fix: Fixes various memory leaks and spells (#1786)

### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
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Kamron Batman 2024-05-21 19:44:42 -07:00 • committed by GitHub
parent 6747168db0
commit a552cf4138
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GPG key ID: B5690EEEBB952194
51 changed files with 4164 additions and 4188 deletions

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@ -15,8 +15,8 @@ namespace Server.Spells.Second
Reagent.SulfurousAsh
);
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table =
new();
// TODO: Cleanup periodically if players have logged out for a while
private static readonly Dictionary<Mobile, Tuple<ResistanceMod, DefaultSkillMod>> _table = new();
public ProtectionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{