Renamed ML regions to match EA.
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3 changed files with 30 additions and 13 deletions
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@ -20,7 +20,7 @@
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<rect x="3554" y="2132" width="18" height="18" />
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</region>
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<!--Mondain's Legacy-->
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<region type="TownRegion" priority="50" name="Heartwood">
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<region type="TownRegion" priority="50" name="The Heartwood">
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<rect x="6911" y="255" width="257" height="257" />
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<go x="6984" y="337" z="0" />
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<entrance x="535" y="995" />
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@ -32,13 +32,13 @@
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<music name="Dungeon9" />
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<entrance x="762" y="1645" />
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</region>
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<region type="DungeonRegion" priority="50" name="Painted Caves">
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<region type="DungeonRegion" priority="50" name="The Painted Caves">
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<rect x="6240" y="850" width="75" height="70" />
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<go x="6308" y="892" z="-1" />
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<entrance x="1716" y="892" />
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<music name="Dungeon9" />
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</region>
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<region type="DungeonRegion" priority="50" name="Prism of Light">
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<region type="DungeonRegion" priority="50" name="The Prism of Light">
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<rect x="6400" y="0" width="221" height="255" />
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<go x="6474" y="188" z="0" />
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<entrance x="3784" y="1097" z="14" />
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@ -50,7 +50,7 @@
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<entrance x="587" y="1641" z="-1" />
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<music name="MelisandesLair" />
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</region>
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<region type="DungeonRegion" priority="50" name="Palace of Paroxysmus">
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<region type="DungeonRegion" priority="50" name="The Palace of Paroxysmus">
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<rect x="6191" y="311" width="370" height="360" />
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<go x="6222" y="335" z="60" />
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<entrance x="5574" y="3024" z="31" />
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@ -764,7 +764,7 @@
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<rect x="3554" y="2132" width="18" height="18" />
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</region>
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<!--Mondain's Legacy-->
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<region type="TownRegion" priority="50" name="Heartwood">
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<region type="TownRegion" priority="50" name="The Heartwood">
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<rect x="6911" y="255" width="257" height="257" />
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<go x="6984" y="337" z="0" />
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<entrance x="535" y="995" />
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@ -776,13 +776,13 @@
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<entrance x="762" y="1645" />
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<music name="Dungeon9" />
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</region>
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<region type="DungeonRegion" priority="50" name="Painted Caves">
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<region type="DungeonRegion" priority="50" name="The Painted Caves">
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<rect x="6240" y="850" width="75" height="70" />
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<go x="6308" y="892" z="-1" />
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<entrance x="1716" y="892" />
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<music name="Dungeon9" />
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</region>
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<region type="DungeonRegion" priority="50" name="Prism of Light">
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<region type="DungeonRegion" priority="50" name="The Prism of Light">
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<rect x="6400" y="0" width="221" height="255" />
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<go x="6474" y="188" z="0" />
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<entrance x="3784" y="1097" z="14" />
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@ -794,7 +794,7 @@
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<entrance x="587" y="1641" z="-1" />
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<music name="MelisandesLair" />
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</region>
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<region type="DungeonRegion" priority="50" name="Palace of Paroxysmus">
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<region type="DungeonRegion" priority="50" name="The Palace of Paroxysmus">
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<rect x="6191" y="311" width="370" height="360" />
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<go x="6222" y="335" z="60" />
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<entrance x="5574" y="3024" z="31" />
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@ -2151,7 +2151,7 @@
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<entrance x="2068" y="1372" z="-75" />
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<music name="GrizzleDungeon" />
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</region>
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<region type="DungeonRegion" priority="50" name="Citadel">
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<region type="DungeonRegion" priority="50" name="The Citadel">
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<rect x="60" y="1855" width="135" height="135" />
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<go x="106" y="1884" z="0" />
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<entrance x="1349" y="769" z="14" />
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@ -38,6 +38,23 @@ namespace Server.Engines.MLQuests
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m_Name = name;
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m_RegionName = region;
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m_ForceMap = forceMap;
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if ( MLQuestSystem.Debug )
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{
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bool found = false;
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foreach ( Region r in Region.Regions )
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{
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if ( r.Name == region && ( forceMap == null || r.Map == forceMap ) )
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{
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found = true;
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break;
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}
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}
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if ( !found )
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Console.WriteLine( "Warning: QuestArea region '{0}' does not exist (ForceMap = {1})", region, ( forceMap == null ) ? "-null-" : forceMap.ToString() );
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}
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}
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public bool Contains( Mobile mob )
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@ -74,12 +74,12 @@ namespace Server
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{
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return region.IsPartOf( "Twisted Weald" )
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|| region.IsPartOf( "Sanctuary" )
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|| region.IsPartOf( "Prism of Light" )
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|| region.IsPartOf( "Citadel" )
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|| region.IsPartOf( "The Prism of Light" )
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|| region.IsPartOf( "The Citadel" )
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|| region.IsPartOf( "Bedlam" )
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|| region.IsPartOf( "Blighted Grove" )
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|| region.IsPartOf( "Painted Caves" )
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|| region.IsPartOf( "Palace of Paroxysmus" )
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|| region.IsPartOf( "The Painted Caves" )
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|| region.IsPartOf( "The Palace of Paroxysmus" )
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|| region.IsPartOf( "Labyrinth" );
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}
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}
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