fix: Fixes displaying ping pongs (#2374)

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Kamron Batman 2026-03-15 02:05:33 -07:00 committed by GitHub
parent 6f8e9b9aec
commit b0189ccf4a
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GPG key ID: B5690EEEBB952194
4 changed files with 12 additions and 14 deletions

View file

@ -26,7 +26,7 @@ public partial class MurderContext
[SerializableField(3)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _pingPong;
private int _pingPongs;
private void MigrateFrom(V0Content content)
{
@ -34,7 +34,7 @@ public partial class MurderContext
_longTermElapse = content.LongTermElapse;
_shortTermMurders = content.ShortTermMurders;
// Players already at >= 5 kills have crossed the threshold at least once
_pingPong = _player.Kills >= 5 ? 1 : 0;
_pingPongs = _player.Kills >= 5 ? 1 : 0;
}
public PlayerMobile _player;
@ -78,7 +78,7 @@ public partial class MurderContext
}
}
public bool CanRemove() => _pingPong <= 0 && _shortTermMurders <= 0 && _player.Kills <= 0;
public bool CanRemove() => _pingPongs <= 0 && _shortTermMurders <= 0 && _player.Kills <= 0;
public bool CheckStart()
{

View file

@ -176,7 +176,7 @@ public class PlayerMurderSystem : GenericPersistence
public static void ManuallySetPingPong(PlayerMobile player, int pingPong)
{
var context = GetOrCreateMurderContext(player);
context.PingPong = Math.Max(pingPong, 0);
context.PingPongs = Math.Max(pingPong, 0);
UpdateMurderContext(context);
}
@ -197,7 +197,7 @@ public class PlayerMurderSystem : GenericPersistence
if (PingPongEnabled && player.Kills == 5)
{
context.PingPong++;
context.PingPongs++;
}
context.ResetKillTime();
@ -238,14 +238,14 @@ public class PlayerMurderSystem : GenericPersistence
player.SendMessage($"Long Term Murders: {player.Kills}");
if (PingPongEnabled)
{
player.SendMessage($"Ping Pongs: {player.PingPong}");
player.SendMessage($"Ping Pongs: {player.PingPongs}");
}
}
else if (!Core.T2A)
{
// No "i must consider my sins" before t2a
}
else if (PingPongEnabled && player.Murderer)
else if (PingPongEnabled && player.PingPongs >= 5)
{
// Thou art known throughout the land as a murderous brigand.
player.SendLocalizedMessage(502123, "", player.ShortTermMurders >= 5 ? 0x22 : 0x59);

View file

@ -21,7 +21,7 @@
]
},
{
"name": "PingPong",
"name": "PingPongs",
"type": "int",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [

View file

@ -355,10 +355,8 @@ namespace Server.Mobiles
public override bool NewGuildDisplay => Guilds.Guild.NewGuildSystem;
public override bool Murderer =>
(Core.T2A && !Core.LBR
&& PlayerMurderSystem.GetMurderContext(this, out var context)
&& context.PingPong >= 5)
|| base.Murderer;
Core.T2A && !Core.LBR && PlayerMurderSystem.GetMurderContext(this, out var context)
&& context.PingPongs >= 5 || base.Murderer;
public bool BedrollLogout { get; set; }
@ -707,9 +705,9 @@ namespace Server.Mobiles
public ChampionTitleContext ChampionTitles => ChampionTitleSystem.GetOrCreateChampionTitleContext(this);
[CommandProperty(AccessLevel.GameMaster)]
public int PingPong
public int PingPongs
{
get => PlayerMurderSystem.GetMurderContext(this, out var context) ? context.PingPong : 0;
get => PlayerMurderSystem.GetMurderContext(this, out var context) ? context.PingPongs : 0;
set => PlayerMurderSystem.ManuallySetPingPong(this, value);
}