#W# Spawn: Added low tier mobs to the dynamic spawner.

This commit is contained in:
WarrentyExpired 2026-09-26 20:15:54 -04:00
parent 3578b6c1a8
commit accb38d7d2
3 changed files with 70 additions and 2 deletions

View file

@ -111,7 +111,7 @@ namespace Server.Items
}
// Set this to how far you want the animal to drift from the proxy's location.
int proxyScatterRange = 20;
int proxyScatterRange = 0;
Point3D spawnPoint = savedLocation;
@ -162,4 +162,12 @@ namespace Server.Items
public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
}
public class SpawnMobs : BaseProxySpawner
{
[Constructible] public SpawnMobs() {}
public SpawnMobs(Serial serial) : base(serial) {}
public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); }
public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
}
}