Formats UO Content (#201)

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Kamron Batman 2020-08-27 18:30:38 -07:00 • committed by GitHub
parent 86b7b3aed1
commit ad3775c4d7
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3249 changed files with 431083 additions and 440981 deletions

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@ -1,196 +1,197 @@
using System;
namespace Server.Items
{
public class BaseTreasureChest : LockableContainer
{
public enum TreasureLevel
{
Level1,
Level2,
Level3,
Level4,
Level5,
Level6
}
private TreasureResetTimer m_ResetTimer;
public BaseTreasureChest(int itemID, TreasureLevel level = TreasureLevel.Level2)
: base(itemID)
{
Level = level;
Locked = true;
Movable = false;
SetLockLevel();
GenerateTreasure();
}
public BaseTreasureChest(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TreasureLevel Level { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public short MaxSpawnTime { get; set; } = 60;
[CommandProperty(AccessLevel.GameMaster)]
public short MinSpawnTime { get; set; } = 10;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
{
if (base.Locked != value)
{
base.Locked = value;
if (!value)
StartResetTimer();
}
}
}
public override bool IsDecoContainer => false;
public override string DefaultName
{
get
{
if (Locked)
return "a locked treasure chest";
return "a treasure chest";
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((byte)Level);
writer.Write(MinSpawnTime);
writer.Write(MaxSpawnTime);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Level = (TreasureLevel)reader.ReadByte();
MinSpawnTime = reader.ReadShort();
MaxSpawnTime = reader.ReadShort();
if (!Locked)
StartResetTimer();
}
protected virtual void SetLockLevel()
{
RequiredSkill = Level switch
{
TreasureLevel.Level1 => LockLevel = 5,
TreasureLevel.Level2 => LockLevel = 20,
TreasureLevel.Level3 => LockLevel = 50,
TreasureLevel.Level4 => LockLevel = 70,
TreasureLevel.Level5 => LockLevel = 90,
TreasureLevel.Level6 => LockLevel = 100,
_ => RequiredSkill
};
}
private void StartResetTimer()
{
if (m_ResetTimer == null)
m_ResetTimer = new TreasureResetTimer(this);
else
m_ResetTimer.Delay = TimeSpan.FromMinutes(Utility.Random(MinSpawnTime, MaxSpawnTime));
m_ResetTimer.Start();
}
protected virtual void GenerateTreasure()
{
int MinGold = 1;
int MaxGold = 2;
switch (Level)
{
case TreasureLevel.Level1:
MinGold = 100;
MaxGold = 300;
break;
case TreasureLevel.Level2:
MinGold = 300;
MaxGold = 600;
break;
case TreasureLevel.Level3:
MinGold = 600;
MaxGold = 900;
break;
case TreasureLevel.Level4:
MinGold = 900;
MaxGold = 1200;
break;
case TreasureLevel.Level5:
MinGold = 1200;
MaxGold = 5000;
break;
case TreasureLevel.Level6:
MinGold = 5000;
MaxGold = 9000;
break;
}
DropItem(new Gold(MinGold, MaxGold));
}
public void ClearContents()
{
for (int i = Items.Count - 1; i >= 0; --i)
if (i < Items.Count)
Items[i].Delete();
}
public void Reset()
{
if (m_ResetTimer != null)
if (m_ResetTimer.Running)
m_ResetTimer.Stop();
Locked = true;
ClearContents();
GenerateTreasure();
}
private class TreasureResetTimer : Timer
{
private readonly BaseTreasureChest m_Chest;
public TreasureResetTimer(BaseTreasureChest chest) : base(
TimeSpan.FromMinutes(Utility.Random(chest.MinSpawnTime, chest.MaxSpawnTime)))
{
m_Chest = chest;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Chest.Reset();
}
}
}
}
using System;
namespace Server.Items
{
public class BaseTreasureChest : LockableContainer
{
public enum TreasureLevel
{
Level1,
Level2,
Level3,
Level4,
Level5,
Level6
}
private TreasureResetTimer m_ResetTimer;
public BaseTreasureChest(int itemID, TreasureLevel level = TreasureLevel.Level2)
: base(itemID)
{
Level = level;
Locked = true;
Movable = false;
SetLockLevel();
GenerateTreasure();
}
public BaseTreasureChest(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TreasureLevel Level { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public short MaxSpawnTime { get; set; } = 60;
[CommandProperty(AccessLevel.GameMaster)]
public short MinSpawnTime { get; set; } = 10;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
{
if (base.Locked != value)
{
base.Locked = value;
if (!value)
StartResetTimer();
}
}
}
public override bool IsDecoContainer => false;
public override string DefaultName
{
get
{
if (Locked)
return "a locked treasure chest";
return "a treasure chest";
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write((byte)Level);
writer.Write(MinSpawnTime);
writer.Write(MaxSpawnTime);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Level = (TreasureLevel)reader.ReadByte();
MinSpawnTime = reader.ReadShort();
MaxSpawnTime = reader.ReadShort();
if (!Locked)
StartResetTimer();
}
protected virtual void SetLockLevel()
{
RequiredSkill = Level switch
{
TreasureLevel.Level1 => LockLevel = 5,
TreasureLevel.Level2 => LockLevel = 20,
TreasureLevel.Level3 => LockLevel = 50,
TreasureLevel.Level4 => LockLevel = 70,
TreasureLevel.Level5 => LockLevel = 90,
TreasureLevel.Level6 => LockLevel = 100,
_ => RequiredSkill
};
}
private void StartResetTimer()
{
if (m_ResetTimer == null)
m_ResetTimer = new TreasureResetTimer(this);
else
m_ResetTimer.Delay = TimeSpan.FromMinutes(Utility.Random(MinSpawnTime, MaxSpawnTime));
m_ResetTimer.Start();
}
protected virtual void GenerateTreasure()
{
var MinGold = 1;
var MaxGold = 2;
switch (Level)
{
case TreasureLevel.Level1:
MinGold = 100;
MaxGold = 300;
break;
case TreasureLevel.Level2:
MinGold = 300;
MaxGold = 600;
break;
case TreasureLevel.Level3:
MinGold = 600;
MaxGold = 900;
break;
case TreasureLevel.Level4:
MinGold = 900;
MaxGold = 1200;
break;
case TreasureLevel.Level5:
MinGold = 1200;
MaxGold = 5000;
break;
case TreasureLevel.Level6:
MinGold = 5000;
MaxGold = 9000;
break;
}
DropItem(new Gold(MinGold, MaxGold));
}
public void ClearContents()
{
for (var i = Items.Count - 1; i >= 0; --i)
if (i < Items.Count)
Items[i].Delete();
}
public void Reset()
{
if (m_ResetTimer != null)
if (m_ResetTimer.Running)
m_ResetTimer.Stop();
Locked = true;
ClearContents();
GenerateTreasure();
}
private class TreasureResetTimer : Timer
{
private readonly BaseTreasureChest m_Chest;
public TreasureResetTimer(BaseTreasureChest chest) : base(
TimeSpan.FromMinutes(Utility.Random(chest.MinSpawnTime, chest.MaxSpawnTime))
)
{
m_Chest = chest;
Priority = TimerPriority.OneMinute;
}
protected override void OnTick()
{
m_Chest.Reset();
}
}
}
}

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@ -1,389 +1,389 @@
using System;
using System.Collections.Generic;
namespace Server.Items
{
[Furniture]
[Flippable(0x2815, 0x2816)]
public class TallCabinet : BaseContainer
{
[Constructible]
public TallCabinet() : base(0x2815) => Weight = 1.0;
public TallCabinet(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2817, 0x2818)]
public class ShortCabinet : BaseContainer
{
[Constructible]
public ShortCabinet() : base(0x2817) => Weight = 1.0;
public ShortCabinet(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2857, 0x2858)]
public class RedArmoire : BaseContainer
{
[Constructible]
public RedArmoire() : base(0x2857) => Weight = 1.0;
public RedArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x285D, 0x285E)]
public class CherryArmoire : BaseContainer
{
[Constructible]
public CherryArmoire() : base(0x285D) => Weight = 1.0;
public CherryArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x285B, 0x285C)]
public class MapleArmoire : BaseContainer
{
[Constructible]
public MapleArmoire() : base(0x285B) => Weight = 1.0;
public MapleArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2859, 0x285A)]
public class ElegantArmoire : BaseContainer
{
[Constructible]
public ElegantArmoire() : base(0x2859) => Weight = 1.0;
public ElegantArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)]
public class FullBookcase : BaseContainer
{
[Constructible]
public FullBookcase() : base(0xA97) => Weight = 1.0;
public FullBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa9d, 0xa9e)]
public class EmptyBookcase : BaseContainer
{
[Constructible]
public EmptyBookcase() : base(0xA9D)
{
}
public EmptyBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && Weight == 1.0)
Weight = -1;
}
}
[Furniture]
[Flippable(0xa2c, 0xa34)]
public class Drawer : BaseContainer
{
[Constructible]
public Drawer() : base(0xA2C) => Weight = 1.0;
public Drawer(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa30, 0xa38)]
public class FancyDrawer : BaseContainer
{
[Constructible]
public FancyDrawer() : base(0xA30) => Weight = 1.0;
public FancyDrawer(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa4f, 0xa53)]
public class Armoire : BaseContainer
{
[Constructible]
public Armoire() : base(0xA4F) => Weight = 1.0;
public Armoire(Serial serial) : base(serial)
{
}
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
base.DisplayTo(m);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
DynamicFurniture.Close(this);
}
}
[Furniture]
[Flippable(0xa4d, 0xa51)]
public class FancyArmoire : BaseContainer
{
[Constructible]
public FancyArmoire() : base(0xA4D) => Weight = 1.0;
public FancyArmoire(Serial serial) : base(serial)
{
}
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
base.DisplayTo(m);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
DynamicFurniture.Close(this);
}
}
public class DynamicFurniture
{
private static readonly Dictionary<Container, Timer> m_Table = new Dictionary<Container, Timer>();
public static bool Open(Container c, Mobile m)
{
if (m_Table.ContainsKey(c))
{
c.SendRemovePacket();
Close(c);
c.Delta(ItemDelta.Update);
c.ProcessDelta();
return false;
}
if (c is Armoire || c is FancyArmoire)
{
Timer t = new FurnitureTimer(c, m);
t.Start();
m_Table[c] = t;
c.ItemID = c.ItemID switch
{
0xA4D => 0xA4C,
0xA4F => 0xA4E,
0xA51 => 0xA50,
0xA53 => 0xA52,
_ => c.ItemID
};
}
return true;
}
public static void Close(Container c)
{
if (m_Table.TryGetValue(c, out Timer t))
{
t.Stop();
m_Table.Remove(c);
}
if (c is Armoire || c is FancyArmoire)
c.ItemID = c.ItemID switch
{
0xA4C => 0xA4D,
0xA4E => 0xA4F,
0xA50 => 0xA51,
0xA52 => 0xA53,
_ => c.ItemID
};
}
}
public class FurnitureTimer : Timer
{
private readonly Container m_Container;
private readonly Mobile m_Mobile;
public FurnitureTimer(Container c, Mobile m) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5))
{
Priority = TimerPriority.TwoFiftyMS;
m_Container = c;
m_Mobile = m;
}
protected override void OnTick()
{
if (m_Mobile.Map != m_Container.Map || !m_Mobile.InRange(m_Container.GetWorldLocation(), 3))
DynamicFurniture.Close(m_Container);
}
}
}
using System;
using System.Collections.Generic;
namespace Server.Items
{
[Furniture]
[Flippable(0x2815, 0x2816)]
public class TallCabinet : BaseContainer
{
[Constructible]
public TallCabinet() : base(0x2815) => Weight = 1.0;
public TallCabinet(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2817, 0x2818)]
public class ShortCabinet : BaseContainer
{
[Constructible]
public ShortCabinet() : base(0x2817) => Weight = 1.0;
public ShortCabinet(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2857, 0x2858)]
public class RedArmoire : BaseContainer
{
[Constructible]
public RedArmoire() : base(0x2857) => Weight = 1.0;
public RedArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x285D, 0x285E)]
public class CherryArmoire : BaseContainer
{
[Constructible]
public CherryArmoire() : base(0x285D) => Weight = 1.0;
public CherryArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x285B, 0x285C)]
public class MapleArmoire : BaseContainer
{
[Constructible]
public MapleArmoire() : base(0x285B) => Weight = 1.0;
public MapleArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0x2859, 0x285A)]
public class ElegantArmoire : BaseContainer
{
[Constructible]
public ElegantArmoire() : base(0x2859) => Weight = 1.0;
public ElegantArmoire(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)]
public class FullBookcase : BaseContainer
{
[Constructible]
public FullBookcase() : base(0xA97) => Weight = 1.0;
public FullBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa9d, 0xa9e)]
public class EmptyBookcase : BaseContainer
{
[Constructible]
public EmptyBookcase() : base(0xA9D)
{
}
public EmptyBookcase(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (version == 0 && Weight == 1.0)
Weight = -1;
}
}
[Furniture]
[Flippable(0xa2c, 0xa34)]
public class Drawer : BaseContainer
{
[Constructible]
public Drawer() : base(0xA2C) => Weight = 1.0;
public Drawer(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa30, 0xa38)]
public class FancyDrawer : BaseContainer
{
[Constructible]
public FancyDrawer() : base(0xA30) => Weight = 1.0;
public FancyDrawer(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Furniture]
[Flippable(0xa4f, 0xa53)]
public class Armoire : BaseContainer
{
[Constructible]
public Armoire() : base(0xA4F) => Weight = 1.0;
public Armoire(Serial serial) : base(serial)
{
}
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
base.DisplayTo(m);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
DynamicFurniture.Close(this);
}
}
[Furniture]
[Flippable(0xa4d, 0xa51)]
public class FancyArmoire : BaseContainer
{
[Constructible]
public FancyArmoire() : base(0xA4D) => Weight = 1.0;
public FancyArmoire(Serial serial) : base(serial)
{
}
public override void DisplayTo(Mobile m)
{
if (DynamicFurniture.Open(this, m))
base.DisplayTo(m);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
DynamicFurniture.Close(this);
}
}
public class DynamicFurniture
{
private static readonly Dictionary<Container, Timer> m_Table = new Dictionary<Container, Timer>();
public static bool Open(Container c, Mobile m)
{
if (m_Table.ContainsKey(c))
{
c.SendRemovePacket();
Close(c);
c.Delta(ItemDelta.Update);
c.ProcessDelta();
return false;
}
if (c is Armoire || c is FancyArmoire)
{
Timer t = new FurnitureTimer(c, m);
t.Start();
m_Table[c] = t;
c.ItemID = c.ItemID switch
{
0xA4D => 0xA4C,
0xA4F => 0xA4E,
0xA51 => 0xA50,
0xA53 => 0xA52,
_ => c.ItemID
};
}
return true;
}
public static void Close(Container c)
{
if (m_Table.TryGetValue(c, out var t))
{
t.Stop();
m_Table.Remove(c);
}
if (c is Armoire || c is FancyArmoire)
c.ItemID = c.ItemID switch
{
0xA4C => 0xA4D,
0xA4E => 0xA4F,
0xA50 => 0xA51,
0xA52 => 0xA53,
_ => c.ItemID
};
}
}
public class FurnitureTimer : Timer
{
private readonly Container m_Container;
private readonly Mobile m_Mobile;
public FurnitureTimer(Container c, Mobile m) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5))
{
Priority = TimerPriority.TwoFiftyMS;
m_Container = c;
m_Mobile = m;
}
protected override void OnTick()
{
if (m_Mobile.Map != m_Container.Map || !m_Mobile.InRange(m_Container.GetWorldLocation(), 3))
DynamicFurniture.Close(m_Container);
}
}
}

