Formats UO Content (#201)
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3249 changed files with 431083 additions and 440981 deletions
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@ -3,69 +3,69 @@ using Server.SkillHandlers;
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namespace Server.Spells.Ninjitsu
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{
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public class Backstab : NinjaMove
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{
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public override int BaseMana => 30;
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public override double RequiredSkill => Core.ML ? 40.0 : 20.0;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063089); // You prepare to Backstab your opponent.
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public override bool ValidatesDuringHit => false;
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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public class Backstab : NinjaMove
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{
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double ninjitsu = attacker.Skills.Ninjitsu.Value;
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public override int BaseMana => 30;
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public override double RequiredSkill => Core.ML ? 40.0 : 20.0;
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return 1.0 + ninjitsu / 360 + Tracking.GetStalkingBonus(attacker, defender) / 100;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063089); // You prepare to Backstab your opponent.
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public override bool ValidatesDuringHit => false;
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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var ninjitsu = attacker.Skills.Ninjitsu.Value;
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return 1.0 + ninjitsu / 360 + Tracking.GetStalkingBonus(attacker, defender) / 100;
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}
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public override bool Validate(Mobile from)
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{
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if (!from.Hidden || from.AllowedStealthSteps <= 0)
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{
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from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
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return false;
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}
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return base.Validate(from);
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}
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public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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var valid = Validate(attacker) && CheckMana(attacker, true);
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if (valid)
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{
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attacker.BeginAction<Stealth>();
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
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}
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return valid;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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// Validates before swing
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ClearCurrentMove(attacker);
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attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
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defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
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attacker.RevealingAction();
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CheckGain(attacker);
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}
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public override void OnMiss(Mobile attacker, Mobile defender)
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{
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ClearCurrentMove(attacker);
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attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
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attacker.RevealingAction();
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}
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}
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public override bool Validate(Mobile from)
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{
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if (!from.Hidden || from.AllowedStealthSteps <= 0)
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{
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from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
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return false;
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}
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return base.Validate(from);
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}
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public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
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{
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bool valid = Validate(attacker) && CheckMana(attacker, true);
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if (valid)
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{
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attacker.BeginAction<Stealth>();
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
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}
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return valid;
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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// Validates before swing
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ClearCurrentMove(attacker);
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attacker.SendLocalizedMessage(1063090); // You quickly stab your opponent as you come out of hiding!
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defender.FixedParticles(0x37B9, 1, 5, 0x251D, 0x651, 0, EffectLayer.Waist);
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attacker.RevealingAction();
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CheckGain(attacker);
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}
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public override void OnMiss(Mobile attacker, Mobile defender)
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{
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ClearCurrentMove(attacker);
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attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
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attacker.RevealingAction();
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}
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}
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}
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@ -5,145 +5,159 @@ using Server.SkillHandlers;
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namespace Server.Spells.Ninjitsu
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{
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public class DeathStrike : NinjaMove
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{
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private static readonly Dictionary<Mobile, DeathStrikeInfo> m_Table = new Dictionary<Mobile, DeathStrikeInfo>();
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public override int BaseMana => 30;
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public override double RequiredSkill => 85.0;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063091); // You prepare to hit your opponent with a Death Strike.
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public override double GetDamageScalar(Mobile attacker, Mobile defender) => 0.5;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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public class DeathStrike : NinjaMove
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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private static readonly Dictionary<Mobile, DeathStrikeInfo> m_Table = new Dictionary<Mobile, DeathStrikeInfo>();
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ClearCurrentMove(attacker);
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public override int BaseMana => 30;
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public override double RequiredSkill => 85.0;
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double ninjitsu = attacker.Skills.Ninjitsu.Value;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063091); // You prepare to hit your opponent with a Death Strike.
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double chance;
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public override double GetDamageScalar(Mobile attacker, Mobile defender) => 0.5;
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// TODO: should be defined onHit method, what if the player hit and remove the weapon before process? ;)
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bool isRanged = attacker.Weapon is BaseRanged;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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if (ninjitsu < 100) // This formula is an approximation from OSI data. TODO: find correct formula
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chance = 30 + (ninjitsu - 85) * 2.2;
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else
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chance = 63 + (ninjitsu - 100) * 1.1;
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ClearCurrentMove(attacker);
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if (chance / 100 < Utility.RandomDouble())
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{
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attacker.SendLocalizedMessage(1070779); // You missed your opponent with a Death Strike.
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return;
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}
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var ninjitsu = attacker.Skills.Ninjitsu.Value;
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int damageBonus = 0;
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double chance;
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if (m_Table.TryGetValue(defender, out DeathStrikeInfo info))
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{
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defender.SendLocalizedMessage(1063092); // Your opponent lands another Death Strike!
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// TODO: should be defined onHit method, what if the player hit and remove the weapon before process? ;)
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var isRanged = attacker.Weapon is BaseRanged;
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if (info.m_Steps > 0)
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damageBonus = attacker.Skills.Ninjitsu.Fixed / 150;
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if (ninjitsu < 100) // This formula is an approximation from OSI data. TODO: find correct formula
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chance = 30 + (ninjitsu - 85) * 2.2;
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else
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chance = 63 + (ninjitsu - 100) * 1.1;
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info.m_Timer?.Stop();
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if (chance / 100 < Utility.RandomDouble())
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{
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attacker.SendLocalizedMessage(1070779); // You missed your opponent with a Death Strike.
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return;
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}
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m_Table.Remove(defender);
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}
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else
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{
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defender.SendLocalizedMessage(1063093); // You have been hit by a Death Strike! Move with caution!
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}
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var damageBonus = 0;
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attacker.SendLocalizedMessage(1063094); // You inflict a Death Strike upon your opponent!
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if (m_Table.TryGetValue(defender, out var info))
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{
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defender.SendLocalizedMessage(1063092); // Your opponent lands another Death Strike!
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defender.FixedParticles(0x374A, 1, 17, 0x26BC, EffectLayer.Waist);
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attacker.PlaySound(attacker.Female ? 0x50D : 0x50E);
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if (info.m_Steps > 0)
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damageBonus = attacker.Skills.Ninjitsu.Fixed / 150;
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info = new DeathStrikeInfo(defender, attacker, damageBonus, isRanged)
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{
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), ProcessDeathStrike, defender)
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};
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info.m_Timer?.Stop();
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m_Table[defender] = info;
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m_Table.Remove(defender);
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}
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else
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{
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defender.SendLocalizedMessage(1063093); // You have been hit by a Death Strike! Move with caution!
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}
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CheckGain(attacker);
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attacker.SendLocalizedMessage(1063094); // You inflict a Death Strike upon your opponent!
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defender.FixedParticles(0x374A, 1, 17, 0x26BC, EffectLayer.Waist);
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attacker.PlaySound(attacker.Female ? 0x50D : 0x50E);
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info = new DeathStrikeInfo(defender, attacker, damageBonus, isRanged)
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{
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), ProcessDeathStrike, defender)
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};
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m_Table[defender] = info;
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CheckGain(attacker);
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}
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public static void AddStep(Mobile m)
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{
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if (m_Table.TryGetValue(m, out var info) && ++info.m_Steps >= 5)
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ProcessDeathStrike(m);
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}
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private static void ProcessDeathStrike(Mobile defender)
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{
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if (!m_Table.TryGetValue(defender, out var info))
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return;
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int damage;
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var ninjitsu = info.m_Attacker.Skills.Ninjitsu.Value;
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var stalkingBonus = Tracking.GetStalkingBonus(info.m_Attacker, info.m_Target);
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if (Core.ML)
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{
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var scalar = (info.m_Attacker.Skills.Hiding.Value +
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info.m_Attacker.Skills.Stealth.Value) / 220;
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if (scalar > 1)
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scalar = 1;
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// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
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if (info.m_Steps >= 5)
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damage = (int)Math.Floor(Math.Min(60, ninjitsu / 3 * (0.3 + 0.7 * scalar) + stalkingBonus));
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else
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damage = (int)Math.Floor(Math.Min(30, ninjitsu / 9 * (0.3 + 0.7 * scalar) + stalkingBonus));
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if (info.m_isRanged)
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damage /= 2;
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}
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else
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{
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var divisor = info.m_Steps >= 5 ? 30 : 80;
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var baseDamage = ninjitsu / divisor * 10;
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var maxDamage = info.m_Steps >= 5 ? 62 : 22;
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damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + info.m_DamageBonus;
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}
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if (Core.ML)
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info.m_Target.Damage(damage, info.m_Attacker); // Damage is direct.
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else
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AOS.Damage(
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info.m_Target,
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info.m_Attacker,
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damage,
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true,
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100,
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0,
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0,
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0,
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0,
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0,
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0,
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false,
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false,
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true
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); // Damage is physical.
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info.m_Timer?.Stop();
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m_Table.Remove(info.m_Target);
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}
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private class DeathStrikeInfo
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{
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public readonly Mobile m_Attacker;
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public readonly int m_DamageBonus;
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public readonly bool m_isRanged;
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public readonly Mobile m_Target;
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public int m_Steps;
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public Timer m_Timer;
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public DeathStrikeInfo(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
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{
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m_Target = target;
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m_Attacker = attacker;
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m_DamageBonus = damageBonus;
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m_isRanged = isRanged;
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}
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}
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}
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public static void AddStep(Mobile m)
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{
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if (m_Table.TryGetValue(m, out DeathStrikeInfo info) && ++info.m_Steps >= 5)
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ProcessDeathStrike(m);
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}
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private static void ProcessDeathStrike(Mobile defender)
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{
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if (!m_Table.TryGetValue(defender, out DeathStrikeInfo info))
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return;
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int damage;
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double ninjitsu = info.m_Attacker.Skills.Ninjitsu.Value;
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double stalkingBonus = Tracking.GetStalkingBonus(info.m_Attacker, info.m_Target);
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if (Core.ML)
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{
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double scalar = (info.m_Attacker.Skills.Hiding.Value +
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info.m_Attacker.Skills.Stealth.Value) / 220;
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if (scalar > 1)
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scalar = 1;
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// New formula doesn't apply DamageBonus anymore, caps must be, directly, 60/30.
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if (info.m_Steps >= 5)
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damage = (int)Math.Floor(Math.Min(60, ninjitsu / 3 * (0.3 + 0.7 * scalar) + stalkingBonus));
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else
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damage = (int)Math.Floor(Math.Min(30, ninjitsu / 9 * (0.3 + 0.7 * scalar) + stalkingBonus));
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if (info.m_isRanged)
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damage /= 2;
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}
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else
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{
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int divisor = info.m_Steps >= 5 ? 30 : 80;
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double baseDamage = ninjitsu / divisor * 10;
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int maxDamage = info.m_Steps >= 5 ? 62 : 22;
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damage = Math.Clamp((int)(baseDamage + stalkingBonus), 0, maxDamage) + info.m_DamageBonus;
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}
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if (Core.ML)
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info.m_Target.Damage(damage, info.m_Attacker); // Damage is direct.
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else
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AOS.Damage(info.m_Target, info.m_Attacker, damage, true, 100, 0, 0, 0, 0, 0, 0, false, false,
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true); // Damage is physical.
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info.m_Timer?.Stop();
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m_Table.Remove(info.m_Target);
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}
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private class DeathStrikeInfo
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{
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public readonly Mobile m_Attacker;
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public readonly int m_DamageBonus;
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public readonly bool m_isRanged;
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public int m_Steps;
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public readonly Mobile m_Target;
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public Timer m_Timer;
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public DeathStrikeInfo(Mobile target, Mobile attacker, int damageBonus, bool isRanged)
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{
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m_Target = target;
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m_Attacker = attacker;
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m_DamageBonus = damageBonus;
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m_isRanged = isRanged;
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}
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}
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}
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}
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@ -2,62 +2,63 @@ using Server.Items;
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namespace Server.Spells.Ninjitsu
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{
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public class FocusAttack : NinjaMove
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{
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public override int BaseMana => Core.ML ? 10 : 20;
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public override double RequiredSkill => Core.ML ? 30.0 : 60;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063095); // You prepare to focus all of your abilities into your next strike.
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public override bool Validate(Mobile from)
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public class FocusAttack : NinjaMove
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{
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if (from.FindItemOnLayer(Layer.TwoHanded) is BaseShield)
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{
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from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
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return false;
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}
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public override int BaseMana => Core.ML ? 10 : 20;
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public override double RequiredSkill => Core.ML ? 30.0 : 60;
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Item handOne = from.FindItemOnLayer(Layer.OneHanded) as BaseWeapon;
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public override TextDefinition AbilityMessage =>
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new TextDefinition(1063095); // You prepare to focus all of your abilities into your next strike.
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if (handOne != null && !(handOne is BaseRanged))
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return base.Validate(from);
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public override bool Validate(Mobile from)
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{
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if (from.FindItemOnLayer(Layer.TwoHanded) is BaseShield)
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{
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from.SendLocalizedMessage(1063096); // You cannot use this ability while holding a shield.
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return false;
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}
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Item handTwo = from.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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Item handOne = from.FindItemOnLayer(Layer.OneHanded) as BaseWeapon;
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if (handTwo != null && !(handTwo is BaseRanged))
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return base.Validate(from);
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if (handOne != null && !(handOne is BaseRanged))
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return base.Validate(from);
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from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
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return false;
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Item handTwo = from.FindItemOnLayer(Layer.TwoHanded) as BaseWeapon;
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if (handTwo != null && !(handTwo is BaseRanged))
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return base.Validate(from);
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from.SendLocalizedMessage(1063097); // You must be wielding a melee weapon without a shield to use this ability.
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return false;
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}
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public override double GetDamageScalar(Mobile attacker, Mobile defender)
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{
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var ninjitsu = attacker.Skills.Ninjitsu.Value;
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return 1.0 + ninjitsu * ninjitsu / 43636;
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}
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public override double GetPropertyBonus(Mobile attacker)
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{
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var ninjitsu = attacker.Skills.Ninjitsu.Value;
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var bonus = ninjitsu * ninjitsu / 43636;
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return 1.0 + (bonus * 3 + 0.01);
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}
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|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender) =>
|
||||
Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
double ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
return 1.0 + ninjitsu * ninjitsu / 43636;
|
||||
}
|
||||
|
||||
public override double GetPropertyBonus(Mobile attacker)
|
||||
{
|
||||
double ninjitsu = attacker.Skills.Ninjitsu.Value;
|
||||
|
||||
double bonus = ninjitsu * ninjitsu / 43636;
|
||||
|
||||
return 1.0 + (bonus * 3 + 0.01);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDamage(Mobile attacker, Mobile defender) => Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063098); // You focus all of your abilities and strike with deadly force!
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,126 +4,127 @@ using Server.Items;
|
|||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class KiAttack : NinjaMove
|
||||
{
|
||||
private static readonly Dictionary<Mobile, KiAttackInfo> m_Table = new Dictionary<Mobile, KiAttackInfo>();
|
||||
|
||||
public override int BaseMana => 25;
|
||||
public override double RequiredSkill => 80.0;
|
||||
|
||||
public override TextDefinition AbilityMessage =>
|
||||
new TextDefinition(1063099); // Your Ki Attack must be complete within 2 seconds for the damage bonus!
|
||||
|
||||
public override void OnUse(Mobile from)
|
||||
public class KiAttack : NinjaMove
|
||||
{
|
||||
if (!Validate(from))
|
||||
return;
|
||||
private static readonly Dictionary<Mobile, KiAttackInfo> m_Table = new Dictionary<Mobile, KiAttackInfo>();
|
||||
|
||||
KiAttackInfo info = new KiAttackInfo(from);
|
||||
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(2.0), EndKiAttack, info);
|
||||
public override int BaseMana => 25;
|
||||
public override double RequiredSkill => 80.0;
|
||||
|
||||
m_Table[from] = info;
|
||||
public override TextDefinition AbilityMessage =>
|
||||
new TextDefinition(1063099); // Your Ki Attack must be complete within 2 seconds for the damage bonus!
|
||||
|
||||
public override void OnUse(Mobile from)
|
||||
{
|
||||
if (!Validate(from))
|
||||
return;
|
||||
|
||||
var info = new KiAttackInfo(from);
|
||||
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(2.0), EndKiAttack, info);
|
||||
|
||||
m_Table[from] = info;
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
if (from.Hidden && from.AllowedStealthSteps > 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063127); // You cannot use this ability while in stealth mode.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.ML && from.Weapon is BaseRanged)
|
||||
{
|
||||
from.SendLocalizedMessage(1075858); // You can only use this with melee attacks.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
if (attacker.Hidden)
|
||||
return 1.0;
|
||||
|
||||
/*
|
||||
* Pub40 changed pvp damage max to 55%
|
||||
*/
|
||||
|
||||
return 1.0 + GetBonus(attacker) / (Core.ML && attacker.Player && defender.Player ? 40 : 10);
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
return;
|
||||
|
||||
if (GetBonus(attacker) == 0.0)
|
||||
{
|
||||
attacker.SendLocalizedMessage(1063101); // You were too close to your target to cause any additional damage.
|
||||
}
|
||||
else
|
||||
{
|
||||
attacker.FixedParticles(0x37BE, 1, 5, 0x26BD, 0x0, 0x1, EffectLayer.Waist);
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
attacker.SendLocalizedMessage(
|
||||
1063100
|
||||
); // Your quick flight to your target causes extra damage as you strike!
|
||||
defender.FixedParticles(0x37BE, 1, 5, 0x26BD, 0, 0x1, EffectLayer.Waist);
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
}
|
||||
|
||||
public override void OnClearMove(Mobile from)
|
||||
{
|
||||
if (!m_Table.TryGetValue(from, out var info))
|
||||
return;
|
||||
|
||||
info.m_Timer.Stop();
|
||||
m_Table.Remove(info.m_Mobile);
|
||||
}
|
||||
|
||||
public static double GetBonus(Mobile from)
|
||||
{
|
||||
if (!m_Table.TryGetValue(from, out var info))
|
||||
return 0;
|
||||
|
||||
var xDelta = info.m_Location.X - from.X;
|
||||
var yDelta = info.m_Location.Y - from.Y;
|
||||
|
||||
var bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
|
||||
|
||||
if (bonus > 20.0)
|
||||
bonus = 20.0;
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
private static void EndKiAttack(KiAttackInfo info)
|
||||
{
|
||||
info.m_Timer?.Stop();
|
||||
|
||||
ClearCurrentMove(info.m_Mobile);
|
||||
info.m_Mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
|
||||
|
||||
m_Table.Remove(info.m_Mobile);
|
||||
}
|
||||
|
||||
private class KiAttackInfo
|
||||
{
|
||||
public readonly Mobile m_Mobile;
|
||||
public Point3D m_Location;
|
||||
public Timer m_Timer;
|
||||
|
||||
public KiAttackInfo(Mobile m)
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Location = m.Location;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
if (from.Hidden && from.AllowedStealthSteps > 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063127); // You cannot use this ability while in stealth mode.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Core.ML && from.Weapon is BaseRanged)
|
||||
{
|
||||
from.SendLocalizedMessage(1075858); // You can only use this with melee attacks.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override double GetDamageScalar(Mobile attacker, Mobile defender)
|
||||
{
|
||||
if (attacker.Hidden)
|
||||
return 1.0;
|
||||
|
||||
/*
|
||||
* Pub40 changed pvp damage max to 55%
|
||||
*/
|
||||
|
||||
return 1.0 + GetBonus(attacker) / (Core.ML && attacker.Player && defender.Player ? 40 : 10);
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
if (!Validate(attacker) || !CheckMana(attacker, true))
|
||||
return;
|
||||
|
||||
if (GetBonus(attacker) == 0.0)
|
||||
{
|
||||
attacker.SendLocalizedMessage(1063101); // You were too close to your target to cause any additional damage.
|
||||
}
|
||||
else
|
||||
{
|
||||
attacker.FixedParticles(0x37BE, 1, 5, 0x26BD, 0x0, 0x1, EffectLayer.Waist);
|
||||
attacker.PlaySound(0x510);
|
||||
|
||||
attacker.SendLocalizedMessage(
|
||||
1063100); // Your quick flight to your target causes extra damage as you strike!
|
||||
defender.FixedParticles(0x37BE, 1, 5, 0x26BD, 0, 0x1, EffectLayer.Waist);
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
}
|
||||
|
||||
public override void OnClearMove(Mobile from)
|
||||
{
|
||||
if (!m_Table.TryGetValue(from, out KiAttackInfo info))
|
||||
return;
|
||||
|
||||
info.m_Timer.Stop();
|
||||
m_Table.Remove(info.m_Mobile);
|
||||
}
|
||||
|
||||
public static double GetBonus(Mobile from)
|
||||
{
|
||||
if (!m_Table.TryGetValue(from, out KiAttackInfo info))
|
||||
return 0;
|
||||
|
||||
int xDelta = info.m_Location.X - from.X;
|
||||
int yDelta = info.m_Location.Y - from.Y;
|
||||
|
||||
double bonus = Math.Sqrt(xDelta * xDelta + yDelta * yDelta);
|
||||
|
||||
if (bonus > 20.0)
|
||||
bonus = 20.0;
|
||||
|
||||
return bonus;
|
||||
}
|
||||
|
||||
private static void EndKiAttack(KiAttackInfo info)
|
||||
{
|
||||
info.m_Timer?.Stop();
|
||||
|
||||
ClearCurrentMove(info.m_Mobile);
|
||||
info.m_Mobile.SendLocalizedMessage(1063102); // You failed to complete your Ki Attack in time.
|
||||
|
||||
m_Table.Remove(info.m_Mobile);
|
||||
}
|
||||
|
||||
private class KiAttackInfo
|
||||
{
|
||||
public Point3D m_Location;
|
||||
public readonly Mobile m_Mobile;
|
||||
public Timer m_Timer;
|
||||
|
||||
public KiAttackInfo(Mobile m)
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Location = m.Location;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,248 +8,257 @@ using Server.Spells.Ninjitsu;
|
|||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class MirrorImage : NinjaSpell
|
||||
{
|
||||
private static readonly Dictionary<Mobile, int> m_CloneCount = new Dictionary<Mobile, int>();
|
||||
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"Mirror Image", null,
|
||||
-1,
|
||||
9002);
|
||||
|
||||
public MirrorImage(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
public class MirrorImage : NinjaSpell
|
||||
{
|
||||
private static readonly Dictionary<Mobile, int> m_CloneCount = new Dictionary<Mobile, int>();
|
||||
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"Mirror Image",
|
||||
null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public MirrorImage(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => Core.ML ? 20.0 : 40.0;
|
||||
public override int RequiredMana => 10;
|
||||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public static bool HasClone(Mobile m) => m_CloneCount.ContainsKey(m);
|
||||
|
||||
public static void AddClone(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
return;
|
||||
|
||||
m_CloneCount[m] = 1 + (m_CloneCount.TryGetValue(m, out var count) ? count : 0);
|
||||
}
|
||||
|
||||
public static void RemoveClone(Mobile m)
|
||||
{
|
||||
if (m == null || !m_CloneCount.TryGetValue(m, out var count))
|
||||
return;
|
||||
|
||||
if (count <= 1)
|
||||
m_CloneCount.Remove(m);
|
||||
else
|
||||
m_CloneCount[m]--;
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (Caster.Mounted)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063132); // You cannot use this ability while mounted.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Followers + 1 > Caster.FollowersMax)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1063133
|
||||
); // You cannot summon a mirror image because you have too many followers.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TransformationSpellHelper.UnderTransformation(Caster, typeof(HorrificBeastSpell)))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061091); // You cannot cast that spell in this form.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
Caster.SendLocalizedMessage(1063134); // You begin to summon a mirror image of yourself.
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (Caster.Mounted)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063132); // You cannot use this ability while mounted.
|
||||
}
|
||||
else if (Caster.Followers + 1 > Caster.FollowersMax)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1063133
|
||||
); // You cannot summon a mirror image because you have too many followers.
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(Caster, typeof(HorrificBeastSpell)))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061091); // You cannot cast that spell in this form.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
Caster.FixedParticles(0x376A, 1, 14, 0x13B5, EffectLayer.Waist);
|
||||
Caster.PlaySound(0x511);
|
||||
|
||||
new Clone(Caster).MoveToWorld(Caster.Location, Caster.Map);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5);
|
||||
|
||||
public override double RequiredSkill => Core.ML ? 20.0 : 40.0;
|
||||
public override int RequiredMana => 10;
|
||||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public static bool HasClone(Mobile m) => m_CloneCount.ContainsKey(m);
|
||||
|
||||
public static void AddClone(Mobile m)
|
||||
{
|
||||
if (m == null)
|
||||
return;
|
||||
|
||||
m_CloneCount[m] = 1 + (m_CloneCount.TryGetValue(m, out int count) ? count : 0);
|
||||
}
|
||||
|
||||
public static void RemoveClone(Mobile m)
|
||||
{
|
||||
if (m == null || !m_CloneCount.TryGetValue(m, out int count))
|
||||
return;
|
||||
|
||||
if (count <= 1)
|
||||
m_CloneCount.Remove(m);
|
||||
else
|
||||
m_CloneCount[m]--;
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
if (Caster.Mounted)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063132); // You cannot use this ability while mounted.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Followers + 1 > Caster.FollowersMax)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1063133); // You cannot summon a mirror image because you have too many followers.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TransformationSpellHelper.UnderTransformation(Caster, typeof(HorrificBeastSpell)))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061091); // You cannot cast that spell in this form.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnBeginCast()
|
||||
{
|
||||
base.OnBeginCast();
|
||||
|
||||
Caster.SendLocalizedMessage(1063134); // You begin to summon a mirror image of yourself.
|
||||
}
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
if (Caster.Mounted)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063132); // You cannot use this ability while mounted.
|
||||
}
|
||||
else if (Caster.Followers + 1 > Caster.FollowersMax)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1063133); // You cannot summon a mirror image because you have too many followers.
|
||||
}
|
||||
else if (TransformationSpellHelper.UnderTransformation(Caster, typeof(HorrificBeastSpell)))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061091); // You cannot cast that spell in this form.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
Caster.FixedParticles(0x376A, 1, 14, 0x13B5, EffectLayer.Waist);
|
||||
Caster.PlaySound(0x511);
|
||||
|
||||
new Clone(Caster).MoveToWorld(Caster.Location, Caster.Map);
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Clone : BaseCreature
|
||||
{
|
||||
private Mobile m_Caster;
|
||||
|
||||
public Clone(Mobile caster) : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
|
||||
public class Clone : BaseCreature
|
||||
{
|
||||
m_Caster = caster;
|
||||
private Mobile m_Caster;
|
||||
|
||||
Body = caster.Body;
|
||||
public Clone(Mobile caster) : base(AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
m_Caster = caster;
|
||||
|
||||
Hue = caster.Hue;
|
||||
Female = caster.Female;
|
||||
Body = caster.Body;
|
||||
|
||||
Name = caster.Name;
|
||||
NameHue = caster.NameHue;
|
||||
Hue = caster.Hue;
|
||||
Female = caster.Female;
|
||||
|
||||
Title = caster.Title;
|
||||
Kills = caster.Kills;
|
||||
Name = caster.Name;
|
||||
NameHue = caster.NameHue;
|
||||
|
||||
HairItemID = caster.HairItemID;
|
||||
HairHue = caster.HairHue;
|
||||
Title = caster.Title;
|
||||
Kills = caster.Kills;
|
||||
|
||||
FacialHairItemID = caster.FacialHairItemID;
|
||||
FacialHairHue = caster.FacialHairHue;
|
||||
HairItemID = caster.HairItemID;
|
||||
HairHue = caster.HairHue;
|
||||
|
||||
for (int i = 0; i < caster.Skills.Length; ++i)
|
||||
{
|
||||
Skills[i].Base = caster.Skills[i].Base;
|
||||
Skills[i].Cap = caster.Skills[i].Cap;
|
||||
}
|
||||
FacialHairItemID = caster.FacialHairItemID;
|
||||
FacialHairHue = caster.FacialHairHue;
|
||||
|
||||
for (int i = 0; i < caster.Items.Count; i++) AddItem(CloneItem(caster.Items[i]));
|
||||
for (var i = 0; i < caster.Skills.Length; ++i)
|
||||
{
|
||||
Skills[i].Base = caster.Skills[i].Base;
|
||||
Skills[i].Cap = caster.Skills[i].Cap;
|
||||
}
|
||||
|
||||
Warmode = true;
|
||||
for (var i = 0; i < caster.Items.Count; i++) AddItem(CloneItem(caster.Items[i]));
|
||||
|
||||
Summoned = true;
|
||||
SummonMaster = caster;
|
||||
Warmode = true;
|
||||
|
||||
ControlOrder = OrderType.Follow;
|
||||
ControlTarget = caster;
|
||||
Summoned = true;
|
||||
SummonMaster = caster;
|
||||
|
||||
TimeSpan duration = TimeSpan.FromSeconds(30 + caster.Skills.Ninjitsu.Fixed / 40);
|
||||
ControlOrder = OrderType.Follow;
|
||||
ControlTarget = caster;
|
||||
|
||||
new UnsummonTimer(caster, this, duration).Start();
|
||||
SummonEnd = DateTime.UtcNow + duration;
|
||||
var duration = TimeSpan.FromSeconds(30 + caster.Skills.Ninjitsu.Fixed / 40);
|
||||
|
||||
MirrorImage.AddClone(m_Caster);
|
||||
new UnsummonTimer(caster, this, duration).Start();
|
||||
SummonEnd = DateTime.UtcNow + duration;
|
||||
|
||||
MirrorImage.AddClone(m_Caster);
|
||||
}
|
||||
|
||||
public Clone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
protected override BaseAI ForcedAI => new CloneAI(this);
|
||||
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
|
||||
public override bool IsDispellable => false;
|
||||
public override bool Commandable => false;
|
||||
|
||||
public override bool IsHumanInTown() => false;
|
||||
|
||||
private Item CloneItem(Item item)
|
||||
{
|
||||
var newItem = new Item(item.ItemID);
|
||||
newItem.Hue = item.Hue;
|
||||
newItem.Layer = item.Layer;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
15,
|
||||
5042
|
||||
);
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
MirrorImage.RemoveClone(m_Caster);
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write(m_Caster);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
m_Caster = reader.ReadMobile();
|
||||
|
||||
MirrorImage.AddClone(m_Caster);
|
||||
}
|
||||
}
|
||||
|
||||
public Clone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
protected override BaseAI ForcedAI => new CloneAI(this);
|
||||
|
||||
public override bool DeleteCorpseOnDeath => true;
|
||||
|
||||
public override bool IsDispellable => false;
|
||||
public override bool Commandable => false;
|
||||
|
||||
public override bool IsHumanInTown() => false;
|
||||
|
||||
private Item CloneItem(Item item)
|
||||
{
|
||||
Item newItem = new Item(item.ItemID);
|
||||
newItem.Hue = item.Hue;
|
||||
newItem.Layer = item.Layer;
|
||||
|
||||
return newItem;
|
||||
}
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
|
||||
public override void OnDelete()
|
||||
{
|
||||
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 10, 15,
|
||||
5042);
|
||||
|
||||
base.OnDelete();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
MirrorImage.RemoveClone(m_Caster);
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write(m_Caster);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Caster = reader.ReadMobile();
|
||||
|
||||
MirrorImage.AddClone(m_Caster);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class CloneAI : BaseAI
|
||||
{
|
||||
public CloneAI(Clone m) : base(m) => m.CurrentSpeed = m.ActiveSpeed;
|
||||
|
||||
public override bool CanDetectHidden => false;
|
||||
|
||||
public override bool Think()
|
||||
public class CloneAI : BaseAI
|
||||
{
|
||||
// Clones only follow their owners
|
||||
Mobile master = m_Mobile.SummonMaster;
|
||||
public CloneAI(Clone m) : base(m) => m.CurrentSpeed = m.ActiveSpeed;
|
||||
|
||||
if (master?.Map == m_Mobile.Map && master?.InRange(m_Mobile, m_Mobile.RangePerception) == true)
|
||||
{
|
||||
int iCurrDist = (int)m_Mobile.GetDistanceToSqrt(master);
|
||||
bool bRun = iCurrDist > 5;
|
||||
public override bool CanDetectHidden => false;
|
||||
|
||||
WalkMobileRange(master, 2, bRun, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
WalkRandom(2, 2, 1);
|
||||
}
|
||||
public override bool Think()
|
||||
{
|
||||
// Clones only follow their owners
|
||||
var master = m_Mobile.SummonMaster;
|
||||
|
||||
return true;
|
||||
if (master?.Map == m_Mobile.Map && master?.InRange(m_Mobile, m_Mobile.RangePerception) == true)
|
||||
{
|
||||
var iCurrDist = (int)m_Mobile.GetDistanceToSqrt(master);
|
||||
var bRun = iCurrDist > 5;
|
||||
|
||||
WalkMobileRange(master, 2, bRun, 0, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
WalkRandom(2, 2, 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
namespace Server.Spells
|
||||
{
|
||||
public class NinjaMove : SpecialMove
|
||||
{
|
||||
public override SkillName MoveSkill => SkillName.Ninjitsu;
|
||||
|
||||
public override void CheckGain(Mobile m)
|
||||
public class NinjaMove : SpecialMove
|
||||
{
|
||||
m.CheckSkill(MoveSkill, RequiredSkill - 12.5, RequiredSkill + 37.5); // Per five on friday 02/16/07
|
||||
public override SkillName MoveSkill => SkillName.Ninjitsu;
|
||||
|
||||
public override void CheckGain(Mobile m)
|
||||
{
|
||||
m.CheckSkill(MoveSkill, RequiredSkill - 12.5, RequiredSkill + 37.5); // Per five on friday 02/16/07
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,93 +2,102 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public abstract class NinjaSpell : Spell
|
||||
{
|
||||
public NinjaSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
public abstract class NinjaSpell : Spell
|
||||
{
|
||||
public NinjaSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill { get; }
|
||||
public abstract int RequiredMana { get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Ninjitsu;
|
||||
public override SkillName DamageSkill => SkillName.Ninjitsu;
|
||||
|
||||
public override bool RevealOnCast => false;
|
||||
public override bool ClearHandsOnCast => false;
|
||||
public override bool ShowHandMovement => false;
|
||||
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
// public override int CastDelayBase => 1;
|
||||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public static bool CheckExpansion(Mobile from) =>
|
||||
(from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
var mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
if (!CheckExpansion(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
var args = $"{RequiredSkill:F1}\t{CastSkill.ToString()}\t ";
|
||||
Caster.SendLocalizedMessage(
|
||||
1063013,
|
||||
args
|
||||
); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1060174,
|
||||
mana.ToString()
|
||||
); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
var mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1063352,
|
||||
RequiredSkill.ToString("F1")
|
||||
); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(
|
||||
1060174,
|
||||
mana.ToString()
|
||||
); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!base.CheckFizzle())
|
||||
return false;
|
||||
|
||||
Caster.Mana -= mana;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill - 12.5; // Per 5 on friday 2/16/07
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana() => 0;
|
||||
}
|
||||
|
||||
public abstract double RequiredSkill { get; }
|
||||
public abstract int RequiredMana { get; }
|
||||
|
||||
public override SkillName CastSkill => SkillName.Ninjitsu;
|
||||
public override SkillName DamageSkill => SkillName.Ninjitsu;
|
||||
|
||||
public override bool RevealOnCast => false;
|
||||
public override bool ClearHandsOnCast => false;
|
||||
public override bool ShowHandMovement => false;
|
||||
|
||||
public override bool BlocksMovement => false;
|
||||
|
||||
// public override int CastDelayBase => 1;
|
||||
|
||||
public override int CastRecoveryBase => 7;
|
||||
|
||||
public static bool CheckExpansion(Mobile from) => (from as PlayerMobile)?.NetState?.SupportsExpansion(Expansion.SE) == true;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (!base.CheckCast())
|
||||
return false;
|
||||
|
||||
if (!CheckExpansion(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063456); // You must upgrade to Samurai Empire in order to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
string args = $"{RequiredSkill:F1}\t{CastSkill.ToString()}\t ";
|
||||
Caster.SendLocalizedMessage(1063013,
|
||||
args); // You need at least ~1_SKILL_REQUIREMENT~ ~2_SKILL_NAME~ skill to use that ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckFizzle()
|
||||
{
|
||||
int mana = ScaleMana(RequiredMana);
|
||||
|
||||
if (Caster.Skills[CastSkill].Value < RequiredSkill)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063352,
|
||||
RequiredSkill.ToString("F1")); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Caster.Mana < mana)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1060174,
|
||||
mana.ToString()); // You must have at least ~1_MANA_REQUIREMENT~ Mana to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!base.CheckFizzle())
|
||||
return false;
|
||||
|
||||
Caster.Mana -= mana;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void GetCastSkills(out double min, out double max)
|
||||
{
|
||||
min = RequiredSkill - 12.5; // Per 5 on friday 2/16/07
|
||||
max = RequiredSkill + 37.5;
|
||||
}
|
||||
|
||||
public override int GetMana() => 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,102 +9,109 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class Shadowjump : NinjaSpell, ISpellTargetingPoint3D
|
||||
{
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"Shadowjump", null,
|
||||
-1,
|
||||
9002);
|
||||
|
||||
public Shadowjump(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
public class Shadowjump : NinjaSpell, ISpellTargetingPoint3D
|
||||
{
|
||||
private static readonly SpellInfo m_Info = new SpellInfo(
|
||||
"Shadowjump",
|
||||
null,
|
||||
-1,
|
||||
9002
|
||||
);
|
||||
|
||||
public Shadowjump(Mobile caster, Item scroll) : base(caster, scroll, m_Info)
|
||||
{
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
|
||||
|
||||
public override double RequiredSkill => 50.0;
|
||||
public override int RequiredMana => 15;
|
||||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
var orig = p;
|
||||
var map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
var from = Caster.Location;
|
||||
var to = new Point3D(p);
|
||||
|
||||
var pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
|
||||
|
||||
if (!pm.IsStealthing)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
}
|
||||
else if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if (WeightOverloading.IsOverloaded(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom) ||
|
||||
!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo))
|
||||
{
|
||||
}
|
||||
else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (SpellHelper.CheckMulti(to, map, true, 5))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (Region.Find(to, map).IsPartOf<HouseRegion>())
|
||||
{
|
||||
Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
SpellHelper.Turn(Caster, orig);
|
||||
|
||||
var m = Caster;
|
||||
|
||||
m.Location = to;
|
||||
m.ProcessDelta();
|
||||
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(from, m.Map, EffectItem.DefaultDuration),
|
||||
0x3728,
|
||||
10,
|
||||
10,
|
||||
2023
|
||||
);
|
||||
|
||||
m.PlaySound(0x512);
|
||||
|
||||
Stealth.OnUse(m); // stealth check after the a jump
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
// IsStealthing should be moved to Server.Mobiles
|
||||
if ((Caster as PlayerMobile)?.IsStealthing != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
|
||||
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, 11);
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0);
|
||||
|
||||
public override double RequiredSkill => 50.0;
|
||||
public override int RequiredMana => 15;
|
||||
|
||||
public override bool BlockedByAnimalForm => false;
|
||||
|
||||
public override bool CheckCast()
|
||||
{
|
||||
// IsStealthing should be moved to Server.Mobiles
|
||||
if ((Caster as PlayerMobile)?.IsStealthing != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.CheckCast();
|
||||
}
|
||||
|
||||
public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => false;
|
||||
|
||||
public override void OnCast()
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063088); // You prepare to perform a Shadowjump.
|
||||
Caster.Target = new SpellTargetPoint3D(this, TargetFlags.None, 11);
|
||||
}
|
||||
|
||||
public void Target(IPoint3D p)
|
||||
{
|
||||
IPoint3D orig = p;
|
||||
Map map = Caster.Map;
|
||||
|
||||
SpellHelper.GetSurfaceTop(ref p);
|
||||
|
||||
Point3D from = Caster.Location;
|
||||
Point3D to = new Point3D(p);
|
||||
|
||||
PlayerMobile pm = Caster as PlayerMobile; // IsStealthing should be moved to Server.Mobiles
|
||||
|
||||
if (!pm.IsStealthing)
|
||||
{
|
||||
Caster.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
}
|
||||
else if (Sigil.ExistsOn(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(1061632); // You can't do that while carrying the sigil.
|
||||
}
|
||||
else if (WeightOverloading.IsOverloaded(Caster))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502359, "", 0x22); // Thou art too encumbered to move.
|
||||
}
|
||||
else if (!SpellHelper.CheckTravel(Caster, TravelCheckType.TeleportFrom) ||
|
||||
!SpellHelper.CheckTravel(Caster, map, to, TravelCheckType.TeleportTo))
|
||||
{
|
||||
}
|
||||
else if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true)
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (SpellHelper.CheckMulti(to, map, true, 5))
|
||||
{
|
||||
Caster.SendLocalizedMessage(502831); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (Region.Find(to, map).IsPartOf<HouseRegion>())
|
||||
{
|
||||
Caster.SendLocalizedMessage(502829); // Cannot teleport to that spot.
