fix: Codegens blacksmith, camping, and carpenter skill items (#1278)
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9c74276240
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b006501535
28 changed files with 1272 additions and 1551 deletions
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@ -1,137 +1,120 @@
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using System;
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using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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namespace Server.Items;
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[Flippable(0xA57, 0xA58, 0xA59)]
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[SerializationGenerator(0)]
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public partial class Bedroll : Item
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{
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[Flippable(0xA57, 0xA58, 0xA59)]
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public class Bedroll : Item
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[Constructible]
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public Bedroll() : base(0xA57) => Weight = 5.0;
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public override void OnDoubleClick(Mobile from)
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{
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[Constructible]
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public Bedroll() : base(0xA57) => Weight = 5.0;
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public Bedroll(Serial serial) : base(serial)
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if (Parent != null || !VerifyMove(from))
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{
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return;
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}
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public override void OnDoubleClick(Mobile from)
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if (!from.InRange(this, 2))
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{
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if (Parent != null || !VerifyMove(from))
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{
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return;
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}
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if (!from.InRange(this, 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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if (ItemID == 0xA57) // rolled
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{
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var dir = PlayerMobile.GetDirection4(from.Location, Location);
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if (dir is Direction.North or Direction.South)
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{
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ItemID = 0xA55;
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}
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else
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{
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ItemID = 0xA56;
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}
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}
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else // unrolled
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{
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ItemID = 0xA57;
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if (!from.HasGump<LogoutGump>())
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{
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var entry = Campfire.GetEntry(from);
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if (entry?.Safe == true)
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{
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from.SendGump(new LogoutGump(entry, this));
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}
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}
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}
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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public override void Serialize(IGenericWriter writer)
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if (ItemID == 0xA57) // rolled
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{
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base.Serialize(writer);
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var dir = PlayerMobile.GetDirection4(from.Location, Location);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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private class LogoutGump : Gump
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{
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private readonly Bedroll m_Bedroll;
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private TimerExecutionToken _closeTimerToken;
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private readonly CampfireEntry m_Entry;
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public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
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if (dir is Direction.North or Direction.South)
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{
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m_Entry = entry;
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m_Bedroll = bedroll;
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Timer.StartTimer(TimeSpan.FromSeconds(10.0), CloseGump, out _closeTimerToken);
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AddBackground(0, 0, 400, 350, 0xA28);
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AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
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/* Using a bedroll in the safety of a camp will log you out of the game safely.
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* If this is what you wish to do choose CONTINUE and you will be logged out.
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* Otherwise, select the CANCEL button to avoid logging out at this time.
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* The camp will remain secure for 10 seconds at which time this window will close
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* and you not be logged out.
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*/
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AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
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AddButton(45, 298, 0xFA5, 0xFA7, 1);
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AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
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AddButton(200, 298, 0xFA5, 0xFA7, 0);
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AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
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ItemID = 0xA55;
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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else
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{
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var pm = m_Entry.Player;
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_closeTimerToken.Cancel();
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if (Campfire.GetEntry(pm) != m_Entry)
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{
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return;
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}
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if (info.ButtonID == 1 && m_Entry.Safe && m_Bedroll.Parent == null && m_Bedroll.IsAccessibleTo(pm)
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&& m_Bedroll.VerifyMove(pm) && m_Bedroll.Map == pm.Map && pm.InRange(m_Bedroll, 2))
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{
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pm.PlaceInBackpack(m_Bedroll);
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pm.BedrollLogout = true;
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sender.Disconnect("Used a bedroll to log out.");
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}
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Campfire.RemoveEntry(m_Entry);
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ItemID = 0xA56;
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}
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}
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else // unrolled
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{
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ItemID = 0xA57;
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private void CloseGump()
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if (!from.HasGump<LogoutGump>())
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{
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Campfire.RemoveEntry(m_Entry);
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m_Entry.Player.CloseGump<LogoutGump>();
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var entry = Campfire.GetEntry(from);
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if (entry?.Safe == true)
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{
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from.SendGump(new LogoutGump(entry, this));
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}
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}
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}
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}
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private class LogoutGump : Gump
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{
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private Bedroll _dedroll;
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private TimerExecutionToken _closeTimerToken;
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private CampfireEntry _entry;
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public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
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{
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_entry = entry;
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_dedroll = bedroll;
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Timer.StartTimer(TimeSpan.FromSeconds(10.0), CloseGump, out _closeTimerToken);
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AddBackground(0, 0, 400, 350, 0xA28);
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AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
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/* Using a bedroll in the safety of a camp will log you out of the game safely.
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* If this is what you wish to do choose CONTINUE and you will be logged out.
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* Otherwise, select the CANCEL button to avoid logging out at this time.
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* The camp will remain secure for 10 seconds at which time this window will close
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* and you not be logged out.
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*/
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AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
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AddButton(45, 298, 0xFA5, 0xFA7, 1);
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AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
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AddButton(200, 298, 0xFA5, 0xFA7, 0);
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AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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var pm = _entry.Player;
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_closeTimerToken.Cancel();
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if (Campfire.GetEntry(pm) != _entry)
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{
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return;
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}
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if (info.ButtonID == 1 && _entry.Safe && _dedroll.Parent == null && _dedroll.IsAccessibleTo(pm)
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&& _dedroll.VerifyMove(pm) && _dedroll.Map == pm.Map && pm.InRange(_dedroll, 2))
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{
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pm.PlaceInBackpack(_dedroll);
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pm.BedrollLogout = true;
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sender.Disconnect("Used a bedroll to log out.");
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}
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Campfire.RemoveEntry(_entry);
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}
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private void CloseGump()
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{
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Campfire.RemoveEntry(_entry);
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_entry.Player.CloseGump<LogoutGump>();
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}
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}
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}
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