Fix bad serials (#304)
- [X] Fixes bad serial calculations - [X] Tightens HexStrings Bumps release version Updates documentation
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46 changed files with 76 additions and 51 deletions
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@ -1,46 +0,0 @@
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using System;
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using System.Buffers;
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using System.IO.Compression;
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using System.Text;
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namespace Server.Tests.Network
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{
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public static class GumpUtilities
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{
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public const string NoMove = "{ nomove }";
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public const string NoClose = "{ noclose }";
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public const string NoDispose = "{ nodispose }";
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public const string NoResize = "{ noresize }";
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public static readonly byte[] NoMoveBuffer = Encoding.ASCII.GetBytes("{ nomove }");
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public static readonly byte[] NoCloseBuffer = Encoding.ASCII.GetBytes("{ noclose }");
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public static readonly byte[] NoDisposeBuffer = Encoding.ASCII.GetBytes("{ nodispose }");
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public static readonly byte[] NoResizeBuffer = Encoding.ASCII.GetBytes("{ noresize }");
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public static void WritePacked(this Span<byte> dest, ref int pos, ReadOnlySpan<byte> source)
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{
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var length = source.Length;
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if (length == 0)
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{
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#if NO_LOCAL_INIT
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dest.Write(ref pos, 0);
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#else
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pos += 4;
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#endif
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return;
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}
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var packLength = (ulong)dest.Length - 8;
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ZlibError ce = Zlib.Pack(dest.Slice(pos + 8), ref packLength, source, ZlibQuality.Default);
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if (ce != ZlibError.Okay)
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{
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Console.WriteLine("ZLib error: {0} (#{1})", ce, (int)ce);
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}
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dest.Write(ref pos, (int)(4 + packLength));
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dest.Write(ref pos, length);
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pos += (int)packLength;
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}
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}
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}
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