Formats UO Content (#201)

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Kamron Batman 2020-08-27 18:30:38 -07:00 • committed by GitHub
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3249 changed files with 431083 additions and 440981 deletions

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@ -1,13 +1,13 @@
namespace Server.Spells
{
public enum SpellState
{
None = 0,
public enum SpellState
{
None = 0,
Casting =
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Casting =
1, // We are in the process of casting (that is, waiting GetCastTime() and doing animations). Spell casting may be interupted in this state.
Sequencing =
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}
Sequencing =
2 // Casting completed, but the full spell sequence isn't. Usually waiting for a target response. Some actions are restricted in this state (using skills for example).
}
}