Adds dictionary to codegen (#838)

* Adds Dictionary serialization rule for codegen
* Adds Tidy for Dictionary. By default will remove key/value pairs where the key or value is either null or deleted. Only works for ISerializable keys or values (or both).
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Kamron Batman 2021-11-07 13:20:11 -08:00 committed by GitHub
parent 2890f5c3ec
commit a4d9a3bdc2
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4 changed files with 285 additions and 2 deletions

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@ -19,6 +19,7 @@ namespace SerializationGenerator
{
public static partial class SymbolMetadata
{
public const string DICTIONARY_CLASS = "System.Collections.Generic.Dictionary`2";
public const string LIST_CLASS = "System.Collections.Generic.List`1";
public const string HASHSET_CLASS = "System.Collections.Generic.HashSet`1";
public const string IPADDRESS_CLASS = "System.Net.IPAddress";
@ -43,9 +44,9 @@ namespace SerializationGenerator
SymbolEqualityComparer.Default
) == true;
public static bool IsList(this ISymbol symbol, Compilation compilation) =>
public static bool IsDictionary(this ISymbol symbol, Compilation compilation) =>
(symbol as INamedTypeSymbol)?.ConstructedFrom.Equals(
compilation.GetTypeByMetadataName(LIST_CLASS),
compilation.GetTypeByMetadataName(DICTIONARY_CLASS),
SymbolEqualityComparer.Default
) == true;
@ -55,6 +56,12 @@ namespace SerializationGenerator
SymbolEqualityComparer.Default
) == true;
public static bool IsList(this ISymbol symbol, Compilation compilation) =>
(symbol as INamedTypeSymbol)?.ConstructedFrom.Equals(
compilation.GetTypeByMetadataName(LIST_CLASS),
SymbolEqualityComparer.Default
) == true;
public static bool IsPrimitiveFromTypeDisplayString(string type) =>
type is "bool" or "sbyte" or "short" or "int" or "long" or "byte" or "ushort"
or "uint" or "ulong" or "float" or "double" or "string" or "decimal";