Formats UO Content (#201)

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Kamron Batman 2020-08-27 18:30:38 -07:00 • committed by GitHub
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commit ad3775c4d7
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3249 changed files with 431083 additions and 440981 deletions

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@ -4,101 +4,117 @@ using Server.Items;
namespace Server.Spells.Chivalry
{
public class ConsecrateWeaponSpell : PaladinSpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Consecrate Weapon", "Consecrus Arma",
-1,
9002);
private static readonly Dictionary<BaseWeapon, ExpireTimer> m_Table = new Dictionary<BaseWeapon, ExpireTimer>();
public ConsecrateWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
public class ConsecrateWeaponSpell : PaladinSpell
{
}
private static readonly SpellInfo m_Info = new SpellInfo(
"Consecrate Weapon",
"Consecrus Arma",
-1,
9002
);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5);
private static readonly Dictionary<BaseWeapon, ExpireTimer> m_Table = new Dictionary<BaseWeapon, ExpireTimer>();
public override double RequiredSkill => 15.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060720; // Consecrus Arma
public override bool BlocksMovement => false;
public override void OnCast()
{
if (!(Caster.Weapon is BaseWeapon weapon) || weapon is Fists)
{
Caster.SendLocalizedMessage(501078); // You must be holding a weapon.
}
else if (CheckSequence())
{
/* Temporarily enchants the weapon the caster is currently wielding.
* The type of damage the weapon inflicts when hitting a target will
* be converted to the target's worst Resistance type.
* Duration of the effect is affected by the caster's Karma and lasts for 3 to 11 seconds.
*/
int itemID, soundID;
switch (weapon.Skill)
public ConsecrateWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info)
{
case SkillName.Macing:
itemID = 0xFB4;
soundID = 0x232;
break;
case SkillName.Archery:
itemID = 0x13B1;
soundID = 0x145;
break;
default:
itemID = 0xF5F;
soundID = 0x56;
break;
}
Caster.PlaySound(0x20C);
Caster.PlaySound(soundID);
Caster.FixedParticles(0x3779, 1, 30, 9964, 3, 3, EffectLayer.Waist);
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(0.5);
IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map);
IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 50), Caster.Map);
Effects.SendMovingParticles(from, to, itemID, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head,
0x100);
public override double RequiredSkill => 15.0;
public override int RequiredMana => 10;
public override int RequiredTithing => 10;
public override int MantraNumber => 1060720; // Consecrus Arma
public override bool BlocksMovement => false;
double seconds = Math.Clamp(ComputePowerValue(20), 3.0, 11.0);
public override void OnCast()
{
if (!(Caster.Weapon is BaseWeapon weapon) || weapon is Fists)
{
Caster.SendLocalizedMessage(501078); // You must be holding a weapon.
}
else if (CheckSequence())
{
/* Temporarily enchants the weapon the caster is currently wielding.
* The type of damage the weapon inflicts when hitting a target will
* be converted to the target's worst Resistance type.
* Duration of the effect is affected by the caster's Karma and lasts for 3 to 11 seconds.
*/
TimeSpan duration = TimeSpan.FromSeconds(seconds);
int itemID, soundID;
m_Table.TryGetValue(weapon, out ExpireTimer timer);
timer?.Stop();
switch (weapon.Skill)
{
case SkillName.Macing:
itemID = 0xFB4;
soundID = 0x232;
break;
case SkillName.Archery:
itemID = 0x13B1;
soundID = 0x145;
break;
default:
itemID = 0xF5F;
soundID = 0x56;
break;
}
weapon.Consecrated = true;
Caster.PlaySound(0x20C);
Caster.PlaySound(soundID);
Caster.FixedParticles(0x3779, 1, 30, 9964, 3, 3, EffectLayer.Waist);
m_Table[weapon] = timer = new ExpireTimer(weapon, duration);
IEntity from = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z), Caster.Map);
IEntity to = new Entity(Serial.Zero, new Point3D(Caster.X, Caster.Y, Caster.Z + 50), Caster.Map);
Effects.SendMovingParticles(
from,
to,
itemID,
1,
0,
false,
false,
33,
3,
9501,
1,
0,
EffectLayer.Head,
0x100
);
timer.Start();
}
var seconds = Math.Clamp(ComputePowerValue(20), 3.0, 11.0);
FinishSequence();
var duration = TimeSpan.FromSeconds(seconds);
m_Table.TryGetValue(weapon, out var timer);
timer?.Stop();
weapon.Consecrated = true;
m_Table[weapon] = timer = new ExpireTimer(weapon, duration);
timer.Start();
}
FinishSequence();
}
private class ExpireTimer : Timer
{
private readonly BaseWeapon m_Weapon;
public ExpireTimer(BaseWeapon weapon, TimeSpan delay) : base(delay)
{
m_Weapon = weapon;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
m_Weapon.Consecrated = false;
Effects.PlaySound(m_Weapon.GetWorldLocation(), m_Weapon.Map, 0x1F8);
m_Table.Remove(m_Weapon);
}
}
}
private class ExpireTimer : Timer
{
private readonly BaseWeapon m_Weapon;
public ExpireTimer(BaseWeapon weapon, TimeSpan delay) : base(delay)
{
m_Weapon = weapon;
Priority = TimerPriority.FiftyMS;
}
protected override void OnTick()
{
m_Weapon.Consecrated = false;
Effects.PlaySound(m_Weapon.GetWorldLocation(), m_Weapon.Map, 0x1F8);
m_Table.Remove(m_Weapon);
}
}
}
}