fix: Adds BWT cliloc support for v7.0.104+ (#1982)
This commit is contained in:
parent
b17ebda975
commit
ac06a0d52d
2 changed files with 206 additions and 12 deletions
175
Projects/Server/Client/BwtDecompress.cs
Normal file
175
Projects/Server/Client/BwtDecompress.cs
Normal file
|
|
@ -0,0 +1,175 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Server;
|
||||
|
||||
public static class BwtDecompress
|
||||
{
|
||||
public static byte[] Decompress(Stream stream, int length)
|
||||
{
|
||||
var firstChar = (byte)stream.ReadByte();
|
||||
|
||||
Span<ushort> table = GC.AllocateUninitializedArray<ushort>(256 * 256);
|
||||
Span<byte> output = GC.AllocateUninitializedArray<byte>(length);
|
||||
BuildTable(table, firstChar);
|
||||
|
||||
var i = 0;
|
||||
while (stream.Position < stream.Length)
|
||||
{
|
||||
var currentValue = firstChar;
|
||||
var value = table[currentValue];
|
||||
if (currentValue > 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
table[currentValue] = table[currentValue - 1];
|
||||
} while (--currentValue > 0);
|
||||
}
|
||||
|
||||
table[0] = value;
|
||||
|
||||
output[i++] = (byte)value;
|
||||
firstChar = (byte)stream.ReadByte();
|
||||
}
|
||||
|
||||
return InternalDecompress(output);
|
||||
}
|
||||
|
||||
private static void BuildTable(Span<ushort> table, byte startValue)
|
||||
{
|
||||
var index = 0;
|
||||
var firstByte = startValue;
|
||||
byte secondByte = 0;
|
||||
for (var i = 0; i < 256 * 256; i++)
|
||||
{
|
||||
var val = (ushort)(firstByte + (secondByte << 8));
|
||||
table[index++] = val;
|
||||
|
||||
firstByte++;
|
||||
if (firstByte == 0)
|
||||
{
|
||||
secondByte++;
|
||||
}
|
||||
}
|
||||
|
||||
table.Sort();
|
||||
}
|
||||
|
||||
private static byte[] InternalDecompress(Span<byte> input)
|
||||
{
|
||||
Span<byte> symbolTable = stackalloc byte[256];
|
||||
Span<byte> frequency = stackalloc byte[256];
|
||||
Span<int> partialInput = stackalloc int[256 * 3];
|
||||
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
symbolTable[i] = (byte)i;
|
||||
}
|
||||
|
||||
MemoryMarshal.Cast<byte, int>(input)[..256].CopyTo(partialInput);
|
||||
|
||||
var sum = 0;
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
sum += partialInput[i];
|
||||
}
|
||||
|
||||
var nonZeroCount = 256 - partialInput[..256].Count(0);
|
||||
|
||||
Frequency(partialInput, frequency);
|
||||
|
||||
for (int i = 0, m = 0; i < nonZeroCount; ++i)
|
||||
{
|
||||
var freq = frequency[i];
|
||||
symbolTable[input[m + 1024]] = freq;
|
||||
partialInput[freq + 256] = m + 1;
|
||||
m += partialInput[freq];
|
||||
partialInput[freq + 512] = m;
|
||||
}
|
||||
|
||||
var val = symbolTable[0];
|
||||
var output = GC.AllocateUninitializedArray<byte>(sum);
|
||||
|
||||
var count = 0;
|
||||
do
|
||||
{
|
||||
ref var firstValRef = ref partialInput[val + 256];
|
||||
output[count] = val;
|
||||
|
||||
if (firstValRef >= partialInput[val + 512])
|
||||
{
|
||||
if (nonZeroCount-- > 0)
|
||||
{
|
||||
ShiftLeftSimd(symbolTable, nonZeroCount);
|
||||
val = symbolTable[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var idx = input[firstValRef + 1024];
|
||||
firstValRef++;
|
||||
|
||||
if (idx != 0)
|
||||
{
|
||||
ShiftLeftSimd(symbolTable, idx);
|
||||
symbolTable[idx] = val;
|
||||
