More cast conversion fixes
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46 changed files with 359 additions and 506 deletions
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@ -100,8 +100,8 @@ namespace Server.Items
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{
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MaxHitPoints -= wear;
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if ( Parent is Mobile )
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((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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if ( Parent is Mobile mobile )
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mobile.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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}
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else
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{
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@ -113,73 +113,69 @@ namespace Server.Items
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return 0;
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}
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else
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if ( !(Parent is Mobile owner) )
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return damage;
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double ar = this.ArmorRating;
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double chance = (owner.Skills[SkillName.Parry].Value - (ar * 2.0)) / 100.0;
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if ( chance < 0.01 )
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chance = 0.01;
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/*
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
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FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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*/
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if ( owner.CheckSkill( SkillName.Parry, chance ) )
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{
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Mobile owner = this.Parent as Mobile;
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if ( owner == null )
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return damage;
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if ( weapon.Skill == SkillName.Archery )
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damage -= (int)ar;
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else
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damage -= (int)(ar / 2.0);
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double ar = this.ArmorRating;
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double chance = (owner.Skills[SkillName.Parry].Value - (ar * 2.0)) / 100.0;
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if ( damage < 0 )
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damage = 0;
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if ( chance < 0.01 )
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chance = 0.01;
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/*
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
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owner.FixedEffect( 0x37B9, 10, 16 );
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FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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*/
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if ( owner.CheckSkill( SkillName.Parry, chance ) )
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if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
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{
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if ( weapon.Skill == SkillName.Archery )
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damage -= (int)ar;
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else
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damage -= (int)(ar / 2.0);
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int wear = Utility.Random( 2 );
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if ( damage < 0 )
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damage = 0;
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owner.FixedEffect( 0x37B9, 10, 16 );
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if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
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if ( wear > 0 && MaxHitPoints > 0 )
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{
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int wear = Utility.Random( 2 );
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if ( wear > 0 && MaxHitPoints > 0 )
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if ( HitPoints >= wear )
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{
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if ( HitPoints >= wear )
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HitPoints -= wear;
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wear = 0;
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if ( wear > 0 )
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{
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if ( MaxHitPoints > wear )
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{
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HitPoints -= wear;
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wear = 0;
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MaxHitPoints -= wear;
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((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if ( wear > 0 )
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{
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if ( MaxHitPoints > wear )
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{
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MaxHitPoints -= wear;
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if ( Parent is Mobile )
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((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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}
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else
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{
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Delete();
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}
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Delete();
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}
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}
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}
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}
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return damage;
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}
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return damage;
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}
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}
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}
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