Formats UO Content (#201)

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Kamron Batman 2020-08-27 18:30:38 -07:00 committed by GitHub
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commit ad3775c4d7
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3249 changed files with 431083 additions and 440981 deletions

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@ -4,293 +4,309 @@ using Server.Regions;
namespace Server.Items
{
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
public class RecallRune : Item
{
private const string RuneFormat = "a recall rune for {0}";
private string m_Description;
private BaseHouse m_House;
private bool m_Marked;
private Map m_TargetMap;
[Constructible]
public RecallRune() : base(0x1F14)
[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
public class RecallRune : Item
{
Weight = 1.0;
CalculateHue();
}
private const string RuneFormat = "a recall rune for {0}";
private string m_Description;
private BaseHouse m_House;
private bool m_Marked;
private Map m_TargetMap;
public RecallRune(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public BaseHouse House
{
get
{
if (m_House?.Deleted == true)
House = null;
return m_House;
}
set
{
m_House = value;
CalculateHue();
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public string Description
{
get => m_Description;
set
{
m_Description = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public bool Marked
{
get => m_Marked;
set
{
if (m_Marked != value)
[Constructible]
public RecallRune() : base(0x1F14)
{
m_Marked = value;
CalculateHue();
InvalidateProperties();
Weight = 1.0;
CalculateHue();
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Point3D Target { get; set; }
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Map TargetMap
{
get => m_TargetMap;
set
{
if (m_TargetMap != value)
public RecallRune(Serial serial) : base(serial)
{
m_TargetMap = value;
CalculateHue();
InvalidateProperties();
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public BaseHouse House
{
get
{
if (m_House?.Deleted == true)
House = null;
if (m_House?.Deleted == false)
{
writer.Write(1); // version
return m_House;
}
set
{
m_House = value;
CalculateHue();
InvalidateProperties();
}
}
writer.Write(m_House);
}
else
{
writer.Write(0); // version
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public string Description
{
get => m_Description;
set
{
m_Description = value;
InvalidateProperties();
}
}
writer.Write(m_Description);
writer.Write(m_Marked);
writer.Write(Target);
writer.Write(m_TargetMap);
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public bool Marked
{
get => m_Marked;
set
{
if (m_Marked != value)
{
m_Marked = value;
CalculateHue();
InvalidateProperties();
}
}
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Point3D Target { get; set; }
int version = reader.ReadInt();
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public Map TargetMap
{
get => m_TargetMap;
set
{
if (m_TargetMap != value)
{
m_TargetMap = value;
CalculateHue();
InvalidateProperties();
}
}
}
switch (version)
{
case 1:
{
m_House = reader.ReadItem() as BaseHouse;
goto case 0;
}
case 0:
{
m_Description = reader.ReadString();
m_Marked = reader.ReadBool();
Target = reader.ReadPoint3D();
m_TargetMap = reader.ReadMap();
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
if (m_House?.Deleted == false)
{
writer.Write(1); // version
writer.Write(m_House);
}
else
{
writer.Write(0); // version
}
writer.Write(m_Description);
writer.Write(m_Marked);
writer.Write(Target);
writer.Write(m_TargetMap);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_House = reader.ReadItem() as BaseHouse;
goto case 0;
}
case 0:
{
m_Description = reader.ReadString();
m_Marked = reader.ReadBool();
Target = reader.ReadPoint3D();
m_TargetMap = reader.ReadMap();
CalculateHue();
break;
}
}
}
private void CalculateHue()
{
if (!m_Marked)
Hue = 0;
else if (m_TargetMap == Map.Trammel)
Hue = House != null ? 0x47F : 50;
else if (m_TargetMap == Map.Felucca)
Hue = House != null ? 0x66D : 0;
else if (m_TargetMap == Map.Ilshenar)
Hue = House != null ? 0x55F : 1102;
else if (m_TargetMap == Map.Malas)
Hue = House != null ? 0x55F : 1102;
else if (m_TargetMap == Map.Tokuno)
Hue = House != null ? 0x47F : 1154;
}
public void Mark(Mobile m)
{
m_Marked = true;
var setDesc = false;
if (Core.AOS)
{
m_House = BaseHouse.FindHouseAt(m);
if (m_House == null)
{
Target = m.Location;
m_TargetMap = m.Map;
}
else
{
var sign = m_House.Sign;
m_Description = sign?.Name?.Trim().IsNullOrDefault("an unnamed house");
setDesc = true;
var x = m_House.BanLocation.X;
var y = m_House.BanLocation.Y + 2;
var z = m_House.BanLocation.Z;
var map = m_House.Map;
if (map?.CanFit(x, y, z, 16, false, false) == false)
z = map.GetAverageZ(x, y);
Target = new Point3D(x, y, z);
m_TargetMap = map;
}
}
else
{
m_House = null;
Target = m.Location;
m_TargetMap = m.Map;
}
if (!setDesc)
m_Description = BaseRegion.GetRuneNameFor(Region.Find(Target, m_TargetMap));
CalculateHue();
break;
}
}
}
private void CalculateHue()
{
if (!m_Marked)
Hue = 0;
else if (m_TargetMap == Map.Trammel)
Hue = House != null ? 0x47F : 50;
else if (m_TargetMap == Map.Felucca)
Hue = House != null ? 0x66D : 0;
else if (m_TargetMap == Map.Ilshenar)
Hue = House != null ? 0x55F : 1102;
else if (m_TargetMap == Map.Malas)
Hue = House != null ? 0x55F : 1102;
else if (m_TargetMap == Map.Tokuno)
Hue = House != null ? 0x47F : 1154;
}
public void Mark(Mobile m)
{
m_Marked = true;
bool setDesc = false;
if (Core.AOS)
{
m_House = BaseHouse.FindHouseAt(m);
if (m_House == null)
{
Target = m.Location;
m_TargetMap = m.Map;
InvalidateProperties();
}
else
public override void GetProperties(ObjectPropertyList list)
{
HouseSign sign = m_House.Sign;
base.GetProperties(list);
m_Description = sign?.Name?.Trim().IsNullOrDefault("an unnamed house");
if (m_Marked)
{
string desc;
setDesc = true;
if ((desc = m_Description) == null || (desc = desc.Trim()).Length == 0)
desc = "an unknown location";
int x = m_House.BanLocation.X;
int y = m_House.BanLocation.Y + 2;
int z = m_House.BanLocation.Z;
Map map = m_House.Map;
if (map?.CanFit(x, y, z, 16, false, false) == false)
z = map.GetAverageZ(x, y);
Target = new Point3D(x, y, z);
m_TargetMap = map;
if (m_TargetMap == Map.Tokuno)
list.Add(House != null ? 1063260 : 1063259, RuneFormat, desc); // ~1_val~ (Tokuno Islands)[(House)]
else if (m_TargetMap == Map.Malas)
list.Add(House != null ? 1062454 : 1060804, RuneFormat, desc); // ~1_val~ (Malas)[(House)]
else if (m_TargetMap == Map.Felucca)
list.Add(House != null ? 1062452 : 1060805, RuneFormat, desc); // ~1_val~ (Felucca)[(House)]
else if (m_TargetMap == Map.Trammel)
list.Add(House != null ? 1062453 : 1060806, RuneFormat, desc); // ~1_val~ (Trammel)[(House)]
else
list.Add(House != null ? "{0} ({1})(House)" : "{0} ({1})", string.Format(RuneFormat, desc), m_TargetMap);
}
}
}
else
{
m_House = null;
Target = m.Location;
m_TargetMap = m.Map;
}
if (!setDesc)
m_Description = BaseRegion.GetRuneNameFor(Region.Find(Target, m_TargetMap));
CalculateHue();
InvalidateProperties();
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Marked)
{
string desc;
if ((desc = m_Description) == null || (desc = desc.Trim()).Length == 0)
desc = "an unknown location";
if (m_TargetMap == Map.Tokuno)
list.Add(House != null ? 1063260 : 1063259, RuneFormat, desc); // ~1_val~ (Tokuno Islands)[(House)]
else if (m_TargetMap == Map.Malas)
list.Add(House != null ? 1062454 : 1060804, RuneFormat, desc); // ~1_val~ (Malas)[(House)]
else if (m_TargetMap == Map.Felucca)
list.Add(House != null ? 1062452 : 1060805, RuneFormat, desc); // ~1_val~ (Felucca)[(House)]
