perf: Migrates ConPVP lobby gumps from legacy Gump. (#2423)

## Summary

Migrates 14 ConPVP lobby/tournament gumps from legacy `Gump` to modern `DynamicGump`/`StaticGump<T>`. Layouts move into `BuildLayout(ref DynamicGumpBuilder)`, constructors become private, and validation moves into static `DisplayTo` entry points (empty-gump rule).

**Per-gump base type decisions:**

- `BeginGump` → `StaticGump<BeginGump>`: layout is fully fixed (no dynamic content). All other gumps below are `DynamicGump` because they bake dynamic player names, guild abbreviations, ruleset titles, arena names, tournament participant names, ladder rankings, or per-instance rule modifications. Per the cliloc/dynamic-text rule, dynamic content forces `DynamicGump`.
- `ReadyGump`, `ReadyUpGump` → `DynamicGump` (per-instance participant rosters).
- `AcceptDuelGump`, `AcceptTeamGump`, `ConfirmSignupGump` → `DynamicGump` (challenger/registrar/team names, dynamic rule modifications).
- `PickRulesetGump`, `RulesetGump` → `DynamicGump` (ruleset titles and option labels per instance).
- `ParticipantGump`, `DuelContextGump` → `DynamicGump` (player rosters/team labels).
- `LadderGump` → `DynamicGump` (ladder entries: ranks, levels, guild abbrs, names, wins/losses).
- `ArenaGump` → `DynamicGump` (arena names with active player names).
- `PreferencesGump` → `DynamicGump` (arena name list).
- `TournamentBracketGump` (~1k LOC) → `DynamicGump`. The whole gump is one type-switched view that re-renders on every button press across `Index`, `Rules_Info`, `Participant_List`, `Participant_Info`, `Round_List`, `Round_Info`, `Match_Info`, `Player_Info`. All branches bake per-instance content.

**Refresh-via-this conversions (the big perf wins):**

- `LadderGump`: page +/- now mutates `_page` and calls `from.SendGump(this)` instead of allocating a new `LadderGump`.
- `PickRulesetGump`: ruleset apply / flavor toggle now refreshes via `this`.
- `ParticipantGump`: increase/decrease team size, remove player, target failure all refresh via `this`.
- `DuelContextGump`: failed-start and add-participant refresh via `this`.
- `ConfirmSignupGump`: every signup-validation rejection branch in `OnResponse` and every `AddPlayer_OnTarget` rejection branch refreshes via `this` (was allocating a new gump per branch).
- `TournamentBracketGump`: every navigation button (back/forward, type change, page change, drill-down) mutates `_type`/`_object`/`_list`/`_page` and refreshes via `this`. Previously each click allocated a new 1k LOC gump.

All gumps are `Singleton`, use private constructors with static `DisplayTo` entry points that null-check `NetState` before allocation. External callers in `DuelContext`, `TournamentBracketItem`, `TournamentController`, `TournamentSignupItem`, and the cross-references between `AcceptDuelGump`/`ParticipantGump`/`AcceptTeamGump`/`ConfirmSignupGump` are all updated to use `DisplayTo`. Legacy `m_X` fields renamed to `_x` per coding standards.
This commit is contained in:
Kamron Batman 2026-05-03 01:06:04 -07:00 • committed by GitHub
parent 9c2ac2b8ea
commit a74c7f9d4e
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
18 changed files with 3203 additions and 3226 deletions

View file

@ -1307,19 +1307,19 @@ public partial class DuelContext
{
if (dc.m_Tournament == null)
{
pm.SendGump(new ReadyGump(pm, dc, dc.ReadyCount));
ReadyGump.DisplayTo(pm, dc, dc.ReadyCount);
}
}
else if (dc.ReadyWait && !dc.StartedBeginCountdown && !dc.Started && !dc.Finished)
{
if (dc.m_Tournament == null)
{
pm.SendGump(new ReadyUpGump(pm, dc));
ReadyUpGump.DisplayTo(pm, dc);
}
}
else if (dc.Initiator == pm && !dc.ReadyWait && !dc.StartedBeginCountdown && !dc.Started && !dc.Finished)
{
pm.SendGump(new DuelContextGump(pm, dc));
DuelContextGump.DisplayTo(pm, dc);
}
}
@ -1418,7 +1418,7 @@ public partial class DuelContext
}
else
{
pm.SendGump(new DuelContextGump(pm, new DuelContext(pm, RulesetLayout.Root)));
DuelContextGump.DisplayTo(pm, new DuelContext(pm, RulesetLayout.Root));
e.Handled = true;
}
}
@ -1433,7 +1433,7 @@ public partial class DuelContext
if (prefs != null)
{
e.Mobile.SendGump(new PreferencesGump(e.Mobile, prefs));
PreferencesGump.DisplayTo(e.Mobile, prefs);
}
}
}
@ -1547,13 +1547,13 @@ public partial class DuelContext
{
if (g is ParticipantGump pg && pg.Participant == p)
{
init.SendGump(new ParticipantGump(init, dc, p));
ParticipantGump.DisplayTo(init, dc, p);
break;
}
if (g is DuelContextGump dcg && dcg.Context == dc)
{
init.SendGump(new DuelContextGump(init, dc));
DuelContextGump.DisplayTo(init, dc);
break;
}
}
@ -1582,14 +1582,14 @@ public partial class DuelContext
{
if (g is ParticipantGump pg && pg.Participant == p)
{
init.SendGump(new ParticipantGump(init, dc, p));
ParticipantGump.DisplayTo(init, dc, p);
send = false;
break;
}
if (g is DuelContextGump dcg && dcg.Context == dc)
{
init.SendGump(new DuelContextGump(init, dc));
DuelContextGump.DisplayTo(init, dc);
send = false;
break;
}
@ -1597,7 +1597,7 @@ public partial class DuelContext
if (send)
{
init.SendGump(new DuelContextGump(init, dc));
DuelContextGump.DisplayTo(init, dc);
}
}
}
@ -1626,14 +1626,14 @@ public partial class DuelContext
{
if (g is ParticipantGump pg && pg.Participant == p)
{
init.SendGump(new ParticipantGump(init, dc, p));
ParticipantGump.DisplayTo(init, dc, p);
send = false;
break;
}
if (g is DuelContextGump dcg && dcg.Context == dc)
{
init.SendGump(new DuelContextGump(init, dc));
DuelContextGump.DisplayTo(init, dc);
send = false;
break;
}
@ -1641,7 +1641,7 @@ public partial class DuelContext
if (send)
{
init.SendGump(new DuelContextGump(init, dc));
DuelContextGump.DisplayTo(init, dc);
}
}
}
@ -1801,7 +1801,7 @@ public partial class DuelContext
}
else if (!m_Yielding)
{
Initiator.SendGump(new DuelContextGump(Initiator, this));
DuelContextGump.DisplayTo(Initiator, this);
}
ReadyWait = false;
@ -2195,7 +2195,7 @@ public partial class DuelContext
gumps.Close<ReadyGump>();
gumps.Close<ReadyUpGump>();
gumps.Close<BeginGump>();
gumps.Send(new BeginGump(count));
BeginGump.DisplayTo(mob, count);
}
mob.Frozen = true;
@ -2254,7 +2254,7 @@ public partial class DuelContext
if (mob != null && m_Tournament == null)
{
mob.SendGump(new ReadyUpGump(mob, this), true);
ReadyUpGump.DisplayTo(mob, this);
}
}
}
@ -2509,7 +2509,7 @@ public partial class DuelContext
{
if (m_Tournament == null)
{
mob.SendGump(new ReadyGump(mob, this, count), true);
ReadyGump.DisplayTo(mob, this, count);
}
}
else