val = symbolTable[0];
|
||||
}
|
||||
}
|
||||
|
||||
count++;
|
||||
} while (count < sum);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
private static void Frequency(Span<int> input, Span<byte> output)
|
||||
{
|
||||
Span<int> tmp = stackalloc int[256];
|
||||
input[..256].CopyTo(tmp);
|
||||
|
||||
for (var i = 0; i < 256; i++)
|
||||
{
|
||||
uint value = 0;
|
||||
byte index = 0;
|
||||
|
||||
for (var j = 0; j < 256; j++)
|
||||
{
|
||||
if (tmp[j] > value)
|
||||
{
|
||||
index = (byte)j;
|
||||
value = (uint)tmp[j];
|
||||
}
|
||||
}
|
||||
|
||||
if (value == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
output[i] = index;
|
||||
tmp[index] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ShiftLeftSimd(Span<byte> input, int max)
|
||||
{
|
||||
var i = 0;
|
||||
var vectorSize = Vector<byte>.Count;
|
||||
|
||||
while (i + vectorSize <= max)
|
||||
{
|
||||
var vector = new Vector<byte>(input[(i + 1)..]);
|
||||
vector.CopyTo(input[i..]);
|
||||
i += vectorSize;
|
||||
}
|
||||
|
||||
while (i < max)
|
||||
{
|
||||
input[i] = input[i + 1];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -14,6 +14,7 @@
|
|||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
|
@ -96,28 +97,46 @@ public static class Localization
|
|||
if (File.Exists(file))
|
||||
{
|
||||
using var fs = new FileStream(file, FileMode.Open, FileAccess.Read, FileShare.Read);
|
||||
using var bin = new BinaryReader(fs);
|
||||
Span<byte> header = stackalloc byte[6];
|
||||
fs.Read(header);
|
||||
|
||||
bin.ReadInt32();
|
||||
bin.ReadInt16();
|
||||
byte[] data;
|
||||
BufferReader br;
|
||||
if (BinaryPrimitives.ReadInt32LittleEndian(header) != 2 || BinaryPrimitives.ReadInt16LittleEndian(header[4..]) != 1)
|
||||
{
|
||||
// Skip header
|
||||
fs.Position = 4;
|
||||
data = BwtDecompress.Decompress(fs, (int)fs.Length - 4);
|
||||
br = new BufferReader(data);
|
||||
|
||||
var header2 = br.ReadInt(); // Header 2
|
||||
var header1 = br.ReadShort(); // Header 1
|
||||
|
||||
if (header2 != 2 || header1 != 1)
|
||||
{
|
||||
throw new Exception($"Invalid cliloc header in {file}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
data = GC.AllocateUninitializedArray<byte>((int)fs.Length - 6);
|
||||
fs.Read(data);
|
||||
br = new BufferReader(data);
|
||||
}
|
||||
|
||||
byte[] buffer = null;
|
||||
while (bin.BaseStream.Length != bin.BaseStream.Position)
|
||||
while (br.Position < data.Length)
|
||||
{
|
||||
var number = bin.ReadInt32();
|
||||
var flag = bin.ReadByte(); // Original, Custom, Modified
|
||||
var length = bin.ReadInt16();
|
||||
var number = br.ReadInt();
|
||||
var flag = br.ReadByte(); // Original, Custom, Modified
|
||||
var length = br.ReadShort();
|
||||
|
||||
if (buffer == null || buffer.Length < length)
|
||||
{
|
||||
buffer = GC.AllocateUninitializedArray<byte>(length);
|
||||
}
|
||||
|
||||
var bytesRead = bin.Read(buffer, 0, length);
|
||||
if (bytesRead != length)
|
||||
{
|
||||
throw new Exception($"Could not read enough bytes from {file}");
|
||||
}
|
||||
br.Read(buffer.AsSpan(0, length));
|
||||
|
||||
var text = Encoding.UTF8.GetString(buffer.AsSpan(0, length));
|
||||
entries[number] = new LocalizationEntry(lang, number, text);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue