feat: Overhauls AI (Speech/Movement) (#2232)
### Summary * Refactors AI so it is easier to read and maintain * Fixes NPC speed issues * Fixes pet sector AI issue that was causing stuttering * Fixes direction snapping for Melee/Mage AI * Refactors pet orders * Refactors speech commands * Removes scale speed by dex for HS+ (it was a stupid feature anyways)
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26 changed files with 3688 additions and 3429 deletions
119
Projects/UOContent/Mobiles/AI/BaseAI/InternalEntry.cs
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119
Projects/UOContent/Mobiles/AI/BaseAI/InternalEntry.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: InternalEntry.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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************************************************************************/
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using Server.ContextMenus;
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using Server.Gumps;
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namespace Server.Mobiles;
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internal sealed class InternalEntry : ContextMenuEntry
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{
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private readonly OrderType _order;
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public InternalEntry(int number, int range, OrderType order, bool enabled) : base(number, range)
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{
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_order = order;
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Enabled = enabled;
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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if (!IsValidClick(from, target, out var bc) ||
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IsInvalidOrderForDeadPet(bc) ||
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!IsOwnerOrFriend(from, bc, out var isFriend) ||
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IsInvalidOrderForFriend(isFriend))
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{
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return;
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}
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HandleOrder(from, bc);
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}
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private static bool IsValidClick(Mobile from, IEntity target, out BaseCreature bc)
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{
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bc = target as BaseCreature;
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return from.CheckAlive() && bc != null && !bc.Deleted && bc.Controlled;
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}
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private bool IsInvalidOrderForDeadPet(BaseCreature bc) => bc.IsDeadPet && _order is OrderType.Guard or OrderType.Attack or OrderType.Transfer or OrderType.Drop;
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private static bool IsOwnerOrFriend(Mobile from, BaseCreature bc, out bool isFriend)
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{
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var isOwner = from == bc.ControlMaster;
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isFriend = !isOwner && bc.IsPetFriend(from);
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return isOwner || isFriend;
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}
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private bool IsInvalidOrderForFriend(bool isFriend) => isFriend && _order is not (OrderType.Follow or OrderType.Stay or OrderType.Stop);
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private void HandleOrder(Mobile from, BaseCreature bc)
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{
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switch (_order)
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{
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case OrderType.Follow:
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case OrderType.Attack:
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case OrderType.Transfer:
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case OrderType.Friend:
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case OrderType.Unfriend:
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{
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HandleTargetOrder(from, bc);
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break;
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}
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case OrderType.Release:
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{
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HandleReleaseOrder(from, bc);
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break;
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}
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default:
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{
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HandleDefaultOrder(from, bc);
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break;
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}
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}
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}
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private void HandleTargetOrder(Mobile from, BaseCreature bc)
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{
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if (_order is OrderType.Transfer or OrderType.Friend && from.HasTrade)
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{
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from.SendLocalizedMessage(_order == OrderType.Transfer ? 1010507 : 1070947);
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// 1010507: You cannot transfer a pet with a trade pending
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// 1070947: You cannot friend a pet with a trade pending
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return;
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}
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bc.AIObject.BeginPickTarget(from, _order);
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}
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private void HandleReleaseOrder(Mobile from, BaseCreature bc)
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{
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if (bc.Summoned)
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{
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HandleDefaultOrder(from, bc);
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return;
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}
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from.SendGump(new ConfirmReleaseGump(from, bc));
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}
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private void HandleDefaultOrder(Mobile from, BaseCreature bc)
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{
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if (bc.CheckControlChance(from))
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{
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bc.ControlTarget = null;
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bc.ControlOrder = _order;
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}
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}
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}
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