#W# Spawn: Added low tier mobs to the dynamic spawner.
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3 changed files with 70 additions and 2 deletions
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@ -111,7 +111,7 @@ namespace Server.Items
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}
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// Set this to how far you want the animal to drift from the proxy's location.
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int proxyScatterRange = 20;
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int proxyScatterRange = 0;
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Point3D spawnPoint = savedLocation;
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@ -162,4 +162,12 @@ namespace Server.Items
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public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); }
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public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
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}
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public class SpawnMobs : BaseProxySpawner
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{
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[Constructible] public SpawnMobs() {}
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public SpawnMobs(Serial serial) : base(serial) {}
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public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); }
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public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); }
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}
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}
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