Fix bad serials (#304)
- [X] Fixes bad serial calculations - [X] Tightens HexStrings Bumps release version Updates documentation
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46 changed files with 76 additions and 51 deletions
15
Projects/Server.Tests/Helpers/AssertExtensions.cs
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15
Projects/Server.Tests/Helpers/AssertExtensions.cs
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@ -0,0 +1,15 @@
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using System;
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using System.Text;
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namespace Server.Tests
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{
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public static class AssertThat
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{
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// TODO: Swap actual and expected to match Assert
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public static void Equal(ReadOnlySpan<byte> actual, ReadOnlySpan<byte> expected) =>
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Xunit.Assert.True(
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expected.SequenceEqual(actual),
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$"Expected does not match actual.\nExpected:\t{expected.ToDelimitedHexString()}\nActual:\t\t{actual.ToDelimitedHexString()}"
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);
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}
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}
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@ -7,13 +7,20 @@ namespace Server.Tests.Accounting
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{
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[Theory]
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[InlineData("ABCDEF1234", new byte[] { 0xAB, 0xCD, 0xEF, 0x12, 0x34 })]
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public void ConvertsProperly(string input, byte[] bytes)
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public void TestGetBytes(string input, byte[] bytes)
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{
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Span<byte> outputBytes = stackalloc byte[input.Length / 2];
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HexStringConverter.GetBytes(input, outputBytes);
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Assert.Equal(bytes, outputBytes.ToArray());
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Assert.Equal(input, HexStringConverter.GetString(bytes));
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Assert.Equal(input, bytes.ToHexString());
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}
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[Theory]
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[InlineData("[AB, CD, EF, 12, 34]", new byte[] { 0xAB, 0xCD, 0xEF, 0x12, 0x34 })]
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public void TestsGetStringDelimited(string expected, byte[] bytes)
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{
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Assert.Equal(expected, bytes.ToDelimitedHexString());
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}
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}
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}
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@ -1,24 +0,0 @@
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using System;
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using System.Text;
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namespace Server.Tests
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{
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public static class AssertThat
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{
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public static string SpanToString(ReadOnlySpan<byte> bytes)
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{
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var builder = new StringBuilder();
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builder.Append("[");
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builder.AppendJoin(", ", bytes.ToArray());
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builder.Append("]");
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return builder.ToString();
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}
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public static void Equal(ReadOnlySpan<byte> actual, ReadOnlySpan<byte> expected) =>
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Xunit.Assert.True(
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expected.SequenceEqual(actual),
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$"Expected does not match actual.\nExpected:\t{SpanToString(expected)}\nActual:\t\t{SpanToString(actual)}"
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);
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}
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}
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@ -17,7 +17,7 @@ using System;
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namespace Server
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{
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public class HexStringConverter
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public static class HexStringConverter
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{
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public static readonly uint[] m_Lookup32Chars = CreateLookup32Chars();
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@ -40,7 +40,11 @@ namespace Server
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return result;
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}
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public static unsafe string GetString(ReadOnlySpan<byte> bytes)
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public static string ToHexString(this byte[] bytes) => new ReadOnlySpan<byte>(bytes).ToHexString();
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public static string ToHexString(this Span<byte> bytes) => ((ReadOnlySpan<byte>)bytes).ToHexString();
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public static unsafe string ToHexString(this ReadOnlySpan<byte> bytes)
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{
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var result = new string((char)0, bytes.Length * 2);
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fixed (char* resultP = result)
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@ -55,6 +59,36 @@ namespace Server
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return result;
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}
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public static string ToDelimitedHexString(this byte[] bytes) => ((ReadOnlySpan<byte>)bytes).ToDelimitedHexString();
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public static unsafe string ToDelimitedHexString(this ReadOnlySpan<byte> bytes)
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{
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const uint delimiter = 0x20002C; // ", "
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const char openBracket = '[';
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const char closeBracket = ']';
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var length = bytes.Length * 4; // len * 2 + (len - 1) * 2 + 2
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var result = new string((char)0, length);
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fixed (char* resultP = result)
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{
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resultP[0] = openBracket;
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resultP[length - 1] = closeBracket;
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var resultP2 = (uint*)(resultP + 1);
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for (int a = 0, i = 0; a < bytes.Length; a++, i++)
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{
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if (a > 0)
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{
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resultP2[i++] = delimiter;
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}
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resultP2[i] = m_Lookup32Chars[bytes[a]];
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}
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}
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return result;
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}
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public static unsafe void GetBytes(string str, Span<byte> bytes)
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{
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fixed (char* strP = str)
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@ -39,15 +39,14 @@ namespace Server
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public static class World
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{
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private static readonly ManualResetEvent m_DiskWriteHandle = new ManualResetEvent(true);
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private static Dictionary<Serial, IEntity> _pendingAdd;
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private static Dictionary<Serial, IEntity> _pendingDelete;
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private static ConcurrentQueue<Item> _decayQueue = new ConcurrentQueue<Item>();
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private static readonly Dictionary<Serial, IEntity> _pendingAdd = new Dictionary<Serial, IEntity>();
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private static readonly Dictionary<Serial, IEntity> _pendingDelete = new Dictionary<Serial, IEntity>();
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private static readonly ConcurrentQueue<Item> _decayQueue = new ConcurrentQueue<Item>();
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public const uint ItemOffset = 0x40000000;
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public const uint MaxItemSerial = 0x7FFFFFFF;
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private const uint _maxItems = int.MaxValue - ItemOffset;
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private const uint _maxMobiles = ItemOffset;
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public const uint MaxMobileSerial = ItemOffset - 1;
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private const uint _maxItems = MaxItemSerial - ItemOffset + 1;
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private static Serial _lastMobile = Serial.Zero;
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private static Serial _lastItem = ItemOffset;
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@ -59,19 +58,18 @@ namespace Server
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{
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uint last = _lastMobile;
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for (int i = 0; i < _maxMobiles; i++)
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for (int i = 0; i < MaxMobileSerial; i++)
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{
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last++;
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if (last >= _lastMobile)
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if (last > MaxMobileSerial)
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{
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last = 0;
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last = 1;
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}
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if (FindMobile(last) == null)
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{
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_lastMobile = last;
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return last;
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return _lastMobile = last;
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}
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}
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@ -89,15 +87,14 @@ namespace Server
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{
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last++;
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if (last - ItemOffset >= _maxItems)
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if (last > MaxItemSerial)
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{
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last = ItemOffset;
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}
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if (FindItem(last) == null)
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{
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_lastItem = last;
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return last;
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return _lastItem = last;
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}
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}
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@ -117,7 +114,6 @@ namespace Server
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}
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}
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internal static int _Saves;
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internal static List<Type> ItemTypes { get; } = new List<Type>();
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internal static List<Type> MobileTypes { get; } = new List<Type>();
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@ -361,9 +357,6 @@ namespace Server
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var watch = Stopwatch.StartNew();
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_pendingAdd = new Dictionary<Serial, IEntity>();
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_pendingDelete = new Dictionary<Serial, IEntity>();
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List<EntityIndex<Item>> items;
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List<EntityIndex<Mobile>> mobiles;
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List<EntityIndex<BaseGuild>> guilds;
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@ -30,7 +30,7 @@ namespace Server.Accounting.Security
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var bytes = new byte[Encoding.ASCII.GetByteCount(password)];
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Encoding.ASCII.GetBytes(password, bytes);
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return HexStringConverter.GetString(m_MD5HashProvider.ComputeHash(bytes));
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return m_MD5HashProvider.ComputeHash(bytes).ToHexString();
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}
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public bool ValidatePassword(string encryptedPassword, string plainPassword) =>
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@ -39,7 +39,7 @@ namespace Server.Accounting.Security
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rfc2898.Salt.CopyTo(output.Slice(2, m_SaltSize));
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rfc2898.GetBytes(m_HashSize).CopyTo(output.Slice(m_SaltSize + 2));
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return HexStringConverter.GetString(output);
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return output.ToHexString();
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}
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public bool ValidatePassword(string encryptedPassword, string plainPassword)
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@ -30,7 +30,7 @@ namespace Server.Accounting.Security
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var bytes = new byte[Encoding.ASCII.GetByteCount(password)];
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Encoding.ASCII.GetBytes(password, bytes);
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return HexStringConverter.GetString(m_SHA1HashProvider.ComputeHash(bytes));
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return m_SHA1HashProvider.ComputeHash(bytes).ToHexString();
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}
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public bool ValidatePassword(string encryptedPassword, string plainPassword) =>
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@ -30,7 +30,7 @@ namespace Server.Accounting.Security
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var bytes = new byte[Encoding.ASCII.GetByteCount(password)];
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Encoding.ASCII.GetBytes(password, bytes);
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return HexStringConverter.GetString(m_SHA2HashProvider.ComputeHash(bytes));
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return m_SHA2HashProvider.ComputeHash(bytes).ToHexString();
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}
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public bool ValidatePassword(string encryptedPassword, string plainPassword) =>
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