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@ -1,318 +1,325 @@
using System;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
private bool m_Locked;
public LockableContainer(int itemID) : base(itemID) => MaxLockLevel = 100;
public LockableContainer(Serial serial) : base(serial)
{
}
public override bool TrapOnOpen => !TrapOnLockpick;
[CommandProperty(AccessLevel.GameMaster)]
public bool TrapOnLockpick { get; set; }
public override bool DisplaysContent => !m_Locked;
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
{
from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
Key key = new Key(KeyType.Copper, Key.RandomValue());
KeyValue = key.KeyValue;
DropItem(key);
double tinkering = from.Skills.Tinkering.Value;
int level = (int)(tinkering * 0.8);
RequiredSkill = level - 4;
LockLevel = level - 14;
MaxLockLevel = level + 35;
if (LockLevel == 0)
LockLevel = -1;
else if (LockLevel > 95)
LockLevel = 95;
if (RequiredSkill > 95)
RequiredSkill = 95;
if (MaxLockLevel > 95)
MaxLockLevel = 95;
}
else
{
from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
}
return 1;
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Locked
{
get => m_Locked;
set
{
m_Locked = value;
if (m_Locked)
Picker = null;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Picker { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLockLevel { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int LockLevel { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int RequiredSkill { get; set; }
public virtual void LockPick(Mobile from)
{
Locked = false;
Picker = from;
if (TrapOnLockpick && ExecuteTrap(from)) TrapOnLockpick = false;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsShipwreckedItem { get; set; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(6); // version
writer.Write(IsShipwreckedItem);
writer.Write(TrapOnLockpick);
writer.Write(RequiredSkill);
writer.Write(MaxLockLevel);
writer.Write(KeyValue);
writer.Write(LockLevel);
writer.Write(m_Locked);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 6:
{
IsShipwreckedItem = reader.ReadBool();
goto case 5;
}
case 5:
{
TrapOnLockpick = reader.ReadBool();
goto case 4;
}
case 4:
{
RequiredSkill = reader.ReadInt();
goto case 3;
}
case 3:
{
MaxLockLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
KeyValue = reader.ReadUInt();
goto case 1;
}
case 1:
{
LockLevel = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 3)
MaxLockLevel = 100;
if (version < 4)
{
if (MaxLockLevel - LockLevel == 40)
{
RequiredSkill = LockLevel + 6;
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 39;
}
else
{
RequiredSkill = LockLevel;
}
}
m_Locked = reader.ReadBool();
break;
}
}
}
public override bool CheckContentDisplay(Mobile from) => !m_Locked && base.CheckContentDisplay(from);
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.TryDropItem(from, dropped, sendFullMessage);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.OnDragDropInto(from, item, p);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (!base.CheckLift(from, item, ref reject))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
return false;
return true;
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
return true;
}
public virtual bool CheckLocked(Mobile from)
{
bool inaccessible = false;
if (m_Locked)
{
int number;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
number = 502502; // That is locked, but you open it with your godly powers.
}
else
{
number = 501747; // It appears to be locked.
inaccessible = true;
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
}
return inaccessible;
}
public override void OnTelekinesis(Mobile from)
{
if (CheckLocked(from))
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32,
5022);
Effects.PlaySound(Location, Map, 0x1F5);
return;
}
base.OnTelekinesis(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
if (CheckLocked(from))
return;
base.OnDoubleClickSecureTrade(from);
}
public override void Open(Mobile from)
{
if (CheckLocked(from))
return;
base.Open(from);
}
public override void OnSnoop(Mobile from)
{
if (CheckLocked(from))
return;
base.OnSnoop(from);
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (IsShipwreckedItem)
list.Add(1041645); // recovered from a shipwreck
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsShipwreckedItem)
LabelTo(from, 1041645); // recovered from a shipwreck
}
}
}
using System;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
private bool m_Locked;
public LockableContainer(int itemID) : base(itemID) => MaxLockLevel = 100;
public LockableContainer(Serial serial) : base(serial)
{
}
public override bool TrapOnOpen => !TrapOnLockpick;
[CommandProperty(AccessLevel.GameMaster)]
public bool TrapOnLockpick { get; set; }
public override bool DisplaysContent => !m_Locked;
public int OnCraft(
int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue
)
{
if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
{
from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
var key = new Key(KeyType.Copper, Key.RandomValue());
KeyValue = key.KeyValue;
DropItem(key);
var tinkering = from.Skills.Tinkering.Value;
var level = (int)(tinkering * 0.8);
RequiredSkill = level - 4;
LockLevel = level - 14;
MaxLockLevel = level + 35;
if (LockLevel == 0)
LockLevel = -1;
else if (LockLevel > 95)
LockLevel = 95;
if (RequiredSkill > 95)
RequiredSkill = 95;
if (MaxLockLevel > 95)
MaxLockLevel = 95;
}
else
{
from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
}
return 1;
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Locked
{
get => m_Locked;
set
{
m_Locked = value;
if (m_Locked)
Picker = null;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Picker { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLockLevel { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int LockLevel { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int RequiredSkill { get; set; }
public virtual void LockPick(Mobile from)
{
Locked = false;
Picker = from;
if (TrapOnLockpick && ExecuteTrap(from)) TrapOnLockpick = false;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsShipwreckedItem { get; set; }
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(6); // version
writer.Write(IsShipwreckedItem);
writer.Write(TrapOnLockpick);
writer.Write(RequiredSkill);
writer.Write(MaxLockLevel);
writer.Write(KeyValue);
writer.Write(LockLevel);
writer.Write(m_Locked);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 6:
{
IsShipwreckedItem = reader.ReadBool();
goto case 5;
}
case 5:
{
TrapOnLockpick = reader.ReadBool();
goto case 4;
}
case 4:
{
RequiredSkill = reader.ReadInt();
goto case 3;
}
case 3:
{
MaxLockLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
KeyValue = reader.ReadUInt();
goto case 1;
}
case 1:
{
LockLevel = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 3)
MaxLockLevel = 100;
if (version < 4)
{
if (MaxLockLevel - LockLevel == 40)
{
RequiredSkill = LockLevel + 6;
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 39;
}
else
{
RequiredSkill = LockLevel;
}
}
m_Locked = reader.ReadBool();
break;
}
}
}
public override bool CheckContentDisplay(Mobile from) => !m_Locked && base.CheckContentDisplay(from);
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.TryDropItem(from, dropped, sendFullMessage);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.OnDragDropInto(from, item, p);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (!base.CheckLift(from, item, ref reject))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
return false;
return true;
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
return true;
}
public virtual bool CheckLocked(Mobile from)
{
var inaccessible = false;
if (m_Locked)
{
int number;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
number = 502502; // That is locked, but you open it with your godly powers.
}
else
{
number = 501747; // It appears to be locked.
inaccessible = true;
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
}
return inaccessible;
}
public override void OnTelekinesis(Mobile from)
{
if (CheckLocked(from))
{
Effects.SendLocationParticles(
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
0x376A,
9,
32,
5022
);
Effects.PlaySound(Location, Map, 0x1F5);
return;
}
base.OnTelekinesis(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
if (CheckLocked(from))
return;
base.OnDoubleClickSecureTrade(from);
}
public override void Open(Mobile from)
{
if (CheckLocked(from))
return;
base.Open(from);
}
public override void OnSnoop(Mobile from)
{
if (CheckLocked(from))
return;
base.OnSnoop(from);
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (IsShipwreckedItem)
list.Add(1041645); // recovered from a shipwreck
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsShipwreckedItem)
LabelTo(from, 1041645); // recovered from a shipwreck
}
}
}

View file

@ -1,231 +1,233 @@
using System;
using System.Linq;
namespace Server.Items
{
public class MarkContainer : LockableContainer
{
private bool m_AutoLock;
private InternalTimer m_RelockTimer;
[Constructible]
public MarkContainer(bool bone = false, bool locked = false) : base(bone ? 0xECA : 0xE79)
{
Movable = false;
if (bone)
Hue = 1102;
m_AutoLock = locked;
Locked = locked;
if (locked)
LockLevel = -255;
}
public MarkContainer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoLock
{
get => m_AutoLock;
set
{
m_AutoLock = value;
if (!m_AutoLock)
StopTimer();
else if (!Locked && m_RelockTimer == null)
m_RelockTimer = new InternalTimer(this);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Map TargetMap { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Target { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Bone
{
get => ItemID == 0xECA;
set
{
ItemID = value ? 0xECA : 0xE79;
Hue = value ? 1102 : 0;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string Description { get; set; }
public override bool IsDecoContainer => false;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
{
base.Locked = value;
if (m_AutoLock)
{
StopTimer();
if (!Locked)
m_RelockTimer = new InternalTimer(this);
}
}
}
public static void Initialize()
{
CommandSystem.Register("SecretLocGen", AccessLevel.Administrator, SecretLocGen_OnCommand);
}
[Usage("SecretLocGen")]
[Description("Generates mark containers to Malas secret locations.")]
public static void SecretLocGen_OnCommand(CommandEventArgs e)
{
CreateMalasPassage(951, 546, -70, 1006, 994, -70, false, false);
CreateMalasPassage(914, 192, -79, 1019, 1062, -70, false, false);
CreateMalasPassage(1614, 143, -90, 1214, 1313, -90, false, false);
CreateMalasPassage(2176, 324, -90, 1554, 172, -90, false, false);
CreateMalasPassage(864, 812, -90, 1061, 1161, -70, false, false);
CreateMalasPassage(1051, 1434, -85, 1076, 1244, -70, false, true);
CreateMalasPassage(1326, 523, -87, 1201, 1554, -70, false, false);
CreateMalasPassage(424, 189, -1, 2333, 1501, -90, true, false);
CreateMalasPassage(1313, 1115, -85, 1183, 462, -45, false, false);
e.Mobile.SendMessage("Secret mark containers have been created.");
}
private static bool FindMarkContainer(Point3D p, Map map)
{
IPooledEnumerable<MarkContainer> eable = map.GetItemsInRange<MarkContainer>(p, 0);
bool found = eable.Any(item => item.Z == p.Z);
eable.Free();
return found;
}
private static void CreateMalasPassage(int x, int y, int z, int xTarget, int yTarget, int zTarget, bool bone,
bool locked)
{
Point3D location = new Point3D(x, y, z);
if (FindMarkContainer(location, Map.Malas))
return;
MarkContainer cont = new MarkContainer(bone, locked)
{
TargetMap = Map.Malas,
Target = new Point3D(xTarget, yTarget, zTarget),
Description = "strange location"
};
cont.MoveToWorld(location, Map.Malas);
}
public void StopTimer()
{
m_RelockTimer?.Stop();
m_RelockTimer = null;
}
public void Mark(RecallRune rune)
{
if (TargetMap != null)
{
rune.Marked = true;
rune.TargetMap = TargetMap;
rune.Target = Target;
rune.Description = Description;
rune.House = null;
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is RecallRune rune && base.OnDragDrop(from, dropped))
{
Mark(rune);
return true;
}
return false;
}
public override bool OnDragDropInto(Mobile from, Item dropped, Point3D p)
{
if (dropped is RecallRune rune && base.OnDragDropInto(from, dropped, p))
{
Mark(rune);
return true;
}
return false;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_AutoLock);
if (!Locked && m_AutoLock)
writer.WriteDeltaTime(m_RelockTimer.RelockTime);
writer.Write(TargetMap);
writer.Write(Target);
writer.Write(Description);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_AutoLock = reader.ReadBool();
if (!Locked && m_AutoLock)
m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - DateTime.UtcNow);
TargetMap = reader.ReadMap();
Target = reader.ReadPoint3D();
Description = reader.ReadString();
}
private class InternalTimer : Timer
{
public InternalTimer(MarkContainer container) : this(container, TimeSpan.FromMinutes(5.0))
{
}
public InternalTimer(MarkContainer container, TimeSpan delay) : base(delay)
{
Container = container;
RelockTime = DateTime.UtcNow + delay;
Start();
}
public MarkContainer Container { get; }
public DateTime RelockTime { get; }
protected override void OnTick()
{
Container.Locked = true;
Container.LockLevel = -255;
}
}
}
}
using System;
using System.Linq;
namespace Server.Items
{
public class MarkContainer : LockableContainer
{
private bool m_AutoLock;
private InternalTimer m_RelockTimer;
[Constructible]
public MarkContainer(bool bone = false, bool locked = false) : base(bone ? 0xECA : 0xE79)
{
Movable = false;
if (bone)
Hue = 1102;
m_AutoLock = locked;
Locked = locked;
if (locked)
LockLevel = -255;
}
public MarkContainer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public bool AutoLock
{
get => m_AutoLock;
set
{
m_AutoLock = value;
if (!m_AutoLock)
StopTimer();
else if (!Locked && m_RelockTimer == null)
m_RelockTimer = new InternalTimer(this);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Map TargetMap { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Point3D Target { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool Bone
{
get => ItemID == 0xECA;
set
{
ItemID = value ? 0xECA : 0xE79;
Hue = value ? 1102 : 0;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public string Description { get; set; }
public override bool IsDecoContainer => false;
[CommandProperty(AccessLevel.GameMaster)]
public override bool Locked
{
get => base.Locked;
set
{
base.Locked = value;
if (m_AutoLock)
{
StopTimer();
if (!Locked)
m_RelockTimer = new InternalTimer(this);
}
}
}
public static void Initialize()
{
CommandSystem.Register("SecretLocGen", AccessLevel.Administrator, SecretLocGen_OnCommand);
}
[Usage("SecretLocGen")]
[Description("Generates mark containers to Malas secret locations.")]
public static void SecretLocGen_OnCommand(CommandEventArgs e)
{
CreateMalasPassage(951, 546, -70, 1006, 994, -70, false, false);
CreateMalasPassage(914, 192, -79, 1019, 1062, -70, false, false);
CreateMalasPassage(1614, 143, -90, 1214, 1313, -90, false, false);
CreateMalasPassage(2176, 324, -90, 1554, 172, -90, false, false);
CreateMalasPassage(864, 812, -90, 1061, 1161, -70, false, false);
CreateMalasPassage(1051, 1434, -85, 1076, 1244, -70, false, true);
CreateMalasPassage(1326, 523, -87, 1201, 1554, -70, false, false);
CreateMalasPassage(424, 189, -1, 2333, 1501, -90, true, false);
CreateMalasPassage(1313, 1115, -85, 1183, 462, -45, false, false);
e.Mobile.SendMessage("Secret mark containers have been created.");
}
private static bool FindMarkContainer(Point3D p, Map map)
{
var eable = map.GetItemsInRange<MarkContainer>(p, 0);
var found = eable.Any(item => item.Z == p.Z);
eable.Free();
return found;
}
private static void CreateMalasPassage(
int x, int y, int z, int xTarget, int yTarget, int zTarget, bool bone,
bool locked
)
{
var location = new Point3D(x, y, z);
if (FindMarkContainer(location, Map.Malas))
return;
var cont = new MarkContainer(bone, locked)
{
TargetMap = Map.Malas,
Target = new Point3D(xTarget, yTarget, zTarget),
Description = "strange location"
};
cont.MoveToWorld(location, Map.Malas);
}
public void StopTimer()
{
m_RelockTimer?.Stop();
m_RelockTimer = null;
}
public void Mark(RecallRune rune)
{
if (TargetMap != null)
{
rune.Marked = true;
rune.TargetMap = TargetMap;
rune.Target = Target;
rune.Description = Description;
rune.House = null;
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is RecallRune rune && base.OnDragDrop(from, dropped))
{
Mark(rune);
return true;
}
return false;
}
public override bool OnDragDropInto(Mobile from, Item dropped, Point3D p)
{
if (dropped is RecallRune rune && base.OnDragDropInto(from, dropped, p))
{
Mark(rune);
return true;
}
return false;
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_AutoLock);
if (!Locked && m_AutoLock)
writer.WriteDeltaTime(m_RelockTimer.RelockTime);
writer.Write(TargetMap);
writer.Write(Target);
writer.Write(Description);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_AutoLock = reader.ReadBool();
if (!Locked && m_AutoLock)
m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - DateTime.UtcNow);
TargetMap = reader.ReadMap();
Target = reader.ReadPoint3D();
Description = reader.ReadString();
}
private class InternalTimer : Timer
{
public InternalTimer(MarkContainer container) : this(container, TimeSpan.FromMinutes(5.0))
{
}
public InternalTimer(MarkContainer container, TimeSpan delay) : base(delay)
{
Container = container;
RelockTime = DateTime.UtcNow + delay;
Start();
}
public MarkContainer Container { get; }
public DateTime RelockTime { get; }
protected override void OnTick()
{
Container.Locked = true;
Container.LockLevel = -255;
}
}
}
}

