ==========================================
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// 30-MINUTE INTERVAL LOGIC (Trap Reshuffle)
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// ==========================================
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@ -115,7 +115,7 @@ namespace Server.Gumps
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case 4:
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if (Settings.S_DungeonTraps)
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{
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InvokeCommand("IS Data/Spawns/traps.json", from);
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InvokeCommand("IS Data/Spawns/Underworld/traps.json", from);
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}
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InvokeCommand("IS Data/Spawns/Chests/**.json", from);
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break;
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@ -137,7 +137,7 @@ namespace Server.Gumps
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InvokeCommand("IS Data/Spawns/Underworld/**.json", from);
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if (Settings.S_DungeonTraps)
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{
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InvokeCommand("IS Data/Spawns/traps.json", from);
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InvokeCommand("IS Data/Spawns/Underworld/traps.json", from);
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}
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InvokeCommand("IS Data/Spawns/Chests/**.json", from);
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