else if (m_TargetMap == Map.Trammel)
list.Add(House != null ? 1062453 : 1060806, RuneFormat, desc); // ~1_val~ (Trammel)[(House)]
else
list.Add(House != null ? "{0} ({1})(House)" : "{0} ({1})", string.Format(RuneFormat, desc), m_TargetMap);
}
}
public override void OnSingleClick(Mobile from)
{
if (m_Marked)
{
string desc = m_Description?.Trim().IsNullOrDefault("an unknown location");
if (m_TargetMap == Map.Tokuno)
LabelTo(from, House != null ? 1063260 : 1063259,
string.Format(RuneFormat, desc)); // ~1_val~ (Tokuno Islands)[(House)]
else if (m_TargetMap == Map.Malas)
LabelTo(from, House != null ? 1062454 : 1060804,
string.Format(RuneFormat, desc)); // ~1_val~ (Malas)[(House)]
else if (m_TargetMap == Map.Felucca)
LabelTo(from, House != null ? 1062452 : 1060805,
string.Format(RuneFormat, desc)); // ~1_val~ (Felucca)[(House)]
else if (m_TargetMap == Map.Trammel)
LabelTo(from, House != null ? 1062453 : 1060806,
string.Format(RuneFormat, desc)); // ~1_val~ (Trammel)[(House)]
else
LabelTo(from, House != null ? "{0} ({1})(House)" : "{0} ({1})", string.Format(RuneFormat, desc),
m_TargetMap);
}
else
{
LabelTo(from, "an unmarked recall rune");
}
}
public override void OnDoubleClick(Mobile from)
{
int number;
if (!IsChildOf(from.Backpack))
{
number = 1042001; // That must be in your pack for you to use it.
}
else if (House != null)
{
number = 1062399; // You cannot edit the description for this rune.
}
else if (m_Marked)
{
number = 501804; // Please enter a description for this marked object.
from.Prompt = new RenamePrompt(this);
}
else
{
number = 501805; // That rune is not yet marked.
}
from.SendLocalizedMessage(number);
}
private class RenamePrompt : Prompt
{
private readonly RecallRune m_Rune;
public RenamePrompt(RecallRune rune) => m_Rune = rune;
public override void OnResponse(Mobile from, string text)
{
if (m_Rune.House == null && m_Rune.Marked)
public override void OnSingleClick(Mobile from)
{
m_Rune.Description = text;
from.SendLocalizedMessage(1010474); // The etching on the rune has been changed.
if (m_Marked)
{
var desc = m_Description?.Trim().IsNullOrDefault("an unknown location");
if (m_TargetMap == Map.Tokuno)
LabelTo(
from,
House != null ? 1063260 : 1063259,
string.Format(RuneFormat, desc)
); // ~1_val~ (Tokuno Islands)[(House)]
else if (m_TargetMap == Map.Malas)
LabelTo(
from,
House != null ? 1062454 : 1060804,
string.Format(RuneFormat, desc)
); // ~1_val~ (Malas)[(House)]
else if (m_TargetMap == Map.Felucca)
LabelTo(
from,
House != null ? 1062452 : 1060805,
string.Format(RuneFormat, desc)
); // ~1_val~ (Felucca)[(House)]
else if (m_TargetMap == Map.Trammel)
LabelTo(
from,
House != null ? 1062453 : 1060806,
string.Format(RuneFormat, desc)
); // ~1_val~ (Trammel)[(House)]
else
LabelTo(
from,
House != null ? "{0} ({1})(House)" : "{0} ({1})",
string.Format(RuneFormat, desc),
m_TargetMap
);
}
else
{
LabelTo(from, "an unmarked recall rune");
}
}
public override void OnDoubleClick(Mobile from)
{
int number;
if (!IsChildOf(from.Backpack))
{
number = 1042001; // That must be in your pack for you to use it.
}
else if (House != null)
{
number = 1062399; // You cannot edit the description for this rune.
}
else if (m_Marked)
{
number = 501804; // Please enter a description for this marked object.
from.Prompt = new RenamePrompt(this);
}
else
{
number = 501805; // That rune is not yet marked.
}
from.SendLocalizedMessage(number);
}
private class RenamePrompt : Prompt
{
private readonly RecallRune m_Rune;
public RenamePrompt(RecallRune rune) => m_Rune = rune;
public override void OnResponse(Mobile from, string text)
{
if (m_Rune.House == null && m_Rune.Marked)
{
m_Rune.Description = text;
from.SendLocalizedMessage(1010474); // The etching on the rune has been changed.
}
}
}
}
}
}
}