View file

@ -1,210 +1,210 @@
namespace Server.Items
{
[Flippable]
public class ParagonChest : LockableContainer
{
private static readonly int[] m_ItemIDs =
{
0x9AB, 0xE40, 0xE41, 0xE7C
};
private static readonly int[] m_Hues =
{
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
0x966, 0x96D, 0x972, 0x973, 0x979
};
private string m_Name;
[Constructible]
public ParagonChest(string name, int level) : base(m_ItemIDs.RandomElement())
{
m_Name = name;
Hue = m_Hues.RandomElement();
Fill(level);
}
public ParagonChest(Serial serial) : base(serial)
{
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, 1063449, m_Name);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1063449, m_Name);
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
int rnd = Utility.Random(15);
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
public void Flip()
{
ItemID = ItemID switch
{
0x9AB => 0xE7C,
0xE7C => 0x9AB,
0xE40 => 0xE41,
0xE41 => 0xE40,
_ => ItemID
};
}
private void Fill(int level)
{
TrapType = TrapType.ExplosionTrap;
TrapPower = level * 25;
TrapLevel = level;
Locked = true;
RequiredSkill = level switch
{
1 => 36,
2 => 76,
3 => 84,
4 => 92,
5 => 100,
_ => RequiredSkill
};
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 40;
DropItem(new Gold(level * 200));
for (int i = 0; i < level; ++i)
DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
for (int i = 0; i < level * 2; ++i)
{
Item item;
if (Core.AOS)
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
else
item = Loot.RandomArmorOrShieldOrWeapon();
if (item is BaseWeapon weapon)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
DropItem(armor);
}
else if (item is BaseHat hat)
{
if (Core.AOS)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
DropItem(hat);
}
else if (item is BaseJewel jewel)
{
GetRandomAOSStats(out int attributeCount, out int min, out int max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
DropItem(jewel);
}
}
for (int i = 0; i < level; i++)
{
Item item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
DropItem(item);
}
for (int i = 0; i < level; i++)
{
Item item = Loot.RandomGem();
DropItem(item);
}
DropItem(new TreasureMap(level + 1, Utility.RandomBool() ? Map.Felucca : Map.Trammel));
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Name);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_Name = Utility.Intern(reader.ReadString());
}
}
}
namespace Server.Items
{
[Flippable]
public class ParagonChest : LockableContainer
{
private static readonly int[] m_ItemIDs =
{
0x9AB, 0xE40, 0xE41, 0xE7C
};
private static readonly int[] m_Hues =
{
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
0x966, 0x96D, 0x972, 0x973, 0x979
};
private string m_Name;
[Constructible]
public ParagonChest(string name, int level) : base(m_ItemIDs.RandomElement())
{
m_Name = name;
Hue = m_Hues.RandomElement();
Fill(level);
}
public ParagonChest(Serial serial) : base(serial)
{
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, 1063449, m_Name);
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add(1063449, m_Name);
}
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
{
var rnd = Utility.Random(15);
if (rnd < 1)
{
attributeCount = Utility.RandomMinMax(2, 6);
min = 20;
max = 70;
}
else if (rnd < 3)
{
attributeCount = Utility.RandomMinMax(2, 4);
min = 20;
max = 50;
}
else if (rnd < 6)
{
attributeCount = Utility.RandomMinMax(2, 3);
min = 20;
max = 40;
}
else if (rnd < 10)
{
attributeCount = Utility.RandomMinMax(1, 2);
min = 10;
max = 30;
}
else
{
attributeCount = 1;
min = 10;
max = 20;
}
}
public void Flip()
{
ItemID = ItemID switch
{
0x9AB => 0xE7C,
0xE7C => 0x9AB,
0xE40 => 0xE41,
0xE41 => 0xE40,
_ => ItemID
};
}
private void Fill(int level)
{
TrapType = TrapType.ExplosionTrap;
TrapPower = level * 25;
TrapLevel = level;
Locked = true;
RequiredSkill = level switch
{
1 => 36,
2 => 76,
3 => 84,
4 => 92,
5 => 100,
_ => RequiredSkill
};
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 40;
DropItem(new Gold(level * 200));
for (var i = 0; i < level; ++i)
DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
for (var i = 0; i < level * 2; ++i)
{
Item item;
if (Core.AOS)
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
else
item = Loot.RandomArmorOrShieldOrWeapon();
if (item is BaseWeapon weapon)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
}
else
{
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
}
DropItem(weapon);
}
else if (item is BaseArmor armor)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
}
else
{
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
}
DropItem(armor);
}
else if (item is BaseHat hat)
{
if (Core.AOS)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
}
DropItem(hat);
}
else if (item is BaseJewel jewel)
{
GetRandomAOSStats(out var attributeCount, out var min, out var max);
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
DropItem(jewel);
}
}
for (var i = 0; i < level; i++)
{
var item = Loot.RandomPossibleReagent();
item.Amount = Utility.RandomMinMax(40, 60);
DropItem(item);
}
for (var i = 0; i < level; i++)
{
var item = Loot.RandomGem();
DropItem(item);
}
DropItem(new TreasureMap(level + 1, Utility.RandomBool() ? Map.Felucca : Map.Trammel));
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Name);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Name = Utility.Intern(reader.ReadString());
}
}
}

View file

@ -1,340 +1,347 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Network;
using Server.Utilities;
namespace Server.Items
{
public class SalvageBag : Bag
{
private bool m_Failure;
[Constructible]
public SalvageBag()
: this(Utility.RandomBlueHue())
{
}
[Constructible]
public SalvageBag(int hue)
{
Weight = 2.0;
Hue = hue;
m_Failure = false;
}
public override int LabelNumber => 1079931; // Salvage Bag
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
{
list.Add(new SalvageIngotsEntry(this, IsChildOf(from.Backpack) && Resmeltables()));
list.Add(new SalvageClothEntry(this, IsChildOf(from.Backpack) && Scissorables()));
list.Add(new SalvageAllEntry(this, IsChildOf(from.Backpack) && Resmeltables() && Scissorables()));
}
}
private bool Resmelt(Mobile from, Item item, CraftResource resource)
{
try
{
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
return false;
CraftResourceInfo info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
return false;
CraftItem craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
if (craftItem == null || craftItem.Resources.Count == 0)
return false;
CraftRes craftResource = craftItem.Resources[0];
if (craftResource.Amount < 2)
return false; // Not enough metal to resmelt
var difficulty = resource switch
{
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 0.0
};
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)ActivatorUtil.CreateInstance(resourceType);
if (item is DragonBardingDeed || (item is BaseArmor armor && armor.PlayerConstructed) ||
(item is BaseWeapon weapon && weapon.PlayerConstructed) ||
(item is BaseClothing clothing && clothing.PlayerConstructed))
{
double mining = from.Skills.Mining.Value;
if (mining > 100.0)
mining = 100.0;
double amount = ((4 + mining) * craftResource.Amount - 4) * 0.0068;
if (amount < 2)
ingot.Amount = 2;
else
ingot.Amount = (int)amount;
}
else
{
ingot.Amount = 2;
}
if (difficulty > from.Skills.Mining.Value)
{
m_Failure = true;
ingot.Delete();
}
else
{
item.Delete();
}
from.AddToBackpack(ingot);
from.PlaySound(0x2A);
from.PlaySound(0x240);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
return false;
}
private bool Resmeltables() // Where context menu checks for metal items and dragon barding deeds
{
foreach (Item i in Items)
return i?.Deleted == false && (
(i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal) ||
(i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal) ||
i is DragonBardingDeed);
return false;
}
private bool Scissorables() // Where context menu checks for Leather items and cloth items
{
foreach (Item i in Items)
{
if (!(i is IScissorable) || i.Deleted)
continue;
if (i is BaseClothing || i is Cloth || i is BoltOfCloth || i is Hides || i is BonePile ||
(i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather))
return true;
}
return false;
}
private void SalvageIngots(Mobile from)
{
if (from.Backpack.FindItemsByType<BaseTool>().All(tool => tool.CraftSystem != DefBlacksmithy.CraftSystem))
{
from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
return;
}
DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out bool forge);
if (!forge)
{
from.SendLocalizedMessage(1044265); // You must be near a forge.
return;
}
int salvaged = 0;
int notSalvaged = 0;
Container sBag = this;
List<Item> smeltables = sBag.FindItemsByType<Item>();
foreach (Item item in smeltables)
{
if (item?.Deleted != false)
continue;
if ((item is BaseArmor armor && Resmelt(from, armor, armor.Resource)) ||
(item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource)) ||
item is DragonBardingDeed)
salvaged++;
else
notSalvaged++;
}
if (m_Failure)
{
from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
m_Failure = false;
}
else
{
from.SendLocalizedMessage(1079973,
$"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
}
}
private void SalvageCloth(Mobile from)
{
Scissors scissors = from.Backpack.FindItemByType<Scissors>();
if (scissors == null)
{
from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
return;
}
int salvaged = 0;
int notSalvaged = 0;
Container sBag = this;
List<Item> scissorables = sBag.FindItemsByType<Item>();
for (int i = scissorables.Count - 1; i >= 0; --i)
{
Item item = scissorables[i];
if (!(item is IScissorable scissorable))
continue;
if (Scissors.CanScissor(from, scissorable) && scissorable.Scissor(from, scissors))
++salvaged;
else
++notSalvaged;
}
from.SendLocalizedMessage(1079974,
$"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
Item[] items = FindItemsByType(new[]{
typeof(Leather), typeof(Cloth), typeof(SpinedLeather), typeof(HornedLeather), typeof(BarbedLeather),
typeof(Bandage), typeof(Bone)
});
for (int i = 0; i < items.Length; i++) from.AddToBackpack(items[i]);
}
private void SalvageAll(Mobile from)
{
SalvageIngots(from);
SalvageCloth(from);
}
private class SalvageAllEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageAllEntry(SalvageBag bag, bool enabled)
: base(6276)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageAll(from);
}
}
private class SalvageIngotsEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageIngotsEntry(SalvageBag bag, bool enabled)
: base(6277)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageIngots(from);
}
}
private class SalvageClothEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageClothEntry(SalvageBag bag, bool enabled)
: base(6278)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageCloth(from);
}
}
public SalvageBag(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Network;
using Server.Utilities;
namespace Server.Items
{
public class SalvageBag : Bag
{
private bool m_Failure;
[Constructible]
public SalvageBag()
: this(Utility.RandomBlueHue())
{
}
[Constructible]
public SalvageBag(int hue)
{
Weight = 2.0;
Hue = hue;
m_Failure = false;
}
public SalvageBag(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1079931; // Salvage Bag
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
{
list.Add(new SalvageIngotsEntry(this, IsChildOf(from.Backpack) && Resmeltables()));
list.Add(new SalvageClothEntry(this, IsChildOf(from.Backpack) && Scissorables()));
list.Add(new SalvageAllEntry(this, IsChildOf(from.Backpack) && Resmeltables() && Scissorables()));
}
}
private bool Resmelt(Mobile from, Item item, CraftResource resource)
{
try
{
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
return false;
var info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
return false;
var craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
if (craftItem == null || craftItem.Resources.Count == 0)
return false;
var craftResource = craftItem.Resources[0];
if (craftResource.Amount < 2)
return false; // Not enough metal to resmelt
var difficulty = resource switch
{
CraftResource.DullCopper => 65.0,
CraftResource.ShadowIron => 70.0,
CraftResource.Copper => 75.0,
CraftResource.Bronze => 80.0,
CraftResource.Gold => 85.0,
CraftResource.Agapite => 90.0,
CraftResource.Verite => 95.0,
CraftResource.Valorite => 99.0,
_ => 0.0
};
var resourceType = info.ResourceTypes[0];
var ingot = (Item)ActivatorUtil.CreateInstance(resourceType);
if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
item is BaseWeapon weapon && weapon.PlayerConstructed ||
item is BaseClothing clothing && clothing.PlayerConstructed)
{
var mining = from.Skills.Mining.Value;
if (mining > 100.0)
mining = 100.0;
var amount = ((4 + mining) * craftResource.Amount - 4) * 0.0068;
if (amount < 2)
ingot.Amount = 2;
else
ingot.Amount = (int)amount;
}
else
{
ingot.Amount = 2;
}
if (difficulty > from.Skills.Mining.Value)
{
m_Failure = true;
ingot.Delete();
}
else
{
item.Delete();
}
from.AddToBackpack(ingot);
from.PlaySound(0x2A);
from.PlaySound(0x240);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
return false;
}
private bool Resmeltables() // Where context menu checks for metal items and dragon barding deeds
{
foreach (var i in Items)
return i?.Deleted == false && (
i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
i is DragonBardingDeed);
return false;
}
private bool Scissorables() // Where context menu checks for Leather items and cloth items
{
foreach (var i in Items)
{
if (!(i is IScissorable) || i.Deleted)
continue;
if (i is BaseClothing || i is Cloth || i is BoltOfCloth || i is Hides || i is BonePile ||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather)
return true;
}
return false;
}
private void SalvageIngots(Mobile from)
{
if (from.Backpack.FindItemsByType<BaseTool>().All(tool => tool.CraftSystem != DefBlacksmithy.CraftSystem))
{
from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
return;
}
DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out var forge);
if (!forge)
{
from.SendLocalizedMessage(1044265); // You must be near a forge.
return;
}
var salvaged = 0;
var notSalvaged = 0;
Container sBag = this;
var smeltables = sBag.FindItemsByType<Item>();
foreach (var item in smeltables)
{
if (item?.Deleted != false)
continue;
if (item is BaseArmor armor && Resmelt(@from, armor, armor.Resource) ||
item is BaseWeapon weapon && Resmelt(@from, weapon, weapon.Resource) ||
item is DragonBardingDeed)
salvaged++;
else
notSalvaged++;
}
if (m_Failure)
{
from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
m_Failure = false;
}
else
{
from.SendLocalizedMessage(
1079973,
$"{salvaged}\t{salvaged + notSalvaged}"
); // Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
}
}
private void SalvageCloth(Mobile from)
{
var scissors = from.Backpack.FindItemByType<Scissors>();
if (scissors == null)
{
from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
return;
}
var salvaged = 0;
var notSalvaged = 0;
Container sBag = this;
var scissorables = sBag.FindItemsByType<Item>();
for (var i = scissorables.Count - 1; i >= 0; --i)
{
var item = scissorables[i];
if (!(item is IScissorable scissorable))
continue;
if (Scissors.CanScissor(from, scissorable) && scissorable.Scissor(from, scissors))
++salvaged;
else
++notSalvaged;
}
from.SendLocalizedMessage(
1079974,
$"{salvaged}\t{salvaged + notSalvaged}"
); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
var items = FindItemsByType(
new[]
{
typeof(Leather), typeof(Cloth), typeof(SpinedLeather), typeof(HornedLeather), typeof(BarbedLeather),
typeof(Bandage), typeof(Bone)
}
);
for (var i = 0; i < items.Length; i++) from.AddToBackpack(items[i]);
}
private void SalvageAll(Mobile from)
{
SalvageIngots(from);
SalvageCloth(from);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
private class SalvageAllEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageAllEntry(SalvageBag bag, bool enabled)
: base(6276)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
var from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageAll(from);
}
}
private class SalvageIngotsEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageIngotsEntry(SalvageBag bag, bool enabled)
: base(6277)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
var from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageIngots(from);
}
}
private class SalvageClothEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageClothEntry(SalvageBag bag, bool enabled)
: base(6278)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
var from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageCloth(from);
}
}
}
}

View file

@ -1,137 +1,137 @@
using System;
using System.Collections.Generic;
using Server.Multis;
namespace Server.Items
{
[Flippable(0xE80, 0x9A8)]
public class StrongBox : BaseContainer, IChoppable
{
private BaseHouse m_House;
private Mobile m_Owner;
public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
{
m_Owner = owner;
m_House = house;
MaxItems = 25;
}
public StrongBox(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 100;
public override int LabelNumber => 1023712;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get => m_Owner;
set
{
m_Owner = value;
InvalidateProperties();
}
}
public override int DefaultMaxWeight => 0;
public override bool Decays => m_House == null || m_Owner?.Deleted != false || !m_House.IsCoOwner(m_Owner);
public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
public void OnChop(Mobile from)
{
if (m_House?.Deleted != false || m_Owner?.Deleted != false || from == m_Owner || m_House.IsOwner(from))
Chop(from);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Owner);
writer.Write(m_House);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Owner = reader.ReadMobile();
m_House = reader.ReadItem() as BaseHouse;
break;
}
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), Validate);
}
private void Validate()
{
if (m_Owner != null && m_House?.IsCoOwner(m_Owner) == false)
{
Console.WriteLine("Warning: Destroying strongbox of {0}", m_Owner.Name);
Destroy();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (m_Owner != null)
list.Add(1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
else
base.AddNameProperty(list);
}
public override void OnSingleClick(Mobile from)
{
if (m_Owner != null)
{
LabelTo(from, 1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
if (CheckContentDisplay(from))
LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
}
else
{
base.OnSingleClick(from);
}
}
public override bool IsAccessibleTo(Mobile m) =>
m_Owner?.Deleted != false || m_House?.Deleted != false ||
m.AccessLevel >= AccessLevel.GameMaster ||
(m == m_Owner && m_House.IsCoOwner(m) && base.IsAccessibleTo(m));
private void Chop(Mobile from)
{
Effects.PlaySound(Location, Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
Destroy();
}
public Container ConvertToStandardContainer()
{
Container metalBox = new MetalBox();
List<Item> subItems = new List<Item>(Items);
foreach (Item subItem in subItems) metalBox.AddItem(subItem);
Delete();
return metalBox;
}
}
}
using System;
using System.Collections.Generic;
using Server.Multis;
namespace Server.Items
{
[Flippable(0xE80, 0x9A8)]
public class StrongBox : BaseContainer, IChoppable
{
private BaseHouse m_House;
private Mobile m_Owner;
public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
{
m_Owner = owner;
m_House = house;
MaxItems = 25;
}
public StrongBox(Serial serial) : base(serial)
{
}
public override double DefaultWeight => 100;
public override int LabelNumber => 1023712;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get => m_Owner;
set
{
m_Owner = value;
InvalidateProperties();
}
}
public override int DefaultMaxWeight => 0;
public override bool Decays => m_House == null || m_Owner?.Deleted != false || !m_House.IsCoOwner(m_Owner);
public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
public void OnChop(Mobile from)
{
if (m_House?.Deleted != false || m_Owner?.Deleted != false || from == m_Owner || m_House.IsOwner(from))
Chop(from);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Owner);
writer.Write(m_House);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Owner = reader.ReadMobile();
m_House = reader.ReadItem() as BaseHouse;
break;
}
}
Timer.DelayCall(TimeSpan.FromSeconds(1.0), Validate);
}
private void Validate()
{
if (m_Owner != null && m_House?.IsCoOwner(m_Owner) == false)
{
Console.WriteLine("Warning: Destroying strongbox of {0}", m_Owner.Name);
Destroy();
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (m_Owner != null)
list.Add(1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
else
base.AddNameProperty(list);
}
public override void OnSingleClick(Mobile from)
{
if (m_Owner != null)
{
LabelTo(from, 1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
if (CheckContentDisplay(from))
LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
}
else
{
base.OnSingleClick(from);
}
}
public override bool IsAccessibleTo(Mobile m) =>
m_Owner?.Deleted != false || m_House?.Deleted != false ||
m.AccessLevel >= AccessLevel.GameMaster ||
m == m_Owner && m_House.IsCoOwner(m) && base.IsAccessibleTo(m);
private void Chop(Mobile from)
{
Effects.PlaySound(Location, Map, 0x3B3);
from.SendLocalizedMessage(500461); // You destroy the item.
Destroy();
}
public Container ConvertToStandardContainer()
{
Container metalBox = new MetalBox();
var subItems = new List<Item>(Items);
foreach (var subItem in subItems) metalBox.AddItem(subItem);
Delete();
return metalBox;
}
}
}

View file

@ -1,224 +1,224 @@
using System;
using Server.Network;
namespace Server.Items
{
public enum TrapType
{
None,
MagicTrap,
ExplosionTrap,
DartTrap,
PoisonTrap
}
public abstract class TrappableContainer : BaseContainer, ITelekinesisable
{
public TrappableContainer(int itemID) : base(itemID)
{
}
public TrappableContainer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TrapType TrapType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TrapPower { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TrapLevel { get; set; }
public virtual bool TrapOnOpen => true;
public virtual void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
if (TrapOnOpen) ExecuteTrap(from);
}
private void SendMessageTo(Mobile to, int number, int hue)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, "", ""));
}
private void SendMessageTo(Mobile to, string text, int hue)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
}
public virtual bool ExecuteTrap(Mobile from)
{
if (TrapType != TrapType.None)
{
Point3D loc = GetWorldLocation();
Map facet = Map;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
SendMessageTo(from, "That is trapped, but you open it with your godly powers.", 0x3B2);
return false;
}
switch (TrapType)
{
case TrapType.ExplosionTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
int damage;
if (TrapLevel > 0)
damage = Utility.RandomMinMax(10, 30) * TrapLevel;
else
damage = TrapPower;
AOS.Damage(from, damage, 0, 100, 0, 0, 0);
// Your skin blisters from the heat!
from.LocalOverheadMessage(MessageType.Regular, 0x2A, 503000);
}
Effects.SendLocationEffect(loc, facet, 0x36BD, 15, 10);
Effects.PlaySound(loc, facet, 0x307);
break;
}
case TrapType.MagicTrap:
{
if (from.InRange(loc, 1))
from.Damage(TrapPower);
// AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
Effects.PlaySound(loc, Map, 0x307);
Effects.SendLocationEffect(new Point3D(loc.X - 1, loc.Y, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y - 1, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y + 1, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y + 1, loc.Z + 11), Map, 0x36BD, 15);
break;
}
case TrapType.DartTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
int damage;
if (TrapLevel > 0)
damage = Utility.RandomMinMax(5, 15) * TrapLevel;
else
damage = TrapPower;
AOS.Damage(from, damage, 100, 0, 0, 0, 0);
// A dart imbeds itself in your flesh!
from.LocalOverheadMessage(MessageType.Regular, 0x62, 502998);
}
Effects.PlaySound(loc, facet, 0x223);
break;
}
case TrapType.PoisonTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
Poison poison;
if (TrapLevel > 0)
{
poison = Poison.GetPoison(Math.Max(0, Math.Min(4, TrapLevel - 1)));
}
else
{
AOS.Damage(from, TrapPower, 0, 0, 0, 100, 0);
poison = Poison.Greater;
}
from.ApplyPoison(from, poison);
// You are enveloped in a noxious green cloud!
from.LocalOverheadMessage(MessageType.Regular, 0x44, 503004);
}
Effects.SendLocationEffect(loc, facet, 0x113A, 10, 20);
Effects.PlaySound(loc, facet, 0x231);
break;
}
}
TrapType = TrapType.None;
TrapPower = 0;
TrapLevel = 0;
return true;
}
return false;
}
public override void Open(Mobile from)
{
if (!TrapOnOpen || !ExecuteTrap(from))
base.Open(from);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write(TrapLevel);
writer.Write(TrapPower);
writer.Write((int)TrapType);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 2:
{
TrapLevel = reader.ReadInt();
goto case 1;
}
case 1:
{
TrapPower = reader.ReadInt();
goto case 0;
}
case 0:
{
TrapType = (TrapType)reader.ReadInt();
break;
}
}
}
}
}
using System;
using Server.Network;
namespace Server.Items
{
public enum TrapType
{
None,
MagicTrap,
ExplosionTrap,
DartTrap,
PoisonTrap
}
public abstract class TrappableContainer : BaseContainer, ITelekinesisable
{
public TrappableContainer(int itemID) : base(itemID)
{
}
public TrappableContainer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TrapType TrapType { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TrapPower { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int TrapLevel { get; set; }
public virtual bool TrapOnOpen => true;
public virtual void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
if (TrapOnOpen) ExecuteTrap(from);
}
private void SendMessageTo(Mobile to, int number, int hue)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, "", ""));
}
private void SendMessageTo(Mobile to, string text, int hue)
{
if (Deleted || !to.CanSee(this))
return;
to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
}
public virtual bool ExecuteTrap(Mobile from)
{
if (TrapType != TrapType.None)
{
var loc = GetWorldLocation();
var facet = Map;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
SendMessageTo(from, "That is trapped, but you open it with your godly powers.", 0x3B2);
return false;
}
switch (TrapType)
{
case TrapType.ExplosionTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
int damage;
if (TrapLevel > 0)
damage = Utility.RandomMinMax(10, 30) * TrapLevel;
else
damage = TrapPower;
AOS.Damage(from, damage, 0, 100, 0, 0, 0);
// Your skin blisters from the heat!
from.LocalOverheadMessage(MessageType.Regular, 0x2A, 503000);
}
Effects.SendLocationEffect(loc, facet, 0x36BD, 15, 10);
Effects.PlaySound(loc, facet, 0x307);
break;
}
case TrapType.MagicTrap:
{
if (from.InRange(loc, 1))
from.Damage(TrapPower);
// AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
Effects.PlaySound(loc, Map, 0x307);
Effects.SendLocationEffect(new Point3D(loc.X - 1, loc.Y, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y - 1, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y + 1, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y + 1, loc.Z + 11), Map, 0x36BD, 15);
break;
}
case TrapType.DartTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
int damage;
if (TrapLevel > 0)
damage = Utility.RandomMinMax(5, 15) * TrapLevel;
else
damage = TrapPower;
AOS.Damage(from, damage, 100, 0, 0, 0, 0);
// A dart imbeds itself in your flesh!
from.LocalOverheadMessage(MessageType.Regular, 0x62, 502998);
}
Effects.PlaySound(loc, facet, 0x223);
break;
}
case TrapType.PoisonTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
if (from.InRange(loc, 3))
{
Poison poison;
if (TrapLevel > 0)
{
poison = Poison.GetPoison(Math.Max(0, Math.Min(4, TrapLevel - 1)));
}
else
{
AOS.Damage(from, TrapPower, 0, 0, 0, 100, 0);
poison = Poison.Greater;
}
from.ApplyPoison(from, poison);
// You are enveloped in a noxious green cloud!
from.LocalOverheadMessage(MessageType.Regular, 0x44, 503004);
}
Effects.SendLocationEffect(loc, facet, 0x113A, 10, 20);
Effects.PlaySound(loc, facet, 0x231);
break;
}
}
TrapType = TrapType.None;
TrapPower = 0;
TrapLevel = 0;
return true;
}
return false;
}
public override void Open(Mobile from)
{
if (!TrapOnOpen || !ExecuteTrap(from))
base.Open(from);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(2); // version
writer.Write(TrapLevel);
writer.Write(TrapPower);
writer.Write((int)TrapType);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 2:
{
TrapLevel = reader.ReadInt();
goto case 1;
}
case 1:
{
TrapPower = reader.ReadInt();
goto case 0;
}
case 0:
{
TrapType = (TrapType)reader.ReadInt();
break;
}
}
}
}
}

View file

@ -1,83 +1,83 @@
namespace Server.Items
{
[Flippable(0xe43, 0xe42)]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructible]
public WoodenTreasureChest() : base(0xE43)
{
}
public WoodenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0xe41, 0xe40)]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalGoldenTreasureChest() : base(0xE41)
{
}
public MetalGoldenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x9ab, 0xe7c)]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalTreasureChest() : base(0x9AB)
{
}
public MetalTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
namespace Server.Items
{
[Flippable(0xe43, 0xe42)]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructible]
public WoodenTreasureChest() : base(0xE43)
{
}
public WoodenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Flippable(0xe41, 0xe40)]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalGoldenTreasureChest() : base(0xE41)
{
}
public MetalGoldenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Flippable(0x9ab, 0xe7c)]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalTreasureChest() : base(0x9AB)
{
}
public MetalTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}

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