feat: Overhauls AI (Speech/Movement) (#2232)
### Summary * Refactors AI so it is easier to read and maintain * Fixes NPC speed issues * Fixes pet sector AI issue that was causing stuttering * Fixes direction snapping for Melee/Mage AI * Refactors pet orders * Refactors speech commands * Removes scale speed by dex for HS+ (it was a stupid feature anyways)
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26 changed files with 3688 additions and 3429 deletions
241
Projects/UOContent/Mobiles/AI/BaseAI/PetOrderHandlers.cs
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241
Projects/UOContent/Mobiles/AI/BaseAI/PetOrderHandlers.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: PetOrderHandlers.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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************************************************************************/
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using System;
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namespace Server.Mobiles;
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public abstract partial class BaseAI
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{
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public virtual void OnCurrentOrderChanged()
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{
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if (Mobile.Deleted || Mobile.ControlMaster?.Deleted != false)
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{
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return;
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}
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switch (Mobile.ControlOrder)
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{
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case OrderType.None:
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{
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HandleNoOrder();
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break;
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}
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case OrderType.Come:
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case OrderType.Drop:
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case OrderType.Friend:
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case OrderType.Unfriend:
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{
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break;
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}
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case OrderType.Release:
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{
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HandleReleaseOrder();
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break;
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}
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case OrderType.Stop:
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{
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HandleStopOrder();
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break;
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}
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case OrderType.Transfer:
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{
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HandleTransferOrder();
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break;
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}
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case OrderType.Stay:
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{
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HandleStayOrder();
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break;
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}
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case OrderType.Guard:
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{
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HandleGuardOrder();
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break;
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}
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case OrderType.Attack:
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{
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HandleAttackOrder();
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break;
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}
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case OrderType.Follow:
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{
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HandleFollowOrder();
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break;
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}
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case OrderType.Rename:
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{
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HandleRenameOrder();
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break;
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}
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}
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}
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private void HandleNoOrder()
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{
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Mobile.ControlTarget = null;
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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}
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private void HandleTransferOrder()
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{
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if (Mobile.ControlMaster?.Alive != true)
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{
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return;
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}
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_commandIssuer?.RevealingAction();
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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Mobile.PlaySound(Mobile.GetIdleSound());
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_commandIssuer = null;
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}
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private void HandleGuardOrder()
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{
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if (Mobile.ControlMaster?.Alive != true)
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{
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return;
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}
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_commandIssuer?.RevealingAction();
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Mobile.FocusMob = null;
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Mobile.Warmode = true;
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Mobile.PlaySound(Mobile.GetAttackSound());
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Mobile.ControlMaster?.SendLocalizedMessage(1049671, Mobile.Name);
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// ~1_NAME~ is now guarding you.
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_commandIssuer = null;
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}
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private void HandleAttackOrder()
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{
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if (Mobile.ControlMaster?.Alive != true)
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{
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return;
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}
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_commandIssuer?.RevealingAction();
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if (Mobile.ControlTarget != null &&
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!Mobile.ControlTarget.Deleted &&
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Mobile.ControlTarget.Alive)
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{
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Mobile.FocusMob = Mobile.ControlTarget;
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Mobile.Combatant = Mobile.ControlTarget;
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}
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else
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{
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Mobile.FocusMob = null;
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Mobile.Combatant = null;
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}
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Mobile.Warmode = true;
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Mobile.PlaySound(Mobile.GetAttackSound());
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_commandIssuer = null;
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}
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private void HandleFollowOrder()
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{
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if (Mobile.ControlMaster?.Alive != true)
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{
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return;
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}
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_commandIssuer?.RevealingAction();
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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Mobile.PlaySound(Mobile.GetIdleSound());
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_commandIssuer = null;
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}
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private void HandleStayOrder()
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{
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if (Mobile.ControlMaster?.Alive != true)
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{
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return;
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}
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_commandIssuer?.RevealingAction();
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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Mobile.PlaySound(Mobile.GetIdleSound());
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Mobile.Home = Mobile.Location;
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_commandIssuer = null;
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}
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private void HandleStopOrder()
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{
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if (Mobile.ControlMaster?.Alive != true)
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{
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return;
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}
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_commandIssuer?.RevealingAction();
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Mobile.ControlTarget = null;
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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Mobile.PlaySound(Mobile.GetIdleSound());
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_commandIssuer = null;
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}
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private void HandleReleaseOrder()
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{
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if (Mobile.ControlMaster?.Alive != true)
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{
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return;
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}
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if (Mobile.Summoned)
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{
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Mobile.Kill();
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return;
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}
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if (!string.IsNullOrEmpty(Mobile.Name))
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{
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Mobile.Name = null;
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}
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_commandIssuer?.RevealingAction();
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Mobile.ControlTarget = null;
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Mobile.FocusMob = null;
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Mobile.Warmode = false;
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Mobile.Combatant = null;
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Mobile.PlaySound(Mobile.GetIdleSound());
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Mobile.BondingBegin = DateTime.MinValue;
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Mobile.OwnerAbandonTime = DateTime.MinValue;
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Mobile.IsBonded = false;
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Mobile.SetControlMaster(null);
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_commandIssuer = null;
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}
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public virtual void HandleRenameOrder()
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{
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if (Mobile.Summoned)
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{
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Mobile.ControlMaster?.SendMessage("You cannot rename a summoned creature.");
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}
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else
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{
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Mobile.ControlMaster?.SendMessage("Change name on pet health bar.");
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}
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}
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}
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