#W# Spawn: Added low tier mobs to the dynamic spawner.
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3 changed files with 70 additions and 2 deletions
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@ -233,7 +233,12 @@ namespace Server.Custom.DynamicSpawns
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private static readonly Type[] SwampAnimals = [typeof(Alligator), typeof(GiantToad), typeof(GiantSerpent), typeof(Mongbat), typeof(SwampDragon), typeof(CorrosiveSlime)];
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private static readonly Type[] SnowAnimals = [typeof(PolarBear), typeof(SnowLeopard), typeof(WhiteWolf), typeof(Walrus), typeof(IceSnake), typeof(FrostSpider), typeof(Walrus)];
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private static readonly Type[] WaterCreatures = [typeof(Dolphin), typeof(SeaHorse)];
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private static readonly Type[] ForestMobs = [typeof(Reaper), typeof(Gazer), typeof(Imp), typeof(Troll), typeof(Wisp)];
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private static readonly Type[] GrassMobs = [typeof(Corpser), typeof(Orc), typeof(Ettin), typeof(SkitteringHopper), typeof(HeadlessOne)];
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private static readonly Type[] JungleMobs = [typeof(Ogre), typeof(Orc), typeof(Bogle), typeof(VampireBat), typeof(Corpser)];
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private static readonly Type[] SandMobs = [typeof(Skeleton), typeof(Mummy), typeof(Shade), typeof(HellHound), typeof(SandVortex)];
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private static readonly Type[] SnowMobs = [typeof(IceElemental), typeof(FrostTroll), typeof(Ogre), typeof(Orc)];
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private static readonly Type[] SwampMobs = [typeof(Savage), typeof(SwampTentacle), typeof(WhippingVine), typeof(Lizardman), typeof(DarkWisp)];
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public static Terrain GetTerrain(Map map, Point3D location, int x, int y)
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{
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if (map == Map.Internal || x < 0 || y < 0 || x >= map.Width || y >= map.Height)
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@ -340,6 +345,20 @@ namespace Server.Custom.DynamicSpawns
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Terrain.Snow => Construct(SnowAnimals),
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_ => null
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},
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SpawnMobs => terrain switch
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{
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Terrain.Water => null,
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Terrain.Cave => null,
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Terrain.Dirt => null,
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Terrain.Forest => Construct(ForestMobs),
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Terrain.Grass => Construct(GrassMobs),
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Terrain.Jungle => Construct(JungleMobs),
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Terrain.Rock => null,
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Terrain.Sand => Construct(SandMobs),
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Terrain.Swamp => Construct(SwampMobs),
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Terrain.Snow => Construct(SnowMobs),
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_ => null
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},
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};
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}
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@ -111,7 +111,7 @@ namespace Server.Items
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}
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// Set this to how far you want the animal to drift from the proxy's location.
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int proxyScatterRange = 20;
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int proxyScatterRange = 0;
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Point3D spawnPoint = savedLocation;
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@ -162,4 +162,12 @@ namespace Server.Items
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public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); }
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public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
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}
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public class SpawnMobs : BaseProxySpawner
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{
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[Constructible] public SpawnMobs() {}
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public SpawnMobs(Serial serial) : base(serial) {}
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public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); }
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public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
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}
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}
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