Eos.
arcane circle correction insured/blessed items auto-equip when looting self creepy portrait corrected. issue blocking talisman summoning fixed. horde minions drop loot at server up.
This commit is contained in:
parent
da56ceccbb
commit
af17f4bcbd
8 changed files with 242 additions and 92 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using Server;
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namespace Server.Items
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@ -29,7 +30,32 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteEncodedInt( 1 ); // version
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}
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private static List<ArcaneCircleAddon> m_ToFix;
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public static void Configure()
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{
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m_ToFix = new List<ArcaneCircleAddon>();
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}
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public static void Initialize()
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{
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foreach ( ArcaneCircleAddon ac in m_ToFix )
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{
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foreach ( AddonComponent c in ac.Components )
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{
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if ( c.ItemID == 0x3083 )
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{
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c.Offset = new Point3D( -1, -1, 0 );
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c.MoveToWorld( new Point3D( ac.X + c.Offset.X, ac.Y + c.Offset.Y, ac.Z + c.Offset.Z ), ac.Map );
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}
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}
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}
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m_ToFix.Clear();
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m_ToFix = null;
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}
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public override void Deserialize( GenericReader reader )
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@ -37,6 +63,9 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( version == 0 )
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m_ToFix.Add( this );
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}
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}
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@ -58,6 +58,11 @@ namespace Server.Items
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/// Has this corpse been animated?
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/// </summary>
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Animated = 0x00000040,
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/// <summary>
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/// Has this corpse been self looted?
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/// </summary>
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SelfLooted = 0x00000080,
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}
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public class Corpse : Container, ICarvable
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@ -67,7 +72,8 @@ namespace Server.Items
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private CorpseFlag m_Flags; // @see CorpseFlag
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private List<Mobile> m_Looters; // Who's looted this corpse?
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private List<Item> m_EquipItems; // List of items equiped when the owner died. Ingame, these items display /on/ the corpse, not just inside
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private List<Item> m_EquipItems; // List of dropped equipment when the owner died. Ingame, these items display /on/ the corpse, not just inside
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private List<Item> m_RestoreEquip; // List of items equipped when the owner died. Includes insured and blessed items.
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private List<Mobile> m_Aggressors; // Anyone from this list will be able to loot this corpse; we attacked them, or they attacked us when we were freely attackable
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private string m_CorpseName; // Value of the CorpseNameAttribute attached to the owner when he died -or- null if the owner had no CorpseNameAttribute; use "the remains of ~name~"
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@ -84,22 +90,22 @@ namespace Server.Items
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private FacialHairInfo m_FacialHair; // This contains the facial hair of the owner
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// For Forensics Evaluation
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public string m_Forensicist; // Name of the first PlayerMobile who used Forensic Evaluation on the corpse
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public string m_Forensicist; // Name of the first PlayerMobile who used Forensic Evaluation on the corpse
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public static readonly TimeSpan MonsterLootRightSacrifice = TimeSpan.FromMinutes( 2.0 );
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public static readonly TimeSpan InstancedCorpseTime = TimeSpan.FromMinutes( 3.0 );
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[CommandProperty( AccessLevel.GameMaster )]
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public virtual bool InstancedCorpse
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{
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get
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public virtual bool InstancedCorpse
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{
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get
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{
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if ( !Core.SE )
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return false;
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return ( DateTime.Now < (m_TimeOfDeath + InstancedCorpseTime) );
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}
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}
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}
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private Dictionary<Item, InstancedItemInfo> m_InstancedItems;
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@ -304,6 +310,13 @@ namespace Server.Items
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set { SetFlag( CorpseFlag.Animated, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool SelfLooted
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{
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get { return GetFlag( CorpseFlag.SelfLooted ); }
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set { SetFlag( CorpseFlag.SelfLooted, value ); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public AccessLevel AccessLevel
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{
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@ -331,6 +344,12 @@ namespace Server.Items
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get{ return m_EquipItems; }
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}
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public List<Item> RestoreEquip
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{
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get { return m_RestoreEquip; }
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set { m_RestoreEquip = value; }
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}
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public Guild Guild
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{
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get{ return m_Guild; }
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@ -470,7 +489,16 @@ namespace Server.Items
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}
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if ( !owner.Player )
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{
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c.AssignInstancedLoot();
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}
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else if ( Core.AOS )
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{
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PlayerMobile pm = owner as PlayerMobile;
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if ( pm != null )
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c.RestoreEquip = pm.EquipSnapshot;
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}
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}
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else
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{
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@ -524,7 +552,6 @@ namespace Server.Items
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m_Hair = hair;
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m_FacialHair = facialhair;
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// This corpse does not turn to bones if: the owner is not a player
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SetFlag( CorpseFlag.NoBones, !owner.Player );
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@ -607,7 +634,17 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.Write( (int) 11 ); // version
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writer.Write( (int) 12 ); // version
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if ( m_RestoreEquip == null )
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{
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writer.Write( false );
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}
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else
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{
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writer.Write( true );
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writer.Write( m_RestoreEquip );
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}
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writer.Write( (int)m_Flags );
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@ -666,43 +703,50 @@ namespace Server.Items
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switch ( version )
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{
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case 12:
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{
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if ( reader.ReadBool() )
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m_RestoreEquip = reader.ReadStrongItemList();
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goto case 11;
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}
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case 11:
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{
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// Version 11, we move all bools to a CorpseFlag
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m_Flags = (CorpseFlag)reader.ReadInt();
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m_TimeOfDeath = reader.ReadDeltaTime();
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int count = reader.ReadInt();
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for( int i = 0; i < count; ++i )
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{
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// Version 11, we move all bools to a CorpseFlag
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m_Flags = (CorpseFlag)reader.ReadInt();
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m_TimeOfDeath = reader.ReadDeltaTime();
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int count = reader.ReadInt();
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for( int i = 0; i < count; ++i )
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{
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Item item = reader.ReadItem();
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if( reader.ReadBool() )
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SetRestoreInfo( item, reader.ReadPoint3D() );
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else if( item != null )
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SetRestoreInfo( item, item.Location );
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}
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Item item = reader.ReadItem();
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if( reader.ReadBool() )
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BeginDecay( reader.ReadDeltaTime() - DateTime.Now );
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m_Looters = reader.ReadStrongMobileList();
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m_Killer = reader.ReadMobile();
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m_Aggressors = reader.ReadStrongMobileList();
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m_Owner = reader.ReadMobile();
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m_CorpseName = reader.ReadString();
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m_AccessLevel = (AccessLevel)reader.ReadInt();
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reader.ReadInt(); // guild reserve
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m_Kills = reader.ReadInt();
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m_EquipItems = reader.ReadStrongItemList();
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break;
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SetRestoreInfo( item, reader.ReadPoint3D() );
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else if( item != null )
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SetRestoreInfo( item, item.Location );
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}
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if( reader.ReadBool() )
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BeginDecay( reader.ReadDeltaTime() - DateTime.Now );
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m_Looters = reader.ReadStrongMobileList();
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m_Killer = reader.ReadMobile();
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m_Aggressors = reader.ReadStrongMobileList();
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m_Owner = reader.ReadMobile();
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m_CorpseName = reader.ReadString();
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m_AccessLevel = (AccessLevel)reader.ReadInt();
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reader.ReadInt(); // guild reserve
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m_Kills = reader.ReadInt();
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m_EquipItems = reader.ReadStrongItemList();
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break;
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}
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case 10:
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{
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m_TimeOfDeath = reader.ReadDeltaTime();
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@ -986,58 +1030,53 @@ namespace Server.Items
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{
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if ( from.AccessLevel > AccessLevel.Player || from.InRange( this.GetWorldLocation(), 2 ) )
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{
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#region Self Looting
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bool selfLoot = ( checkSelfLoot && ( from == m_Owner ) );
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if ( selfLoot )
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if ( checkSelfLoot && from == m_Owner && !GetFlag( CorpseFlag.SelfLooted ) && this.Items.Count != 0 )
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{
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List<Item> items = new List<Item>( this.Items );
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DeathRobe robe = from.FindItemOnLayer( Layer.OuterTorso ) as DeathRobe;
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bool gathered = false;
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bool didntFit = false;
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if ( robe != null )
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{
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Map map = from.Map;
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if ( map != null && map != Map.Internal )
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robe.MoveToWorld( from.Location, map );
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}
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Container pack = from.Backpack;
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bool checkRobe = true;
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if ( m_RestoreEquip != null && pack != null )
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{
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List<Item> packItems = new List<Item>( pack.Items ); // Only items in the top-level pack are re-equipped
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for ( int i = 0; i < packItems.Count; i++ )
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{
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Item packItem = packItems[i];
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if ( m_RestoreEquip.Contains( packItem ) && packItem.Movable )
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from.EquipItem( packItem );
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}
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}
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List<Item> items = new List<Item>( this.Items );
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bool didntFit = false;
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for ( int i = 0; !didntFit && i < items.Count; ++i )
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{
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Item item = items[i];
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Point3D loc = item.Location;
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if ( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) || !item.Movable || !GetRestoreInfo( item, ref loc ) )
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if ( ( item.Layer == Layer.Hair || item.Layer == Layer.FacialHair ) || !item.Movable || !GetRestoreInfo( item, ref loc ) )
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continue;
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if ( checkRobe )
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{
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DeathRobe robe = from.FindItemOnLayer( Layer.OuterTorso ) as DeathRobe;
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if ( robe != null )
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{
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if ( Core.SE )
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{
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robe.Delete();
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}
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else
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{
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Map map = from.Map;
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if ( map != null && map != Map.Internal )
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robe.MoveToWorld( from.Location, map );
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}
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}
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}
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if ( m_EquipItems.Contains( item ) && from.EquipItem( item ) )
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{
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gathered = true;
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}
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else if ( pack != null && pack.CheckHold( from, item, false, true ) )
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if ( pack != null && pack.CheckHold( from, item, false, true ) )
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{
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item.Location = loc;
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pack.AddItem( item );
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gathered = true;
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if ( m_RestoreEquip != null && m_RestoreEquip.Contains( item ) )
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from.EquipItem( item );
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}
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else
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{
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@ -1045,7 +1084,13 @@ namespace Server.Items
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}
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}
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if ( gathered && !didntFit )
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from.PlaySound( 0x3E3 );
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if ( this.Items.Count != 0 )
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{
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from.SendLocalizedMessage( 1062472 ); // You gather some of your belongings. The rest remain on the corpse.
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}
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else
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{
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SetFlag( CorpseFlag.Carved, true );
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@ -1058,15 +1103,11 @@ namespace Server.Items
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ProcessDelta();
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}
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from.PlaySound( 0x3E3 );
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from.SendLocalizedMessage( 1062471 ); // You quickly gather all of your belongings.
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return;
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}
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if ( gathered && didntFit )
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from.SendLocalizedMessage( 1062472 ); // You gather some of your belongings. The rest remain on the corpse.
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SetFlag( CorpseFlag.SelfLooted, true );
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}
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#endregion
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if ( !CheckLoot( from, null ) )
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@ -33,12 +33,18 @@ namespace Server.Items
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if ( !Utility.InRange( old, Location, 2 ) && Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A69 || ItemID == 0x2A6D )
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ), 3, new TimerCallback( Up ) );
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{
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Up();
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ), 2, new TimerCallback( Up ) );
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}
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}
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else if ( Utility.InRange( old, Location, 2 ) && !Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A6C || ItemID == 0x2A70 )
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ), 3, new TimerCallback( Down ) );
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{
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Down();
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Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ), 2, new TimerCallback( Down ) );
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}
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}
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}
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}
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@ -57,7 +63,7 @@ namespace Server.Items
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{
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base.Serialize( writer );
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteEncodedInt( 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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@ -65,6 +71,9 @@ namespace Server.Items
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base.Deserialize( reader );
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int version = reader.ReadEncodedInt();
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if ( version == 0 && ItemID != 0x2A69 && ItemID != 0x2A6D )
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ItemID = 0x2A69;
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}
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}
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@ -352,7 +352,7 @@ namespace Server.Items
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{
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BaseCreature mob = (BaseCreature)obj;
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if ((m_Creature != null && m_Creature.Deleted) || from.Followers + mob.ControlSlots > from.FollowersMax)
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if ((m_Creature != null && !m_Creature.Deleted) || from.Followers + mob.ControlSlots > from.FollowersMax)
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{
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from.SendLocalizedMessage(1074270); // You have too many followers to summon another one.
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mob.Delete();
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@ -1349,6 +1349,8 @@ namespace Server.Items
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public virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
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{
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DoKeepScore( attacker, defender, false );
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if ( MirrorImage.HasClone( defender ) && (defender.Skills.Ninjitsu.Value / 150.0) > Utility.RandomDouble() )
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{
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Clone bc;
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@ -2060,6 +2062,35 @@ namespace Server.Items
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return totalRemaining - appliedDamage;
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}
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public virtual void DoKeepScore( Mobile attacker, Mobile defender, bool hit )
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{
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PlayerMobile player = ( ( attacker != null ) && !attacker.Deleted && ( attacker is PlayerMobile ) ) ? attacker as PlayerMobile : null;
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if( player != null )
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{
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int hits = player.CombatHits;
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int miss = player.CombatMiss;
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if( player.countThis != defender )
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{
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player.countThis = defender;
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miss = hits = 0;
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}
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switch( hit )
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{
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case true: hits += 1; break;
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case false: miss += 1; break;
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}
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player.CombatHits = hits;
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player.CombatMiss = miss;
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attacker.Say( string.Format( "hits:{0} miss{1} = {2} percent success", hits, miss, ( hits / ( hits + miss ) ) ) );
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}
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}
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public virtual void OnMiss( Mobile attacker, Mobile defender )
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{
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PlaySwingAnimation( attacker );
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@ -2078,6 +2109,8 @@ namespace Server.Items
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if ( defender is IHonorTarget && ((IHonorTarget)defender).ReceivedHonorContext != null )
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((IHonorTarget)defender).ReceivedHonorContext.OnTargetMissed( attacker );
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DoKeepScore( attacker, defender, false );
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}
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public virtual void GetBaseDamageRange( Mobile attacker, out int min, out int max )
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@ -72,14 +72,14 @@ namespace Server
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{
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LootPackEntry entry = m_Entries[i];
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bool shouldAdd = ( entry.Chance > Utility.Random( 10000 ) );
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bool shouldAdd = true; // ( entry.Chance > Utility.Random( 10000 ) );
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if ( !shouldAdd && checkLuck )
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{
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checkLuck = false;
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if ( LootPack.CheckLuck( luckChance ) )
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shouldAdd = ( entry.Chance > Utility.Random( 10000 ) );
|
||||
if( LootPack.CheckLuck( luckChance ) )
|
||||
shouldAdd = true; // ( entry.Chance > Utility.Random( 10000 ) );
|
||||
}
|
||||
|
||||
if ( !shouldAdd )
|
||||
|
|
|
|||
|
|
@ -123,8 +123,26 @@ namespace Server.Mobiles
|
|||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
DropPackContents();
|
||||
Delete();
|
||||
m_ToRemove.Add( this );
|
||||
}
|
||||
|
||||
private static List<BaseFamiliar> m_ToRemove;
|
||||
|
||||
public static void Configure()
|
||||
{
|
||||
m_ToRemove = new List<BaseFamiliar>();
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
foreach( BaseFamiliar f in m_ToRemove )
|
||||
{
|
||||
f.DropPackContents();
|
||||
f.Delete();
|
||||
}
|
||||
|
||||
m_ToRemove.Clear();
|
||||
m_ToRemove = null;
|
||||
}
|
||||
|
||||
private class ReleaseEntry : ContextMenuEntry
|
||||
|
|
|
|||
|
|
@ -91,6 +91,15 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public virtual Mobile countThis { get { return m_countThis; } set { m_countThis = value; } }
|
||||
public virtual int CombatMiss { get { return m_CombatMiss; } set { m_CombatMiss = value; } }
|
||||
public virtual int CombatHits { get { return m_CombatHits; } set { m_CombatHits = value; } }
|
||||
|
||||
private int m_CombatMiss;
|
||||
private int m_CombatHits;
|
||||
private Mobile m_countThis;
|
||||
|
||||
private DesignContext m_DesignContext;
|
||||
|
||||
private NpcGuild m_NpcGuild;
|
||||
|
|
@ -2094,9 +2103,16 @@ namespace Server.Mobiles
|
|||
private int m_InsuranceCost;
|
||||
private int m_InsuranceBonus;
|
||||
|
||||
private List<Item> m_EquipSnapshot;
|
||||
|
||||
public List<Item> EquipSnapshot
|
||||
{
|
||||
get { return m_EquipSnapshot; }
|
||||
}
|
||||
|
||||
private bool FindItems_Callback(Item item)
|
||||
{
|
||||
if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured == true))
|
||||
if (!item.Deleted && (item.LootType == LootType.Blessed || item.Insured))
|
||||
{
|
||||
if (this.Backpack != item.ParentEntity)
|
||||
{
|
||||
|
|
@ -2125,6 +2141,8 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
m_EquipSnapshot = new List<Item>( this.Items );
|
||||
|
||||
m_NonAutoreinsuredItems = 0;
|
||||
m_InsuranceCost = 0;
|
||||
m_InsuranceAward = base.FindMostRecentDamager( false );
|
||||
|
|
@ -2231,6 +2249,8 @@ namespace Server.Mobiles
|
|||
|
||||
base.OnDeath(c);
|
||||
|
||||
m_EquipSnapshot = null;
|
||||
|
||||
HueMod = -1;
|
||||
NameMod = null;
|
||||
SavagePaintExpiration = TimeSpan.Zero;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue