Formats UO Content (#201)
This commit is contained in:
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86b7b3aed1
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3249 changed files with 431083 additions and 440981 deletions
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@ -1,12 +1,12 @@
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namespace Server.Spells
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{
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public enum DisturbType
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{
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Unspecified,
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EquipRequest,
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UseRequest,
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Hurt,
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Kill,
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NewCast
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}
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}
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public enum DisturbType
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{
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Unspecified,
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EquipRequest,
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UseRequest,
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Hurt,
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Kill,
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NewCast
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}
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}
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@ -3,84 +3,85 @@ using Server.Items;
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namespace Server.Spells
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{
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public abstract class MagerySpell : Spell
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{
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private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
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private static readonly int[] m_ManaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
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public MagerySpell(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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public abstract class MagerySpell : Spell
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{
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private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
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private static readonly int[] m_ManaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
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public MagerySpell(Mobile caster, Item scroll, SpellInfo info)
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: base(caster, scroll, info)
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{
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}
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public abstract SpellCircle Circle { get; }
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
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public override bool ConsumeReagents() =>
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base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
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public override void GetCastSkills(out double min, out double max)
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{
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var circle = (int)Circle;
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if (Scroll != null)
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circle -= 2;
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var avg = ChanceLength * circle;
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min = avg - ChanceOffset;
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max = avg + ChanceOffset;
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}
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public override int GetMana() => Scroll is BaseWand ? 0 : m_ManaTable[(int)Circle];
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public override double GetResistSkill(Mobile m)
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{
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var maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + (int)Circle / 6) * 25;
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if (m.Skills.MagicResist.Value < maxSkill)
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m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
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return m.Skills.MagicResist.Value;
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}
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public virtual bool CheckResisted(Mobile target)
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{
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var n = GetResistPercent(target);
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n /= 100.0;
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if (n <= 0.0)
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return false;
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if (n >= 1.0)
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return true;
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var maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + (int)Circle / 6) * 25;
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if (target.Skills.MagicResist.Value < maxSkill)
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target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
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return n >= Utility.RandomDouble();
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}
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public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
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{
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var firstPercent = target.Skills.MagicResist.Value / 5.0;
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var secondPercent = target.Skills.MagicResist.Value -
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((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
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return (firstPercent > secondPercent ? firstPercent : secondPercent) /
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2.0; // Seems should be about half of what stratics says.
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}
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public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
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public override TimeSpan GetCastDelay() =>
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!Core.ML && Scroll is BaseWand ? TimeSpan.Zero :
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!Core.AOS ? TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle) : base.GetCastDelay();
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}
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public abstract SpellCircle Circle { get; }
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public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
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public override bool ConsumeReagents() => base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
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public override void GetCastSkills(out double min, out double max)
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{
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int circle = (int)Circle;
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if (Scroll != null)
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circle -= 2;
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double avg = ChanceLength * circle;
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min = avg - ChanceOffset;
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max = avg + ChanceOffset;
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}
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public override int GetMana() => Scroll is BaseWand ? 0 : m_ManaTable[(int)Circle];
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public override double GetResistSkill(Mobile m)
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{
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int maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + (int)Circle / 6) * 25;
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if (m.Skills.MagicResist.Value < maxSkill)
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m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
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return m.Skills.MagicResist.Value;
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}
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public virtual bool CheckResisted(Mobile target)
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{
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double n = GetResistPercent(target);
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n /= 100.0;
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if (n <= 0.0)
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return false;
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if (n >= 1.0)
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return true;
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int maxSkill = (1 + (int)Circle) * 10;
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maxSkill += (1 + (int)Circle / 6) * 25;
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if (target.Skills.MagicResist.Value < maxSkill)
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target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
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return n >= Utility.RandomDouble();
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}
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public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
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{
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double firstPercent = target.Skills.MagicResist.Value / 5.0;
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double secondPercent = target.Skills.MagicResist.Value -
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((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
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return (firstPercent > secondPercent ? firstPercent : secondPercent) /
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2.0; // Seems should be about half of what stratics says.
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}
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public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
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public override TimeSpan GetCastDelay() =>
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!Core.ML && Scroll is BaseWand ? TimeSpan.Zero :
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!Core.AOS ? TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle) : base.GetCastDelay();
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}
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}
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@ -9,305 +9,311 @@ using Server.Spells.Ninjitsu;
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namespace Server.Spells
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{
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public abstract class SpecialMove
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{
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private static readonly Dictionary<Mobile, SpecialMoveContext> m_PlayersTable = new Dictionary<Mobile, SpecialMoveContext>();
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public virtual int BaseMana => 0;
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public virtual SkillName MoveSkill => SkillName.Bushido;
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public virtual double RequiredSkill => 0.0;
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public virtual TextDefinition AbilityMessage => 0;
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public virtual bool BlockedByAnimalForm => true;
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public virtual bool DelayedContext => false;
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public static Dictionary<Mobile, SpecialMove> Table { get; } = new Dictionary<Mobile, SpecialMove>();
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public virtual bool ValidatesDuringHit => true;
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public virtual int GetAccuracyBonus(Mobile attacker) => 0;
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public virtual double GetDamageScalar(Mobile attacker, Mobile defender) => 1.0;
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// Called before swinging, to make sure the accuracy scalar is to be computed.
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public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender) => true;
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// Called when a hit connects, but before damage is calculated.
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public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender) => true;
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// Called as soon as the ability is used.
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public virtual void OnUse(Mobile from)
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public abstract class SpecialMove
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{
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}
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private static readonly Dictionary<Mobile, SpecialMoveContext> m_PlayersTable =
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new Dictionary<Mobile, SpecialMoveContext>();
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// Called when a hit connects, at the end of the weapon.OnHit() method.
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public virtual void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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}
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public virtual int BaseMana => 0;
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// Called when a hit misses.
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public virtual void OnMiss(Mobile attacker, Mobile defender)
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{
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}
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public virtual SkillName MoveSkill => SkillName.Bushido;
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public virtual double RequiredSkill => 0.0;
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// Called when the move is cleared.
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public virtual void OnClearMove(Mobile from)
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{
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}
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public virtual TextDefinition AbilityMessage => 0;
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public virtual bool IgnoreArmor(Mobile attacker) => false;
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public virtual bool BlockedByAnimalForm => true;
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public virtual bool DelayedContext => false;
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public virtual double GetPropertyBonus(Mobile attacker) => 1.0;
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public static Dictionary<Mobile, SpecialMove> Table { get; } = new Dictionary<Mobile, SpecialMove>();
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public virtual bool CheckSkills(Mobile m)
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{
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if (m.Skills[MoveSkill].Value < RequiredSkill)
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{
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string args = $"{RequiredSkill:F1}\t{MoveSkill.ToString()}\t ";
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m.SendLocalizedMessage(1063013,
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args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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public virtual bool ValidatesDuringHit => true;
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return true;
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}
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public virtual int GetAccuracyBonus(Mobile attacker) => 0;
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public virtual int ScaleMana(Mobile m, int mana)
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{
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double scalar = 1.0;
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public virtual double GetDamageScalar(Mobile attacker, Mobile defender) => 1.0;
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if (!MindRotSpell.GetMindRotScalar(m, ref scalar))
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scalar = 1.0;
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// Called before swinging, to make sure the accuracy scalar is to be computed.
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public virtual bool OnBeforeSwing(Mobile attacker, Mobile defender) => true;
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// Lower Mana Cost = 40%
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int lmc = Math.Min(AosAttributes.GetValue(m, AosAttribute.LowerManaCost), 40);
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// Called when a hit connects, but before damage is calculated.
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public virtual bool OnBeforeDamage(Mobile attacker, Mobile defender) => true;
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scalar -= (double)lmc / 100;
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int total = (int)(mana * scalar);
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if (m.Skills[MoveSkill].Value < 50.0 && GetContext(m) != null)
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total *= 2;
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return total;
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}
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public virtual bool CheckMana(Mobile from, bool consume)
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{
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int mana = ScaleMana(from, BaseMana);
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if (from.Mana < mana)
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{
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from.SendLocalizedMessage(1060181,
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mana.ToString()); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
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return false;
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}
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if (consume)
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{
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if (!DelayedContext)
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SetContext(from);
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from.Mana -= mana;
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}
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return true;
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}
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public virtual void SetContext(Mobile from)
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{
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if (GetContext(from) == null)
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if (DelayedContext || from.Skills[MoveSkill].Value < 50.0)
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// Called as soon as the ability is used.
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public virtual void OnUse(Mobile from)
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{
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Timer timer = new SpecialMoveTimer(from);
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timer.Start();
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}
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AddContext(from, new SpecialMoveContext(timer, GetType()));
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// Called when a hit connects, at the end of the weapon.OnHit() method.
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public virtual void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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}
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// Called when a hit misses.
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public virtual void OnMiss(Mobile attacker, Mobile defender)
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{
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}
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// Called when the move is cleared.
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public virtual void OnClearMove(Mobile from)
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{
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}
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public virtual bool IgnoreArmor(Mobile attacker) => false;
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public virtual double GetPropertyBonus(Mobile attacker) => 1.0;
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public virtual bool CheckSkills(Mobile m)
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{
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if (m.Skills[MoveSkill].Value < RequiredSkill)
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{
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var args = $"{RequiredSkill:F1}\t{MoveSkill.ToString()}\t ";
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m.SendLocalizedMessage(
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1063013,
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args
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); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
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return false;
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}
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return true;
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}
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public virtual int ScaleMana(Mobile m, int mana)
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{
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var scalar = 1.0;
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if (!MindRotSpell.GetMindRotScalar(m, ref scalar))
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scalar = 1.0;
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// Lower Mana Cost = 40%
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var lmc = Math.Min(AosAttributes.GetValue(m, AosAttribute.LowerManaCost), 40);
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scalar -= (double)lmc / 100;
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var total = (int)(mana * scalar);
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if (m.Skills[MoveSkill].Value < 50.0 && GetContext(m) != null)
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total *= 2;
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return total;
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}
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public virtual bool CheckMana(Mobile from, bool consume)
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{
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var mana = ScaleMana(from, BaseMana);
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if (from.Mana < mana)
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{
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from.SendLocalizedMessage(
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1060181,
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mana.ToString()
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); // You need ~1_MANA_REQUIREMENT~ mana to perform that attack
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return false;
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}
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if (consume)
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{
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if (!DelayedContext)
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SetContext(from);
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from.Mana -= mana;
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}
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return true;
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}
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public virtual void SetContext(Mobile from)
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{
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if (GetContext(from) == null)
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if (DelayedContext || from.Skills[MoveSkill].Value < 50.0)
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{
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Timer timer = new SpecialMoveTimer(from);
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timer.Start();
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AddContext(from, new SpecialMoveContext(timer, GetType()));
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}
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}
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public virtual bool Validate(Mobile from)
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{
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if (!from.Player)
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return true;
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if (HonorableExecution.IsUnderPenalty(from))
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{
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from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
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return false;
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}
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if (AnimalForm.UnderTransformation(from))
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{
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from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
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return false;
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}
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string option = null;
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if (this is Backstab)
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option = "Backstab";
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else if (this is DeathStrike)
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option = "Death Strike";
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else if (this is FocusAttack)
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option = "Focus Attack";
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else if (this is KiAttack)
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option = "Ki Attack";
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else if (this is SurpriseAttack)
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option = "Surprise Attack";
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else if (this is HonorableExecution)
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option = "Honorable Execution";
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else if (this is LightningStrike)
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option = "Lightning Strike";
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else if (this is MomentumStrike)
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option = "Momentum Strike";
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if (option != null && !DuelContext.AllowSpecialMove(from, option, this))
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return false;
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return CheckSkills(from) && CheckMana(from, false);
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}
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public virtual void CheckGain(Mobile m)
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{
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m.CheckSkill(MoveSkill, RequiredSkill, RequiredSkill + 37.5);
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}
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public static void ClearAllMoves(Mobile m)
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{
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foreach (var kvp in SpellRegistry.SpecialMoves)
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{
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var moveID = kvp.Key;
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if (moveID != -1)
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m.Send(new ToggleSpecialAbility(moveID + 1, false));
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}
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}
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public static SpecialMove GetCurrentMove(Mobile m)
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{
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if (m == null)
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return null;
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if (!Core.SE)
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{
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ClearCurrentMove(m);
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return null;
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}
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if (Table.TryGetValue(m, out var move) && move.ValidatesDuringHit && !move.Validate(m))
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{
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ClearCurrentMove(m);
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return null;
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}
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return move;
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}
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public static bool SetCurrentMove(Mobile m, SpecialMove move)
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{
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if (!Core.SE)
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{
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ClearCurrentMove(m);
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return false;
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}
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if (move?.Validate(m) == false)
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{
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ClearCurrentMove(m);
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return false;
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}
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var sameMove = move == GetCurrentMove(m);
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ClearCurrentMove(m);
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if (sameMove)
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return true;
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if (move != null)
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{
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WeaponAbility.ClearCurrentAbility(m);
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||||
Table[m] = move;
|
||||
|
||||
move.OnUse(m);
|
||||
|
||||
var moveID = SpellRegistry.GetRegistryNumber(move);
|
||||
|
||||
if (moveID > 0)
|
||||
m.Send(new ToggleSpecialAbility(moveID + 1, true));
|
||||
|
||||
TextDefinition.SendMessageTo(m, move.AbilityMessage);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ClearCurrentMove(Mobile m)
|
||||
{
|
||||
if (Table.TryGetValue(m, out var move))
|
||||
{
|
||||
move.OnClearMove(m);
|
||||
|
||||
var moveID = SpellRegistry.GetRegistryNumber(move);
|
||||
|
||||
if (moveID > 0)
|
||||
m.Send(new ToggleSpecialAbility(moveID + 1, false));
|
||||
}
|
||||
|
||||
Table.Remove(m);
|
||||
}
|
||||
|
||||
private static void AddContext(Mobile m, SpecialMoveContext context)
|
||||
{
|
||||
m_PlayersTable[m] = context;
|
||||
}
|
||||
|
||||
private static void RemoveContext(Mobile m)
|
||||
{
|
||||
var context = GetContext(m);
|
||||
|
||||
if (context != null)
|
||||
{
|
||||
m_PlayersTable.Remove(m);
|
||||
|
||||
context.Timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private static SpecialMoveContext GetContext(Mobile m) =>
|
||||
m_PlayersTable.TryGetValue(m, out var context) ? context : null;
|
||||
|
||||
private class SpecialMoveTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public SpecialMoveTimer(Mobile from) : base(TimeSpan.FromSeconds(3.0))
|
||||
{
|
||||
m_Mobile = from;
|
||||
|
||||
Priority = TimerPriority.TwentyFiveMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
RemoveContext(m_Mobile);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpecialMoveContext
|
||||
{
|
||||
public SpecialMoveContext(Timer timer, Type type)
|
||||
{
|
||||
Timer = timer;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public Timer Timer { get; }
|
||||
|
||||
public Type Type { get; }
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool Validate(Mobile from)
|
||||
{
|
||||
if (!from.Player)
|
||||
return true;
|
||||
|
||||
if (HonorableExecution.IsUnderPenalty(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (AnimalForm.UnderTransformation(from))
|
||||
{
|
||||
from.SendLocalizedMessage(1063024); // You cannot perform this special move right now.
|
||||
return false;
|
||||
}
|
||||
|
||||
string option = null;
|
||||
|
||||
if (this is Backstab)
|
||||
option = "Backstab";
|
||||
else if (this is DeathStrike)
|
||||
option = "Death Strike";
|
||||
else if (this is FocusAttack)
|
||||
option = "Focus Attack";
|
||||
else if (this is KiAttack)
|
||||
option = "Ki Attack";
|
||||
else if (this is SurpriseAttack)
|
||||
option = "Surprise Attack";
|
||||
else if (this is HonorableExecution)
|
||||
option = "Honorable Execution";
|
||||
else if (this is LightningStrike)
|
||||
option = "Lightning Strike";
|
||||
else if (this is MomentumStrike)
|
||||
option = "Momentum Strike";
|
||||
|
||||
if (option != null && !DuelContext.AllowSpecialMove(from, option, this))
|
||||
return false;
|
||||
|
||||
return CheckSkills(from) && CheckMana(from, false);
|
||||
}
|
||||
|
||||
public virtual void CheckGain(Mobile m)
|
||||
{
|
||||
m.CheckSkill(MoveSkill, RequiredSkill, RequiredSkill + 37.5);
|
||||
}
|
||||
|
||||
public static void ClearAllMoves(Mobile m)
|
||||
{
|
||||
foreach (KeyValuePair<int, SpecialMove> kvp in SpellRegistry.SpecialMoves)
|
||||
{
|
||||
int moveID = kvp.Key;
|
||||
|
||||
if (moveID != -1)
|
||||
m.Send(new ToggleSpecialAbility(moveID + 1, false));
|
||||
}
|
||||
}
|
||||
|
||||
public static SpecialMove GetCurrentMove(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
return null;
|
||||
|
||||
if (!Core.SE)
|
||||
{
|
||||
ClearCurrentMove(m);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (Table.TryGetValue(m, out SpecialMove move) && move.ValidatesDuringHit && !move.Validate(m))
|
||||
{
|
||||
ClearCurrentMove(m);
|
||||
return null;
|
||||
}
|
||||
|
||||
return move;
|
||||
}
|
||||
|
||||
public static bool SetCurrentMove(Mobile m, SpecialMove move)
|
||||
{
|
||||
if (!Core.SE)
|
||||
{
|
||||
ClearCurrentMove(m);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (move?.Validate(m) == false)
|
||||
{
|
||||
ClearCurrentMove(m);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool sameMove = move == GetCurrentMove(m);
|
||||
|
||||
ClearCurrentMove(m);
|
||||
|
||||
if (sameMove)
|
||||
return true;
|
||||
|
||||
if (move != null)
|
||||
{
|
||||
WeaponAbility.ClearCurrentAbility(m);
|
||||
|
||||
Table[m] = move;
|
||||
|
||||
move.OnUse(m);
|
||||
|
||||
int moveID = SpellRegistry.GetRegistryNumber(move);
|
||||
|
||||
if (moveID > 0)
|
||||
m.Send(new ToggleSpecialAbility(moveID + 1, true));
|
||||
|
||||
TextDefinition.SendMessageTo(m, move.AbilityMessage);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void ClearCurrentMove(Mobile m)
|
||||
{
|
||||
if (Table.TryGetValue(m, out SpecialMove move))
|
||||
{
|
||||
move.OnClearMove(m);
|
||||
|
||||
int moveID = SpellRegistry.GetRegistryNumber(move);
|
||||
|
||||
if (moveID > 0)
|
||||
m.Send(new ToggleSpecialAbility(moveID + 1, false));
|
||||
}
|
||||
|
||||
Table.Remove(m);
|
||||
}
|
||||
|
||||
private static void AddContext(Mobile m, SpecialMoveContext context)
|
||||
{
|
||||
m_PlayersTable[m] = context;
|
||||
}
|
||||
|
||||
private static void RemoveContext(Mobile m)
|
||||
{
|
||||
SpecialMoveContext context = GetContext(m);
|
||||
|
||||
if (context != null)
|
||||
{
|
||||
m_PlayersTable.Remove(m);
|
||||
|
||||
context.Timer.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
private static SpecialMoveContext GetContext(Mobile m) => m_PlayersTable.TryGetValue(m, out SpecialMoveContext context) ? context : null;
|
||||
|
||||
private class SpecialMoveTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
|
||||
public SpecialMoveTimer(Mobile from) : base(TimeSpan.FromSeconds(3.0))
|
||||
{
|
||||
m_Mobile = from;
|
||||
|
||||
Priority = TimerPriority.TwentyFiveMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
RemoveContext(m_Mobile);
|
||||
}
|
||||
}
|
||||
|
||||
public class SpecialMoveContext
|
||||
{
|
||||
public SpecialMoveContext(Timer timer, Type type)
|
||||
{
|
||||
Timer = timer;
|
||||
Type = type;
|
||||
}
|
||||
|
||||
public Timer Timer { get; }
|
||||
|
||||
public Type Type { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,14 +1,14 @@
|
|||
namespace Server.Spells
|
||||
{
|
||||
public enum SpellCircle
|
||||
{
|
||||
First,
|
||||
Second,
|
||||
Third,
|
||||
Fourth,
|
||||
Fifth,
|
||||
Sixth,
|
||||
Seventh,
|
||||
Eighth
|
||||
}
|
||||
}
|
||||
public enum SpellCircle
|
||||
{
|
||||
First,
|
||||
Second,
|
||||
Third,
|
||||
Fourth,
|
||||
Fifth,
|
||||
Sixth,
|
||||
Seventh,
|
||||
Eighth
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -2,69 +2,106 @@ using System;
|
|||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class SpellInfo
|
||||
{
|
||||
public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
|
||||
public class SpellInfo
|
||||
{
|
||||
public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(
|
||||
name,
|
||||
mantra,
|
||||
16,
|
||||
0,
|
||||
0,
|
||||
allowTown,
|
||||
regs
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(
|
||||
name,
|
||||
mantra,
|
||||
action,
|
||||
0,
|
||||
0,
|
||||
true,
|
||||
regs
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(
|
||||
name,
|
||||
mantra,
|
||||
action,
|
||||
0,
|
||||
0,
|
||||
allowTown,
|
||||
regs
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(
|
||||
name,
|
||||
mantra,
|
||||
action,
|
||||
handEffect,
|
||||
handEffect,
|
||||
true,
|
||||
regs
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
|
||||
name,
|
||||
mantra,
|
||||
action,
|
||||
handEffect,
|
||||
handEffect,
|
||||
allowTown,
|
||||
regs
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(
|
||||
string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
|
||||
params Type[] regs
|
||||
)
|
||||
{
|
||||
Name = name;
|
||||
Mantra = mantra;
|
||||
Action = action;
|
||||
Reagents = regs;
|
||||
AllowTown = allowTown;
|
||||
|
||||
LeftHandEffect = leftHandEffect;
|
||||
RightHandEffect = rightHandEffect;
|
||||
|
||||
Amounts = new int[regs.Length];
|
||||
|
||||
for (var i = 0; i < regs.Length; ++i)
|
||||
Amounts[i] = 1;
|
||||
}
|
||||
|
||||
public int Action { get; set; }
|
||||
|
||||
public bool AllowTown { get; set; }
|
||||
|
||||
public int[] Amounts { get; set; }
|
||||
|
||||
public string Mantra { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public Type[] Reagents { get; set; }
|
||||
|
||||
public int LeftHandEffect { get; set; }
|
||||
|
||||
public int RightHandEffect { get; set; }
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(name, mantra, 16, 0, 0,
|
||||
allowTown, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(name, mantra, action, 0, 0, true,
|
||||
regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(name, mantra,
|
||||
action, 0, 0, allowTown, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(name, mantra,
|
||||
action, handEffect, handEffect, true, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this(
|
||||
name, mantra, action, handEffect, handEffect, allowTown, regs)
|
||||
{
|
||||
}
|
||||
|
||||
public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown,
|
||||
params Type[] regs)
|
||||
{
|
||||
Name = name;
|
||||
Mantra = mantra;
|
||||
Action = action;
|
||||
Reagents = regs;
|
||||
AllowTown = allowTown;
|
||||
|
||||
LeftHandEffect = leftHandEffect;
|
||||
RightHandEffect = rightHandEffect;
|
||||
|
||||
Amounts = new int[regs.Length];
|
||||
|
||||
for (int i = 0; i < regs.Length; ++i)
|
||||
Amounts[i] = 1;
|
||||
}
|
||||
|
||||
public int Action { get; set; }
|
||||
|
||||
public bool AllowTown { get; set; }
|
||||
|
||||
public int[] Amounts { get; set; }
|
||||
|
||||
public string Mantra { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public Type[] Reagents { get; set; }
|
||||
|
||||
public int LeftHandEffect { get; set; }
|
||||
|
||||
public int RightHandEffect { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,160 +4,160 @@ using Server.Utilities;
|
|||
|
||||
namespace Server.Spells
|
||||
{
|
||||
public class SpellRegistry
|
||||
{
|
||||
private static readonly Type[] m_Types = new Type[700];
|
||||
private static int m_Count;
|
||||
|
||||
private static readonly Dictionary<Type, int> m_IDsFromTypes = new Dictionary<Type, int>(m_Types.Length);
|
||||
|
||||
private static readonly object[] m_Params = new object[2];
|
||||
|
||||
private static readonly string[] m_CircleNames =
|
||||
public class SpellRegistry
|
||||
{
|
||||
"First",
|
||||
"Second",
|
||||
"Third",
|
||||
"Fourth",
|
||||
"Fifth",
|
||||
"Sixth",
|
||||
"Seventh",
|
||||
"Eighth",
|
||||
"Necromancy",
|
||||
"Chivalry",
|
||||
"Bushido",
|
||||
"Ninjitsu",
|
||||
"Spellweaving"
|
||||
};
|
||||
private static readonly Type[] m_Types = new Type[700];
|
||||
private static int m_Count;
|
||||
|
||||
public static Type[] Types
|
||||
{
|
||||
get
|
||||
{
|
||||
m_Count = -1;
|
||||
return m_Types;
|
||||
}
|
||||
}
|
||||
private static readonly Dictionary<Type, int> m_IDsFromTypes = new Dictionary<Type, int>(m_Types.Length);
|
||||
|
||||
// What IS this used for anyways.
|
||||
public static int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Count == -1)
|
||||
private static readonly object[] m_Params = new object[2];
|
||||
|
||||
private static readonly string[] m_CircleNames =
|
||||
{
|
||||
m_Count = 0;
|
||||
"First",
|
||||
"Second",
|
||||
"Third",
|
||||
"Fourth",
|
||||
"Fifth",
|
||||
"Sixth",
|
||||
"Seventh",
|
||||
"Eighth",
|
||||
"Necromancy",
|
||||
"Chivalry",
|
||||
"Bushido",
|
||||
"Ninjitsu",
|
||||
"Spellweaving"
|
||||
};
|
||||
|
||||
for (int i = 0; i < m_Types.Length; ++i)
|
||||
if (m_Types[i] != null)
|
||||
++m_Count;
|
||||
public static Type[] Types
|
||||
{
|
||||
get
|
||||
{
|
||||
m_Count = -1;
|
||||
return m_Types;
|
||||
}
|
||||
}
|
||||
|
||||
return m_Count;
|
||||
}
|
||||
}
|
||||
|
||||
public static Dictionary<int, SpecialMove> SpecialMoves { get; } = new Dictionary<int, SpecialMove>();
|
||||
|
||||
public static int GetRegistryNumber(ISpell s) => GetRegistryNumber(s.GetType());
|
||||
|
||||
public static int GetRegistryNumber(SpecialMove s) => GetRegistryNumber(s.GetType());
|
||||
|
||||
public static int GetRegistryNumber(Type type) => m_IDsFromTypes.TryGetValue(type, out int value) ? value : -1;
|
||||
|
||||
public static void Register(int spellID, Type type)
|
||||
{
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return;
|
||||
|
||||
if (m_Types[spellID] == null)
|
||||
++m_Count;
|
||||
|
||||
m_Types[spellID] = type;
|
||||
|
||||
if (!m_IDsFromTypes.ContainsKey(type))
|
||||
m_IDsFromTypes.Add(type, spellID);
|
||||
|
||||
if (type.IsSubclassOf(typeof(SpecialMove)))
|
||||
{
|
||||
SpecialMove spm = null;
|
||||
|
||||
try
|
||||
// What IS this used for anyways.
|
||||
public static int Count
|
||||
{
|
||||
spm = ActivatorUtil.CreateInstance(type) as SpecialMove;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
get
|
||||
{
|
||||
if (m_Count == -1)
|
||||
{
|
||||
m_Count = 0;
|
||||
|
||||
for (var i = 0; i < m_Types.Length; ++i)
|
||||
if (m_Types[i] != null)
|
||||
++m_Count;
|
||||
}
|
||||
|
||||
return m_Count;
|
||||
}
|
||||
}
|
||||
|
||||
if (spm != null)
|
||||
SpecialMoves.Add(spellID, spm);
|
||||
}
|
||||
}
|
||||
public static Dictionary<int, SpecialMove> SpecialMoves { get; } = new Dictionary<int, SpecialMove>();
|
||||
|
||||
public static SpecialMove GetSpecialMove(int spellID)
|
||||
{
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return null;
|
||||
public static int GetRegistryNumber(ISpell s) => GetRegistryNumber(s.GetType());
|
||||
|
||||
Type t = m_Types[spellID];
|
||||
public static int GetRegistryNumber(SpecialMove s) => GetRegistryNumber(s.GetType());
|
||||
|
||||
if (t == null || !t.IsSubclassOf(typeof(SpecialMove)))
|
||||
return null;
|
||||
public static int GetRegistryNumber(Type type) => m_IDsFromTypes.TryGetValue(type, out var value) ? value : -1;
|
||||
|
||||
SpecialMoves.TryGetValue(spellID, out SpecialMove move);
|
||||
return move;
|
||||
}
|
||||
|
||||
public static Spell NewSpell(int spellID, Mobile caster, Item scroll)
|
||||
{
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return null;
|
||||
|
||||
Type t = m_Types[spellID];
|
||||
|
||||
if (t?.IsSubclassOf(typeof(SpecialMove)) == false)
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
|
||||
try
|
||||
public static void Register(int spellID, Type type)
|
||||
{
|
||||
return (Spell)ActivatorUtil.CreateInstance(t, m_Params);
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return;
|
||||
|
||||
if (m_Types[spellID] == null)
|
||||
++m_Count;
|
||||
|
||||
m_Types[spellID] = type;
|
||||
|
||||
if (!m_IDsFromTypes.ContainsKey(type))
|
||||
m_IDsFromTypes.Add(type, spellID);
|
||||
|
||||
if (type.IsSubclassOf(typeof(SpecialMove)))
|
||||
{
|
||||
SpecialMove spm = null;
|
||||
|
||||
try
|
||||
{
|
||||
spm = ActivatorUtil.CreateInstance(type) as SpecialMove;
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (spm != null)
|
||||
SpecialMoves.Add(spellID, spm);
|
||||
}
|
||||
}
|
||||
catch
|
||||
|
||||
public static SpecialMove GetSpecialMove(int spellID)
|
||||
{
|
||||
// ignored
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return null;
|
||||
|
||||
var t = m_Types[spellID];
|
||||
|
||||
if (t == null || !t.IsSubclassOf(typeof(SpecialMove)))
|
||||
return null;
|
||||
|
||||
SpecialMoves.TryGetValue(spellID, out var move);
|
||||
return move;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Spell NewSpell(string name, Mobile caster, Item scroll)
|
||||
{
|
||||
for (int i = 0; i < m_CircleNames.Length; ++i)
|
||||
{
|
||||
Type t = AssemblyHandler.FindFirstTypeForName($"Server.Spells.{m_CircleNames[i]}.{name}");
|
||||
|
||||
if (t?.IsSubclassOf(typeof(SpecialMove)) == false)
|
||||
public static Spell NewSpell(int spellID, Mobile caster, Item scroll)
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
if (spellID < 0 || spellID >= m_Types.Length)
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
return (Spell)ActivatorUtil.CreateInstance(t, m_Params);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
var t = m_Types[spellID];
|
||||
|
||||
if (t?.IsSubclassOf(typeof(SpecialMove)) == false)
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
|
||||
try
|
||||
{
|
||||
return (Spell)ActivatorUtil.CreateInstance(t, m_Params);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
public static Spell NewSpell(string name, Mobile caster, Item scroll)
|
||||
{
|
||||
for (var i = 0; i < m_CircleNames.Length; ++i)
|
||||
{
|
||||
var t = AssemblyHandler.FindFirstTypeForName($"Server.Spells.{m_CircleNames[i]}.{name}");
|
||||
|
||||
if (t?.IsSubclassOf(typeof(SpecialMove)) == false)
|
||||
{
|
||||
m_Params[0] = caster;
|
||||
m_Params[1] = scroll;
|
||||
|
||||
try
|
||||
{
|
||||
return (Spell)ActivatorUtil.CreateInstance(t, m_Params);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
namespace Server.Spells
|
||||
{
|
||||
public enum SpellState
|
||||
{
|
||||
None = 0,
|
||||
public enum SpellState
|
||||
{
|
||||
None = 0,
|
||||
|
||||
Casting =
|
||||
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
|
||||
Casting =
|
||||
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
|
||||
|
||||
Sequencing =
|
||||
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
|
||||
}
|
||||
}
|
||||
Sequencing =
|
||||
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue