fix: Codegens blacksmith, camping, and carpenter skill items (#1278)

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Kamron Batman 2022-11-24 00:57:23 -08:00 committed by GitHub
parent 9c74276240
commit b006501535
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 1272 additions and 1551 deletions

View file

@ -1,54 +1,21 @@
using ModernUO.Serialization;
using Server.Engines.Craft; using Server.Engines.Craft;
namespace Server.Items namespace Server.Items;
[Anvil]
[Flippable(0xFAF, 0xFB0)]
[SerializationGenerator(0, false)]
public partial class Anvil : Item
{ {
[Flippable(0xFAF, 0xFB0), Anvil] [Constructible]
public class Anvil : Item public Anvil() : base(0xFAF) => Movable = false;
{ }
[Constructible]
public Anvil() : base(0xFAF) => Movable = false; [Forge]
[SerializationGenerator(0, false)]
public Anvil(Serial serial) : base(serial) public partial class Forge : Item
{ {
} [Constructible]
public Forge() : base(0xFB1) => Movable = false;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
[Forge]
public class Forge : Item
{
[Constructible]
public Forge() : base(0xFB1) => Movable = false;
public Forge(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
} }

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@ -1,49 +1,87 @@
using ModernUO.Serialization;
using Server.Engines.Craft; using Server.Engines.Craft;
namespace Server.Items namespace Server.Items;
{
[Forge]
public class LargeForgeWest : Item
{
private InternalItem m_Item;
private InternalItem2 m_Item2;
[Constructible] [Forge]
public LargeForgeWest() : base(0x199A) [SerializationGenerator(0, false)]
public partial class LargeForgeWest : Item
{
[SerializableField(0, getter: "private", setter: "private")]
private InternalItem _item;
[SerializableField(1, getter: "private", setter: "private")]
private InternalItem2 _item2;
[Constructible]
public LargeForgeWest() : base(0x199A)
{
Movable = false;
_item = new InternalItem(this);
_item2 = new InternalItem2(this);
}
public override void OnLocationChange(Point3D oldLocation)
{
if (_item != null)
{
_item.Location = new Point3D(X, Y + 1, Z);
}
if (_item2 != null)
{
_item2.Location = new Point3D(X, Y + 2, Z);
}
}
public override void OnMapChange()
{
if (_item != null)
{
_item.Map = Map;
}
if (_item2 != null)
{
_item2.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
_item?.Delete();
_item2?.Delete();
}
[Forge]
[SerializationGenerator(0, false)]
private partial class InternalItem : Item
{
private LargeForgeWest _parent;
public InternalItem(LargeForgeWest item) : base(0x1996)
{ {
Movable = false; Movable = false;
m_Item = new InternalItem(this); _parent = item;
m_Item2 = new InternalItem2(this);
}
public LargeForgeWest(Serial serial) : base(serial)
{
} }
public override void OnLocationChange(Point3D oldLocation) public override void OnLocationChange(Point3D oldLocation)
{ {
if (m_Item != null) if (_parent != null)
{ {
m_Item.Location = new Point3D(X, Y + 1, Z); _parent.Location = new Point3D(X, Y - 1, Z);
}
if (m_Item2 != null)
{
m_Item2.Location = new Point3D(X, Y + 2, Z);
} }
} }
public override void OnMapChange() public override void OnMapChange()
{ {
if (m_Item != null) if (_parent != null)
{ {
m_Item.Map = Map; _parent.Map = Map;
}
if (m_Item2 != null)
{
m_Item2.Map = Map;
} }
} }
@ -51,189 +89,36 @@ namespace Server.Items
{ {
base.OnAfterDelete(); base.OnAfterDelete();
m_Item?.Delete(); _parent?.Delete();
m_Item2?.Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
writer.Write(m_Item2);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<InternalItem>();
m_Item2 = reader.ReadEntity<InternalItem2>();
}
[Forge]
private class InternalItem : Item
{
private LargeForgeWest m_Item;
public InternalItem(LargeForgeWest item) : base(0x1996)
{
Movable = false;
m_Item = item;
}
public InternalItem(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
{
m_Item.Location = new Point3D(X, Y - 1, Z);
}
}
public override void OnMapChange()
{
if (m_Item != null)
{
m_Item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<LargeForgeWest>();
}
}
[Forge]
private class InternalItem2 : Item
{
private LargeForgeWest m_Item;
public InternalItem2(LargeForgeWest item) : base(0x1992)
{
Movable = false;
m_Item = item;
}
public InternalItem2(Serial serial) : base(serial)
{
}
public override void OnLocationChange(Point3D oldLocation)
{
if (m_Item != null)
{
m_Item.Location = new Point3D(X, Y - 2, Z);
}
}
public override void OnMapChange()
{
if (m_Item != null)
{
m_Item.Map = Map;
}
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
m_Item?.Delete();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Item);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<LargeForgeWest>();
}
} }
} }
[Forge] [Forge]
public class LargeForgeEast : Item [SerializationGenerator(0, false)]
private partial class InternalItem2 : Item
{ {
private InternalItem m_Item; private LargeForgeWest _parent;
private InternalItem2 m_Item2;
[Constructible] public InternalItem2(LargeForgeWest item) : base(0x1992)
public LargeForgeEast() : base(0x197A)
{ {
Movable = false; Movable = false;
m_Item = new InternalItem(this); _parent = item;
m_Item2 = new InternalItem2(this);
}
public LargeForgeEast(Serial serial) : base(serial)
{
} }
public override void OnLocationChange(Point3D oldLocation) public override void OnLocationChange(Point3D oldLocation)
{ {
if (m_Item != null) if (_parent != null)
{ {
m_Item.Location = new Point3D(X + 1, Y, Z); _parent.Location = new Point3D(X, Y - 2, Z);
}
if (m_Item2 != null)
{
m_Item2.Location = new Point3D(X + 2, Y, Z);
} }
} }
public override void OnMapChange() public override void OnMapChange()
{ {
if (m_Item != null) if (_parent != null)
{ {
m_Item.Map = Map; _parent.Map = Map;
}
if (m_Item2 != null)
{
m_Item2.Map = Map;
} }
} }
@ -241,144 +126,132 @@ namespace Server.Items
{ {
base.OnAfterDelete(); base.OnAfterDelete();
m_Item?.Delete(); _parent?.Delete();
m_Item2?.Delete(); }
} }
}
public override void Serialize(IGenericWriter writer)
{ [Forge]
base.Serialize(writer); [SerializationGenerator(0, false)]
public partial class LargeForgeEast : Item
writer.Write(0); // version {
private InternalItem _item;
writer.Write(m_Item); private InternalItem2 _item2;
writer.Write(m_Item2);
} [Constructible]
public LargeForgeEast() : base(0x197A)
public override void Deserialize(IGenericReader reader) {
{ Movable = false;
base.Deserialize(reader);
_item = new InternalItem(this);
var version = reader.ReadInt(); _item2 = new InternalItem2(this);
}
m_Item = reader.ReadEntity<InternalItem>();
m_Item2 = reader.ReadEntity<InternalItem2>(); public override void OnLocationChange(Point3D oldLocation)
} {
if (_item != null)
[Forge] {
private class InternalItem : Item _item.Location = new Point3D(X + 1, Y, Z);
{ }
private LargeForgeEast m_Item;
if (_item2 != null)
public InternalItem(LargeForgeEast item) : base(0x197E) {
{ _item2.Location = new Point3D(X + 2, Y, Z);
Movable = false; }
}
m_Item = item;
} public override void OnMapChange()
{
public InternalItem(Serial serial) : base(serial) if (_item != null)
{ {
} _item.Map = Map;
}
public override void OnLocationChange(Point3D oldLocation)
{ if (_item2 != null)
if (m_Item != null) {
{ _item2.Map = Map;
m_Item.Location = new Point3D(X - 1, Y, Z); }
} }
}
public override void OnAfterDelete()
public override void OnMapChange() {
{ base.OnAfterDelete();
if (m_Item != null)
{ _item?.Delete();
m_Item.Map = Map; _item2?.Delete();
} }
}
[Forge]
public override void OnAfterDelete() [SerializationGenerator(0, false)]
{ private partial class InternalItem : Item
base.OnAfterDelete(); {
private LargeForgeEast _parent;
m_Item?.Delete();
} public InternalItem(LargeForgeEast item) : base(0x197E)
{
public override void Serialize(IGenericWriter writer) Movable = false;
{
base.Serialize(writer); _parent = item;
}
writer.Write(0); // version
public override void OnLocationChange(Point3D oldLocation)
writer.Write(m_Item); {
} if (_parent != null)
{
public override void Deserialize(IGenericReader reader) _parent.Location = new Point3D(X - 1, Y, Z);
{ }
base.Deserialize(reader); }
var version = reader.ReadInt(); public override void OnMapChange()
{
m_Item = reader.ReadEntity<LargeForgeEast>(); if (_parent != null)
} {
} _parent.Map = Map;
}
[Forge] }
private class InternalItem2 : Item
{ public override void OnAfterDelete()
private LargeForgeEast m_Item; {
base.OnAfterDelete();
public InternalItem2(LargeForgeEast item) : base(0x1982)
{ _parent?.Delete();
Movable = false; }
}
m_Item = item;
} [Forge]
[SerializationGenerator(0, false)]
public InternalItem2(Serial serial) : base(serial) private partial class InternalItem2 : Item
{ {
} private LargeForgeEast _parent;
public override void OnLocationChange(Point3D oldLocation) public InternalItem2(LargeForgeEast item) : base(0x1982)
{ {
if (m_Item != null) Movable = false;
{
m_Item.Location = new Point3D(X - 2, Y, Z); _parent = item;
} }
}
public override void OnLocationChange(Point3D oldLocation)
public override void OnMapChange() {
{ if (_parent != null)
if (m_Item != null) {
{ _parent.Location = new Point3D(X - 2, Y, Z);
m_Item.Map = Map; }
} }
}
public override void OnMapChange()
public override void OnAfterDelete() {
{ if (_parent != null)
base.OnAfterDelete(); {
_parent.Map = Map;
m_Item?.Delete(); }
} }
public override void Serialize(IGenericWriter writer) public override void OnAfterDelete()
{ {
base.Serialize(writer); base.OnAfterDelete();
writer.Write(0); // version _parent?.Delete();
writer.Write(m_Item);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
m_Item = reader.ReadEntity<LargeForgeEast>();
}
} }
} }
} }

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@ -1,137 +1,120 @@
using System; using System;
using ModernUO.Serialization;
using Server.Gumps; using Server.Gumps;
using Server.Mobiles; using Server.Mobiles;
using Server.Network; using Server.Network;
namespace Server.Items namespace Server.Items;
[Flippable(0xA57, 0xA58, 0xA59)]
[SerializationGenerator(0)]
public partial class Bedroll : Item
{ {
[Flippable(0xA57, 0xA58, 0xA59)] [Constructible]
public class Bedroll : Item public Bedroll() : base(0xA57) => Weight = 5.0;
public override void OnDoubleClick(Mobile from)
{ {
[Constructible] if (Parent != null || !VerifyMove(from))
public Bedroll() : base(0xA57) => Weight = 5.0;
public Bedroll(Serial serial) : base(serial)
{ {
return;
} }
public override void OnDoubleClick(Mobile from) if (!from.InRange(this, 2))
{ {
if (Parent != null || !VerifyMove(from)) from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
{ return;
return;
}
if (!from.InRange(this, 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
if (ItemID == 0xA57) // rolled
{
var dir = PlayerMobile.GetDirection4(from.Location, Location);
if (dir is Direction.North or Direction.South)
{
ItemID = 0xA55;
}
else
{
ItemID = 0xA56;
}
}
else // unrolled
{
ItemID = 0xA57;
if (!from.HasGump<LogoutGump>())
{
var entry = Campfire.GetEntry(from);
if (entry?.Safe == true)
{
from.SendGump(new LogoutGump(entry, this));
}
}
}
} }
public override void Serialize(IGenericWriter writer) if (ItemID == 0xA57) // rolled
{ {
base.Serialize(writer); var dir = PlayerMobile.GetDirection4(from.Location, Location);
writer.WriteEncodedInt(0); // version if (dir is Direction.North or Direction.South)
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadEncodedInt();
}
private class LogoutGump : Gump
{
private readonly Bedroll m_Bedroll;
private TimerExecutionToken _closeTimerToken;
private readonly CampfireEntry m_Entry;
public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
{ {
m_Entry = entry; ItemID = 0xA55;
m_Bedroll = bedroll;
Timer.StartTimer(TimeSpan.FromSeconds(10.0), CloseGump, out _closeTimerToken);
AddBackground(0, 0, 400, 350, 0xA28);
AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
/* Using a bedroll in the safety of a camp will log you out of the game safely.
* If this is what you wish to do choose CONTINUE and you will be logged out.
* Otherwise, select the CANCEL button to avoid logging out at this time.
* The camp will remain secure for 10 seconds at which time this window will close
* and you not be logged out.
*/
AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
AddButton(45, 298, 0xFA5, 0xFA7, 1);
AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
AddButton(200, 298, 0xFA5, 0xFA7, 0);
AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
} }
else
public override void OnResponse(NetState sender, RelayInfo info)
{ {
var pm = m_Entry.Player; ItemID = 0xA56;
_closeTimerToken.Cancel();
if (Campfire.GetEntry(pm) != m_Entry)
{
return;
}
if (info.ButtonID == 1 && m_Entry.Safe && m_Bedroll.Parent == null && m_Bedroll.IsAccessibleTo(pm)
&& m_Bedroll.VerifyMove(pm) && m_Bedroll.Map == pm.Map && pm.InRange(m_Bedroll, 2))
{
pm.PlaceInBackpack(m_Bedroll);
pm.BedrollLogout = true;
sender.Disconnect("Used a bedroll to log out.");
}
Campfire.RemoveEntry(m_Entry);
} }
}
else // unrolled
{
ItemID = 0xA57;
private void CloseGump() if (!from.HasGump<LogoutGump>())
{ {
Campfire.RemoveEntry(m_Entry); var entry = Campfire.GetEntry(from);
m_Entry.Player.CloseGump<LogoutGump>();
if (entry?.Safe == true)
{
from.SendGump(new LogoutGump(entry, this));
}
} }
} }
} }
private class LogoutGump : Gump
{
private Bedroll _dedroll;
private TimerExecutionToken _closeTimerToken;
private CampfireEntry _entry;
public LogoutGump(CampfireEntry entry, Bedroll bedroll) : base(100, 0)
{
_entry = entry;
_dedroll = bedroll;
Timer.StartTimer(TimeSpan.FromSeconds(10.0), CloseGump, out _closeTimerToken);
AddBackground(0, 0, 400, 350, 0xA28);
AddHtmlLocalized(100, 20, 200, 35, 1011015); // <center>Logging out via camping</center>
/* Using a bedroll in the safety of a camp will log you out of the game safely.
* If this is what you wish to do choose CONTINUE and you will be logged out.
* Otherwise, select the CANCEL button to avoid logging out at this time.
* The camp will remain secure for 10 seconds at which time this window will close
* and you not be logged out.
*/
AddHtmlLocalized(50, 55, 300, 140, 1011016, true, true);
AddButton(45, 298, 0xFA5, 0xFA7, 1);
AddHtmlLocalized(80, 300, 110, 35, 1011011); // CONTINUE
AddButton(200, 298, 0xFA5, 0xFA7, 0);
AddHtmlLocalized(235, 300, 110, 35, 1011012); // CANCEL
}
public override void OnResponse(NetState sender, RelayInfo info)
{
var pm = _entry.Player;
_closeTimerToken.Cancel();
if (Campfire.GetEntry(pm) != _entry)
{
return;
}
if (info.ButtonID == 1 && _entry.Safe && _dedroll.Parent == null && _dedroll.IsAccessibleTo(pm)
&& _dedroll.VerifyMove(pm) && _dedroll.Map == pm.Map && pm.InRange(_dedroll, 2))
{
pm.PlaceInBackpack(_dedroll);
pm.BedrollLogout = true;
sender.Disconnect("Used a bedroll to log out.");
}
Campfire.RemoveEntry(_entry);
}
private void CloseGump()
{
Campfire.RemoveEntry(_entry);
_entry.Player.CloseGump<LogoutGump>();
}
}
} }

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@ -1,219 +1,204 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Mobiles; using Server.Mobiles;
namespace Server.Items namespace Server.Items;
public enum CampfireStatus
{ {
public enum CampfireStatus Burning,
Extinguishing,
Off
}
[SerializationGenerator(0, false)]
public partial class Campfire : Item
{
public static readonly int SecureRange = 7;
private static readonly Dictionary<Mobile, CampfireEntry> m_Table = new();
private readonly List<CampfireEntry> m_Entries;
private TimerExecutionToken _timerToken;
public Campfire() : base(0xDE3)
{ {
Burning, Movable = false;
Extinguishing, Light = LightType.Circle300;
Off
m_Entries = new List<CampfireEntry>();
Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick, out _timerToken);
} }
public class Campfire : Item [CommandProperty(AccessLevel.GameMaster)]
public CampfireStatus Status
{ {
public static readonly int SecureRange = 7; get
private static readonly Dictionary<Mobile, CampfireEntry> m_Table = new();
private readonly List<CampfireEntry> m_Entries;
private TimerExecutionToken _timerToken;
public Campfire() : base(0xDE3)
{ {
Movable = false; return ItemID switch
Light = LightType.Circle300;
m_Entries = new List<CampfireEntry>();
Timer.StartTimer(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick, out _timerToken);
}
public Campfire(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CampfireStatus Status
{
get
{ {
return ItemID switch 0xDE3 => CampfireStatus.Burning,
{ 0xDE9 => CampfireStatus.Extinguishing,
0xDE3 => CampfireStatus.Burning, _ => CampfireStatus.Off
0xDE9 => CampfireStatus.Extinguishing, };
_ => CampfireStatus.Off
};
}
set
{
if (Status == value)
{
return;
}
switch (value)
{
case CampfireStatus.Burning:
{
ItemID = 0xDE3;
Light = LightType.Circle300;
break;
}
case CampfireStatus.Extinguishing:
{
ItemID = 0xDE9;
Light = LightType.Circle150;
break;
}
default:
{
ItemID = 0xDEA;
Light = LightType.ArchedWindowEast;
ClearEntries();
break;
}
}
}
} }
set
public static CampfireEntry GetEntry(Mobile player)
{ {
m_Table.TryGetValue(player, out var value); if (Status == value)
return value;
}
public static void RemoveEntry(CampfireEntry entry)
{
m_Table.Remove(entry.Player);
entry.Fire.m_Entries.Remove(entry);
}
private void OnTick()
{
var now = Core.Now;
var age = now - Created;
if (age >= TimeSpan.FromSeconds(100.0))
{
Delete();
}
else if (age >= TimeSpan.FromSeconds(90.0))
{
Status = CampfireStatus.Off;
}
else if (age >= TimeSpan.FromSeconds(60.0))
{
Status = CampfireStatus.Extinguishing;
}
if (Status == CampfireStatus.Off || Deleted)
{ {
return; return;
} }
for (var i = m_Entries.Count - 1; i >= 0; i--) switch (value)
{ {
var entry = m_Entries[i]; case CampfireStatus.Burning:
{
ItemID = 0xDE3;
Light = LightType.Circle300;
break;
}
if (!entry.Valid || entry.Player.NetState == null) case CampfireStatus.Extinguishing:
{ {
RemoveEntry(entry); ItemID = 0xDE9;
} Light = LightType.Circle150;
else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0)) break;
{ }
entry.Safe = true;
entry.Player.SendLocalizedMessage(500621); // The camp is now secure. default:
} {
ItemID = 0xDEA;
Light = LightType.ArchedWindowEast;
ClearEntries();
break;
}
} }
var eable = GetClientsInRange(SecureRange);
foreach (var state in eable)
{
if (state.Mobile is PlayerMobile pm && GetEntry(pm) == null)
{
var entry = new CampfireEntry(pm, this);
m_Table[pm] = entry;
m_Entries.Add(entry);
pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
}
}
eable.Free();
} }
}
private void ClearEntries() public static CampfireEntry GetEntry(Mobile player)
{
m_Table.TryGetValue(player, out var value);
return value;
}
public static void RemoveEntry(CampfireEntry entry)
{
m_Table.Remove(entry.Player);
entry.Fire.m_Entries.Remove(entry);
}
private void OnTick()
{
var now = Core.Now;
var age = now - Created;
if (age >= TimeSpan.FromSeconds(100.0))
{ {
if (m_Entries == null)
{
return;
}
foreach (var entry in m_Entries)
{
m_Table.Remove(entry.Player);
}
m_Entries.Clear();
m_Entries.TrimExcess();
}
public override void OnAfterDelete()
{
_timerToken.Cancel();
ClearEntries();
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
Delete(); Delete();
} }
else if (age >= TimeSpan.FromSeconds(90.0))
{
Status = CampfireStatus.Off;
}
else if (age >= TimeSpan.FromSeconds(60.0))
{
Status = CampfireStatus.Extinguishing;
}
if (Status == CampfireStatus.Off || Deleted)
{
return;
}
for (var i = m_Entries.Count - 1; i >= 0; i--)
{
var entry = m_Entries[i];
if (!entry.Valid || entry.Player.NetState == null)
{
RemoveEntry(entry);
}
else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0))
{
entry.Safe = true;
entry.Player.SendLocalizedMessage(500621); // The camp is now secure.
}
}
var eable = GetClientsInRange(SecureRange);
foreach (var state in eable)
{
if (state.Mobile is PlayerMobile pm && GetEntry(pm) == null)
{
var entry = new CampfireEntry(pm, this);
m_Table[pm] = entry;
m_Entries.Add(entry);
pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
}
}
eable.Free();
} }
public class CampfireEntry private void ClearEntries()
{ {
private bool m_Safe; if (m_Entries == null)
public CampfireEntry(PlayerMobile player, Campfire fire)
{ {
Player = player; return;
Fire = fire;
Start = Core.Now;
m_Safe = false;
} }
public PlayerMobile Player { get; } foreach (var entry in m_Entries)
public Campfire Fire { get; }
public DateTime Start { get; }
public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map &&
Player.InRange(Fire, Campfire.SecureRange);
public bool Safe
{ {
get => Valid && m_Safe; m_Table.Remove(entry.Player);
set => m_Safe = value;
} }
m_Entries.Clear();
m_Entries.TrimExcess();
}
public override void OnAfterDelete()
{
_timerToken.Cancel();
ClearEntries();
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
Delete();
}
}
public class CampfireEntry
{
private bool _safe;
public CampfireEntry(PlayerMobile player, Campfire fire)
{
Player = player;
Fire = fire;
Start = Core.Now;
_safe = false;
}
public PlayerMobile Player { get; }
public Campfire Fire { get; }
public DateTime Start { get; }
public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map &&
Player.InRange(Fire, Campfire.SecureRange);
public bool Safe
{
get => Valid && _safe;
set => _safe = value;
} }
} }

View file

@ -1,122 +1,105 @@
using System.Collections.Generic; using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Network; using Server.Network;
using Server.Regions; using Server.Regions;
namespace Server.Items namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Kindling : Item
{ {
public class Kindling : Item [Constructible]
public Kindling(int amount = 1) : base(0xDE1)
{ {
[Constructible] Stackable = true;
public Kindling(int amount = 1) : base(0xDE1) Weight = 5.0;
Amount = amount;
}
public override void OnDoubleClick(Mobile from)
{
if (!VerifyMove(from))
{ {
Stackable = true; return;
Weight = 5.0;
Amount = amount;
} }
public Kindling(Serial serial) : base(serial) if (!from.InRange(GetWorldLocation(), 2))
{ {
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
} }
public override void Serialize(IGenericWriter writer) var fireLocation = GetFireLocation(from);
{
base.Serialize(writer);
writer.Write(0); // version if (fireLocation == Point3D.Zero)
{
from.SendLocalizedMessage(501695); // There is not a spot nearby to place your campfire.
}
else if (!from.CheckSkill(SkillName.Camping, 0.0, 100.0))
{
from.SendLocalizedMessage(501696); // You fail to ignite the campfire.
}
else
{
Consume();
if (!Deleted && Parent == null)
{
from.PlaceInBackpack(this);
}
new Campfire().MoveToWorld(fireLocation, from.Map);
}
}
private Point3D GetFireLocation(Mobile from)
{
if (from.Region.IsPartOf<DungeonRegion>())
{
return Point3D.Zero;
} }
public override void Deserialize(IGenericReader reader) if (Parent == null)
{ {
base.Deserialize(reader); return Location;
var version = reader.ReadInt();
} }
public override void OnDoubleClick(Mobile from) var list = new List<Point3D>(4);
AddOffsetLocation(from, 0, -1, list);
AddOffsetLocation(from, -1, 0, list);
AddOffsetLocation(from, 0, 1, list);
AddOffsetLocation(from, 1, 0, list);
if (list.Count == 0)
{ {
if (!VerifyMove(from)) return Point3D.Zero;
{
return;
}
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return;
}
var fireLocation = GetFireLocation(from);
if (fireLocation == Point3D.Zero)
{
from.SendLocalizedMessage(501695); // There is not a spot nearby to place your campfire.
}
else if (!from.CheckSkill(SkillName.Camping, 0.0, 100.0))
{
from.SendLocalizedMessage(501696); // You fail to ignite the campfire.
}
else
{
Consume();
if (!Deleted && Parent == null)
{
from.PlaceInBackpack(this);
}
new Campfire().MoveToWorld(fireLocation, from.Map);
}
} }
private Point3D GetFireLocation(Mobile from) return list.RandomElement();
}
private static void AddOffsetLocation(Mobile from, int offsetX, int offsetY, List<Point3D> list)
{
var map = from.Map;
var x = from.X + offsetX;
var y = from.Y + offsetY;
var loc = new Point3D(x, y, from.Z);
if (map.CanFit(loc, 1) && from.InLOS(loc))
{ {
if (from.Region.IsPartOf<DungeonRegion>()) list.Add(loc);
{
return Point3D.Zero;
}
if (Parent == null)
{
return Location;
}
var list = new List<Point3D>(4);
AddOffsetLocation(from, 0, -1, list);
AddOffsetLocation(from, -1, 0, list);
AddOffsetLocation(from, 0, 1, list);
AddOffsetLocation(from, 1, 0, list);
if (list.Count == 0)
{
return Point3D.Zero;
}
return list.RandomElement();
} }
else
private void AddOffsetLocation(Mobile from, int offsetX, int offsetY, List<Point3D> list)
{ {
var map = from.Map; loc = new Point3D(x, y, map.GetAverageZ(x, y));
var x = from.X + offsetX;
var y = from.Y + offsetY;
var loc = new Point3D(x, y, from.Z);
if (map.CanFit(loc, 1) && from.InLOS(loc)) if (map.CanFit(loc, 1) && from.InLOS(loc))
{ {
list.Add(loc); list.Add(loc);
} }
else
{
loc = new Point3D(x, y, map.GetAverageZ(x, y));
if (map.CanFit(loc, 1) && from.InLOS(loc))
{
list.Add(loc);
}
}
} }
} }
} }

View file

@ -1,285 +1,126 @@
namespace Server.Items using ModernUO.Serialization;
namespace Server.Items;
[Flippable(0x1BD7, 0x1BDA)]
[SerializationGenerator(4, false)]
public partial class Board : Item, ICommodity
{ {
[Flippable(0x1BD7, 0x1BDA)] [InvalidateProperties]
public class Board : Item, ICommodity [SerializableField(0)]
private CraftResource _resource;
[Constructible]
public Board(int amount = 1) : this(CraftResource.RegularWood, amount)
{ {
private CraftResource m_Resource; }
[Constructible] [Constructible]
public Board(int amount = 1) public Board(CraftResource resource, int amount = 1) : base(0x1BD7)
: this(CraftResource.RegularWood, amount) {
Stackable = true;
Amount = amount;
_resource = resource;
Hue = CraftResources.GetHue(resource);
}
int ICommodity.DescriptionNumber
{
get
{ {
} if (_resource >= CraftResource.OakWood && _resource <= CraftResource.YewWood)
public Board(Serial serial)
: base(serial)
{
}
[Constructible]
public Board(CraftResource resource, int amount = 1)
: base(0x1BD7)
{
Stackable = true;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue(resource);
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{ {
m_Resource = value; return 1075052 + ((int)_resource - (int)CraftResource.OakWood);
InvalidateProperties();
}
}
int ICommodity.DescriptionNumber
{
get
{
if (m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood)
{
return 1075052 + ((int)m_Resource - (int)CraftResource.OakWood);
}
return m_Resource switch
{
CraftResource.Bloodwood => 1075055,
CraftResource.Frostwood => 1075056,
CraftResource.Heartwood => 1075062, // WHY Osi. Why?
_ => LabelNumber
};
}
}
bool ICommodity.IsDeedable => true;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
var num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(m_Resource));
}
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(3);
writer.Write((int)m_Resource);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 3:
case 2:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
} }
if (version == 0 && Weight == 0.1 || version <= 2 && Weight == 2) return _resource switch
{ {
Weight = -1; CraftResource.Bloodwood => 1075055,
} CraftResource.Frostwood => 1075056,
CraftResource.Heartwood => 1075062, // WHY Osi. Why?
_ => LabelNumber
};
}
}
if (version <= 1) bool ICommodity.IsDeedable => true;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{ {
m_Resource = CraftResource.RegularWood; list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
} }
} }
} }
public class HeartwoodBoard : Board private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
}
[SerializationGenerator(0, false)]
public partial class HeartwoodBoard : Board
{
[Constructible]
public HeartwoodBoard(int amount = 1) : base(CraftResource.Heartwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class BloodwoodBoard : Board
{
[Constructible]
public BloodwoodBoard(int amount = 1) : base(CraftResource.Bloodwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class FrostwoodBoard : Board
{
[Constructible]
public FrostwoodBoard(int amount = 1) : base(CraftResource.Frostwood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class OakBoard : Board
{
[Constructible]
public OakBoard(int amount = 1) : base(CraftResource.OakWood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class AshBoard : Board
{
[Constructible]
public AshBoard(int amount = 1) : base(CraftResource.AshWood, amount)
{
}
}
[SerializationGenerator(0, false)]
public partial class YewBoard : Board
{
[Constructible]
public YewBoard(int amount = 1) : base(CraftResource.YewWood, amount)
{ {
[Constructible]
public HeartwoodBoard(int amount = 1)
: base(CraftResource.Heartwood, amount)
{
}
public HeartwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class BloodwoodBoard : Board
{
[Constructible]
public BloodwoodBoard(int amount = 1)
: base(CraftResource.Bloodwood, amount)
{
}
public BloodwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class FrostwoodBoard : Board
{
[Constructible]
public FrostwoodBoard(int amount = 1)
: base(CraftResource.Frostwood, amount)
{
}
public FrostwoodBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class OakBoard : Board
{
[Constructible]
public OakBoard(int amount = 1)
: base(CraftResource.OakWood, amount)
{
}
public OakBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class AshBoard : Board
{
[Constructible]
public AshBoard(int amount = 1)
: base(CraftResource.AshWood, amount)
{
}
public AshBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
public class YewBoard : Board
{
[Constructible]
public YewBoard(int amount = 1)
: base(CraftResource.YewWood, amount)
{
}
public YewBoard(Serial serial)
: base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -1,560 +1,446 @@
using System; using System;
using ModernUO.Serialization;
using Server.Mobiles; using Server.Mobiles;
using Server.Multis; using Server.Multis;
using Server.Targeting; using Server.Targeting;
namespace Server.Items namespace Server.Items;
[Flippable(0x1EBA, 0x1EBB)]
[SerializationGenerator(0, false)]
public partial class TaxidermyKit : Item
{ {
[Flippable(0x1EBA, 0x1EBB)] private static TrophyInfo[] _table =
public class TaxidermyKit : Item
{ {
private static readonly TrophyInfo[] m_Table = new(typeof(BrownBear), 0x1E60, 1041093, 1041107),
{ new(typeof(GreatHart), 0x1E61, 1041095, 1041109),
new(typeof(BrownBear), 0x1E60, 1041093, 1041107), new(typeof(BigFish), 0x1E62, 1041096, 1041110),
new(typeof(GreatHart), 0x1E61, 1041095, 1041109), new(typeof(Gorilla), 0x1E63, 1041091, 1041105),
new(typeof(BigFish), 0x1E62, 1041096, 1041110), new(typeof(Orc), 0x1E64, 1041090, 1041104),
new(typeof(Gorilla), 0x1E63, 1041091, 1041105), new(typeof(PolarBear), 0x1E65, 1041094, 1041108),
new(typeof(Orc), 0x1E64, 1041090, 1041104), new(typeof(Troll), 0x1E66, 1041092, 1041106)
new(typeof(PolarBear), 0x1E65, 1041094, 1041108), };
new(typeof(Troll), 0x1E66, 1041092, 1041106)
};
[Constructible] [Constructible]
public TaxidermyKit() : base(0x1EBA) => Weight = 1.0; public TaxidermyKit() : base(0x1EBA) => Weight = 1.0;
public TaxidermyKit(Serial serial) : base(serial) public override int LabelNumber => 1041279; // a taxidermy kit
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{ {
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
} }
else if (from.Skills.Carpentry.Base < 90.0)
public override int LabelNumber => 1041279; // a taxidermy kit
public override void Serialize(IGenericWriter writer)
{ {
base.Serialize(writer); from.SendLocalizedMessage(1042594); // You do not understand how to use this.
writer.Write(0); // version
} }
else
public override void Deserialize(IGenericReader reader)
{ {
base.Deserialize(reader); from.SendLocalizedMessage(1042595); // Target the corpse to make a trophy out of.
from.Target = new CorpseTarget(this);
var version = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.Skills.Carpentry.Base < 90.0)
{
from.SendLocalizedMessage(1042594); // You do not understand how to use this.
}
else
{
from.SendLocalizedMessage(1042595); // Target the corpse to make a trophy out of.
from.Target = new CorpseTarget(this);
}
}
public class TrophyInfo
{
public TrophyInfo(Type type, int id, int deedNum, int addonNum)
{
CreatureType = type;
NorthID = id;
DeedNumber = deedNum;
AddonNumber = addonNum;
}
public Type CreatureType { get; }
public int NorthID { get; }
public int DeedNumber { get; }
public int AddonNumber { get; }
}
private class CorpseTarget : Target
{
private readonly TaxidermyKit m_Kit;
public CorpseTarget(TaxidermyKit kit) : base(3, false, TargetFlags.None) => m_Kit = kit;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Kit.Deleted)
{
return;
}
var corpse = targeted as Corpse;
if (!(corpse != null || targeted is BigFish))
{
from.SendLocalizedMessage(1042600); // That is not a corpse!
}
else if (corpse?.VisitedByTaxidermist == true)
{
from.SendLocalizedMessage(1042596); // That corpse seems to have been visited by a taxidermist already.
}
else if (!m_Kit.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.Skills.Carpentry.Base < 90.0)
{
from.SendLocalizedMessage(1042603); // You would not understand how to use the kit.
}
else
{
var obj = corpse?.Owner ?? targeted;
foreach (var t in m_Table)
{
if (t.CreatureType != obj.GetType())
{
continue;
}
var pack = from.Backpack;
if (pack?.ConsumeTotal(typeof(Board), 10) == true)
{
from.SendLocalizedMessage(
1042278
); // You review the corpse and find it worthy of a trophy.
from.SendLocalizedMessage(1042602); // You use your kit up making the trophy.
Mobile hunter = null;
var weight = 0;
if (targeted is BigFish fish)
{
hunter = fish.Fisher;
weight = (int)fish.Weight;
fish.Consume();
}
from.AddToBackpack(new TrophyDeed(t, hunter, weight));
if (corpse != null)
{
corpse.VisitedByTaxidermist = true;
}
m_Kit.Delete();
return;
}
from.SendLocalizedMessage(1042598); // You do not have enough boards.
return;
}
from.SendLocalizedMessage(1042599); // That does not look like something you want hanging on a wall.
}
}
} }
} }
public class TrophyAddon : Item, IAddon public class TrophyInfo
{ {
private int m_AddonNumber; public TrophyInfo(Type type, int id, int deedNum, int addonNum)
private int m_AnimalWeight;
private Mobile m_Hunter;
public TrophyAddon(
Mobile from, int itemID, int westID, int northID, int deedNumber,
int addonNumber, Mobile hunter = null, int animalWeight = 0
) : base(itemID)
{ {
WestID = westID; CreatureType = type;
NorthID = northID; NorthID = id;
DeedNumber = deedNumber; DeedNumber = deedNum;
m_AddonNumber = addonNumber; AddonNumber = addonNum;
m_Hunter = hunter;
m_AnimalWeight = animalWeight;
Movable = false;
MoveToWorld(from.Location, from.Map);
} }
public TrophyAddon(Serial serial) : base(serial) public Type CreatureType { get; }
public int NorthID { get; }
public int DeedNumber { get; }
public int AddonNumber { get; }
}
private class CorpseTarget : Target
{
private readonly TaxidermyKit _kit;
public CorpseTarget(TaxidermyKit kit) : base(3, false, TargetFlags.None) => _kit = kit;
protected override void OnTarget(Mobile from, object targeted)
{ {
} if (_kit.Deleted)
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
[CommandProperty(AccessLevel.GameMaster)]
public int WestID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int NorthID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int DeedNumber { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int AddonNumber
{
get => m_AddonNumber;
set
{
m_AddonNumber = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Hunter
{
get => m_Hunter;
set
{
m_Hunter = value;
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int AnimalWeight
{
get => m_AnimalWeight;
set
{
m_AnimalWeight = value;
InvalidateProperties();
}
}
public override int LabelNumber => m_AddonNumber;
public bool CouldFit(IPoint3D p, Map map)
{
if (!map.CanFit(p.X, p.Y, p.Z, ItemData.Height))
{
return false;
}
if (ItemID == NorthID)
{
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // North wall
}
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // West wall
}
public Item Deed => new TrophyDeed(WestID, NorthID, DeedNumber, m_AddonNumber, m_Hunter, m_AnimalWeight);
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (m_AnimalWeight >= 20)
{
if (m_Hunter != null)
{
list.Add(1070857, m_Hunter.Name); // Caught by ~1_fisherman~
}
list.Add(1070858, m_AnimalWeight); // ~1_weight~ stones
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Hunter);
writer.Write(m_AnimalWeight);
writer.Write(WestID);
writer.Write(NorthID);
writer.Write(DeedNumber);
writer.Write(m_AddonNumber);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Hunter = reader.ReadEntity<Mobile>();
m_AnimalWeight = reader.ReadInt();
goto case 0;
}
case 0:
{
WestID = reader.ReadInt();
NorthID = reader.ReadInt();
DeedNumber = reader.ReadInt();
m_AddonNumber = reader.ReadInt();
break;
}
}
Timer.StartTimer(FixMovingCrate);
}
private void FixMovingCrate()
{
if (Deleted)
{ {
return; return;
} }
if (Movable || IsLockedDown) if (!_kit.IsChildOf(from.Backpack))
{ {
var deed = Deed; from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return;
if (Parent is Item item)
{
item.AddItem(deed);
deed.Location = Location;
}
else
{
deed.MoveToWorld(Location, Map);
}
Delete();
} }
}
public override void OnDoubleClick(Mobile from) if (from.Skills.Carpentry.Base < 90.0)
{
var house = BaseHouse.FindHouseAt(this);
if (house?.IsCoOwner(from) == true)
{ {
if (from.InRange(GetWorldLocation(), 1)) from.SendLocalizedMessage(1042603); // You would not understand how to use the kit.
{ return;
from.AddToBackpack(Deed);
Delete();
}
else
{
from.SendLocalizedMessage(500295); // You are too far away to do that.
}
} }
}
}
[Flippable(0x14F0, 0x14EF)] var corpse = targeted as Corpse;
public class TrophyDeed : Item var fish = targeted as BigFish;
{
private int m_AnimalWeight;
private int m_DeedNumber;
private Mobile m_Hunter; if (corpse == null && fish == null)
public TrophyDeed(
int westID, int northID, int deedNumber, int addonNumber,
Mobile hunter = null, int animalWeight = 0
) : base(0x14F0)
{
WestID = westID;
NorthID = northID;
m_DeedNumber = deedNumber;
AddonNumber = addonNumber;
m_Hunter = hunter;
m_AnimalWeight = animalWeight;
}
public TrophyDeed(TaxidermyKit.TrophyInfo info, Mobile hunter, int animalWeight)
: this(info.NorthID + 7, info.NorthID, info.DeedNumber, info.AddonNumber, hunter, animalWeight)
{
}
public TrophyDeed(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int WestID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int NorthID { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int DeedNumber
{
get => m_DeedNumber;
set
{ {
m_DeedNumber = value; from.SendLocalizedMessage(1042600); // That is not a corpse!
InvalidateProperties();
} }
} else if (corpse?.VisitedByTaxidermist == true)
[CommandProperty(AccessLevel.GameMaster)]
public int AddonNumber { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Hunter
{
get => m_Hunter;
set
{ {
m_Hunter = value; from.SendLocalizedMessage(1042596); // That corpse seems to have been visited by a taxidermist already.
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int AnimalWeight
{
get => m_AnimalWeight;
set
{
m_AnimalWeight = value;
InvalidateProperties();
}
}
public override int LabelNumber => m_DeedNumber;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (m_AnimalWeight >= 20)
{
if (m_Hunter != null)
{
list.Add(1070857, m_Hunter.Name); // Caught by ~1_fisherman~
}
list.Add(1070858, m_AnimalWeight); // ~1_weight~ stones
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write(m_Hunter);
writer.Write(m_AnimalWeight);
writer.Write(WestID);
writer.Write(NorthID);
writer.Write(m_DeedNumber);
writer.Write(AddonNumber);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Hunter = reader.ReadEntity<Mobile>();
m_AnimalWeight = reader.ReadInt();
goto case 0;
}
case 0:
{
WestID = reader.ReadInt();
NorthID = reader.ReadInt();
m_DeedNumber = reader.ReadInt();
AddonNumber = reader.ReadInt();
break;
}
}
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
var house = BaseHouse.FindHouseAt(from);
if (house?.IsCoOwner(from) == true)
{
var northWall = BaseAddon.IsWall(from.X, from.Y - 1, from.Z, from.Map);
var westWall = BaseAddon.IsWall(from.X - 1, from.Y, from.Z, from.Map);
if (northWall && westWall)
{
switch (from.Direction & Direction.Mask)
{
case Direction.North:
case Direction.South:
westWall = false;
break;
case Direction.East:
case Direction.West:
northWall = false;
break;
default:
from.SendMessage("Turn to face the wall on which to hang this trophy.");
return;
}
}
var itemID = 0;
if (northWall)
{
itemID = NorthID;
}
else if (westWall)
{
itemID = WestID;
}
else
{
from.SendLocalizedMessage(1042626); // The trophy must be placed next to a wall.
}
if (itemID > 0)
{
house.Addons.Add(
new TrophyAddon(
from,
itemID,
WestID,
NorthID,
m_DeedNumber,
AddonNumber,
m_Hunter,
m_AnimalWeight
)
);
Delete();
}
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
} }
else else
{ {
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. var obj = corpse?.Owner ?? targeted;
var type = obj.GetType();
foreach (var t in _table)
{
if (t.CreatureType != type)
{
continue;
}
if (from.Backpack?.ConsumeTotal(typeof(Board), 10) != true)
{
from.SendLocalizedMessage(1042598); // You do not have enough boards.
return;
}
// You review the corpse and find it worthy of a trophy.
from.SendLocalizedMessage(1042278);
from.SendLocalizedMessage(1042602); // You use your kit up making the trophy.
Mobile hunter = fish?.Fisher;
var weight = (int)(fish?.Weight ?? 0);
fish?.Consume();
from.AddToBackpack(new TrophyDeed(t, hunter?.RawName, weight));
if (corpse != null)
{
corpse.VisitedByTaxidermist = true;
}
_kit.Delete();
return;
}
from.SendLocalizedMessage(1042599); // That does not look like something you want hanging on a wall.
} }
} }
} }
} }
[SerializationGenerator(2, false)]
public partial class TrophyAddon : Item, IAddon
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _hunter;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _animalWeight;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _westId;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _northId;
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _deedNumber;
[InvalidateProperties]
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _addonNumber;
public TrophyAddon(
Mobile from, int itemID, int westID, int northID, int deedNumber,
int addonNumber, string hunter = null, int animalWeight = 0
) : base(itemID)
{
_westId = westID;
_northId = northID;
_deedNumber = deedNumber;
_addonNumber = addonNumber;
_hunter = hunter;
_animalWeight = animalWeight;
Movable = false;
MoveToWorld(from.Location, from.Map);
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override int LabelNumber => _addonNumber;
public bool CouldFit(IPoint3D p, Map map)
{
if (!map.CanFit(p.X, p.Y, p.Z, ItemData.Height))
{
return false;
}
if (ItemID == _northId)
{
return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // North wall
}
return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // West wall
}
public Item Deed => new TrophyDeed(_westId, _northId, DeedNumber, _addonNumber, _hunter, _animalWeight);
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_animalWeight >= 20)
{
if (!string.IsNullOrWhiteSpace(_hunter))
{
list.Add(1070857, _hunter); // Caught by ~1_fisherman~
}
list.Add(1070858, _animalWeight); // ~1_weight~ stones
}
}
private void Deserialize(IGenericReader reader, int version)
{
_hunter = reader.ReadEntity<Mobile>()?.RawName;
_animalWeight = reader.ReadInt();
_westId = reader.ReadInt();
_northId = reader.ReadInt();
_deedNumber = reader.ReadInt();
_addonNumber = reader.ReadInt();
}
[AfterDeserialization(false)]
private void AfterDeserialization()
{
FixMovingCrate();
}
private void FixMovingCrate()
{
if (Deleted)
{
return;
}
if (Movable || IsLockedDown)
{
var deed = Deed;
if (Parent is Item item)
{
item.AddItem(deed);
deed.Location = Location;
}
else
{
deed.MoveToWorld(Location, Map);
}
Delete();
}
}
public override void OnDoubleClick(Mobile from)
{
var house = BaseHouse.FindHouseAt(this);
if (house?.IsCoOwner(from) != true)
{
return;
}
if (from.InRange(GetWorldLocation(), 1))
{
from.AddToBackpack(Deed);
Delete();
}
else
{
from.SendLocalizedMessage(500295); // You are too far away to do that.
}
}
}
[Flippable(0x14F0, 0x14EF)]
[SerializationGenerator(2, false)]
public partial class TrophyDeed : Item
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private string _hunter;
[InvalidateProperties]
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _animalWeight;
[SerializableField(2)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _westId;
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _northId;
[InvalidateProperties]
[SerializableField(4)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _deedNumber;
[SerializableField(5)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _addonNumber;
public TrophyDeed(
int westID, int northID, int deedNumber, int addonNumber,
string hunter = null, int animalWeight = 0
) : base(0x14F0)
{
_westId = westID;
_northId = northID;
_deedNumber = deedNumber;
_addonNumber = addonNumber;
_hunter = hunter;
_animalWeight = animalWeight;
}
public TrophyDeed(TaxidermyKit.TrophyInfo info, string hunter, int animalWeight)
: this(info.NorthID + 7, info.NorthID, info.DeedNumber, info.AddonNumber, hunter, animalWeight)
{
}
public override int LabelNumber => _deedNumber;
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (_animalWeight >= 20)
{
if (!string.IsNullOrWhiteSpace(_hunter))
{
list.Add(1070857, _hunter); // Caught by ~1_fisherman~
}
list.Add(1070858, _animalWeight); // ~1_weight~ stones
}
}
private void Deserialize(IGenericReader reader, int version)
{
_hunter = reader.ReadEntity<Mobile>()?.RawName;
_animalWeight = reader.ReadInt();
_westId = reader.ReadInt();
_northId = reader.ReadInt();
_deedNumber = reader.ReadInt();
_addonNumber = reader.ReadInt();
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
var house = BaseHouse.FindHouseAt(from);
if (house?.IsCoOwner(from) == true)
{
var northWall = BaseAddon.IsWall(from.X, from.Y - 1, from.Z, from.Map);
var westWall = BaseAddon.IsWall(from.X - 1, from.Y, from.Z, from.Map);
if (northWall && westWall)
{
switch (from.Direction & Direction.Mask)
{
case Direction.North:
case Direction.South:
{
westWall = false;
break;
}
case Direction.East:
case Direction.West:
{
northWall = false;
break;
}
default:
{
from.SendMessage("Turn to face the wall on which to hang this trophy.");
return;
}
}
}
var itemID = 0;
if (northWall)
{
itemID = _northId;
}
else if (westWall)
{
itemID = _westId;
}
else
{
from.SendLocalizedMessage(1042626); // The trophy must be placed next to a wall.
}
if (itemID > 0)
{
house.Addons.Add(
new TrophyAddon(
from,
itemID,
_westId,
_northId,
_deedNumber,
AddonNumber,
_hunter,
_animalWeight
)
);
Delete();
}
}
else
{
from.SendLocalizedMessage(502092); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Anvil"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.AshBoard"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Bedroll"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.BloodwoodBoard"
}

View file

@ -0,0 +1,11 @@
{
"version": 4,
"type": "Server.Items.Board",
"properties": [
{
"name": "Resource",
"type": "Server.Items.CraftResource",
"rule": "EnumMigrationRule"
}
]
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Campfire"
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Forge"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.FrostwoodBoard"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.HeartwoodBoard"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.Kindling"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.LargeForgeEast.InternalItem"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.LargeForgeEast.InternalItem2"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.LargeForgeEast"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.LargeForgeWest.InternalItem"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.LargeForgeWest.InternalItem2"
}

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@ -0,0 +1,16 @@
{
"version": 0,
"type": "Server.Items.LargeForgeWest",
"properties": [
{
"name": "Item",
"type": "Server.Items.LargeForgeWest.InternalItem",
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "Item2",
"type": "Server.Items.LargeForgeWest.InternalItem2",
"rule": "SerializableInterfaceMigrationRule"
}
]
}

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@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.OakBoard"
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.TaxidermyKit"
}

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@ -0,0 +1,54 @@
{
"version": 2,
"type": "Server.Items.TrophyAddon",
"properties": [
{
"name": "Hunter",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "AnimalWeight",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "WestId",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "NorthId",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "DeedNumber",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "AddonNumber",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

View file

@ -0,0 +1,54 @@
{
"version": 2,
"type": "Server.Items.TrophyDeed",
"properties": [
{
"name": "Hunter",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "AnimalWeight",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "WestId",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "NorthId",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "DeedNumber",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "AddonNumber",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

View file

@ -0,0 +1,4 @@
{
"version": 0,
"type": "Server.Items.YewBoard"
}