|
||||
}
|
||||
else if (CheckSequence())
|
||||
{
|
||||
SpellHelper.Turn(Caster, orig);
|
||||
|
||||
Mobile m = Caster;
|
||||
|
||||
m.Location = to;
|
||||
m.ProcessDelta();
|
||||
|
||||
Effects.SendLocationParticles(EffectItem.Create(from, m.Map, EffectItem.DefaultDuration), 0x3728, 10, 10,
|
||||
2023);
|
||||
|
||||
m.PlaySound(0x512);
|
||||
|
||||
Stealth.OnUse(m); // stealth check after the a jump
|
||||
}
|
||||
|
||||
FinishSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,110 +4,111 @@ using Server.SkillHandlers;
|
|||
|
||||
namespace Server.Spells.Ninjitsu
|
||||
{
|
||||
public class SurpriseAttack : NinjaMove
|
||||
{
|
||||
private static readonly Dictionary<Mobile, SurpriseAttackInfo> m_Table = new Dictionary<Mobile, SurpriseAttackInfo>();
|
||||
|
||||
public override int BaseMana => 20;
|
||||
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
|
||||
|
||||
public override TextDefinition AbilityMessage => new TextDefinition(1063128); // You prepare to surprise your prey.
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
public class SurpriseAttack : NinjaMove
|
||||
{
|
||||
if (!from.Hidden || from.AllowedStealthSteps <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
private static readonly Dictionary<Mobile, SurpriseAttackInfo>
|
||||
m_Table = new Dictionary<Mobile, SurpriseAttackInfo>();
|
||||
|
||||
return base.Validate(from);
|
||||
public override int BaseMana => 20;
|
||||
public override double RequiredSkill => Core.ML ? 60.0 : 30.0;
|
||||
|
||||
public override TextDefinition AbilityMessage => new TextDefinition(1063128); // You prepare to surprise your prey.
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override bool Validate(Mobile from)
|
||||
{
|
||||
if (!from.Hidden || from.AllowedStealthSteps <= 0)
|
||||
{
|
||||
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Validate(from);
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
var valid = Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
if (valid)
|
||||
{
|
||||
attacker.BeginAction<Stealth>();
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
// Validates before swing
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063129); // You catch your opponent off guard with your Surprise Attack!
|
||||
defender.SendLocalizedMessage(1063130); // Your defenses are lowered as your opponent surprises you!
|
||||
|
||||
defender.FixedParticles(0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head);
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
if (m_Table.TryGetValue(defender, out var info))
|
||||
{
|
||||
info.m_Timer?.Stop();
|
||||
|
||||
m_Table.Remove(defender);
|
||||
}
|
||||
|
||||
var ninjitsu = attacker.Skills.Ninjitsu.Fixed;
|
||||
|
||||
var malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
|
||||
|
||||
info = new SurpriseAttackInfo(defender, malus);
|
||||
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(8.0), EndSurprise, info);
|
||||
|
||||
m_Table[defender] = info;
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
|
||||
public static bool GetMalus(Mobile target, ref int malus)
|
||||
{
|
||||
if (!m_Table.TryGetValue(target, out var info))
|
||||
return false;
|
||||
|
||||
malus = info.m_Malus;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void EndSurprise(SurpriseAttackInfo info)
|
||||
{
|
||||
info.m_Timer?.Stop();
|
||||
info.m_Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
|
||||
m_Table.Remove(info.m_Target);
|
||||
}
|
||||
|
||||
private class SurpriseAttackInfo
|
||||
{
|
||||
public readonly int m_Malus;
|
||||
public readonly Mobile m_Target;
|
||||
public Timer m_Timer;
|
||||
|
||||
public SurpriseAttackInfo(Mobile target, int effect)
|
||||
{
|
||||
m_Target = target;
|
||||
m_Malus = effect;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
bool valid = Validate(attacker) && CheckMana(attacker, true);
|
||||
|
||||
if (valid)
|
||||
{
|
||||
attacker.BeginAction<Stealth>();
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), attacker.EndAction<Stealth>);
|
||||
}
|
||||
|
||||
return valid;
|
||||
}
|
||||
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
// Validates before swing
|
||||
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063129); // You catch your opponent off guard with your Surprise Attack!
|
||||
defender.SendLocalizedMessage(1063130); // Your defenses are lowered as your opponent surprises you!
|
||||
|
||||
defender.FixedParticles(0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head);
|
||||
|
||||
attacker.RevealingAction();
|
||||
|
||||
if (m_Table.TryGetValue(defender, out SurpriseAttackInfo info))
|
||||
{
|
||||
info.m_Timer?.Stop();
|
||||
|
||||
m_Table.Remove(defender);
|
||||
}
|
||||
|
||||
int ninjitsu = attacker.Skills.Ninjitsu.Fixed;
|
||||
|
||||
int malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
|
||||
|
||||
info = new SurpriseAttackInfo(defender, malus);
|
||||
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(8.0), EndSurprise, info);
|
||||
|
||||
m_Table[defender] = info;
|
||||
|
||||
CheckGain(attacker);
|
||||
}
|
||||
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
{
|
||||
ClearCurrentMove(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
|
||||
|
||||
attacker.RevealingAction();
|
||||
}
|
||||
|
||||
public static bool GetMalus(Mobile target, ref int malus)
|
||||
{
|
||||
if (!m_Table.TryGetValue(target, out SurpriseAttackInfo info))
|
||||
return false;
|
||||
|
||||
malus = info.m_Malus;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void EndSurprise(SurpriseAttackInfo info)
|
||||
{
|
||||
info.m_Timer?.Stop();
|
||||
info.m_Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
|
||||
|
||||
m_Table.Remove(info.m_Target);
|
||||
}
|
||||
|
||||
private class SurpriseAttackInfo
|
||||
{
|
||||
public readonly int m_Malus;
|
||||
public readonly Mobile m_Target;
|
||||
public Timer m_Timer;
|
||||
|
||||
public SurpriseAttackInfo(Mobile target, int effect)
|
||||
{
|
||||
m_Target = target;
|
||||
m_Malus = effect;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue