fix: Fixes various memory leaks and spells (#1786)
### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
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51 changed files with 4164 additions and 4188 deletions
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@ -3,158 +3,157 @@ using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Targeting;
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namespace Server.Spells.Necromancy
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namespace Server.Spells.Necromancy;
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public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile
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{
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public class BloodOathSpell : NecromancerSpell, ISpellTargetingMobile
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private static readonly SpellInfo _info = new(
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"Blood Oath",
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"In Jux Mani Xen",
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203,
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9031,
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Reagent.DaemonBlood
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);
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private static readonly Dictionary<Mobile, Mobile> _oathTable = new();
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private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
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public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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private static readonly SpellInfo _info = new(
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"Blood Oath",
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"In Jux Mani Xen",
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203,
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9031,
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Reagent.DaemonBlood
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);
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}
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private static readonly Dictionary<Mobile, Mobile> _oathTable = new();
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private static readonly Dictionary<Mobile, ExpireTimer> _table = new();
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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public BloodOathSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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public override double RequiredSkill => 20.0;
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public override int RequiredMana => 13;
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public void Target(Mobile m)
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{
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if (m == null)
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{
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Caster.SendLocalizedMessage(1060508); // You can't curse that.
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}
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// only PlayerMobile and BaseCreature implement blood oath checking
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else if (Caster == m || m is not (PlayerMobile or BaseCreature))
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{
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Caster.SendLocalizedMessage(1060508); // You can't curse that.
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}
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else if (_oathTable.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
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}
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else if (_oathTable.ContainsKey(m))
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{
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if (m.Player)
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{
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Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
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}
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else
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{
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Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
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}
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Temporarily creates a dark pact between the caster and the target.
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* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
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*
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* NOTE: The above algorithm must be fixed point, it should be:
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* ((ss-rm)/8)+8
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*/
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RemoveCurse(m);
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_oathTable[Caster] = Caster;
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_oathTable[m] = Caster;
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m.Spell?.OnCasterHurt();
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Caster.PlaySound(0x175);
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Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
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Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
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m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
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m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
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var duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
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m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
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var timer = new ExpireTimer(Caster, m, duration);
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timer.Start();
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
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_table[m] = timer;
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HarmfulSpell(m);
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
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FinishSequence();
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}
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public override double RequiredSkill => 20.0;
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public override int RequiredMana => 13;
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public override void OnCast()
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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}
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public void Target(Mobile m)
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public static bool RemoveCurse(Mobile target)
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{
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if (_table.Remove(target, out var timer))
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{
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if (m == null)
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var caster = timer.Caster;
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if (_oathTable.Remove(caster))
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{
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Caster.SendLocalizedMessage(1060508); // You can't curse that.
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}
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// only PlayerMobile and BaseCreature implement blood oath checking
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else if (Caster == m || m is not (PlayerMobile or BaseCreature))
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{
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Caster.SendLocalizedMessage(1060508); // You can't curse that.
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}
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else if (_oathTable.ContainsKey(Caster))
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{
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Caster.SendLocalizedMessage(1061607); // You are already bonded in a Blood Oath.
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}
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else if (_oathTable.ContainsKey(m))
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{
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if (m.Player)
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{
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Caster.SendLocalizedMessage(1061608); // That player is already bonded in a Blood Oath.
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}
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else
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{
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Caster.SendLocalizedMessage(1061609); // That creature is already bonded in a Blood Oath.
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}
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}
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else if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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/* Temporarily creates a dark pact between the caster and the target.
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* Any damage dealt by the target to the caster is increased, but the target receives the same amount of damage.
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* The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
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*
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* NOTE: The above algorithm must be fixed point, it should be:
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* ((ss-rm)/8)+8
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*/
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RemoveCurse(m);
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_oathTable[Caster] = Caster;
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_oathTable[m] = Caster;
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m.Spell?.OnCasterHurt();
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Caster.PlaySound(0x175);
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Caster.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
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Caster.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
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m.FixedParticles(0x375A, 1, 17, 9919, 33, 7, EffectLayer.Waist);
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m.FixedParticles(0x3728, 1, 13, 9502, 33, 7, (EffectLayer)255);
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var duration = TimeSpan.FromSeconds((GetDamageSkill(Caster) - GetResistSkill(m)) / 8 + 8);
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m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); // Skill check for gain
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var timer = new ExpireTimer(Caster, m, duration);
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timer.Start();
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.BloodOathCaster, 1075659, duration, Caster, m.Name));
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.BloodOathCurse, 1075661, duration, m, Caster.Name));
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_table[m] = timer;
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HarmfulSpell(m);
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caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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}
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FinishSequence();
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if (_oathTable.Remove(target))
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{
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target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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}
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timer.Stop();
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BuffInfo.RemoveBuff(caster, BuffIcon.BloodOathCaster);
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BuffInfo.RemoveBuff(target, BuffIcon.BloodOathCurse);
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return true;
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}
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public override void OnCast()
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return false;
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}
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public static Mobile GetBloodOath(Mobile m) =>
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m == null || _oathTable.TryGetValue(m, out var oath) && oath == m ? null : oath;
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private class ExpireTimer : Timer
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{
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private Mobile _target;
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private DateTime _end;
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public Mobile Caster { get; }
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public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(
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TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(1.0)
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)
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{
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Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12);
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Caster = caster;
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_target = target;
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_end = Core.Now + delay;
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}
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public static bool RemoveCurse(Mobile target)
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protected override void OnTick()
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{
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if (_table.Remove(target, out var timer))
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if (Caster.Deleted || _target.Deleted || !Caster.Alive || !_target.Alive ||
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Core.Now >= _end)
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{
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var caster = timer.Caster;
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if (_oathTable.Remove(caster))
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{
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caster.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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}
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if (_oathTable.Remove(target))
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{
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target.SendLocalizedMessage(1061620); // Your Blood Oath has been broken.
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}
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timer.Stop();
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BuffInfo.RemoveBuff(caster, BuffIcon.BloodOathCaster);
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BuffInfo.RemoveBuff(target, BuffIcon.BloodOathCurse);
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return true;
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}
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return false;
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}
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public static Mobile GetBloodOath(Mobile m) =>
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m == null || _oathTable.TryGetValue(m, out var oath) && oath == m ? null : oath;
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private class ExpireTimer : Timer
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{
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private Mobile _target;
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private DateTime _end;
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public Mobile Caster { get; }
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public ExpireTimer(Mobile caster, Mobile target, TimeSpan delay) : base(
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TimeSpan.FromSeconds(1.0),
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TimeSpan.FromSeconds(1.0)
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)
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{
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Caster = caster;
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_target = target;
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_end = Core.Now + delay;
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}
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protected override void OnTick()
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{
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if (Caster.Deleted || _target.Deleted || !Caster.Alive || !_target.Alive ||
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Core.Now >= _end)
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{
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RemoveCurse(_target);
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}
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RemoveCurse(_target);
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}
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}
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}
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}
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}
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