fix: Fixes various memory leaks and spells (#1786)
### Summary - Fixes various memory leaks related to spells - Fixes Spell Plague - Added ability to determine if `sdi` should take effect for Spell Damage. - Fixes animal form timer ticking non-stop while logged out.
This commit is contained in:
parent
6747168db0
commit
a552cf4138
51 changed files with 4164 additions and 4188 deletions
|
|
@ -9,8 +9,8 @@ public class UnsummonTimer : Timer
|
|||
{
|
||||
// Track timers since some of them are really long and might hold references to long dead/deleted mobs
|
||||
private static readonly Dictionary<BaseCreature, UnsummonTimer> _timers = new();
|
||||
private BaseCreature _creature;
|
||||
private Action _onUnsummon;
|
||||
private readonly BaseCreature _creature;
|
||||
private readonly Action _onUnsummon;
|
||||
|
||||
public static void StopTimer(BaseCreature creature)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue