#W# Treasure: DungeonBags/Crates. Bags are trapped level 0-3 loot. Crates are trapped and locked with level 4-6 loot.
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11 changed files with 626 additions and 650 deletions
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@ -134,6 +134,7 @@ public partial class ThiefPedestalLootBag : Bag
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{
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int bagTier = GetWeightedTier();
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// Weapon
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int weaponCount = Utility.RandomMinMax(0, bagTier);
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for (var i = 0; i < weaponCount; i++)
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{
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@ -143,6 +144,7 @@ public partial class ThiefPedestalLootBag : Bag
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DropItem(weapon);
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}
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// Armor
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int armorCount = Utility.RandomMinMax(0, bagTier);
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for (var i = 0; i < armorCount; i++)
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{
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@ -158,6 +160,7 @@ public partial class ThiefPedestalLootBag : Bag
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DropItem(armor);
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}
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// Jewelry
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int jewelryCount = Utility.RandomMinMax(0, bagTier);
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for (var i = 0; i < jewelryCount; i++)
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{
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@ -167,6 +170,16 @@ public partial class ThiefPedestalLootBag : Bag
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DropItem(jewelry);
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}
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// Gems
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int gemCount = Utility.RandomMinMax(0, bagTier);
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for (var i = 0; i < gemCount; i++)
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{
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var gems = Loot.RandomGem();
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gems.Amount = Math.Max(1, bagTier * 2);
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DropItem(gems);
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}
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// Reagents
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int reagentCount = Utility.RandomMinMax(0, bagTier);
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for (var i = 0; i < reagentCount; i++)
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{
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@ -182,25 +195,21 @@ public partial class ThiefPedestalLootBag : Bag
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DropItem(necroreagents);
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}
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int gemCount = Utility.RandomMinMax(0, bagTier);
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for (var i = 0; i < gemCount; i++)
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{
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var gems = Loot.RandomGem();
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gems.Amount = Math.Max(1, bagTier * 2);
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DropItem(gems);
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}
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// Magic Scrolls
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int mageScrollCount = Utility.RandomMinMax(0, bagTier);
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int mlevel = 0;
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if (bagTier < 3)
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{
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mlevel = 42;
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}
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else
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if (bagTier >= 4)
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{
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mlevel = 63;
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}
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else if (bagTier >= 2)
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{
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mlevel = 46;
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}
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else
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{
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mlevel = 23;
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}
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for (var i = 0; i < mageScrollCount; i++)
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{
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var scroll = Loot.RandomScroll(0, mlevel, SpellbookType.Regular);
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@ -212,7 +221,7 @@ public partial class ThiefPedestalLootBag : Bag
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int nlevel = 0;
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if (bagTier < 3)
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{
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nlevel = 6;
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nlevel = 7;
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}
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else
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{
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@ -225,6 +234,7 @@ public partial class ThiefPedestalLootBag : Bag
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DropItem(scroll);
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}
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// Misc extras potions/clothing/arrows/blankscrolls
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for (var i = Math.Max(1, bagTier); i > 0; i--)
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{
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DropItem(Loot.RandomPotion());
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@ -248,6 +258,7 @@ public partial class ThiefPedestalLootBag : Bag
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DropItem(new BlankScroll(Math.Max(1, GetWeightedTier())));
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}
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// Gold
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int minGold = 100 + (bagTier * 100);
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int maxGold = minGold + 99;
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DropItem(new Gold(Utility.RandomMinMax(minGold, maxGold)));
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