fix: Fixes various memory leaks and spells (#1786)
### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
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6747168db0
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51 changed files with 4164 additions and 4188 deletions
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@ -7,206 +7,205 @@ using Server.Guilds;
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using Server.Items;
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using Server.Regions;
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namespace Server.Spells.Necromancy
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namespace Server.Spells.Necromancy;
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public class ExorcismSpell : NecromancerSpell
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{
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public class ExorcismSpell : NecromancerSpell
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private static readonly SpellInfo _info = new(
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"Exorcism",
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"Ort Corp Grav",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust
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);
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private static readonly int Range = Core.ML ? 48 : 18;
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private static readonly Point3D[] m_BritanniaLocs =
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{
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private static readonly SpellInfo _info = new(
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"Exorcism",
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"Ort Corp Grav",
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203,
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9031,
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Reagent.NoxCrystal,
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Reagent.GraveDust
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);
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new(1470, 843, 0),
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new(1857, 865, -1),
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new(4220, 563, 36),
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new(1732, 3528, 0),
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new(1300, 644, 8),
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new(3355, 302, 9),
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new(1606, 2490, 5),
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new(2500, 3931, 3),
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new(4264, 3707, 0)
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};
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private static readonly int Range = Core.ML ? 48 : 18;
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private static readonly Point3D[] m_IllshLocs =
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{
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new(1222, 474, -17),
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new(718, 1360, -60),
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new(297, 1014, -19),
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new(986, 1006, -36),
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new(1180, 1288, -30),
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new(1538, 1341, -3),
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new(528, 223, -38)
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};
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private static readonly Point3D[] m_BritanniaLocs =
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{
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new(1470, 843, 0),
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new(1857, 865, -1),
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new(4220, 563, 36),
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new(1732, 3528, 0),
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new(1300, 644, 8),
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new(3355, 302, 9),
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new(1606, 2490, 5),
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new(2500, 3931, 3),
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new(4264, 3707, 0)
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};
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private static readonly Point3D[] m_MalasLocs =
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{
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new(976, 517, -30)
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};
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private static readonly Point3D[] m_IllshLocs =
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{
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new(1222, 474, -17),
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new(718, 1360, -60),
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new(297, 1014, -19),
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new(986, 1006, -36),
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new(1180, 1288, -30),
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new(1538, 1341, -3),
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new(528, 223, -38)
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};
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private static readonly Point3D[] m_TokunoLocs =
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{
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new(710, 1162, 25),
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new(1034, 515, 18),
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new(295, 712, 55)
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};
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private static readonly Point3D[] m_MalasLocs =
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{
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new(976, 517, -30)
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};
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private static readonly Point3D[] m_TokunoLocs =
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{
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new(710, 1162, 25),
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new(1034, 515, 18),
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new(295, 712, 55)
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};
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public ExorcismSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 80.0;
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public override int RequiredMana => 40;
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public override bool DelayedDamage => false;
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public override bool CheckCast()
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{
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if (Caster.Skills.SpiritSpeak.Value < 100.0)
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{
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Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell
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return false;
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}
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return base.CheckCast();
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}
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public override int ComputeKarmaAward() => 0;
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public override void OnCast()
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{
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var r = Caster.Region.GetRegion<ChampionSpawnRegion>();
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if (r == null || !Caster.InRange(r.Spawn, Range))
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{
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Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
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}
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else if (CheckSequence())
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{
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var map = Caster.Map;
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if (map != null)
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{
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// Cannot move a mobile while iterating mobiles in range, so use a queue
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in r.Spawn.GetMobilesInRange(Range))
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{
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if (IsValidTarget(m))
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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// Surprisingly, no sparkle type effects
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m.Location = GetNearestShrine(m);
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}
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}
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}
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FinishSequence();
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}
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private bool IsValidTarget(Mobile m)
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{
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if (!m.Player || m.Alive)
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{
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return false;
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}
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var c = m.Corpse as Corpse;
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var map = m.Map;
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if (c?.Deleted == false && map != null && c.Map == map)
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{
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if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location))
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{
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return false; // Same Map, both in T2A, ie, same 'sub server'.
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}
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if (m.Region.IsPartOf<DungeonRegion>() == Region.Find(c.Location, map).IsPartOf<DungeonRegion>())
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{
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return false; // Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
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}
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// Just an approximation cause RunUO doesn't divide up the world the same way OSI does ;p
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}
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if (Party.Get(m)?.Contains(Caster) == true)
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{
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return false;
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}
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if (m.Guild != null && Caster.Guild != null)
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{
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var mGuild = m.Guild as Guild;
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var cGuild = Caster.Guild as Guild;
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if (mGuild?.IsAlly(cGuild) == true || mGuild == cGuild)
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{
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return false;
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}
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}
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var f = Faction.Find(m);
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return m.Map != Faction.Facet || f == null || f != Faction.Find(Caster);
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}
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private static Point3D GetNearestShrine(Mobile m)
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{
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var map = m.Map;
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Point3D[] locList;
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if (map == Map.Felucca || map == Map.Trammel)
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{
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locList = m_BritanniaLocs;
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}
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else if (map == Map.Ilshenar)
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{
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locList = m_IllshLocs;
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}
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else if (map == Map.Tokuno)
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{
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locList = m_TokunoLocs;
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}
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else if (map == Map.Malas)
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{
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locList = m_MalasLocs;
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}
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else
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{
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locList = Array.Empty<Point3D>();
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}
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var closest = Point3D.Zero;
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var minDist = double.MaxValue;
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for (var i = 0; i < locList.Length; i++)
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{
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var p = locList[i];
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var dist = m.GetDistanceToSqrt(p);
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if (minDist > dist)
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{
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closest = p;
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minDist = dist;
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}
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}
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return closest;
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}
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public ExorcismSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
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{
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}
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}
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(2.0);
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public override double RequiredSkill => 80.0;
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public override int RequiredMana => 40;
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public override bool DelayedDamage => false;
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public override bool CheckCast()
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{
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if (Caster.Skills.SpiritSpeak.Value < 100.0)
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{
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Caster.SendLocalizedMessage(1072112); // You must have GM Spirit Speak to use this spell
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return false;
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}
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return base.CheckCast();
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}
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public override int ComputeKarmaAward() => 0;
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public override void OnCast()
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{
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var r = Caster.Region.GetRegion<ChampionSpawnRegion>();
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if (r == null || !Caster.InRange(r.Spawn, Range))
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{
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Caster.SendLocalizedMessage(1072111); // You are not in a valid exorcism region.
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}
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else if (CheckSequence())
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{
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var map = Caster.Map;
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if (map != null)
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{
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// Cannot move a mobile while iterating mobiles in range, so use a queue
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using var queue = PooledRefQueue<Mobile>.Create();
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foreach (var m in r.Spawn.GetMobilesInRange(Range))
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{
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if (IsValidTarget(m))
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{
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queue.Enqueue(m);
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}
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}
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while (queue.Count > 0)
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{
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var m = queue.Dequeue();
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// Surprisingly, no sparkle type effects
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m.Location = GetNearestShrine(m);
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}
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}
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}
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FinishSequence();
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}
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private bool IsValidTarget(Mobile m)
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{
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if (!m.Player || m.Alive)
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{
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return false;
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}
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var c = m.Corpse as Corpse;
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var map = m.Map;
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if (c?.Deleted == false && map != null && c.Map == map)
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{
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if (SpellHelper.IsAnyT2A(map, c.Location) && SpellHelper.IsAnyT2A(map, m.Location))
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{
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return false; // Same Map, both in T2A, ie, same 'sub server'.
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}
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if (m.Region.IsPartOf<DungeonRegion>() == Region.Find(c.Location, map).IsPartOf<DungeonRegion>())
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{
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return false; // Same Map, both in Dungeon region OR They're both NOT in a dungeon region.
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}
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// Just an approximation cause RunUO doesn't divide up the world the same way OSI does ;p
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}
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if (Party.Get(m)?.Contains(Caster) == true)
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{
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return false;
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}
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if (m.Guild != null && Caster.Guild != null)
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{
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var mGuild = m.Guild as Guild;
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var cGuild = Caster.Guild as Guild;
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if (mGuild?.IsAlly(cGuild) == true || mGuild == cGuild)
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{
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return false;
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}
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}
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var f = Faction.Find(m);
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return m.Map != Faction.Facet || f == null || f != Faction.Find(Caster);
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}
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private static Point3D GetNearestShrine(Mobile m)
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{
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var map = m.Map;
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Point3D[] locList;
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if (map == Map.Felucca || map == Map.Trammel)
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{
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locList = m_BritanniaLocs;
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}
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else if (map == Map.Ilshenar)
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{
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locList = m_IllshLocs;
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}
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else if (map == Map.Tokuno)
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{
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locList = m_TokunoLocs;
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}
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else if (map == Map.Malas)
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{
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locList = m_MalasLocs;
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}
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else
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{
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locList = Array.Empty<Point3D>();
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}
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var closest = Point3D.Zero;
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var minDist = double.MaxValue;
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for (var i = 0; i < locList.Length; i++)
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{
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var p = locList[i];
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var dist = m.GetDistanceToSqrt(p);
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if (minDist > dist)
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{
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closest = p;
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minDist = dist;
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}
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}
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return closest;
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}
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}
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