fix: Codegens blacksmith, camping, and carpenter skill items (#1278)

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Kamron Batman 2022-11-24 00:57:23 -08:00 • committed by GitHub
parent 9c74276240
commit b006501535
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 1272 additions and 1551 deletions

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@ -1,285 +1,126 @@
namespace Server.Items
using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x1BD7, 0x1BDA)]
[SerializationGenerator(4, false)]
public partial class Board : Item, ICommodity
{
[Flippable(0x1BD7, 0x1BDA)]
public class Board : Item, ICommodity
[InvalidateProperties]
[SerializableField(0)]
private CraftResource _resource;
[Constructible]
public Board(int amount = 1) : this(CraftResource.RegularWood, amount)
{
private CraftResource m_Resource;
}
[Constructible]
public Board(int amount = 1)
: this(CraftResource.RegularWood, amount)
[Constructible]
public Board(CraftResource resource, int amount = 1) : base(0x1BD7)
{
Stackable = true;
Amount = amount;
_resource = resource;
Hue = CraftResources.GetHue(resource);
}
int ICommodity.DescriptionNumber
{
get
{
}
public Board(Serial serial)
: base(serial)
{
}
[Constructible]
public Board(CraftResource resource, int amount = 1)
: base(0x1BD7)
{
Stackable = true;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue(resource);
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
if (_resource >= CraftResource.OakWood && _resource <= CraftResource.YewWood)
{
m_Resource = value;
InvalidateProperties();
}
}
int ICommodity.DescriptionNumber
{
get
{
if (m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood)
{
return 1075052 + ((int)m_Resource - (int)CraftResource.OakWood);
}
return m_Resource switch
{
CraftResource.Bloodwood => 1075055,
CraftResource.Frostwood => 1075056,
CraftResource.Heartwood => 1075062, // WHY Osi. Why?
_ => LabelNumber
};
}
}
bool ICommodity.IsDeedable => true;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
var num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(m_Resource));
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(3);
writer.Write((int)m_Resource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 3:
case 2:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
return 1075052 + ((int)_resource - (int)CraftResource.OakWood);
}
if (version == 0 && Weight == 0.1 || version <= 2 && Weight == 2)
return _resource switch
{
Weight = -1;
}
CraftResource.Bloodwood => 1075055,
CraftResource.Frostwood => 1075056,
CraftResource.Heartwood => 1075062, // WHY Osi. Why?
_ => LabelNumber
};
}
}
if (version <= 1)
bool ICommodity.IsDeedable => true;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
m_Resource = CraftResource.RegularWood;
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
public class HeartwoodBoard : Board
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
}
[SerializationGenerator(0, false)]
public partial class HeartwoodBoard : Board
{
[Constructible]
public HeartwoodBoard(int amount = 1) : base(CraftResource.Heartwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class BloodwoodBoard : Board
{
[Constructible]
public BloodwoodBoard(int amount = 1) : base(CraftResource.Bloodwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class FrostwoodBoard : Board
{
[Constructible]
public FrostwoodBoard(int amount = 1) : base(CraftResource.Frostwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class OakBoard : Board
{
[Constructible]
public OakBoard(int amount = 1) : base(CraftResource.OakWood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class AshBoard : Board
{
[Constructible]
public AshBoard(int amount = 1) : base(CraftResource.AshWood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class YewBoard : Board
{
[Constructible]
public YewBoard(int amount = 1) : base(CraftResource.YewWood, amount)
{
[Constructible]
public HeartwoodBoard(int amount = 1)
: base(CraftResource.Heartwood, amount)
{
}
public HeartwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BloodwoodBoard : Board
{
[Constructible]
public BloodwoodBoard(int amount = 1)
: base(CraftResource.Bloodwood, amount)
{
}
public BloodwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class FrostwoodBoard : Board
{
[Constructible]
public FrostwoodBoard(int amount = 1)
: base(CraftResource.Frostwood, amount)
{
}
public FrostwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class OakBoard : Board
{
[Constructible]
public OakBoard(int amount = 1)
: base(CraftResource.OakWood, amount)
{
}
public OakBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class AshBoard : Board
{
[Constructible]
public AshBoard(int amount = 1)
: base(CraftResource.AshWood, amount)
{
}
public AshBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class YewBoard : Board
{
[Constructible]
public YewBoard(int amount = 1)
: base(CraftResource.YewWood, amount)
{
}
public YewBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}