fix: Fixes strangle buff icon appearing on fizzle and adds comment about bug on OSI (#2081)
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1 changed files with 58 additions and 78 deletions
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@ -61,7 +61,7 @@ public class StrangleSpell : NecromancerSpell, ITargetingSpell<Mobile>
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m.FixedParticles(0x374A, 1, 17, 9502, 1108, 4, (EffectLayer)255);
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// According to testing on OSI, it is refreshed.
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if (_table.TryGetValue(m, out var timer))
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if (_table.Remove(m, out var timer))
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{
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timer.Stop();
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}
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@ -71,42 +71,33 @@ public class StrangleSpell : NecromancerSpell, ITargetingSpell<Mobile>
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timer.Start();
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HarmfulSpell(m);
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/* Note: OSI has a bug where the last "tick" is at 0 seconds and never happens.
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* Example: 100SS -> 39s, 9 ticks, buff icon disappears with 3s left.
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* 5.5, 5, 5, 5, 4, 3.5, 3, 3, 2 -> off.
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*
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* On ModernUO: 100SS -> 34s, 10 ticks
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* We opt for the last tick at 1 second, so the duration is 1 second longer than it needs to be.
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*/
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// Calculations for the buff bar
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var power = Math.Max(4, Caster.Skills.SpiritSpeak.Value / 10);
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// Closed formula based on loop:
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// MaxCount = 4 -> 5 + (4 + 3 + 2 + 1)
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// MaxCount > 4 -> 5 + (for each count, Ceiling((1.0 + 5 * count) / power) not to exceed 5)
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var totalLength = power % 5 == 0
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? 3 * power + 5
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: 3 * power + 3;
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var duration = TimeSpan.FromSeconds(totalLength);
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const int minDamage = 4;
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var maxDamage = ((int)power + 1) * 3;
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var args = $"{minDamage}\t{maxDamage}";
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, duration, m, args));
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}
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// Calculations for the buff bar
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var spiritlevel = Math.Max(4, Caster.Skills.SpiritSpeak.Value / 10);
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const int minDamage = 4;
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var maxDamage = ((int)spiritlevel + 1) * 3;
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var args = $"{minDamage}\t{maxDamage}";
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var count = (int)spiritlevel;
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var maxCount = count;
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var hitDelay = 5;
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var length = hitDelay;
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while (count >= 1)
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{
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--count;
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if (hitDelay > 1)
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{
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if (maxCount < 5)
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{
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--hitDelay;
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}
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else
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{
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var delay = (int)Math.Ceiling((1.0 + 5 * count) / maxCount);
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hitDelay = delay <= 5 ? delay : 5;
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}
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}
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length += hitDelay;
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}
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var t_Duration = TimeSpan.FromSeconds(length);
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BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strangle, 1075794, 1075795, t_Duration, m, args));
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}
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public override void OnCast()
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@ -143,15 +134,15 @@ public class StrangleSpell : NecromancerSpell, ITargetingSpell<Mobile>
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_target = target;
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_from = from;
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var spiritLevel = from.Skills.SpiritSpeak.Value / 10;
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var power = from.Skills.SpiritSpeak.Value / 10;
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_minBaseDamage = spiritLevel - 2;
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_maxBaseDamage = spiritLevel + 1;
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_minBaseDamage = power - 2;
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_maxBaseDamage = power + 1;
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_hitDelay = 5;
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_nextHit = Core.Now + TimeSpan.FromSeconds(_hitDelay);
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_maxCount = _count = Math.Max(4, (int)spiritLevel);
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_maxCount = _count = Math.Max(4, (int)power);
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}
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protected override void OnTick()
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@ -160,14 +151,21 @@ public class StrangleSpell : NecromancerSpell, ITargetingSpell<Mobile>
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{
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_table.Remove(_target);
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Stop();
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return;
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}
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if (!_target.Alive || Core.Now < _nextHit)
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if (Core.Now < _nextHit)
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{
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return;
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}
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--_count;
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if (--_count == 0)
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{
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_target.SendLocalizedMessage(1061687); // You can breathe normally again.
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_table.Remove(_target);
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Stop();
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return;
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}
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if (_hitDelay > 1)
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{
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@ -177,50 +175,32 @@ public class StrangleSpell : NecromancerSpell, ITargetingSpell<Mobile>
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}
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else
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{
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var delay = (int)Math.Ceiling((1.0 + 5 * _count) / _maxCount);
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if (delay <= 5)
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{
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_hitDelay = delay;
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}
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else
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{
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_hitDelay = 5;
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}
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_hitDelay = (int)Math.Min(Math.Ceiling((1.0 + 5 * _count) / _maxCount), 5);
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}
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}
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if (_count == 0)
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_nextHit = Core.Now + TimeSpan.FromSeconds(_hitDelay);
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var damage = Utility.RandomMinMax(_minBaseDamage, _maxBaseDamage);
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damage *= 3 - (double)_target.Stam / _target.StamMax * 2;
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if (damage < 1)
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{
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_target.SendLocalizedMessage(1061687); // You can breath normally again.
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_table.Remove(_target);
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Stop();
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damage = 1;
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}
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else
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if (!_target.Player)
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{
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_nextHit = Core.Now + TimeSpan.FromSeconds(_hitDelay);
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damage *= 1.75;
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}
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var damage = _minBaseDamage + Utility.RandomDouble() * (_maxBaseDamage - _minBaseDamage);
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AOS.Damage(_target, _from, (int)damage, 0, 0, 0, 100, 0);
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damage *= 3 - (double)_target.Stam / _target.StamMax * 2;
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if (damage < 1)
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{
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damage = 1;
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}
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if (!_target.Player)
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{
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damage *= 1.75;
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}
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AOS.Damage(_target, _from, (int)damage, 0, 0, 0, 100, 0);
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// OSI: randomly revealed between first and third damage tick, guessing 60% chance
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if (Utility.RandomDouble() < 0.40)
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{
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_target.RevealingAction();
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}
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// OSI: randomly revealed between first and third damage tick, guessing 60% chance
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if (Utility.RandomDouble() < 0.40)
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{
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_target.RevealingAction();
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}
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}
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}
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