Eos.
arcane circle correction insured/blessed items auto-equip when looting self creepy portrait corrected. issue blocking talisman summoning fixed. horde minions drop loot at server up.
This commit is contained in:
parent
da56ceccbb
commit
af17f4bcbd
8 changed files with 242 additions and 92 deletions
|
|
@ -1349,6 +1349,8 @@ namespace Server.Items
|
|||
|
||||
public virtual void OnHit( Mobile attacker, Mobile defender, double damageBonus )
|
||||
{
|
||||
DoKeepScore( attacker, defender, false );
|
||||
|
||||
if ( MirrorImage.HasClone( defender ) && (defender.Skills.Ninjitsu.Value / 150.0) > Utility.RandomDouble() )
|
||||
{
|
||||
Clone bc;
|
||||
|
|
@ -2060,6 +2062,35 @@ namespace Server.Items
|
|||
return totalRemaining - appliedDamage;
|
||||
}
|
||||
|
||||
public virtual void DoKeepScore( Mobile attacker, Mobile defender, bool hit )
|
||||
{
|
||||
PlayerMobile player = ( ( attacker != null ) && !attacker.Deleted && ( attacker is PlayerMobile ) ) ? attacker as PlayerMobile : null;
|
||||
|
||||
if( player != null )
|
||||
{
|
||||
int hits = player.CombatHits;
|
||||
int miss = player.CombatMiss;
|
||||
|
||||
if( player.countThis != defender )
|
||||
{
|
||||
player.countThis = defender;
|
||||
|
||||
miss = hits = 0;
|
||||
}
|
||||
|
||||
switch( hit )
|
||||
{
|
||||
case true: hits += 1; break;
|
||||
case false: miss += 1; break;
|
||||
}
|
||||
|
||||
player.CombatHits = hits;
|
||||
player.CombatMiss = miss;
|
||||
|
||||
attacker.Say( string.Format( "hits:{0} miss{1} = {2} percent success", hits, miss, ( hits / ( hits + miss ) ) ) );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnMiss( Mobile attacker, Mobile defender )
|
||||
{
|
||||
PlaySwingAnimation( attacker );
|
||||
|
|
@ -2078,6 +2109,8 @@ namespace Server.Items
|
|||
|
||||
if ( defender is IHonorTarget && ((IHonorTarget)defender).ReceivedHonorContext != null )
|
||||
((IHonorTarget)defender).ReceivedHonorContext.OnTargetMissed( attacker );
|
||||
|
||||
DoKeepScore( attacker, defender, false );
|
||||
}
|
||||
|
||||
public virtual void GetBaseDamageRange( Mobile attacker, out int min, out int max )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue