Fix bad serials (#304)
- [X] Fixes bad serial calculations - [X] Tightens HexStrings Bumps release version Updates documentation
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46 changed files with 76 additions and 51 deletions
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@ -1,203 +0,0 @@
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using System;
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using System.Buffers;
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using Server.Network;
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using Xunit;
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namespace Server.Tests.Network
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{
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public class EffectPackets
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{
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[Fact]
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public void TestParticleEffect()
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{
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var effectType = EffectType.Moving;
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Serial serial = 0x4000;
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Serial from = 0x1000;
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Serial to = 0x2000;
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var itemId = 0x100;
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var fromPoint = new Point3D(1000, 100, -10);
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var toPoint = new Point3D(1500, 500, 0);
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byte speed = 3;
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byte duration = 2;
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var direction = false;
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var explode = false;
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var hue = 0x1024;
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var renderMode = 1;
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ushort effect = 3;
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ushort explodeEffect = 0;
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ushort explodeSound = 0;
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byte layer = 9;
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ushort unknown = 0;
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var data = new ParticleEffect(
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effectType,
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from,
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to,
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itemId,
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fromPoint,
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toPoint,
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speed,
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duration,
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direction,
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explode,
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hue,
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renderMode,
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effect,
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explodeEffect,
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explodeSound,
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serial,
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layer,
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unknown
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).Compile();
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Span<byte> expectedData = stackalloc byte[49];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0xC7); // Packet ID
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expectedData.Write(ref pos, (byte)effectType);
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expectedData.Write(ref pos, from);
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expectedData.Write(ref pos, to);
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expectedData.Write(ref pos, (ushort)itemId);
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expectedData.Write(ref pos, fromPoint);
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expectedData.Write(ref pos, toPoint);
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expectedData.Write(ref pos, speed);
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expectedData.Write(ref pos, duration);
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, (ushort)0);
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#else
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pos += 2;
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#endif
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expectedData.Write(ref pos, direction);
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expectedData.Write(ref pos, explode);
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expectedData.Write(ref pos, hue);
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expectedData.Write(ref pos, renderMode);
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expectedData.Write(ref pos, effect);
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expectedData.Write(ref pos, explodeEffect);
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expectedData.Write(ref pos, explodeSound);
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expectedData.Write(ref pos, serial);
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expectedData.Write(ref pos, layer);
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expectedData.Write(ref pos, unknown);
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AssertThat.Equal(data, expectedData);
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}
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[Fact]
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public void TestHuedEffect()
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{
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var effectType = EffectType.Moving;
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Serial from = 0x1000;
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Serial to = 0x2000;
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var itemId = 0x100;
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var fromPoint = new Point3D(1000, 100, -10);
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var toPoint = new Point3D(1500, 500, 0);
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byte speed = 3;
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byte duration = 2;
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var direction = false;
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var explode = false;
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var hue = 0x1024;
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var renderMode = 1;
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var data = new HuedEffect(
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effectType,
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from,
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to,
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itemId,
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fromPoint,
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toPoint,
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speed,
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duration,
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direction,
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explode,
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hue,
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renderMode
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).Compile();
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Span<byte> expectedData = stackalloc byte[36];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0xC0); // Packet ID
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expectedData.Write(ref pos, (byte)effectType);
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expectedData.Write(ref pos, from);
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expectedData.Write(ref pos, to);
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expectedData.Write(ref pos, (ushort)itemId);
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expectedData.Write(ref pos, fromPoint);
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expectedData.Write(ref pos, toPoint);
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expectedData.Write(ref pos, speed);
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expectedData.Write(ref pos, duration);
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, (ushort)0);
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#else
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pos += 2;
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#endif
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expectedData.Write(ref pos, direction);
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expectedData.Write(ref pos, explode);
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expectedData.Write(ref pos, hue);
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expectedData.Write(ref pos, renderMode);
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AssertThat.Equal(data, expectedData);
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}
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[Fact]
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public void TestScreenEffect()
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{
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var type = ScreenEffectType.FadeOut;
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var data = new ScreenEffect(type).Compile();
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Span<byte> expectedData = stackalloc byte[28];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0x70); // Packet ID
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expectedData.Write(ref pos, (byte)0x04); // Effect
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, 0);
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expectedData.Write(ref pos, 0);
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#else
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pos += 8;
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#endif
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expectedData.Write(ref pos, (ushort)type); // Screen Effect Type
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, 0);
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expectedData.Write(ref pos, 0);
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expectedData.Write(ref pos, 0);
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expectedData.Write(ref pos, 0);
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#endif
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AssertThat.Equal(data, expectedData);
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}
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[Fact]
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public void TestBoltEffect()
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{
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IEntity entity = new Entity(0x1000, new Point3D(1000, 100, -10), Map.Felucca);
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var hue = 0x1024;
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var data = new BoltEffect(entity, hue).Compile();
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Span<byte> expectedData = stackalloc byte[36];
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var pos = 0;
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expectedData.Write(ref pos, (byte)0xC0); // Packet ID
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expectedData.Write(ref pos, (byte)0x01); // Effect
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expectedData.Write(ref pos, entity.Serial);
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, 0);
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expectedData.Write(ref pos, (ushort)0);
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#else
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pos += 6;
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#endif
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expectedData.Write(ref pos, entity.Location);
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expectedData.Write(ref pos, entity.Location);
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#if NO_LOCAL_INIT
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expectedData.Write(ref pos, 0);
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expectedData.Write(ref pos, (ushort)0);
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#else
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pos += 6;
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#endif
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expectedData.Write(ref pos, hue);
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AssertThat.Equal(data, expectedData);
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}
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}
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}
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